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-rw-r--r--dom/media/webaudio/AudioWorkletNode.cpp896
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diff --git a/dom/media/webaudio/AudioWorkletNode.cpp b/dom/media/webaudio/AudioWorkletNode.cpp
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+++ b/dom/media/webaudio/AudioWorkletNode.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+#include "AudioWorkletNode.h"
+
+#include "AudioNodeEngine.h"
+#include "AudioParamMap.h"
+#include "AudioWorkletImpl.h"
+#include "js/Array.h" // JS::{Get,Set}ArrayLength, JS::NewArrayLength
+#include "js/CallAndConstruct.h" // JS::Call, JS::IsCallable
+#include "js/Exception.h"
+#include "js/experimental/TypedData.h" // JS_NewFloat32Array, JS_GetFloat32ArrayData, JS_GetTypedArrayLength, JS_GetArrayBufferViewBuffer
+#include "js/PropertyAndElement.h" // JS_DefineElement, JS_DefineUCProperty, JS_GetProperty
+#include "mozilla/dom/AudioWorkletNodeBinding.h"
+#include "mozilla/dom/AudioParamMapBinding.h"
+#include "mozilla/dom/AutoEntryScript.h"
+#include "mozilla/dom/RootedDictionary.h"
+#include "mozilla/dom/ErrorEvent.h"
+#include "mozilla/dom/Worklet.h"
+#include "nsIScriptGlobalObject.h"
+#include "AudioParam.h"
+#include "AudioDestinationNode.h"
+#include "mozilla/dom/MessageChannel.h"
+#include "mozilla/dom/MessagePort.h"
+#include "mozilla/ScopeExit.h"
+#include "nsReadableUtils.h"
+#include "mozilla/Span.h"
+#include "PlayingRefChangeHandler.h"
+#include "nsPrintfCString.h"
+#include "Tracing.h"
+
+namespace mozilla::dom {
+
+NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(AudioWorkletNode, AudioNode)
+NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioWorkletNode, AudioNode, mPort,
+ mParameters)
+
+struct NamedAudioParamTimeline {
+ explicit NamedAudioParamTimeline(const AudioParamDescriptor& aParamDescriptor)
+ : mName(aParamDescriptor.mName),
+ mTimeline(aParamDescriptor.mDefaultValue) {}
+ const nsString mName;
+ AudioParamTimeline mTimeline;
+};
+
+struct ProcessorErrorDetails {
+ ProcessorErrorDetails() : mLineno(0), mColno(0) {}
+ unsigned mLineno;
+ unsigned mColno;
+ nsString mFilename;
+ nsString mMessage;
+};
+
+class WorkletNodeEngine final : public AudioNodeEngine {
+ public:
+ WorkletNodeEngine(AudioWorkletNode* aNode,
+ AudioDestinationNode* aDestinationNode,
+ nsTArray<NamedAudioParamTimeline>&& aParamTimelines,
+ const Optional<Sequence<uint32_t>>& aOutputChannelCount)
+ : AudioNodeEngine(aNode),
+ mDestination(aDestinationNode->Track()),
+ mParamTimelines(std::move(aParamTimelines)) {
+ if (aOutputChannelCount.WasPassed()) {
+ mOutputChannelCount = aOutputChannelCount.Value();
+ }
+ }
+
+ MOZ_CAN_RUN_SCRIPT
+ void ConstructProcessor(AudioWorkletImpl* aWorkletImpl,
+ const nsAString& aName,
+ NotNull<StructuredCloneHolder*> aSerializedOptions,
+ UniqueMessagePortId& aPortIdentifier,
+ AudioNodeTrack* aTrack);
+
+ void RecvTimelineEvent(uint32_t aIndex, AudioTimelineEvent& aEvent) override {
+ MOZ_ASSERT(mDestination);
+ WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent, mDestination);
+
+ if (aIndex < mParamTimelines.Length()) {
+ mParamTimelines[aIndex].mTimeline.InsertEvent<int64_t>(aEvent);
+ } else {
+ NS_ERROR("Bad WorkletNodeEngine timeline event index");
+ }
+ }
+
+ void ProcessBlock(AudioNodeTrack* aTrack, GraphTime aFrom,
+ const AudioBlock& aInput, AudioBlock* aOutput,
+ bool* aFinished) override {
+ MOZ_ASSERT(InputCount() <= 1);
+ MOZ_ASSERT(OutputCount() <= 1);
+ TRACE("WorkletNodeEngine::ProcessBlock");
+ ProcessBlocksOnPorts(aTrack, aFrom, Span(&aInput, InputCount()),
+ Span(aOutput, OutputCount()), aFinished);
+ }
+
+ void ProcessBlocksOnPorts(AudioNodeTrack* aTrack, GraphTime aFrom,
+ Span<const AudioBlock> aInput,
+ Span<AudioBlock> aOutput, bool* aFinished) override;
+
+ void OnGraphThreadDone() override { ReleaseJSResources(); }
+
+ bool IsActive() const override { return mKeepEngineActive; }
+
+ // Vector<T> supports non-memmovable types such as PersistentRooted
+ // (without any need to jump through hoops like
+ // MOZ_DECLARE_RELOCATE_USING_MOVE_CONSTRUCTOR_FOR_TEMPLATE for nsTArray).
