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+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrContextThreadSafeProxy_DEFINED
+#define GrContextThreadSafeProxy_DEFINED
+
+#include "include/core/SkRefCnt.h"
+
+#if defined(SK_GANESH)
+
+#include "include/core/SkImageInfo.h"
+#include "include/gpu/GpuTypes.h"
+#include "include/gpu/GrContextOptions.h"
+#include "include/gpu/GrTypes.h"
+
+#include <atomic>
+
+class GrBackendFormat;
+class GrCaps;
+class GrContextThreadSafeProxyPriv;
+class GrThreadSafeCache;
+class GrThreadSafePipelineBuilder;
+class SkSurfaceCharacterization;
+class SkSurfaceProps;
+enum class SkTextureCompressionType;
+
+namespace sktext::gpu { class TextBlobRedrawCoordinator; }
+
+/**
+ * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
+ * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
+ */
+class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> {
+public:
+ ~GrContextThreadSafeProxy();
+
+ /**
+ * Create a surface characterization for a DDL that will be replayed into the GrContext
+ * that created this proxy. On failure the resulting characterization will be invalid (i.e.,
+ * "!c.isValid()").
+ *
+ * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect
+ * when the DDL created with this characterization is
+ * replayed.
+ * Note: the contract here is that the DDL will be
+ * created as if it had a full 'cacheMaxResourceBytes'
+ * to use. If replayed into a GrContext that already has
+ * locked GPU memory, the replay can exceed the budget.
+ * To rephrase, all resource allocation decisions are
+ * made at record time and at playback time the budget
+ * limits will be ignored.
+ * @param ii The image info specifying properties of the SkSurface
+ * that the DDL created with this characterization will
+ * be replayed into.
+ * Note: Ganesh doesn't make use of the SkImageInfo's
+ * alphaType
+ * @param backendFormat Information about the format of the GPU surface that
+ * will back the SkSurface upon replay
+ * @param sampleCount The sample count of the SkSurface that the DDL
+ * created with this characterization will be replayed
+ * into
+ * @param origin The origin of the SkSurface that the DDL created with
+ * this characterization will be replayed into
+ * @param surfaceProps The surface properties of the SkSurface that the DDL
+ * created with this characterization will be replayed
+ * into
+ * @param isMipMapped Will the surface the DDL will be replayed into have
+ * space allocated for mipmaps?
+ * @param willUseGLFBO0 Will the surface the DDL will be replayed into be
+ * backed by GL FBO 0. This flag is only valid if using
+ * an GL backend.
+ * @param isTextureable Will the surface be able to act as a texture?
+ * @param isProtected Will the (Vulkan) surface be DRM protected?
+ * @param vkRTSupportsInputAttachment Can the vulkan surface be used as in input
+ attachment?
+ * @param forVulkanSecondaryCommandBuffer Will the surface be wrapping a vulkan secondary
+ * command buffer via a GrVkSecondaryCBDrawContext? If
+ * this is true then the following is required:
+ * isTexureable = false
+ * isMipMapped = false
+ * willUseGLFBO0 = false
+ * vkRTSupportsInputAttachment = false
+ */
+ SkSurfaceCharacterization createCharacterization(
+ size_t cacheMaxResourceBytes,
+ const SkImageInfo& ii,
+ const GrBackendFormat& backendFormat,
+ int sampleCount,
+ GrSurfaceOrigin origin,
+ const SkSurfaceProps& surfaceProps,
+ bool isMipMapped,
+ bool willUseGLFBO0 = false,
+ bool isTextureable = true,
+ GrProtected isProtected = GrProtected::kNo,
+ bool vkRTSupportsInputAttachment = false,
+ bool forVulkanSecondaryCommandBuffer = false);
+
+ /*
+ * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
+ * It is guaranteed that this backend format will be the one used by the following
+ * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods.
+ *
+ * The caller should check that the returned format is valid.
+ */
+ GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const;
+
+ /**
+ * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is
+ * guaranteed to match the backend format used by the following
+ * createCompressedBackendTexture methods that take a CompressionType.
+ *
+ * The caller should check that the returned format is valid.
+ */
+ GrBackendFormat compressedBackendFormat(SkTextureCompressionType c) const;
+
+ /**
+ * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
+ * rendering is supported for the color type. 0 is returned if rendering to this color type
+ * is not supported at all.
+ */
+ int maxSurfaceSampleCountForColorType(SkColorType colorType) const;
+
+ bool isValid() const { return nullptr != fCaps; }
+
+ bool operator==(const GrContextThreadSafeProxy& that) const {
+ // Each GrContext should only ever have a single thread-safe proxy.
+ SkASSERT((this == &that) == (this->fContextID == that.fContextID));
+ return this == &that;
+ }
+
+ bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
+
+ // Provides access to functions that aren't part of the public API.
+ GrContextThreadSafeProxyPriv priv();
+ const GrContextThreadSafeProxyPriv priv() const; // NOLINT(readability-const-return-type)
+
+private:
+ friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods
+
+ // DDL TODO: need to add unit tests for backend & maybe options
+ GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&);
+
+ void abandonContext();
+ bool abandoned() const;
+
+ // TODO: This should be part of the constructor but right now we have a chicken-and-egg problem
+ // with GrContext where we get the caps by creating a GPU which requires a context (see the
+ // `init` method on GrContext_Base).
+ void init(sk_sp<const GrCaps>, sk_sp<GrThreadSafePipelineBuilder>);
+
+ const GrBackendApi fBackend;
+ const GrContextOptions fOptions;
+ const uint32_t fContextID;
+ sk_sp<const GrCaps> fCaps;
+ std::unique_ptr<sktext::gpu::TextBlobRedrawCoordinator> fTextBlobRedrawCoordinator;
+ std::unique_ptr<GrThreadSafeCache> fThreadSafeCache;
+ sk_sp<GrThreadSafePipelineBuilder> fPipelineBuilder;
+ std::atomic<bool> fAbandoned{false};
+};
+
+#else // !defined(SK_GANESH)
+class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> {};
+#endif
+
+#endif