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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
+ */
+
+[Pref="dom.gamepad.extensions.enabled",
+ Exposed=Window,
+ SecureContext]
+interface GamepadPose
+{
+ readonly attribute boolean hasOrientation;
+ readonly attribute boolean hasPosition;
+
+ /**
+ * position, linearVelocity, and linearAcceleration are 3-component vectors.
+ * position is relative to a sitting space. Transforming this point with
+ * VRStageParameters.sittingToStandingTransform converts this to standing space.
+ */
+ [Constant, Throws] readonly attribute Float32Array? position;
+ [Constant, Throws] readonly attribute Float32Array? linearVelocity;
+ [Constant, Throws] readonly attribute Float32Array? linearAcceleration;
+
+ /* orientation is a 4-entry array representing the components of a quaternion. */
+ [Constant, Throws] readonly attribute Float32Array? orientation;
+ /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
+ [Constant, Throws] readonly attribute Float32Array? angularVelocity;
+ [Constant, Throws] readonly attribute Float32Array? angularAcceleration;
+};