+ // PersistentRooted is used because these AudioWorkletGlobalScope scope
+ // objects may be kept alive as long as the AudioWorkletNode in the
+ // main-thread global.
+ struct Channels {
+ Vector<JS::PersistentRooted<JSObject*>, GUESS_AUDIO_CHANNELS>
+ mFloat32Arrays;
+ JS::PersistentRooted<JSObject*> mJSArray;
+ // For SetArrayElements():
+ operator JS::Handle<JSObject*>() const { return mJSArray; }
+ };
+ struct Ports {
+ Vector<Channels, 1> mPorts;
+ JS::PersistentRooted<JSObject*> mJSArray;
+ };
+ struct ParameterValues {
+ Vector<JS::PersistentRooted<JSObject*>> mFloat32Arrays;
+ JS::PersistentRooted<JSObject*> mJSObject;
+ };
+
+ private:
+ size_t ParameterCount() { return mParamTimelines.Length(); }
+ void SendProcessorError(AudioNodeTrack* aTrack, JSContext* aCx);
+ bool CallProcess(AudioNodeTrack* aTrack, JSContext* aCx,
+ JS::Handle<JS::Value> aCallable);
+ void ProduceSilence(AudioNodeTrack* aTrack, Span<AudioBlock> aOutput);
+ void SendErrorToMainThread(AudioNodeTrack* aTrack,
+ const ProcessorErrorDetails& aDetails);
+
+ void ReleaseJSResources() {
+ mInputs.mPorts.clearAndFree();
+ mOutputs.mPorts.clearAndFree();
+ mParameters.mFloat32Arrays.clearAndFree();
+ mInputs.mJSArray.reset();
+ mOutputs.mJSArray.reset();
+ mParameters.mJSObject.reset();
+ mGlobal = nullptr;
+ // This is equivalent to setting [[callable process]] to false.
+ mProcessor.reset();
+ }
+
+ nsCString mProcessorName;
+ RefPtr<AudioNodeTrack> mDestination;
+ nsTArray<uint32_t> mOutputChannelCount;
+ nsTArray<NamedAudioParamTimeline> mParamTimelines;
+ // The AudioWorkletGlobalScope-associated objects referenced from
+ // WorkletNodeEngine are typically kept alive as long as the
+ // AudioWorkletNode in the main-thread global. The objects must be released
+ // on the rendering thread, which usually happens simply because
+ // AudioWorkletNode is such that the last AudioNodeTrack reference is
+ // released by the MTG. That occurs on the rendering thread except during
+ // process shutdown, in which case NotifyForcedShutdown() is called on the
+ // rendering thread.
+ //
+ // mInputs, mOutputs and mParameters keep references to all objects passed to
+ // process(), for reuse of the same objects. The JS objects are all in the
+ // compartment of the realm of mGlobal. Properties on the objects may be
+ // replaced by script, so don't assume that getting indexed properties on the
+ // JS arrays will return the same objects. Only objects and buffers created
+ // by the implementation are modified or read by the implementation.
+ Ports mInputs;
+ Ports mOutputs;
+ ParameterValues mParameters;
+
+ RefPtr<AudioWorkletGlobalScope> mGlobal;
+ JS::PersistentRooted<JSObject*> mProcessor;
+
+ // mProcessorIsActive is named [[active source]] in the spec.
+ // It is initially true and so at least the first process()
+ // call will not be skipped when there are no active inputs.
+ bool mProcessorIsActive = true;
+ // mKeepEngineActive ensures another call to ProcessBlocksOnPorts(), even if
+ // there are no active inputs. Its transitions to false lag those of
+ // mProcessorIsActive by one call to ProcessBlocksOnPorts() so that
+ // downstream engines can addref their nodes before this engine's node is
+ // released.
+ bool mKeepEngineActive = true;
+};
+
+void WorkletNodeEngine::SendErrorToMainThread(
+ AudioNodeTrack* aTrack, const ProcessorErrorDetails& aDetails) {
+ RefPtr<AudioNodeTrack> track = aTrack;
+ NS_DispatchToMainThread(NS_NewRunnableFunction(
+ "WorkletNodeEngine::SendProcessorError",
+ [track = std::move(track), aDetails]() mutable {
+ AudioWorkletNode* node =
+ static_cast<AudioWorkletNode*>(track->Engine()->NodeMainThread());
+ if (!node) {
+ return;
+ }
+ node->DispatchProcessorErrorEvent(aDetails);
+ }));
+}
+
+void WorkletNodeEngine::SendProcessorError(AudioNodeTrack* aTrack,
+ JSContext* aCx) {
+ // Note that once an exception is thrown, the processor will output silence
+ // throughout its lifetime.
+ ReleaseJSResources();
+ // The processor errored out while getting a context, try to tell the node
+ // anyways.
