diff options
Diffstat (limited to 'gfx/gl/GLDefs.h')
-rw-r--r-- | gfx/gl/GLDefs.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/gfx/gl/GLDefs.h b/gfx/gl/GLDefs.h new file mode 100644 index 0000000000..56f8031493 --- /dev/null +++ b/gfx/gl/GLDefs.h @@ -0,0 +1,110 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#if !defined(LOCALGL_H_) +# define LOCALGL_H_ + +# include "GLTypes.h" +# include "GLConsts.h" + +namespace mozilla { +namespace gl { +class GLContext; +bool CheckContextLost(const GLContext* gl); +} // namespace gl +} // namespace mozilla + +# define MOZ_GL_ASSERT(glContext, expr) \ + MOZ_ASSERT((expr) || mozilla::gl::CheckContextLost(glContext)) + +// - + +// clang-format off + +// TODO: use official constant names instead of followed ones. + +// IMG_texture_compression_pvrtc +#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00 +#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01 +#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02 +#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03 + +// OES_EGL_image_external +#define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65 +#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 + +// AMD_compressed_ATC_texture +#define LOCAL_GL_ATC_RGB 0x8C92 +#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93 +#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE + +// EGL_ANDROID_image_crop +#define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148 +#define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149 +#define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A +#define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B + +// EGL_ANGLE_platform_angle +#define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 +#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 +#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 +#define LOCAL_EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 + +// EGL_ANGLE_keyed_mutex +#define LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 + +// EGL_ANGLE_stream_producer_d3d_texture +#define LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB + +// EGL_ANGLE_platform_angle_d3d +#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 +#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 +#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A +#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B +#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C +#define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F + +// EGL_ANGLE_d3d_texture_client_buffer +#define LOCAL_EGL_D3D_TEXTURE_ANGLE 0x33A3 + +// EGL_ANGLE_flexible_surface_compatibility +#define LOCAL_EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 + +// EGL_ANGLE_experimental_present_path +#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 +#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 +#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA + +// EGL_ANGLE_direct3d_display +#define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) +#define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) + +// EGL_ANGLE_feature_control +#define LOCAL_EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 + +// WGL_NV_DX_interop +#define LOCAL_WGL_ACCESS_READ_ONLY 0x0000 +#define LOCAL_WGL_ACCESS_READ_WRITE 0x0001 +#define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002 + +// Others +#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030 +#define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094 +#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 + +// EGL_ANGLE_create_context_backwards_compatible +#define LOCAL_EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 + +// EGL_ANGLE_image_d3d11_texture +#define LOCAL_EGL_D3D11_TEXTURE_ANGLE 0x3484 + +// clang-format on + +#endif |