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diff --git a/gfx/docs/Silk.rst b/gfx/docs/Silk.rst new file mode 100644 index 0000000000..16e4cdfc7b --- /dev/null +++ b/gfx/docs/Silk.rst @@ -0,0 +1,472 @@ +Silk Overview +========================== + +.. image:: SilkArchitecture.png + +Architecture +------------ + +Our current architecture is to align three components to hardware vsync +timers: + +1. Compositor +2. RefreshDriver / Painting +3. Input Events + +The flow of our rendering engine is as follows: + +1. Hardware Vsync event occurs on an OS specific *Hardware Vsync Thread* + on a per monitor basis. +2. The *Hardware Vsync Thread* attached to the monitor notifies the + ``CompositorVsyncDispatchers`` and ``VsyncDispatcher``. +3. For every Firefox window on the specific monitor, notify a + ``CompositorVsyncDispatcher``. The ``CompositorVsyncDispatcher`` is + specific to one window. +4. The ``CompositorVsyncDispatcher`` notifies a + ``CompositorWidgetVsyncObserver`` when remote compositing, or a + ``CompositorVsyncScheduler::Observer`` when compositing in-process. +5. If remote compositing, a vsync notification is sent from the + ``CompositorWidgetVsyncObserver`` to the ``VsyncBridgeChild`` on the + UI process, which sends an IPDL message to the ``VsyncBridgeParent`` + on the compositor thread of the GPU process, which then dispatches to + ``CompositorVsyncScheduler::Observer``. +6. The ``VsyncDispatcher`` notifies the Chrome + ``RefreshTimer`` that a vsync has occurred. +7. The ``VsyncDispatcher`` sends IPC messages to all content + processes to tick their respective active ``RefreshTimer``. +8. The ``Compositor`` dispatches input events on the *Compositor + Thread*, then composites. Input events are only dispatched on the + *Compositor Thread* on b2g. +9. The ``RefreshDriver`` paints on the *Main Thread*. + +Hardware Vsync +-------------- + +Hardware vsync events from (1), occur on a specific ``Display`` Object. +The ``Display`` object is responsible for enabling / disabling vsync on +a per connected display basis. For example, if two monitors are +connected, two ``Display`` objects will be created, each listening to +vsync events for their respective displays. We require one ``Display`` +object per monitor as each monitor may have different vsync rates. As a +fallback solution, we have one global ``Display`` object that can +synchronize across all connected displays. The global ``Display`` is +useful if a window is positioned halfway between the two monitors. Each +platform will have to implement a specific ``Display`` object to hook +and listen to vsync events. As of this writing, both Firefox OS and OS X +create their own hardware specific *Hardware Vsync Thread* that executes +after a vsync has occurred. OS X creates one *Hardware Vsync Thread* per +``CVDisplayLinkRef``. We do not currently support multiple displays, so +we use one global ``CVDisplayLinkRef`` that works across all active +displays. On Windows, we have to create a new platform ``thread`` that +waits for DwmFlush(), which works across all active displays. Once the +thread wakes up from DwmFlush(), the actual vsync timestamp is retrieved +from DwmGetCompositionTimingInfo(), which is the timestamp that is +actually passed into the compositor and refresh driver. + +When a vsync occurs on a ``Display``, the *Hardware Vsync Thread* +callback fetches all ``CompositorVsyncDispatchers`` associated with the +``Display``. Each ``CompositorVsyncDispatcher`` is notified that a vsync +has occurred with the vsync’s timestamp. It is the responsibility of the +``CompositorVsyncDispatcher`` to notify the ``Compositor`` that is +awaiting vsync notifications. The ``Display`` will then notify the +associated ``VsyncDispatcher``, which should notify all +active ``RefreshDrivers`` to tick. + +All ``Display`` objects are encapsulated in a ``VsyncSource`` object. +The ``VsyncSource`` object lives in ``gfxPlatform`` and is instantiated +only on the parent process when ``gfxPlatform`` is created. The +``VsyncSource`` is destroyed when ``gfxPlatform`` is destroyed. It can +also be destroyed when the layout frame rate pref (or other prefs that +influence frame rate) are changed. This may mean we switch from hardware +to software vsync (or vice versa) at runtime. During