+ if (!aCx || !JS_IsExceptionPending(aCx)) {
+ ProcessorErrorDetails details;
+ details.mMessage.Assign(u"Unknown processor error");
+ SendErrorToMainThread(aTrack, details);
+ return;
+ }
+
+ JS::ExceptionStack exnStack(aCx);
+ if (JS::StealPendingExceptionStack(aCx, &exnStack)) {
+ JS::ErrorReportBuilder jsReport(aCx);
+ if (!jsReport.init(aCx, exnStack,
+ JS::ErrorReportBuilder::WithSideEffects)) {
+ ProcessorErrorDetails details;
+ details.mMessage.Assign(u"Unknown processor error");
+ SendErrorToMainThread(aTrack, details);
+ // Set the exception and stack back to have it in the console with a stack
+ // trace.
+ JS::SetPendingExceptionStack(aCx, exnStack);
+ return;
+ }
+
+ ProcessorErrorDetails details;
+
+ CopyUTF8toUTF16(mozilla::MakeStringSpan(jsReport.report()->filename),
+ details.mFilename);
+
+ xpc::ErrorReport::ErrorReportToMessageString(jsReport.report(),
+ details.mMessage);
+ details.mLineno = jsReport.report()->lineno;
+ details.mColno = jsReport.report()->column;
+ MOZ_ASSERT(!jsReport.report()->isMuted);
+
+ SendErrorToMainThread(aTrack, details);
+
+ // Set the exception and stack back to have it in the console with a stack
+ // trace.
+ JS::SetPendingExceptionStack(aCx, exnStack);
+ } else {
+ NS_WARNING("No exception, but processor errored out?");
+ }
+}
+
+void WorkletNodeEngine::ConstructProcessor(
+ AudioWorkletImpl* aWorkletImpl, const nsAString& aName,
+ NotNull<StructuredCloneHolder*> aSerializedOptions,
+ UniqueMessagePortId& aPortIdentifier, AudioNodeTrack* aTrack) {
+ MOZ_ASSERT(mInputs.mPorts.empty() && mOutputs.mPorts.empty());
+ RefPtr<AudioWorkletGlobalScope> global = aWorkletImpl->GetGlobalScope();
+ if (!global) {
+ // A global was previously used to register this kind of processor. If it
+ // no longer exists now, that is because the document is going away and so
+ // there is no need to send an error.
+ return;
+ }
+ AutoJSAPI api;
+ if (NS_WARN_IF(!api.Init(global))) {
+ SendProcessorError(aTrack, nullptr);
+ return;
+ }
+ mProcessorName = NS_ConvertUTF16toUTF8(aName);
+ JSContext* cx = api.cx();
+ mProcessor.init(cx);
+ if (!global->ConstructProcessor(cx, aName, aSerializedOptions,
+ aPortIdentifier, &mProcessor) ||
+ // mInputs and mOutputs outer arrays are fixed length and so much of the
+ // initialization need only be performed once (i.e. here).
+ NS_WARN_IF(!mInputs.mPorts.growBy(InputCount())) ||
+ NS_WARN_IF(!mOutputs.mPorts.growBy(OutputCount()))) {
+ SendProcessorError(aTrack, cx);
+ return;
+ }
+ mGlobal = std::move(global);
+ mInputs.mJSArray.init(cx);
+ mOutputs.mJSArray.init(cx);
+ for (auto& port : mInputs.mPorts) {
+ port.mJSArray.init(cx);
+ }
+ for (auto& port : mOutputs.mPorts) {
+ port.mJSArray.init(cx);
+ }
+ JSObject* object = JS_NewPlainObject(cx);
+ if (NS_WARN_IF(!object)) {
+ SendProcessorError(aTrack, cx);
+ return;
+ }
+
+ mParameters.mJSObject.init(cx, object);
+ if (NS_WARN_IF(!mParameters.mFloat32Arrays.growBy(ParameterCount()))) {
+ SendProcessorError(aTrack, cx);
+ return;
+ }
+ for (size_t i = 0; i < mParamTimelines.Length(); i++) {
+ auto& float32ArraysRef = mParameters.mFloat32Arrays;
+ float32ArraysRef[i].init(cx);
+ JSObject* array = JS_NewFloat32Array(cx, WEBAUDIO_BLOCK_SIZE);
+ if (NS_WARN_IF(!array)) {
+ SendProcessorError(aTrack, cx);
+ return;
+ }
+
+ float32ArraysRef[i] = array;
+ if (NS_WARN_IF(!JS_DefineUCProperty(
+ cx, mParameters.mJSObject, mParamTimelines[i].mName.get(),
+ mParamTimelines[i].mName.Length(), float32ArraysRef[i],
+ JSPROP_ENUMERATE))) {
+ SendProcessorError(aTrack, cx);
+ return;
+ }
+ }
+ if (NS_WARN_IF(!JS_FreezeObject(cx, mParameters.mJSObject))) {
+ SendProcessorError(aTrack, cx);
+ return;
+ }
+}
+
+// Type T should support the length() and operator[]() methods and the return
+// type of |operator[]() const| should support conversion to Handle<JSObject*>.
