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-rw-r--r--gfx/gl/SharedSurfaceDMABUF.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/gfx/gl/SharedSurfaceDMABUF.cpp b/gfx/gl/SharedSurfaceDMABUF.cpp
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index 0000000000..7c474b5f98
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+++ b/gfx/gl/SharedSurfaceDMABUF.cpp
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+/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SharedSurfaceDMABUF.h"
+
+#include "gfxPlatform.h"
+#include "GLContextEGL.h"
+#include "MozFramebuffer.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+#include "mozilla/gfx/gfxVars.h"
+
+namespace mozilla::gl {
+
+static bool HasDmaBufExtensions(const GLContextEGL* gl) {
+ const auto& egl = *(gl->mEgl);
+ return egl.IsExtensionSupported(EGLExtension::EXT_image_dma_buf_import) &&
+ egl.IsExtensionSupported(
+ EGLExtension::EXT_image_dma_buf_import_modifiers) &&
+ egl.IsExtensionSupported(EGLExtension::MESA_image_dma_buf_export);
+}
+
+/*static*/
+UniquePtr<SharedSurface_DMABUF> SharedSurface_DMABUF::Create(
+ const SharedSurfaceDesc& desc) {
+ const auto& gle = GLContextEGL::Cast(desc.gl);
+ const auto& context = gle->mContext;
+ const auto& egl = *(gle->mEgl);
+
+ RefPtr<DMABufSurface> surface;
+ UniquePtr<MozFramebuffer> fb;
+
+ if (!HasDmaBufExtensions(gle) || !gfx::gfxVars::UseDMABufSurfaceExport()) {
+ // Using MESA_image_dma_buf_export is not supported or it's broken.
+ // Create dmabuf surface directly via GBM and create
+ // EGLImage/framebuffer over it.
+ const auto flags = static_cast<DMABufSurfaceFlags>(
+ DMABUF_TEXTURE | DMABUF_USE_MODIFIERS | DMABUF_ALPHA);
+ surface = DMABufSurfaceRGBA::CreateDMABufSurface(desc.size.width,
+ desc.size.height, flags);
+ if (!surface || !surface->CreateTexture(desc.gl)) {
+ return nullptr;
+ }
+ const auto tex = surface->GetTexture();
+ fb = MozFramebuffer::CreateForBacking(desc.gl, desc.size, 0, false,
+ LOCAL_GL_TEXTURE_2D, tex);
+ if (!fb) return nullptr;
+ } else {
+ // Use MESA_image_dma_buf_export to create EGLImage/framebuffer directly
+ // and derive dmabuf from it.
+ fb = MozFramebuffer::Create(desc.gl, desc.size, 0, false);
+ if (!fb) return nullptr;
+
+ const auto buffer = reinterpret_cast<EGLClientBuffer>(fb->ColorTex());
+ const auto image =
+ egl.fCreateImage(context, LOCAL_EGL_GL_TEXTURE_2D, buffer, nullptr);
+ if (!image) return nullptr;
+
+ surface = DMABufSurfaceRGBA::CreateDMABufSurface(
+ desc.gl, image, desc.size.width, desc.size.height);
+ if (!surface) return nullptr;
+ }
+ return AsUnique(new SharedSurface_DMABUF(desc, std::move(fb), surface));
+}
+
+SharedSurface_DMABUF::SharedSurface_DMABUF(const SharedSurfaceDesc& desc,
+ UniquePtr<MozFramebuffer> fb,
+ const RefPtr<DMABufSurface> surface)
+ : SharedSurface(desc, std::move(fb)), mSurface(surface) {}
+
+SharedSurface_DMABUF::~SharedSurface_DMABUF() {
+ const auto& gl = mDesc.gl;
+ if (!gl || !gl->MakeCurrent()) {
+ return;
+ }
+ mSurface->ReleaseTextures();
+}
+
+void SharedSurface_DMABUF::ProducerReleaseImpl() { mSurface->FenceSet(); }
+
+void SharedSurface_DMABUF::WaitForBufferOwnership() { mSurface->FenceWait(); }
+
+Maybe<layers::SurfaceDescriptor> SharedSurface_DMABUF::ToSurfaceDescriptor() {
+ layers::SurfaceDescriptor desc;
+ if (!mSurface->Serialize(desc)) return {};
+ return Some(desc);
+}
+
+/*static*/
+UniquePtr<SurfaceFactory_DMABUF> SurfaceFactory_DMABUF::Create(GLContext& gl) {
+ if (!widget::DMABufDevice::IsDMABufWebGLEnabled()) {
+ return nullptr;
+ }
+
+ auto dmabufFactory = MakeUnique<SurfaceFactory_DMABUF>(gl);
+ if (dmabufFactory->CanCreateSurface(gl)) {
+ return dmabufFactory;
+ }
+
+ LOGDMABUF(
+ ("SurfaceFactory_DMABUF::Create() failed, fallback to SW buffers.\n"));
+ widget::DMABufDevice::DisableDMABufWebGL();
+ return nullptr;
+}
+
+bool SurfaceFactory_DMABUF::CanCreateSurface(GLContext& gl) {
+ UniquePtr<SharedSurface> test =
+ CreateShared(gfx::IntSize(1, 1), gfx::ColorSpace2::SRGB);
+ if (!test) {
+ LOGDMABUF((
+ "SurfaceFactory_DMABUF::CanCreateSurface() failed to create surface."));
+ return false;
+ }
+ auto desc = test->ToSurfaceDescriptor();
+ if (!desc) {
+ LOGDMABUF(
+ ("SurfaceFactory_DMABUF::CanCreateSurface() failed to serialize "
+ "surface."));
+ return false;
+ }
+ RefPtr<DMABufSurface> importedSurface =
+ DMABufSurface::CreateDMABufSurface(*desc);
+ if (!importedSurface) {
+ LOGDMABUF((
+ "SurfaceFactory_DMABUF::CanCreateSurface() failed to import surface."));
+ return false;
+ }
+ if (!importedSurface->CreateTexture(&gl)) {
+ LOGDMABUF(
+ ("SurfaceFactory_DMABUF::CanCreateSurface() failed to create texture "
+ "over surface."));
+ return false;
+ }
+ return true;
+}
+
+SurfaceFactory_DMABUF::SurfaceFactory_DMABUF(GLContext& gl)
+ : SurfaceFactory({&gl, SharedSurfaceType::EGLSurfaceDMABUF,
+ layers::TextureType::DMABUF, true}) {}
+} // namespace mozilla::gl