the switch, there +may briefly be 2 vsync sources. Otherwise, there is only one +``VsyncSource`` object throughout the entire lifetime of Firefox. Each +platform is expected to implement their own ``VsyncSource`` to manage +vsync events. On OS X, this is through ``CVDisplayLinkRef``. On +Windows, it should be through ``DwmGetCompositionTimingInfo``. + +Compositor +---------- + +When the ``CompositorVsyncDispatcher`` is notified of the vsync event, +the ``CompositorVsyncScheduler::Observer`` associated with the +``CompositorVsyncDispatcher`` begins execution. Since the +``CompositorVsyncDispatcher`` executes on the *Hardware Vsync Thread* +and the ``Compositor`` composites on the ``CompositorThread``, the +``CompositorVsyncScheduler::Observer`` posts a task to the +``CompositorThread``. The ``CompositorBridgeParent`` then composites. +The model where the ``CompositorVsyncDispatcher`` notifies components on +the *Hardware Vsync Thread*, and the component schedules the task on the +appropriate thread is used everywhere. + +The ``CompositorVsyncScheduler::Observer`` listens to vsync events as +needed and stops listening to vsync when composites are no longer +scheduled or required. Every ``CompositorBridgeParent`` is associated +and tied to one ``CompositorVsyncScheduler::Observer``, which is +associated with the ``CompositorVsyncDispatcher``. Each +``CompositorBridgeParent`` is associated with one widget and is created +when a new platform window or ``nsBaseWidget`` is created. The +``CompositorBridgeParent``, ``CompositorVsyncDispatcher``, +``CompositorVsyncScheduler::Observer``, and ``nsBaseWidget`` all have +the same lifetimes, which are created and destroyed together. + +Out-of-process Compositors +-------------------------- + +When compositing out-of-process, this model changes slightly. In this +case there are effectively two observers: a UI process observer +(``CompositorWidgetVsyncObserver``), and the +``CompositorVsyncScheduler::Observer`` in the GPU process. There are +also two dispatchers: the widget dispatcher in the UI process +(``CompositorVsyncDispatcher``), and the IPDL-based dispatcher in the +GPU process (``CompositorBridgeParent::NotifyVsync``). The UI process +observer and the GPU process dispatcher are linked via an IPDL protocol +called PVsyncBridge. ``PVsyncBridge`` is a top-level protocol for +sending vsync notifications to the compositor thread in the GPU process. +The compositor controls vsync observation through a separate actor, +``PCompositorWidget``, which (as a subactor for +``CompositorBridgeChild``) links the compositor thread in the GPU +process to the main thread in the UI process. + +Out-of-process compositors do not go through +``CompositorVsyncDispatcher`` directly. Instead, the +``CompositorWidgetDelegate`` in the UI process creates one, and gives it +a ``CompositorWidgetVsyncObserver``. This observer forwards +notifications to a Vsync I/O thread, where ``VsyncBridgeChild`` then +forwards the notification again to the compositor thread in the GPU +process. The notification is received by a ``VsyncBridgeParent``. The +GPU process uses the layers ID in the notification to find the correct +compositor to dispatch the notification to. + +CompositorVsyncDispatcher +------------------------- + +The ``CompositorVsyncDispatcher`` executes on the *Hardware Vsync +Thread*. It contains references to the ``nsBaseWidget`` it is associated +with and has a lifetime equal to the ``nsBaseWidget``. The +``CompositorVsyncDispatcher`` is responsible for notifying the +``CompositorBridgeParent`` that a vsync event has occurred. There can be +multiple ``CompositorVsyncDispatchers`` per ``Display``, one +``CompositorVsyncDispatcher`` per window. The only responsibility of the +``CompositorVsyncDispatcher`` is to notify components when a vsync event +has occurred, and to stop listening to vsync when no components require +vsync events. We require one ``CompositorVsyncDispatcher`` per window so +that we can handle multiple ``Displays``. When compositing in-process, +the ``CompositorVsyncDispatcher`` is attached to the CompositorWidget +for the window. When out-of-process, it is attached to the +CompositorWidgetDelegate, which forwards observer notifications over +IPDL. In the latter case, its lifetime