+template <typename T>
+static bool SetArrayElements(JSContext* aCx, const T& aElements,
+ JS::Handle<JSObject*> aArray) {
+ for (size_t i = 0; i < aElements.length(); ++i) {
+ if (!JS_DefineElement(aCx, aArray, i, aElements[i], JSPROP_ENUMERATE)) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+template <typename T>
+static bool PrepareArray(JSContext* aCx, const T& aElements,
+ JS::MutableHandle<JSObject*> aArray) {
+ size_t length = aElements.length();
+ if (aArray) {
+ // Attempt to reuse.
+ uint32_t oldLength;
+ if (JS::GetArrayLength(aCx, aArray, &oldLength) &&
+ (oldLength == length || JS::SetArrayLength(aCx, aArray, length)) &&
+ SetArrayElements(aCx, aElements, aArray)) {
+ return true;
+ }
+ // Script may have frozen the array. Try again with a new Array.
+ JS_ClearPendingException(aCx);
+ }
+ JSObject* array = JS::NewArrayObject(aCx, length);
+ if (NS_WARN_IF(!array)) {
+ return false;
+ }
+ aArray.set(array);
+ return SetArrayElements(aCx, aElements, aArray);
+}
+
+enum class ArrayElementInit { None, Zero };
+
+// Exactly when to create new Float32Array and Array objects is not specified.
+// This approach aims to minimize garbage creation, while continuing to
+// function after objects are modified by content.
+// See https://github.com/WebAudio/web-audio-api/issues/1934 and
+// https://github.com/WebAudio/web-audio-api/issues/1933
+static bool PrepareBufferArrays(JSContext* aCx, Span<const AudioBlock> aBlocks,
+ WorkletNodeEngine::Ports* aPorts,
+ ArrayElementInit aInit) {
+ MOZ_ASSERT(aBlocks.Length() == aPorts->mPorts.length());
+ for (size_t i = 0; i < aBlocks.Length(); ++i) {
+ size_t channelCount = aBlocks[i].ChannelCount();
+ WorkletNodeEngine::Channels& portRef = aPorts->mPorts[i];
+
+ auto& float32ArraysRef = portRef.mFloat32Arrays;
+ for (auto& channelRef : float32ArraysRef) {
+ size_t length = JS_GetTypedArrayLength(channelRef);
+ if (length != WEBAUDIO_BLOCK_SIZE) {
+ // Script has detached array buffers. Create new objects.
+ JSObject* array = JS_NewFloat32Array(aCx, WEBAUDIO_BLOCK_SIZE);
+ if (NS_WARN_IF(!array)) {
+ return false;
+ }
+ channelRef = array;
+ } else if (aInit == ArrayElementInit::Zero) {
+ // Need only zero existing arrays as new arrays are already zeroed.
+ JS::AutoCheckCannotGC nogc;
+ bool isShared;
+ float* elementData =
+ JS_GetFloat32ArrayData(channelRef, &isShared, nogc);
+ MOZ_ASSERT(!isShared); // Was created as unshared
+ std::fill_n(elementData, WEBAUDIO_BLOCK_SIZE, 0.0f);
+ }
+ }
+ // Enlarge if necessary...
+ if (NS_WARN_IF(!float32ArraysRef.reserve(channelCount))) {
+ return false;
+ }
+ while (float32ArraysRef.length() < channelCount) {
+ JSObject* array = JS_NewFloat32Array(aCx, WEBAUDIO_BLOCK_SIZE);
+ if (NS_WARN_IF(!array)) {
+ return false;
+ }
+ float32ArraysRef.infallibleEmplaceBack(aCx, array);
+ }
+ // ... or shrink if necessary.
+ float32ArraysRef.shrinkTo(channelCount);
+
+ if (NS_WARN_IF(!PrepareArray(aCx, float32ArraysRef, &portRef.mJSArray))) {
+ return false;
+ }
+ }
+
+ return !(NS_WARN_IF(!PrepareArray(aCx, aPorts->mPorts, &aPorts->mJSArray)));
+}
+
+// This runs JS script. MediaTrackGraph control messages, which would
+// potentially destroy the WorkletNodeEngine and its AudioNodeTrack, cannot
+// be triggered by script. They are not run from an nsIThread event loop and
+// do not run until after ProcessBlocksOnPorts() has returned.
+bool WorkletNodeEngine::CallProcess(AudioNodeTrack* aTrack, JSContext* aCx,
+ JS::Handle<JS::Value> aCallable) {
+ TRACE_COMMENT("AudioWorkletNodeEngine::CallProcess", mProcessorName.get());
+
+ JS::RootedVector<JS::Value> argv(aCx);
+ if (NS_WARN_IF(!argv.resize(3))) {
+ return false;
+ }
+ argv[0].setObject(*mInputs.mJSArray);
+ argv[1].setObject(*mOutputs.mJSArray);
+ argv[2].setObject(*mParameters.mJSObject);
+ JS::Rooted<JS::Value> rval(aCx);
+ if (!JS::Call(aCx, mProcessor, aCallable, argv, &rval)) {
+ return false;
+ }
+
+ mProcessorIsActive = JS::ToBoolean(rval);
+ // Transitions of mProcessorIsActive to false do not trigger
+ // PlayingRefChangeHandler::RELEASE until silence is produced in the next
+ // block. This allows downstream engines receiving this non-silence block
+ // to take a reference to their nodes before this engine's node releases its
+ // down node references.
