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-rw-r--r-- | dom/media/webaudio/blink/DynamicsCompressor.cpp | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/dom/media/webaudio/blink/DynamicsCompressor.cpp b/dom/media/webaudio/blink/DynamicsCompressor.cpp new file mode 100644 index 0000000000..d31dfb3c17 --- /dev/null +++ b/dom/media/webaudio/blink/DynamicsCompressor.cpp @@ -0,0 +1,315 @@ +/* + * Copyright (C) 2011 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "DynamicsCompressor.h" +#include "AlignmentUtils.h" +#include "AudioBlock.h" + +#include <cmath> +#include "AudioNodeEngine.h" +#include "nsDebug.h" + +using mozilla::AudioBlockCopyChannelWithScale; +using mozilla::WEBAUDIO_BLOCK_SIZE; + +namespace WebCore { + +DynamicsCompressor::DynamicsCompressor(float sampleRate, + unsigned numberOfChannels) + : m_numberOfChannels(numberOfChannels), + m_sampleRate(sampleRate), + m_compressor(sampleRate, numberOfChannels) { + // Uninitialized state - for parameter recalculation. + m_lastFilterStageRatio = -1; + m_lastAnchor = -1; + m_lastFilterStageGain = -1; + + setNumberOfChannels(numberOfChannels); + initializeParameters(); +} + +size_t DynamicsCompressor::sizeOfIncludingThis( + mozilla::MallocSizeOf aMallocSizeOf) const { + size_t amount = aMallocSizeOf(this); + amount += m_preFilterPacks.ShallowSizeOfExcludingThis(aMallocSizeOf); + for (size_t i = 0; i < m_preFilterPacks.Length(); i++) { + if (m_preFilterPacks[i]) { + amount += m_preFilterPacks[i]->sizeOfIncludingThis(aMallocSizeOf); + } + } + + amount += m_postFilterPacks.ShallowSizeOfExcludingThis(aMallocSizeOf); + for (size_t i = 0; i < m_postFilterPacks.Length(); i++) { + if (m_postFilterPacks[i]) { + amount += m_postFilterPacks[i]->sizeOfIncludingThis(aMallocSizeOf); + } + } + + amount += aMallocSizeOf(m_sourceChannels.get()); + amount += aMallocSizeOf(m_destinationChannels.get()); + amount += m_compressor.sizeOfExcludingThis(aMallocSizeOf); + return amount; +} + +void DynamicsCompressor::setParameterValue(unsigned parameterID, float value) { + MOZ_ASSERT(parameterID < ParamLast); + if (parameterID < ParamLast) m_parameters[parameterID] = value; +} + +void DynamicsCompressor::initializeParameters() { + // Initializes compressor to default values. + + m_parameters[ParamThreshold] = -24; // dB + m_parameters[ParamKnee] = 30; // dB + m_parameters[ParamRatio] = 12; // unit-less + m_parameters[ParamAttack] = 0.003f; // seconds + m_parameters[ParamRelease] = 0.250f; // seconds + m_parameters[ParamPreDelay] = 0.006f; // seconds + + // Release zone values 0 -> 1. + m_parameters[ParamReleaseZone1] = 0.09f; + m_parameters[ParamReleaseZone2] = 0.16f; + m_parameters[ParamReleaseZone3] = 0.42f; + m_parameters[ParamReleaseZone4] = 0.98f; + + m_parameters[ParamFilterStageGain] = 4.4f; // dB + m_parameters[ParamFilterStageRatio] = 2; + m_parameters[ParamFilterAnchor] = 15000 / nyquist(); + + m_parameters[ParamPostGain] = 0; // dB + m_parameters[ParamReduction] = 0; // dB + + // Linear crossfade (0 -> 1). + m_parameters[ParamEffectBlend] = 1; +} + +float DynamicsCompressor::parameterValue(unsigned parameterID) { + MOZ_ASSERT(parameterID < ParamLast); + return m_parameters[parameterID]; +} + +void DynamicsCompressor::setEmphasisStageParameters( + unsigned stageIndex, float gain, float normalizedFrequency /* 0 -> 1 */) { + float gk = 1 - gain / 20; + float f1 = normalizedFrequency * gk; + float f2 = normalizedFrequency / gk; + float r1 = expf(-f1 * M_PI); + float r2 = expf(-f2 * M_PI); + + MOZ_ASSERT(m_numberOfChannels == m_preFilterPacks.Length()); + + for (unsigned i = 0; i < m_numberOfChannels; ++i) { + // Set pre-filter zero and pole to create an emphasis filter. + ZeroPole& preFilter = m_preFilterPacks[i]->filters[stageIndex]; + preFilter.setZero(r1); + preFilter.setPole(r2); + + // Set post-filter with zero and pole reversed to create the de-emphasis + // filter. If there were no compressor kernel in between, they would cancel + // each other out (allpass filter). + ZeroPole& postFilter = m_postFilterPacks[i]->filters[stageIndex]; + postFilter.setZero(r2); + postFilter.setPole(r1); + } +} + +void DynamicsCompressor::setEmphasisParameters(float gain, float anchorFreq, + float filterStageRatio) { + setEmphasisStageParameters(0, gain, anchorFreq); + setEmphasisStageParameters(1, gain, anchorFreq / filterStageRatio); + setEmphasisStageParameters( + 2, gain, anchorFreq / (filterStageRatio * filterStageRatio)); + setEmphasisStageParameters( + 3, gain, + anchorFreq / (filterStageRatio * filterStageRatio * filterStageRatio)); +} + +void DynamicsCompressor::process(const AudioBlock* sourceChunk, + AudioBlock* destinationChunk, + unsigned framesToProcess) { + // Though numberOfChannels is retrived from destinationBus, we still name it + // numberOfChannels instead of numberOfDestinationChannels. It's because we + // internally match sourceChannels's size to destinationBus by channel up/down + // mix. Thus we need numberOfChannels to do the loop work for both + // m_sourceChannels and m_destinationChannels. + + unsigned numberOfChannels = destinationChunk->ChannelCount(); + unsigned numberOfSourceChannels = sourceChunk->ChannelCount(); + + MOZ_ASSERT(numberOfChannels == m_numberOfChannels && numberOfSourceChannels); + + if (numberOfChannels != m_numberOfChannels || !numberOfSourceChannels) { + destinationChunk->SetNull(WEBAUDIO_BLOCK_SIZE); + return; + } + + switch (numberOfChannels) { + case 2: // stereo + m_sourceChannels[0] = + static_cast<const float*>(sourceChunk->mChannelData[0]); + + if (numberOfSourceChannels > 1) + m_sourceChannels[1] = + static_cast<const float*>(sourceChunk->mChannelData[1]); + else + // Simply duplicate mono channel input data to right channel for stereo + // processing. + m_sourceChannels[1] = m_sourceChannels[0]; + + break; + case 1: + m_sourceChannels[0] = + static_cast<const float*>(sourceChunk->mChannelData[0]); + break; + default: + MOZ_CRASH("not supported."); + } + + for (unsigned i = 0; i < numberOfChannels; ++i) + m_destinationChannels[i] = const_cast<float*>( + static_cast<const float*>(destinationChunk->mChannelData[i])); + + float filterStageGain = parameterValue(ParamFilterStageGain); + float filterStageRatio = parameterValue(ParamFilterStageRatio); + float anchor = parameterValue(ParamFilterAnchor); + + if (filterStageGain != m_lastFilterStageGain || + filterStageRatio != m_lastFilterStageRatio || anchor != m_lastAnchor) { + m_lastFilterStageGain = filterStageGain; + m_lastFilterStageRatio = filterStageRatio; + m_lastAnchor = anchor; + + setEmphasisParameters(filterStageGain, anchor, filterStageRatio); + } + + float sourceWithVolume[WEBAUDIO_BLOCK_SIZE + 4]; + float* alignedSourceWithVolume = ALIGNED16(sourceWithVolume); + ASSERT_ALIGNED16(alignedSourceWithVolume); + + // Apply pre-emphasis filter. + // Note that the final three stages are computed in-place in the destination + // buffer. + for (unsigned i = 0; i < numberOfChannels; ++i) { + const float* sourceData; + if (sourceChunk->mVolume == 1.0f) { + // Fast path, the volume scale doesn't need to get taken into account + sourceData = m_sourceChannels[i]; + } else { + AudioBlockCopyChannelWithScale(m_sourceChannels[i], sourceChunk->mVolume, + alignedSourceWithVolume); + sourceData = alignedSourceWithVolume; + } + + float* destinationData = m_destinationChannels[i]; + ZeroPole* preFilters = m_preFilterPacks[i]->filters; + + preFilters[0].process(sourceData, destinationData, framesToProcess); + preFilters[1].process(destinationData, destinationData, framesToProcess); + preFilters[2].process(destinationData, destinationData, framesToProcess); + preFilters[3].process(destinationData, destinationData, framesToProcess); + } + + float dbThreshold = parameterValue(ParamThreshold); + float dbKnee = parameterValue(ParamKnee); + float ratio = parameterValue(ParamRatio); + float attackTime = parameterValue(ParamAttack); + float releaseTime = parameterValue(ParamRelease); + float preDelayTime = parameterValue(ParamPreDelay); + + // This is effectively a master volume on the compressed signal + // (pre-blending). + float dbPostGain = parameterValue(ParamPostGain); + + // Linear blending value from dry to completely processed (0 -> 1) + // 0 means the signal is completely unprocessed. + // 1 mixes in only the compressed signal. + float effectBlend = parameterValue(ParamEffectBlend); + + float releaseZone1 = parameterValue(ParamReleaseZone1); + float releaseZone2 = parameterValue(ParamReleaseZone2); + float releaseZone3 = parameterValue(ParamReleaseZone3); + float releaseZone4 = parameterValue(ParamReleaseZone4); + + // Apply compression to the pre-filtered signal. + // The processing is performed in place. + m_compressor.process(m_destinationChannels.get(), m_destinationChannels.get(), + numberOfChannels, framesToProcess, + + dbThreshold, dbKnee, ratio, attackTime, releaseTime, + preDelayTime, dbPostGain, effectBlend, + + releaseZone1, releaseZone2, releaseZone3, releaseZone4); + + // Update the compression amount. + setParameterValue(ParamReduction, m_compressor.meteringGain()); + + // Apply de-emphasis filter. + for (unsigned i = 0; i < numberOfChannels; ++i) { + float* destinationData = m_destinationChannels[i]; + ZeroPole* postFilters = m_postFilterPacks[i]->filters; + + postFilters[0].process(destinationData, destinationData, framesToProcess); + postFilters[1].process(destinationData, destinationData, framesToProcess); + postFilters[2].process(destinationData, destinationData, framesToProcess); + postFilters[3].process(destinationData, destinationData, framesToProcess); + } +} + +void DynamicsCompressor::reset() { + m_lastFilterStageRatio = -1; // for recalc + m_lastAnchor = -1; + m_lastFilterStageGain = -1; + + for (unsigned channel = 0; channel < m_numberOfChannels; ++channel) { + for (unsigned stageIndex = 0; stageIndex < 4; ++stageIndex) { + m_preFilterPacks[channel]->filters[stageIndex].reset(); + m_postFilterPacks[channel]->filters[stageIndex].reset(); + } + } + + m_compressor.reset(); +} + +void DynamicsCompressor::setNumberOfChannels(unsigned numberOfChannels) { + if (m_preFilterPacks.Length() == numberOfChannels) return; + + m_preFilterPacks.Clear(); + m_postFilterPacks.Clear(); + for (unsigned i = 0; i < numberOfChannels; ++i) { + m_preFilterPacks.AppendElement(new ZeroPoleFilterPack4()); + m_postFilterPacks.AppendElement(new ZeroPoleFilterPack4()); + } + + m_sourceChannels = mozilla::MakeUnique<const float*[]>(numberOfChannels); + m_destinationChannels = mozilla::MakeUnique<float*[]>(numberOfChannels); + + m_compressor.setNumberOfChannels(numberOfChannels); + m_numberOfChannels = numberOfChannels; +} + +} // namespace WebCore |