is tied to a CompositorSession +rather than the nsIWidget. + +Multiple Displays +----------------- + +The ``VsyncSource`` has an API to switch a ``CompositorVsyncDispatcher`` +from one ``Display`` to another ``Display``. For example, when one +window either goes into full screen mode or moves from one connected +monitor to another. When one window moves to another monitor, we expect +a platform specific notification to occur. The detection of when a +window enters full screen mode or moves is not covered by Silk itself, +but the framework is built to support this use case. The expected flow +is that the OS notification occurs on ``nsIWidget``, which retrieves the +associated ``CompositorVsyncDispatcher``. The +``CompositorVsyncDispatcher`` then notifies the ``VsyncSource`` to +switch to the correct ``Display`` the ``CompositorVsyncDispatcher`` is +connected to. Because the notification works through the ``nsIWidget``, +the actual switching of the ``CompositorVsyncDispatcher`` to the correct +``Display`` should occur on the *Main Thread*. The current +implementation of Silk does not handle this case and needs to be built +out. + +CompositorVsyncScheduler::Observer +---------------------------------- + +The ``CompositorVsyncScheduler::Observer`` handles the vsync +notifications and interactions with the ``CompositorVsyncDispatcher``. +When the ``Compositor`` requires a scheduled composite, it notifies the +``CompositorVsyncScheduler::Observer`` that it needs to listen to vsync. +The ``CompositorVsyncScheduler::Observer`` then observes / unobserves +vsync as needed from the ``CompositorVsyncDispatcher`` to enable +composites. + +GeckoTouchDispatcher +-------------------- + +The ``GeckoTouchDispatcher`` is a singleton that resamples touch events +to smooth out jank while tracking a user’s finger. Because input and +composite are linked together, the +``CompositorVsyncScheduler::Observer`` has a reference to the +``GeckoTouchDispatcher`` and vice versa. + +Input Events +------------ + +One large goal of Silk is to align touch events with vsync events. On +Firefox OS, touchscreens often have different touch scan rates than the +display refreshes. A Flame device has a touch refresh rate of 75 HZ, +while a Nexus 4 has a touch refresh rate of 100 HZ, while the device’s +display refresh rate is 60HZ. When a vsync event occurs, we resample +touch events, and then dispatch the resampled touch event to APZ. Touch +events on Firefox OS occur on a *Touch Input Thread* whereas they are +processed by APZ on the *APZ Controller Thread*. We use `Google +Android’s touch +resampling <https://web.archive.org/web/20200909082458/http://www.masonchang.com/blog/2014/8/25/androids-touch-resampling-algorithm>`__ +algorithm to resample touch events. + +Currently, we have a strict ordering between Composites and touch +events. When a touch event occurs on the *Touch Input Thread*, we store +the touch event in a queue. When a vsync event occurs, the +``CompositorVsyncDispatcher`` notifies the ``Compositor`` of a vsync +event, which notifies the ``GeckoTouchDispatcher``. The +``GeckoTouchDispatcher`` processes the touch event first on the *APZ +Controller Thread*, which is the same as the *Compositor Thread* on b2g, +then the ``Compositor`` finishes compositing. We require this strict +ordering because if a vsync notification is dispatched to both the +``Compositor`` and ``GeckoTouchDispatcher`` at the same time, a race +condition occurs between processing the touch event and therefore +position versus compositing. In practice, this creates very janky +scrolling. As of this writing, we have not analyzed input events on +desktop platforms. + +One slight quirk is that input events can start a composite, for example +during a scroll and after the ``Compositor`` is no longer listening to +vsync events. In these cases, we notify the ``Compositor`` to observe +vsync so that it dispatches touch events. If touch events were not +dispatched, and since the ``Compositor`` is not listening to vsync +events, the touch events would never be dispatched. The +``GeckoTouchDispatcher`` handles this case by always forcing the +``Compositor`` to listen to vsync events while touch events are +occurring. + +Widget, Compositor, CompositorVsyncDispatcher, GeckoTouchDispatcher