+ if (mProcessorIsActive && !mKeepEngineActive) {
+ mKeepEngineActive = true;
+ RefPtr<PlayingRefChangeHandler> refchanged =
+ new PlayingRefChangeHandler(aTrack, PlayingRefChangeHandler::ADDREF);
+ aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget());
+ }
+ return true;
+}
+
+void WorkletNodeEngine::ProduceSilence(AudioNodeTrack* aTrack,
+ Span<AudioBlock> aOutput) {
+ if (mKeepEngineActive) {
+ mKeepEngineActive = false;
+ aTrack->ScheduleCheckForInactive();
+ RefPtr<PlayingRefChangeHandler> refchanged =
+ new PlayingRefChangeHandler(aTrack, PlayingRefChangeHandler::RELEASE);
+ aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget());
+ }
+ for (AudioBlock& output : aOutput) {
+ output.SetNull(WEBAUDIO_BLOCK_SIZE);
+ }
+}
+
+void WorkletNodeEngine::ProcessBlocksOnPorts(AudioNodeTrack* aTrack,
+ GraphTime aFrom,
+ Span<const AudioBlock> aInput,
+ Span<AudioBlock> aOutput,
+ bool* aFinished) {
+ MOZ_ASSERT(aInput.Length() == InputCount());
+ MOZ_ASSERT(aOutput.Length() == OutputCount());
+ TRACE("WorkletNodeEngine::ProcessBlocksOnPorts");
+
+ bool isSilent = true;
+ if (mProcessor) {
+ if (mProcessorIsActive) {
+ isSilent = false; // call process()
+ } else { // [[active source]] is false.
+ // Call process() only if an input is actively processing.
+ for (const AudioBlock& input : aInput) {
+ if (!input.IsNull()) {
+ isSilent = false;
+ break;
+ }
+ }
+ }
+ }
+ if (isSilent) {
+ ProduceSilence(aTrack, aOutput);
+ return;
+ }
+
+ if (!mOutputChannelCount.IsEmpty()) {
+ MOZ_ASSERT(mOutputChannelCount.Length() == aOutput.Length());
+ for (size_t o = 0; o < aOutput.Length(); ++o) {
+ aOutput[o].AllocateChannels(mOutputChannelCount[o]);
+ }
+ } else if (aInput.Length() == 1 && aOutput.Length() == 1) {
+ uint32_t channelCount = std::max(aInput[0].ChannelCount(), 1U);
+ aOutput[0].AllocateChannels(channelCount);
+ } else {
+ for (AudioBlock& output : aOutput) {
+ output.AllocateChannels(1);
+ }
+ }
+
+ AutoEntryScript aes(mGlobal, "Worklet Process");
+ JSContext* cx = aes.cx();
+ auto produceSilenceWithError = MakeScopeExit([this, aTrack, cx, &aOutput] {
+ SendProcessorError(aTrack, cx);
+ ProduceSilence(aTrack, aOutput);
+ });
+
+ JS::Rooted<JS::Value> process(cx);
+ if (!JS_GetProperty(cx, mProcessor, "process", &process) ||
+ !process.isObject() || !JS::IsCallable(&process.toObject()) ||
+ !PrepareBufferArrays(cx, aInput, &mInputs, ArrayElementInit::None) ||
+ !PrepareBufferArrays(cx, aOutput, &mOutputs, ArrayElementInit::Zero)) {
+ // process() not callable or OOM.
+ return;
+ }
+
+ // Copy input values to JS objects.
+ for (size_t i = 0; i < aInput.Length(); ++i) {
+ const AudioBlock& input = aInput[i];
+ size_t channelCount = input.ChannelCount();
+ if (channelCount == 0) {
+ // Null blocks have AUDIO_FORMAT_SILENCE.
+ // Don't call ChannelData<float>().
+ continue;
+ }
+ float volume = input.mVolume;
+ const auto& channelData = input.ChannelData<float>();
+ const auto& float32Arrays = mInputs.mPorts[i].mFloat32Arrays;
+ JS::AutoCheckCannotGC nogc;
+ for (size_t c = 0; c < channelCount; ++c) {
+ bool isShared;
+ float* dest = JS_GetFloat32ArrayData(float32Arrays[c], &isShared, nogc);
+ MOZ_ASSERT(!isShared); // Was created as unshared
+ AudioBlockCopyChannelWithScale(channelData[c], volume, dest);
+ }
+ }
+
+ TrackTime tick = mDestination->GraphTimeToTrackTime(aFrom);
+ // Compute and copy parameter values to JS objects.
+ for (size_t i = 0; i < mParamTimelines.Length(); ++i) {
+ const auto& float32Arrays = mParameters.mFloat32Arrays[i];
+ size_t length = JS_GetTypedArrayLength(float32Arrays);
+
+ // If the Float32Array that is supposed to hold the values for a particular
+ // AudioParam has been detached, error out. This is being worked on in
+ // https://github.com/WebAudio/web-audio-api/issues/1933 and
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1619486
+ if (length != WEBAUDIO_BLOCK_SIZE) {
+ return;
+ }
+ JS::AutoCheckCannotGC nogc;
+ bool isShared;
+ float* dest = JS_GetFloat32ArrayData(float32Arrays, &isShared, nogc);
+ MOZ_ASSERT(!isShared); // Was created as unshared
+
+ size_t frames =
+ mParamTimelines[i].mTimeline.HasSimpleValue() ? 1 : WEBAUDIO_BLOCK_SIZE;
+ mParamTimelines[i].mTimeline.GetValuesAtTime(tick, dest, frames);
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1616599
+ if (frames == 1) {
+ std::fill_n(dest + 1, WEBAUDIO_BLOCK_SIZE - 1, dest[0]);
+ }
+ }
+
+ if (!CallProcess(aTrack, cx, process)) {
+ // An exception occurred.
+ /**
+ * https://webaudio.github.io/web-audio-api/#dom-audioworkletnode-onprocessorerror
+ * Note that once an exception is thrown, the processor will output silence
+ * throughout its lifetime.
+ */
+ return;
+ }
+
+ // Copy output values from JS objects.
+ for (size_t o = 0; o < aOutput.Length(); ++o) {
+ AudioBlock* output = &aOutput[o];
+ size_t channelCount = output->ChannelCount();
+ const auto& float32Arrays = mOutputs.mPorts[o].mFloat32Arrays;
+ for (size_t c = 0; c < channelCount; ++c) {
+ size_t length = JS_GetTypedArrayLength(float32Arrays[c]);
+ if (length != WEBAUDIO_BLOCK_SIZE) {
+ // ArrayBuffer has been detached. Behavior is unspecified.
+ // https://github.com/WebAudio/web-audio-api/issues/1933 and
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1619486
+ return;
+ }
+ JS::AutoCheckCannotGC nogc;
+ bool isShared;
+ const float* src =
+ JS_GetFloat32ArrayData(float32Arrays[c], &isShared, nogc);
+ MOZ_ASSERT(!isShared); // Was created as unshared
+ PodCopy(output->ChannelFloatsForWrite(c), src, WEBAUDIO_BLOCK_SIZE);
+ }
+ }
+
+ produceSilenceWithError.release(); // have output and no error
+}
+
+AudioWorkletNode::AudioWorkletNode(AudioContext* aAudioContext,
+ const nsAString& aName,
+ const AudioWorkletNodeOptions& aOptions)
+ : AudioNode(aAudioContext, 2, ChannelCountMode::Max,
+ ChannelInterpretation::Speakers),
+ mNodeName(aName),
+ mInputCount(aOptions.mNumberOfInputs),
+ mOutputCount(aOptions.mNumberOfOutputs) {}
+
+void AudioWorkletNode::InitializeParameters(
+ nsTArray<NamedAudioParamTimeline>* aParamTimelines, ErrorResult& aRv) {
+ MOZ_ASSERT(!mParameters, "Only initialize the `parameters` attribute once.");
+ MOZ_ASSERT(aParamTimelines);
+
+ AudioContext* context = Context();
+ const AudioParamDescriptorMap* parameterDescriptors =
+ context->GetParamMapForWorkletName(mNodeName);
+ MOZ_ASSERT(parameterDescriptors);
+
+ size_t audioParamIndex = 0;
+ aParamTimelines->SetCapacity(parameterDescriptors->Length());
+
+ for (size_t i = 0; i < parameterDescriptors->Length(); i++) {
+ auto& paramEntry = (*parameterDescriptors)[i];
+ CreateAudioParam(audioParamIndex++, paramEntry.mName,
+ paramEntry.mDefaultValue, paramEntry.mMinValue,
+ paramEntry.mMaxValue);
+ aParamTimelines->AppendElement(paramEntry);
+ }
+}
+
+void AudioWorkletNode::SendParameterData(
+ const Optional<Record<nsString, double>>& aParameterData) {
+ MOZ_ASSERT(mTrack, "This method only works if the track has been created.");
+ nsAutoString name;
+ if (aParameterData.WasPassed()) {
+ const auto& paramData = aParameterData.Value();
+ for (const auto& paramDataEntry : paramData.Entries()) {
+ for (auto& audioParam : mParams) {
+ audioParam->GetName(name);
+ if (paramDataEntry.mKey.Equals(name)) {
+ audioParam->SetInitialValue(paramDataEntry.mValue);
+ }
+ }
+ }
+ }
+}
+
+/* static */
+already_AddRefed<AudioWorkletNode> AudioWorkletNode::Constructor(
+ const GlobalObject& aGlobal, AudioContext& aAudioContext,
+ const nsAString& aName, const AudioWorkletNodeOptions& aOptions,
+ ErrorResult& aRv) {
+ TRACE_COMMENT("AudioWorkletNode::Constructor", "%s",
+ NS_ConvertUTF16toUTF8(aName).get());
+ /**
+ * 1. If nodeName does not exist as a key in the BaseAudioContext’s node
+ * name to parameter descriptor map, throw a InvalidStateError exception
+ * and abort these steps.