Shutdown Procedure +-------------------------------------------------------------------------------------- + +When the `nsBaseWidget shuts +down <https://hg.mozilla.org/mozilla-central/file/0df249a0e4d3/widget/nsBaseWidget.cpp#l182>`__ +- It calls nsBaseWidget::DestroyCompositor on the *Gecko Main Thread*. +During nsBaseWidget::DestroyCompositor, it first destroys the +CompositorBridgeChild. CompositorBridgeChild sends a sync IPC call to +CompositorBridgeParent::RecvStop, which calls +`CompositorBridgeParent::Destroy <https://hg.mozilla.org/mozilla-central/file/ab0490972e1e/gfx/layers/ipc/CompositorParent.cpp#l509>`__. +During this time, the *main thread* is blocked on the parent process. +CompositorBridgeParent::RecvStop runs on the *Compositor thread* and +cleans up some resources, including setting the +``CompositorVsyncScheduler::Observer`` to nullptr. +CompositorBridgeParent::RecvStop also explicitly keeps the +CompositorBridgeParent alive and posts another task to run +CompositorBridgeParent::DeferredDestroy on the Compositor loop so that +all ipdl code can finish executing. The +``CompositorVsyncScheduler::Observer`` also unobserves from vsync and +cancels any pending composite tasks. Once +CompositorBridgeParent::RecvStop finishes, the *main thread* in the +parent process continues shutting down the nsBaseWidget. + +At the same time, the *Compositor thread* is executing tasks until +CompositorBridgeParent::DeferredDestroy runs, which flushes the +compositor message loop. Now we have two tasks as both the nsBaseWidget +releases a reference to the Compositor on the *main thread* during +destruction and the CompositorBridgeParent::DeferredDestroy releases a +reference to the CompositorBridgeParent on the *Compositor Thread*. +Finally, the CompositorBridgeParent itself is destroyed on the *main +thread* once both references are gone due to explicit `main thread +destruction <https://hg.mozilla.org/mozilla-central/file/50b95032152c/gfx/layers/ipc/CompositorParent.h#l148>`__. + +With the ``CompositorVsyncScheduler::Observer``, any accesses to the +widget after nsBaseWidget::DestroyCompositor executes are invalid. Any +accesses to the compositor between the time the +nsBaseWidget::DestroyCompositor runs and the +CompositorVsyncScheduler::Observer’s destructor runs aren’t safe yet a +hardware vsync event could occur between these times. Since any tasks +posted on the Compositor loop after +CompositorBridgeParent::DeferredDestroy is posted are invalid, we make +sure that no vsync tasks can be posted once +CompositorBridgeParent::RecvStop executes and DeferredDestroy is posted +on the Compositor thread. When the sync call to +CompositorBridgeParent::RecvStop executes, we explicitly set the +CompositorVsyncScheduler::Observer to null to prevent vsync +notifications from occurring. If vsync notifications were allowed to +occur, since the ``CompositorVsyncScheduler::Observer``\ ’s vsync +notification executes on the *hardware vsync thread*, it would post a +task to the Compositor loop and may execute after +CompositorBridgeParent::DeferredDestroy. Thus, we explicitly shut down +vsync events in the ``CompositorVsyncDispatcher`` and +``CompositorVsyncScheduler::Observer`` during nsBaseWidget::Shutdown to +prevent any vsync tasks from executing after +CompositorBridgeParent::DeferredDestroy. + +The ``CompositorVsyncDispatcher`` may be destroyed on either the *main +thread* or *Compositor Thread*, since both the nsBaseWidget and +``CompositorVsyncScheduler::Observer`` race to destroy on different +threads. nsBaseWidget is destroyed on the *main thread* and releases a +reference to the ``CompositorVsyncDispatcher`` during destruction. The +``CompositorVsyncScheduler::Observer`` has a race to be destroyed either +during CompositorBridgeParent shutdown or from the +``GeckoTouchDispatcher`` which is destroyed on the main thread with +`ClearOnShutdown <https://hg.mozilla.org/mozilla-central/file/21567e9a6e40/xpcom/base/ClearOnShutdown.h#l15>`__. +Whichever object, the CompositorBridgeParent or the +``GeckoTouchDispatcher`` is destroyed last will hold the last reference +to the ``CompositorVsyncDispatcher``, which destroys the object. + +Refresh Driver +-------------- + +The Refresh Driver is ticked from a `single active +timer <https://hg.mozilla.org/mozilla-central/file/ab0490972e1e/layout/base/nsRefreshDriver.cpp#l11>`__. +The assumption is that there are multiple ``RefreshDrivers`` connected +to a single ``RefreshTimer``. There are two ``RefreshTimers``: an active +and an inactive ``RefreshTimer``. Each Tab has its own +``RefreshDriver``, which connects to one of the global +``RefreshTimers``. The ``RefreshTimers`` execute on the *Main Thread* +and tick their connected ``RefreshDrivers``. We do not want to break +this model of multiple ``RefreshDrivers`` per a set of two global +``RefreshTimers``. Each ``RefreshDriver`` switches between the active +and inactive ``RefreshTimer``. + +Instead, we create a new ``RefreshTimer``, the ``VsyncRefreshTimer`` +which ticks based on vsync messages. We replace the current active timer +with a ``VsyncRefreshTimer``. All tabs will then tick based on this new +active timer. Since the ``RefreshTimer`` has a lifetime of the process, +we only need to create a single ``VsyncDispatcher`` per +``Display`` when Firefox starts. Even if we do not have any content +processes, the Chrome process will still need a ``VsyncRefreshTimer``, +thus we can associate the ``VsyncDispatcher`` with each +``Display``. + +When Firefox starts, we initially create a new ``VsyncRefreshTimer`` in +the Chrome process. The ``VsyncRefreshTimer`` will listen to vsync +notifications from ``VsyncDispatcher`` on the global +``Display``. When nsRefreshDriver::Shutdown executes, it will delete the +``VsyncRefreshTimer``. This creates a problem as all the +``RefreshTimers`` are currently manually memory managed whereas +``VsyncObservers`` are ref counted. To work around this problem, we +create a new ``RefreshDriverVsyncObserver`` as an inner class to +``VsyncRefreshTimer``, which actually receives vsync notifications. It +then ticks the ``RefreshDrivers`` inside ``VsyncRefreshTimer``. + +With Content processes, the start up process is more complicated. We +send vsync IPC messages via the use of the PBackground thread on the +parent process, which allows us to send messages from the Parent +process’ without waiting on the *main thread*. This sends messages from +the Parent::\ *PBackground Thread* to the Child::\ *Main Thread*. The +*main thread* receiving IPC messages on the content process is +acceptable because ``RefreshDrivers`` must execute on the *main thread*. +However, there is some amount of time required to setup the IPC +connection upon process creation and during this time, the +``RefreshDrivers`` must tick to set up the process. To get around this, +we initially use software ``RefreshTimers`` that already exist during +content process startup and swap in the ``VsyncRefreshTimer`` once the +IPC connection is created. + +During nsRefreshDriver::ChooseTimer, we create an async PBackground IPC +open request to create a ``VsyncParent`` and ``VsyncChild``. At the same +time, we create a software ``RefreshTimer`` and tick the +``RefreshDrivers`` as normal. Once the PBackground callback is executed +and an IPC connection exists, we swap all ``RefreshDrivers`` currently +associated with the active ``RefreshTimer`` and swap the +``RefreshDrivers`` to use the ``VsyncRefreshTimer``. Since all +interactions on the content process occur on the main thread, there are +no need for locks. The ``VsyncParent`` listens to vsync events through +the ``VsyncRefreshTimerDispatcher`` on the parent side and sends vsync +IPC messages to the ``VsyncChild``. The ``VsyncChild`` notifies the +``VsyncRefreshTimer`` on the content process. + +During the shutdown process of the content process, ActorDestroy is +called on the ``VsyncChild`` and ``VsyncParent`` due to the normal +PBackground shutdown process. Once ActorDestroy is called, no IPC +messages should be sent across the channel. After ActorDestroy is +called, the IPDL machinery will delete the **VsyncParent/Child** pair. +The ``VsyncParent``, due to being a ``VsyncObserver``, is ref counted. +After ``VsyncParent::ActorDestroy`` is called, it unregisters itself +from the ``VsyncDispatcher``, which holds the last reference +to the ``VsyncParent``, and the object will be deleted. + +Thus the overall flow during normal execution is: + +1. VsyncSource::Display::VsyncDispatcher receives a Vsync + notification