+ */
+ const AudioParamDescriptorMap* parameterDescriptors =
+ aAudioContext.GetParamMapForWorkletName(aName);
+ if (!parameterDescriptors) {
+ // Not using nsPrintfCString in case aName has embedded nulls.
+ aRv.ThrowInvalidStateError("Unknown AudioWorklet name '"_ns +
+ NS_ConvertUTF16toUTF8(aName) + "'"_ns);
+ return nullptr;
+ }
+
+ // See https://github.com/WebAudio/web-audio-api/issues/2074 for ordering.
+ RefPtr<AudioWorkletNode> audioWorkletNode =
+ new AudioWorkletNode(&aAudioContext, aName, aOptions);
+ audioWorkletNode->Initialize(aOptions, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ /**
+ * 3. Configure input, output and output channels of node with options.
+ */
+ if (aOptions.mNumberOfInputs == 0 && aOptions.mNumberOfOutputs == 0) {
+ aRv.ThrowNotSupportedError(
+ "Must have nonzero numbers of inputs or outputs");
+ return nullptr;
+ }
+
+ if (aOptions.mOutputChannelCount.WasPassed()) {
+ /**
+ * 1. If any value in outputChannelCount is zero or greater than the
+ * implementation’s maximum number of channels, throw a
+ * NotSupportedError and abort the remaining steps.
+ */
+ for (uint32_t channelCount : aOptions.mOutputChannelCount.Value()) {
+ if (channelCount == 0 || channelCount > WebAudioUtils::MaxChannelCount) {
+ aRv.ThrowNotSupportedError(
+ nsPrintfCString("Channel count (%u) must be in the range [1, max "
+ "supported channel count]",
+ channelCount));
+ return nullptr;
+ }
+ }
+ /**
+ * 2. If the length of outputChannelCount does not equal numberOfOutputs,
+ * throw an IndexSizeError and abort the remaining steps.
+ */
+ if (aOptions.mOutputChannelCount.Value().Length() !=
+ aOptions.mNumberOfOutputs) {
+ aRv.ThrowIndexSizeError(
+ nsPrintfCString("Length of outputChannelCount (%zu) does not match "
+ "numberOfOutputs (%u)",
+ aOptions.mOutputChannelCount.Value().Length(),
+ aOptions.mNumberOfOutputs));
+ return nullptr;
+ }
+ }
+ // MTG does not support more than UINT16_MAX inputs or outputs.
+ if (aOptions.mNumberOfInputs > UINT16_MAX) {
+ aRv.ThrowRangeError<MSG_VALUE_OUT_OF_RANGE>("numberOfInputs");
+ return nullptr;
+ }
+ if (aOptions.mNumberOfOutputs > UINT16_MAX) {
+ aRv.ThrowRangeError<MSG_VALUE_OUT_OF_RANGE>("numberOfOutputs");
+ return nullptr;
+ }
+
+ /**
+ * 4. Let messageChannel be a new MessageChannel.
+ */
+ RefPtr<MessageChannel> messageChannel =
+ MessageChannel::Constructor(aGlobal, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+ /* 5. Let nodePort be the value of messageChannel’s port1 attribute.
+ * 6. Let processorPortOnThisSide be the value of messageChannel’s port2
+ * attribute.
+ * 7. Let serializedProcessorPort be the result of
+ * StructuredSerializeWithTransfer(processorPortOnThisSide,
+ * « processorPortOnThisSide »).
+ */
+ UniqueMessagePortId processorPortId;
+ messageChannel->Port2()->CloneAndDisentangle(processorPortId);
+ /**
+ * 8. Convert options dictionary to optionsObject.
+ */
+ JSContext* cx = aGlobal.Context();
+ JS::Rooted<JS::Value> optionsVal(cx);
+ if (NS_WARN_IF(!ToJSValue(cx, aOptions, &optionsVal))) {
+ aRv.NoteJSContextException(cx);
+ return nullptr;
+ }
+
+ /**
+ * 9. Let serializedOptions be the result of
+ * StructuredSerialize(optionsObject).
+ */
+
+ // This context and the worklet are part of the same agent cluster and they
+ // can share memory.
+ JS::CloneDataPolicy cloneDataPolicy;
+ cloneDataPolicy.allowIntraClusterClonableSharedObjects();
+ cloneDataPolicy.allowSharedMemoryObjects();
+
+ // StructuredCloneHolder does not have a move constructor. Instead allocate
+ // memory so that the pointer can be passed to the rendering thread.
+ UniquePtr<StructuredCloneHolder> serializedOptions =
+ MakeUnique<StructuredCloneHolder>(
+ StructuredCloneHolder::CloningSupported,
+ StructuredCloneHolder::TransferringNotSupported,
+ JS::StructuredCloneScope::SameProcess);
+ serializedOptions->Write(cx, optionsVal, JS::UndefinedHandleValue,
+ cloneDataPolicy, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+ /**
+ * 10. Set node’s port to nodePort.
+ */
+ audioWorkletNode->mPort = messageChannel->Port1();
+
+ /**
+ * 11. Let parameterDescriptors be the result of retrieval of nodeName from
+ * node name to parameter descriptor map.
+ */
+ nsTArray<NamedAudioParamTimeline> paramTimelines;
+ audioWorkletNode->InitializeParameters(&paramTimelines, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ auto engine = new WorkletNodeEngine(
+ audioWorkletNode, aAudioContext.Destination(), std::move(paramTimelines),
+ aOptions.mOutputChannelCount);
+ audioWorkletNode->mTrack = AudioNodeTrack::Create(
+ &aAudioContext, engine, AudioNodeTrack::NO_TRACK_FLAGS,
+ aAudioContext.Graph());
+
+ audioWorkletNode->SendParameterData(aOptions.mParameterData);
+
+ /**
+ * 12. Queue a control message to invoke the constructor of the
+ * corresponding AudioWorkletProcessor with the processor construction
+ * data that consists of: nodeName, node, serializedOptions, and
+ * serializedProcessorPort.
+ */
+ Worklet* worklet = aAudioContext.GetAudioWorklet(aRv);
+ MOZ_ASSERT(worklet, "Worklet already existed and so getter shouldn't fail.");
+ auto workletImpl = static_cast<AudioWorkletImpl*>(worklet->Impl());
+ audioWorkletNode->mTrack->SendRunnable(NS_NewRunnableFunction(
+ "WorkletNodeEngine::ConstructProcessor",
+ // MOZ_CAN_RUN_SCRIPT_BOUNDARY until Runnable::Run is MOZ_CAN_RUN_SCRIPT.
+ // See bug 1535398.
+ //
+ // Note that clang and gcc have mutually incompatible rules about whether
+ // attributes should come before or after the `mutable` keyword here, so
+ // use a compatibility hack until we can switch to the standardized
+ // [[attr]] syntax (bug 1627007).
+#ifdef __clang__
+# define AND_MUTABLE(macro) macro mutable
+#else
+# define AND_MUTABLE(macro) mutable macro
+#endif
+ [track = audioWorkletNode->mTrack,
+ workletImpl = RefPtr<AudioWorkletImpl>(workletImpl),
+ name = nsString(aName), options = std::move(serializedOptions),
+ portId = std::move(processorPortId)]()
+ AND_MUTABLE(MOZ_CAN_RUN_SCRIPT_BOUNDARY) {
+ auto engine = static_cast<WorkletNodeEngine*>(track->Engine());
+ engine->ConstructProcessor(
+ workletImpl, name, WrapNotNull(options.get()), portId, track);
+ }));
+#undef AND_MUTABLE
+
+ // [[active source]] is initially true and so at least the first process()
+ // call will not be skipped when there are no active inputs.
+ audioWorkletNode->MarkActive();
+
+ return audioWorkletNode.forget();
+}
+
+AudioParamMap* AudioWorkletNode::GetParameters(ErrorResult& aRv) {
+ if (!mParameters) {
+ RefPtr<AudioParamMap> parameters = new AudioParamMap(this);
+ nsAutoString name;
+ for (const auto& audioParam : mParams) {
+ audioParam->GetName(name);
+ AudioParamMap_Binding::MaplikeHelpers::Set(parameters, name, *audioParam,
+ aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+ }
+ mParameters = std::move(parameters);
+ }
+ return mParameters.get();
+}
+
+void AudioWorkletNode::DispatchProcessorErrorEvent(
+ const ProcessorErrorDetails& aDetails) {
+ TRACE("AudioWorkletNode::DispatchProcessorErrorEvent");
+ if (HasListenersFor(nsGkAtoms::onprocessorerror)) {
+ RootedDictionary<ErrorEventInit> init(RootingCx());
+ init.mMessage = aDetails.mMessage;
+ init.mFilename = aDetails.mFilename;
+ init.mLineno = aDetails.mLineno;
+ init.mColno = aDetails.mColno;
+ RefPtr<ErrorEvent> errorEvent =
+ ErrorEvent::Constructor(this, u"processorerror"_ns, init);
+ MOZ_ASSERT(errorEvent);
+ DispatchTrustedEvent(errorEvent);
+ }
+}
+
+JSObject* AudioWorkletNode::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return AudioWorkletNode_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+size_t AudioWorkletNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
+ size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
+ return amount;
+}
+
+size_t AudioWorkletNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
+ return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
+}
+
+} // namespace mozilla::dom