from the OS in the parent process. +2. VsyncDispatcher notifies + VsyncRefreshTimer::RefreshDriverVsyncObserver that a vsync occurred on + the parent process on the hardware vsync thread. +3. VsyncDispatcher notifies the VsyncParent on the hardware + vsync thread that a vsync occurred. +4. The VsyncRefreshTimer::RefreshDriverVsyncObserver in the parent + process posts a task to the main thread that ticks the refresh + drivers. +5. VsyncParent posts a task to the PBackground thread to send a vsync + IPC message to VsyncChild. +6. VsyncChild receive a vsync notification on the content process on the + main thread and ticks their respective RefreshDrivers. + +Compressing Vsync Messages +-------------------------- + +Vsync messages occur quite often and the *main thread* can be busy for +long periods of time due to JavaScript. Consistently sending vsync +messages to the refresh driver timer can flood the *main thread* with +refresh driver ticks, causing even more delays. To avoid this problem, +we compress vsync messages on both the parent and child processes. + +On the parent process, newer vsync messages update a vsync timestamp but +do not actually queue any tasks on the *main thread*. Once the parent +process’ *main thread* executes the refresh driver tick, it uses the +most updated vsync timestamp to tick the refresh driver. After the +refresh driver has ticked, one single vsync message is queued for +another refresh driver tick task. On the content process, the IPDL +``compress`` keyword automatically compresses IPC messages. + +Multiple Monitors +----------------- + +In order to have multiple monitor support for the ``RefreshDrivers``, we +have multiple active ``RefreshTimers``. Each ``RefreshTimer`` is +associated with a specific ``Display`` via an id and tick when it’s +respective ``Display`` vsync occurs. We have **N RefreshTimers**, where +N is the number of connected displays. Each ``RefreshTimer`` still has +multiple ``RefreshDrivers``. + +When a tab or window changes monitors, the ``nsIWidget`` receives a +display changed notification. Based on which display the window is on, +the window switches to the correct ``VsyncDispatcher`` and +``CompositorVsyncDispatcher`` on the parent process based on the display +id. Each ``TabParent`` should also send a notification to their child. +Each ``TabChild``, given the display ID, switches to the correct +``RefreshTimer`` associated with the display ID. When each display vsync +occurs, it sends one IPC message to notify vsync. The vsync message +contains a display ID, to tick the appropriate ``RefreshTimer`` on the +content process. There is still only one **VsyncParent/VsyncChild** +pair, just each vsync notification will include a display ID, which maps +to the correct ``RefreshTimer``. + +Object Lifetime +--------------- + +1. CompositorVsyncDispatcher - Lives as long as the nsBaseWidget + associated with the VsyncDispatcher +2. CompositorVsyncScheduler::Observer - Lives and dies the same time as + the CompositorBridgeParent. +3. VsyncDispatcher - As long as the associated display + object, which is the lifetime of Firefox. +4. VsyncSource - Lives as long as the gfxPlatform on the chrome process, + which is the lifetime of Firefox. +5. VsyncParent/VsyncChild - Lives as long as the content process +6. RefreshTimer - Lives as long as the process + +Threads +------- + +All ``VsyncObservers`` are notified on the *Hardware Vsync Thread*. It +is the responsibility of the ``VsyncObservers`` to post tasks to their +respective correct thread. For example, the +``CompositorVsyncScheduler::Observer`` will be notified on the *Hardware +Vsync Thread*, and post a task to the *Compositor Thread* to do the +actual composition. + +1. Compositor Thread - Nothing changes +2. Main Thread - PVsyncChild receives IPC messages on the main thread. + We also enable/disable vsync on the main thread. +3. PBackground Thread - Creates a connection from the PBackground thread + on the parent process to the main thread in the content process. +4. Hardware Vsync Thread - Every platform is different, but we always + have the concept of a hardware vsync thread. Sometimes this is + actually created by the host OS. On Windows, we have to create a + separate platform thread that blocks on DwmFlush(). |