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Diffstat (limited to 'gfx/skia/skia/src/pdf/SkPDFGradientShader.cpp')
-rw-r--r-- | gfx/skia/skia/src/pdf/SkPDFGradientShader.cpp | 1013 |
1 files changed, 1013 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/pdf/SkPDFGradientShader.cpp b/gfx/skia/skia/src/pdf/SkPDFGradientShader.cpp new file mode 100644 index 0000000000..ffaaf06e46 --- /dev/null +++ b/gfx/skia/skia/src/pdf/SkPDFGradientShader.cpp @@ -0,0 +1,1013 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "src/pdf/SkPDFGradientShader.h" + +#include "include/docs/SkPDFDocument.h" +#include "src/core/SkOpts.h" +#include "src/pdf/SkPDFDocumentPriv.h" +#include "src/pdf/SkPDFFormXObject.h" +#include "src/pdf/SkPDFGraphicState.h" +#include "src/pdf/SkPDFResourceDict.h" +#include "src/pdf/SkPDFTypes.h" +#include "src/pdf/SkPDFUtils.h" + +using namespace skia_private; + +static uint32_t hash(const SkShaderBase::GradientInfo& v) { + uint32_t buffer[] = { + (uint32_t)v.fColorCount, + SkOpts::hash(v.fColors, v.fColorCount * sizeof(SkColor)), + SkOpts::hash(v.fColorOffsets, v.fColorCount * sizeof(SkScalar)), + SkOpts::hash(v.fPoint, 2 * sizeof(SkPoint)), + SkOpts::hash(v.fRadius, 2 * sizeof(SkScalar)), + (uint32_t)v.fTileMode, + v.fGradientFlags, + }; + return SkOpts::hash(buffer, sizeof(buffer)); +} + +static uint32_t hash(const SkPDFGradientShader::Key& k) { + uint32_t buffer[] = { + (uint32_t)k.fType, + hash(k.fInfo), + SkOpts::hash(&k.fCanvasTransform, sizeof(SkMatrix)), + SkOpts::hash(&k.fShaderTransform, sizeof(SkMatrix)), + SkOpts::hash(&k.fBBox, sizeof(SkIRect)) + }; + return SkOpts::hash(buffer, sizeof(buffer)); +} + +static void unit_to_points_matrix(const SkPoint pts[2], SkMatrix* matrix) { + SkVector vec = pts[1] - pts[0]; + SkScalar mag = vec.length(); + SkScalar inv = mag ? SkScalarInvert(mag) : 0; + + vec.scale(inv); + matrix->setSinCos(vec.fY, vec.fX); + matrix->preScale(mag, mag); + matrix->postTranslate(pts[0].fX, pts[0].fY); +} + +static const int kColorComponents = 3; +typedef uint8_t ColorTuple[kColorComponents]; + +/* Assumes t - startOffset is on the stack and does a linear interpolation on t + between startOffset and endOffset from prevColor to curColor (for each color + component), leaving the result in component order on the stack. It assumes + there are always 3 components per color. + @param range endOffset - startOffset + @param beginColor The previous color. + @param endColor The current color. + @param result The result ps function. + */ +static void interpolate_color_code(SkScalar range, SkColor beginColor, SkColor endColor, + SkDynamicMemoryWStream* result) { + SkASSERT(range != SkIntToScalar(0)); + + /* Linearly interpolate from the previous color to the current. + Scale the colors from 0..255 to 0..1 and determine the multipliers for interpolation. + C{r,g,b}(t, section) = t - offset_(section-1) + t * Multiplier{r,g,b}. + */ + + ColorTuple curColor = { SkTo<uint8_t>(SkColorGetR(endColor)), + SkTo<uint8_t>(SkColorGetG(endColor)), + SkTo<uint8_t>(SkColorGetB(endColor)) }; + + ColorTuple prevColor = { SkTo<uint8_t>(SkColorGetR(beginColor)), + SkTo<uint8_t>(SkColorGetG(beginColor)), + SkTo<uint8_t>(SkColorGetB(beginColor)) }; + + // Figure out how to scale each color component. + SkScalar multiplier[kColorComponents]; + for (int i = 0; i < kColorComponents; i++) { + static const SkScalar kColorScale = SkScalarInvert(255); + multiplier[i] = kColorScale * (curColor[i] - prevColor[i]) / range; + } + + // Calculate when we no longer need to keep a copy of the input parameter t. + // If the last component to use t is i, then dupInput[0..i - 1] = true + // and dupInput[i .. components] = false. + bool dupInput[kColorComponents]; + dupInput[kColorComponents - 1] = false; + for (int i = kColorComponents - 2; i >= 0; i--) { + dupInput[i] = dupInput[i + 1] || multiplier[i + 1] != 0; + } + + if (!dupInput[0] && multiplier[0] == 0) { + result->writeText("pop "); + } + + for (int i = 0; i < kColorComponents; i++) { + // If the next components needs t and this component will consume a + // copy, make another copy. + if (dupInput[i] && multiplier[i] != 0) { + result->writeText("dup "); + } + + if (multiplier[i] == 0) { + SkPDFUtils::AppendColorComponent(prevColor[i], result); + result->writeText(" "); + } else { + if (multiplier[i] != 1) { + SkPDFUtils::AppendScalar(multiplier[i], result); + result->writeText(" mul "); + } + if (prevColor[i] != 0) { + SkPDFUtils::AppendColorComponent(prevColor[i], result); + result->writeText(" add "); + } + } + + if (dupInput[i]) { + result->writeText("exch "); + } + } +} + +static void write_gradient_ranges(const SkShaderBase::GradientInfo& info, SkSpan<size_t> rangeEnds, + bool top, bool first, SkDynamicMemoryWStream* result) { + SkASSERT(rangeEnds.size() > 0); + + size_t rangeEndIndex = rangeEnds[rangeEnds.size() - 1]; + SkScalar rangeEnd = info.fColorOffsets[rangeEndIndex]; + + // Each range check tests 0 < t <= end. + if (top) { + SkASSERT(first); + // t may have been set to 0 to signal that the answer has already been found. + result->writeText("dup dup 0 gt exch "); // In Preview 11.0 (1033.3) `0. 0 ne` is true. + SkPDFUtils::AppendScalar(rangeEnd, result); + result->writeText(" le and {\n"); + } else if (first) { + // After the top level check, only t <= end needs to be tested on if (lo) side. + result->writeText("dup "); + SkPDFUtils::AppendScalar(rangeEnd, result); + result->writeText(" le {\n"); + } else { + // The else (hi) side. + result->writeText("{\n"); + } + + if (rangeEnds.size() == 1) { + // Set the stack to [r g b]. + size_t rangeBeginIndex = rangeEndIndex - 1; + SkScalar rangeBegin = info.fColorOffsets[rangeBeginIndex]; + SkPDFUtils::AppendScalar(rangeBegin, result); + result->writeText(" sub "); // consume t, put t - startOffset on the stack. + interpolate_color_code(rangeEnd - rangeBegin, + info.fColors[rangeBeginIndex], info.fColors[rangeEndIndex], result); + result->writeText("\n"); + } else { + size_t loCount = rangeEnds.size() / 2; + SkSpan<size_t> loSpan = rangeEnds.subspan(0, loCount); + write_gradient_ranges(info, loSpan, false, true, result); + + SkSpan<size_t> hiSpan = rangeEnds.subspan(loCount, rangeEnds.size() - loCount); + write_gradient_ranges(info, hiSpan, false, false, result); + } + + if (top) { + // Put 0 on the stack for t once here instead of after every call to interpolate_color_code. + result->writeText("0} if\n"); + } else if (first) { + result->writeText("}"); // The else (hi) side will come next. + } else { + result->writeText("} ifelse\n"); + } +} + +/* Generate Type 4 function code to map t to the passed gradient, clamping at the ends. + The types integer, real, and boolean are available. + There are no string, array, procedure, variable, or name types available. + + The generated code will be of the following form with all values hard coded. + + if (t <= 0) { + ret = color[0]; + t = 0; + } + if (t > 0 && t <= stop[4]) { + if (t <= stop[2]) { + if (t <= stop[1]) { + ret = interp(t - stop[0], stop[1] - stop[0], color[0], color[1]); + } else { + ret = interp(t - stop[1], stop[2] - stop[1], color[1], color[2]); + } + } else { + if (t <= stop[3] { + ret = interp(t - stop[2], stop[3] - stop[2], color[2], color[3]); + } else { + ret = interp(t - stop[3], stop[4] - stop[3], color[3], color[4]); + } + } + t = 0; + } + if (t > 0) { + ret = color[4]; + } + + which in PDF will be represented like + + dup 0 le {pop 0 0 0 0} if + dup dup 0 gt exch 1 le and { + dup .5 le { + dup .25 le { + 0 sub 2 mul 0 0 + }{ + .25 sub .5 exch 2 mul 0 + } ifelse + }{ + dup .75 le { + .5 sub .5 exch .5 exch 2 mul + }{ + .75 sub dup 2 mul .5 add exch dup 2 mul .5 add exch 2 mul .5 add + } ifelse + } ifelse + 0} if + 0 gt {1 1 1} if + */ +static void gradient_function_code(const SkShaderBase::GradientInfo& info, + SkDynamicMemoryWStream* result) { + // While looking for a hit the stack is [t]. + // After finding a hit the stack is [r g b 0]. + // The 0 is consumed just before returning. + + // The initial range has no previous and contains a solid color. + // Any t <= 0 will be handled by this initial range, so later t == 0 indicates a hit was found. + result->writeText("dup 0 le {pop "); + SkPDFUtils::AppendColorComponent(SkColorGetR(info.fColors[0]), result); + result->writeText(" "); + SkPDFUtils::AppendColorComponent(SkColorGetG(info.fColors[0]), result); + result->writeText(" "); + SkPDFUtils::AppendColorComponent(SkColorGetB(info.fColors[0]), result); + result->writeText(" 0} if\n"); + + // Optimize out ranges which don't make any visual difference. + AutoSTMalloc<4, size_t> rangeEnds(info.fColorCount); + size_t rangeEndsCount = 0; + for (int i = 1; i < info.fColorCount; ++i) { + // Ignoring the alpha, is this range the same solid color as the next range? + // This optimizes gradients where sometimes only the color or only the alpha is changing. + auto eqIgnoringAlpha = [](SkColor a, SkColor b) { + return SkColorSetA(a, 0x00) == SkColorSetA(b, 0x00); + }; + bool constantColorBothSides = + eqIgnoringAlpha(info.fColors[i-1], info.fColors[i]) &&// This range is a solid color. + i != info.fColorCount-1 && // This is not the last range. + eqIgnoringAlpha(info.fColors[i], info.fColors[i+1]); // Next range is same solid color. + + // Does this range have zero size? + bool degenerateRange = info.fColorOffsets[i-1] == info.fColorOffsets[i]; + + if (!degenerateRange && !constantColorBothSides) { + rangeEnds[rangeEndsCount] = i; + ++rangeEndsCount; + } + } + + // If a cap on depth is needed, loop here. + write_gradient_ranges(info, SkSpan(rangeEnds.get(), rangeEndsCount), true, true, result); + + // Clamp the final color. + result->writeText("0 gt {"); + SkPDFUtils::AppendColorComponent(SkColorGetR(info.fColors[info.fColorCount - 1]), result); + result->writeText(" "); + SkPDFUtils::AppendColorComponent(SkColorGetG(info.fColors[info.fColorCount - 1]), result); + result->writeText(" "); + SkPDFUtils::AppendColorComponent(SkColorGetB(info.fColors[info.fColorCount - 1]), result); + result->writeText("} if\n"); +} + +static std::unique_ptr<SkPDFDict> createInterpolationFunction(const ColorTuple& color1, + const ColorTuple& color2) { + auto retval = SkPDFMakeDict(); + + auto c0 = SkPDFMakeArray(); + c0->appendColorComponent(color1[0]); + c0->appendColorComponent(color1[1]); + c0->appendColorComponent(color1[2]); + retval->insertObject("C0", std::move(c0)); + + auto c1 = SkPDFMakeArray(); + c1->appendColorComponent(color2[0]); + c1->appendColorComponent(color2[1]); + c1->appendColorComponent(color2[2]); + retval->insertObject("C1", std::move(c1)); + + retval->insertObject("Domain", SkPDFMakeArray(0, 1)); + + retval->insertInt("FunctionType", 2); + retval->insertScalar("N", 1.0f); + + return retval; +} + +static std::unique_ptr<SkPDFDict> gradientStitchCode(const SkShaderBase::GradientInfo& info) { + auto retval = SkPDFMakeDict(); + + // normalize color stops + int colorCount = info.fColorCount; + std::vector<SkColor> colors(info.fColors, info.fColors + colorCount); + std::vector<SkScalar> colorOffsets(info.fColorOffsets, info.fColorOffsets + colorCount); + + int i = 1; + while (i < colorCount - 1) { + // ensure stops are in order + if (colorOffsets[i - 1] > colorOffsets[i]) { + colorOffsets[i] = colorOffsets[i - 1]; + } + + // remove points that are between 2 coincident points + if ((colorOffsets[i - 1] == colorOffsets[i]) && (colorOffsets[i] == colorOffsets[i + 1])) { + colorCount -= 1; + colors.erase(colors.begin() + i); + colorOffsets.erase(colorOffsets.begin() + i); + } else { + i++; + } + } + // find coincident points and slightly move them over + for (i = 1; i < colorCount - 1; i++) { + if (colorOffsets[i - 1] == colorOffsets[i]) { + colorOffsets[i] += 0.00001f; + } + } + // check if last 2 stops coincide + if (colorOffsets[i - 1] == colorOffsets[i]) { + colorOffsets[i - 1] -= 0.00001f; + } + + AutoSTMalloc<4, ColorTuple> colorDataAlloc(colorCount); + ColorTuple *colorData = colorDataAlloc.get(); + for (int idx = 0; idx < colorCount; idx++) { + colorData[idx][0] = SkColorGetR(colors[idx]); + colorData[idx][1] = SkColorGetG(colors[idx]); + colorData[idx][2] = SkColorGetB(colors[idx]); + } + + // no need for a stitch function if there are only 2 stops. + if (colorCount == 2) + return createInterpolationFunction(colorData[0], colorData[1]); + + auto encode = SkPDFMakeArray(); + auto bounds = SkPDFMakeArray(); + auto functions = SkPDFMakeArray(); + + retval->insertObject("Domain", SkPDFMakeArray(0, 1)); + retval->insertInt("FunctionType", 3); + + for (int idx = 1; idx < colorCount; idx++) { + if (idx > 1) { + bounds->appendScalar(colorOffsets[idx-1]); + } + + encode->appendScalar(0); + encode->appendScalar(1.0f); + + functions->appendObject(createInterpolationFunction(colorData[idx-1], colorData[idx])); + } + + retval->insertObject("Encode", std::move(encode)); + retval->insertObject("Bounds", std::move(bounds)); + retval->insertObject("Functions", std::move(functions)); + + return retval; +} + +/* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */ +static void tileModeCode(SkTileMode mode, SkDynamicMemoryWStream* result) { + if (mode == SkTileMode::kRepeat) { + result->writeText("dup truncate sub\n"); // Get the fractional part. + result->writeText("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1) + return; + } + + if (mode == SkTileMode::kMirror) { + // In Preview 11.0 (1033.3) `a n mod r eq` (with a and n both integers, r integer or real) + // early aborts the function when false would be put on the stack. + // Work around this by re-writing `t 2 mod 1 eq` as `t 2 mod 0 gt`. + + // Map t mod 2 into [0, 1, 1, 0]. + // Code Stack t + result->writeText("abs " // +t + "dup " // +t.s +t.s + "truncate " // +t.s +t + "dup " // +t.s +t +t + "cvi " // +t.s +t +T + "2 mod " // +t.s +t (+T mod 2) + /*"1 eq "*/ "0 gt " // +t.s +t true|false + "3 1 roll " // true|false +t.s +t + "sub " // true|false 0.s + "exch " // 0.s true|false + "{1 exch sub} if\n"); // 1 - 0.s|0.s + } +} + +/** + * Returns PS function code that applies inverse perspective + * to a x, y point. + * The function assumes that the stack has at least two elements, + * and that the top 2 elements are numeric values. + * After executing this code on a PS stack, the last 2 elements are updated + * while the rest of the stack is preserved intact. + * inversePerspectiveMatrix is the inverse perspective matrix. + */ +static void apply_perspective_to_coordinates(const SkMatrix& inversePerspectiveMatrix, + SkDynamicMemoryWStream* code) { + if (!inversePerspectiveMatrix.hasPerspective()) { + return; + } + + // Perspective matrix should be: + // 1 0 0 + // 0 1 0 + // p0 p1 p2 + + const SkScalar p0 = inversePerspectiveMatrix[SkMatrix::kMPersp0]; + const SkScalar p1 = inversePerspectiveMatrix[SkMatrix::kMPersp1]; + const SkScalar p2 = inversePerspectiveMatrix[SkMatrix::kMPersp2]; + + // y = y / (p2 + p0 x + p1 y) + // x = x / (p2 + p0 x + p1 y) + + // Input on stack: x y + code->writeText(" dup "); // x y y + SkPDFUtils::AppendScalar(p1, code); // x y y p1 + code->writeText(" mul " // x y y*p1 + " 2 index "); // x y y*p1 x + SkPDFUtils::AppendScalar(p0, code); // x y y p1 x p0 + code->writeText(" mul "); // x y y*p1 x*p0 + SkPDFUtils::AppendScalar(p2, code); // x y y p1 x*p0 p2 + code->writeText(" add " // x y y*p1 x*p0+p2 + "add " // x y y*p1+x*p0+p2 + "3 1 roll " // y*p1+x*p0+p2 x y + "2 index " // z x y y*p1+x*p0+p2 + "div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2) + "3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x + "exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2 + "div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2) + "exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2) +} + +static void linearCode(const SkShaderBase::GradientInfo& info, + const SkMatrix& perspectiveRemover, + SkDynamicMemoryWStream* function) { + function->writeText("{"); + + apply_perspective_to_coordinates(perspectiveRemover, function); + + function->writeText("pop\n"); // Just ditch the y value. + tileModeCode((SkTileMode)info.fTileMode, function); + gradient_function_code(info, function); + function->writeText("}"); +} + +static void radialCode(const SkShaderBase::GradientInfo& info, + const SkMatrix& perspectiveRemover, + SkDynamicMemoryWStream* function) { + function->writeText("{"); + + apply_perspective_to_coordinates(perspectiveRemover, function); + + // Find the distance from the origin. + function->writeText("dup " // x y y + "mul " // x y^2 + "exch " // y^2 x + "dup " // y^2 x x + "mul " // y^2 x^2 + "add " // y^2+x^2 + "sqrt\n"); // sqrt(y^2+x^2) + + tileModeCode((SkTileMode)info.fTileMode, function); + gradient_function_code(info, function); + function->writeText("}"); +} + +/* Conical gradient shader, based on the Canvas spec for radial gradients + See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient + */ +static void twoPointConicalCode(const SkShaderBase::GradientInfo& info, + const SkMatrix& perspectiveRemover, + SkDynamicMemoryWStream* function) { + SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX; + SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY; + SkScalar r0 = info.fRadius[0]; + SkScalar dr = info.fRadius[1] - info.fRadius[0]; + SkScalar a = dx * dx + dy * dy - dr * dr; + + // First compute t, if the pixel falls outside the cone, then we'll end + // with 'false' on the stack, otherwise we'll push 'true' with t below it + + // We start with a stack of (x y), copy it and then consume one copy in + // order to calculate b and the other to calculate c. + function->writeText("{"); + + apply_perspective_to_coordinates(perspectiveRemover, function); + + function->writeText("2 copy "); + + // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr). + SkPDFUtils::AppendScalar(dy, function); + function->writeText(" mul exch "); + SkPDFUtils::AppendScalar(dx, function); + function->writeText(" mul add "); + SkPDFUtils::AppendScalar(r0 * dr, function); + function->writeText(" add -2 mul dup dup mul\n"); + + // c = x^2 + y^2 + radius0^2 + function->writeText("4 2 roll dup mul exch dup mul add "); + SkPDFUtils::AppendScalar(r0 * r0, function); + function->writeText(" sub dup 4 1 roll\n"); + + // Contents of the stack at this point: c, b, b^2, c + + // if a = 0, then we collapse to a simpler linear case + if (a == 0) { + + // t = -c/b + function->writeText("pop pop div neg dup "); + + // compute radius(t) + SkPDFUtils::AppendScalar(dr, function); + function->writeText(" mul "); + SkPDFUtils::AppendScalar(r0, function); + function->writeText(" add\n"); + + // if r(t) < 0, then it's outside the cone + function->writeText("0 lt {pop false} {true} ifelse\n"); + + } else { + + // quadratic case: the Canvas spec wants the largest + // root t for which radius(t) > 0 + + // compute the discriminant (b^2 - 4ac) + SkPDFUtils::AppendScalar(a * 4, function); + function->writeText(" mul sub dup\n"); + + // if d >= 0, proceed + function->writeText("0 ge {\n"); + + // an intermediate value we'll use to compute the roots: + // q = -0.5 * (b +/- sqrt(d)) + function->writeText("sqrt exch dup 0 lt {exch -1 mul} if"); + function->writeText(" add -0.5 mul dup\n"); + + // first root = q / a + SkPDFUtils::AppendScalar(a, function); + function->writeText(" div\n"); + + // second root = c / q + function->writeText("3 1 roll div\n"); + + // put the larger root on top of the stack + function->writeText("2 copy gt {exch} if\n"); + + // compute radius(t) for larger root + function->writeText("dup "); + SkPDFUtils::AppendScalar(dr, function); + function->writeText(" mul "); + SkPDFUtils::AppendScalar(r0, function); + function->writeText(" add\n"); + + // if r(t) > 0, we have our t, pop off the smaller root and we're done + function->writeText(" 0 gt {exch pop true}\n"); + + // otherwise, throw out the larger one and try the smaller root + function->writeText("{pop dup\n"); + SkPDFUtils::AppendScalar(dr, function); + function->writeText(" mul "); + SkPDFUtils::AppendScalar(r0, function); + function->writeText(" add\n"); + + // if r(t) < 0, push false, otherwise the smaller root is our t + function->writeText("0 le {pop false} {true} ifelse\n"); + function->writeText("} ifelse\n"); + + // d < 0, clear the stack and push false + function->writeText("} {pop pop pop false} ifelse\n"); + } + + // if the pixel is in the cone, proceed to compute a color + function->writeText("{"); + tileModeCode((SkTileMode)info.fTileMode, function); + gradient_function_code(info, function); + + // otherwise, just write black + function->writeText("} {0 0 0} ifelse }"); +} + +static void sweepCode(const SkShaderBase::GradientInfo& info, + const SkMatrix& perspectiveRemover, + SkDynamicMemoryWStream* function) { + function->writeText("{exch atan 360 div\n"); + tileModeCode((SkTileMode)info.fTileMode, function); + gradient_function_code(info, function); + function->writeText("}"); +} + + +// catch cases where the inner just touches the outer circle +// and make the inner circle just inside the outer one to match raster +static void FixUpRadius(const SkPoint& p1, SkScalar& r1, const SkPoint& p2, SkScalar& r2) { + // detect touching circles + SkScalar distance = SkPoint::Distance(p1, p2); + SkScalar subtractRadii = fabs(r1 - r2); + if (fabs(distance - subtractRadii) < 0.002f) { + if (r1 > r2) { + r1 += 0.002f; + } else { + r2 += 0.002f; + } + } +} + +// Finds affine and persp such that in = affine * persp. +// but it returns the inverse of perspective matrix. +static bool split_perspective(const SkMatrix in, SkMatrix* affine, + SkMatrix* perspectiveInverse) { + const SkScalar p2 = in[SkMatrix::kMPersp2]; + + if (SkScalarNearlyZero(p2)) { + return false; + } + + const SkScalar zero = SkIntToScalar(0); + const SkScalar one = SkIntToScalar(1); + + const SkScalar sx = in[SkMatrix::kMScaleX]; + const SkScalar kx = in[SkMatrix::kMSkewX]; + const SkScalar tx = in[SkMatrix::kMTransX]; + const SkScalar ky = in[SkMatrix::kMSkewY]; + const SkScalar sy = in[SkMatrix::kMScaleY]; + const SkScalar ty = in[SkMatrix::kMTransY]; + const SkScalar p0 = in[SkMatrix::kMPersp0]; + const SkScalar p1 = in[SkMatrix::kMPersp1]; + + // Perspective matrix would be: + // 1 0 0 + // 0 1 0 + // p0 p1 p2 + // But we need the inverse of persp. + perspectiveInverse->setAll(one, zero, zero, + zero, one, zero, + -p0/p2, -p1/p2, 1/p2); + + affine->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2, + ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2, + zero, zero, one); + + return true; +} + +static SkPDFIndirectReference make_ps_function(std::unique_ptr<SkStreamAsset> psCode, + std::unique_ptr<SkPDFArray> domain, + std::unique_ptr<SkPDFObject> range, + SkPDFDocument* doc) { + std::unique_ptr<SkPDFDict> dict = SkPDFMakeDict(); + dict->insertInt("FunctionType", 4); + dict->insertObject("Domain", std::move(domain)); + dict->insertObject("Range", std::move(range)); + return SkPDFStreamOut(std::move(dict), std::move(psCode), doc); +} + +static SkPDFIndirectReference make_function_shader(SkPDFDocument* doc, + const SkPDFGradientShader::Key& state) { + SkPoint transformPoints[2]; + const SkShaderBase::GradientInfo& info = state.fInfo; + SkMatrix finalMatrix = state.fCanvasTransform; + finalMatrix.preConcat(state.fShaderTransform); + + bool doStitchFunctions = (state.fType == SkShaderBase::GradientType::kLinear || + state.fType == SkShaderBase::GradientType::kRadial || + state.fType == SkShaderBase::GradientType::kConical) && + (SkTileMode)info.fTileMode == SkTileMode::kClamp && + !finalMatrix.hasPerspective(); + + int32_t shadingType = 1; + auto pdfShader = SkPDFMakeDict(); + // The two point radial gradient further references + // state.fInfo + // in translating from x, y coordinates to the t parameter. So, we have + // to transform the points and radii according to the calculated matrix. + if (doStitchFunctions) { + pdfShader->insertObject("Function", gradientStitchCode(info)); + shadingType = (state.fType == SkShaderBase::GradientType::kLinear) ? 2 : 3; + + auto extend = SkPDFMakeArray(); + extend->reserve(2); + extend->appendBool(true); + extend->appendBool(true); + pdfShader->insertObject("Extend", std::move(extend)); + + std::unique_ptr<SkPDFArray> coords; + if (state.fType == SkShaderBase::GradientType::kConical) { + SkScalar r1 = info.fRadius[0]; + SkScalar r2 = info.fRadius[1]; + SkPoint pt1 = info.fPoint[0]; + SkPoint pt2 = info.fPoint[1]; + FixUpRadius(pt1, r1, pt2, r2); + + coords = SkPDFMakeArray(pt1.x(), + pt1.y(), + r1, + pt2.x(), + pt2.y(), + r2); + } else if (state.fType == SkShaderBase::GradientType::kRadial) { + const SkPoint& pt1 = info.fPoint[0]; + coords = SkPDFMakeArray(pt1.x(), + pt1.y(), + 0, + pt1.x(), + pt1.y(), + info.fRadius[0]); + } else { + const SkPoint& pt1 = info.fPoint[0]; + const SkPoint& pt2 = info.fPoint[1]; + coords = SkPDFMakeArray(pt1.x(), + pt1.y(), + pt2.x(), + pt2.y()); + } + + pdfShader->insertObject("Coords", std::move(coords)); + } else { + // Depending on the type of the gradient, we want to transform the + // coordinate space in different ways. + transformPoints[0] = info.fPoint[0]; + transformPoints[1] = info.fPoint[1]; + switch (state.fType) { + case SkShaderBase::GradientType::kLinear: + break; + case SkShaderBase::GradientType::kRadial: + transformPoints[1] = transformPoints[0]; + transformPoints[1].fX += info.fRadius[0]; + break; + case SkShaderBase::GradientType::kConical: { + transformPoints[1] = transformPoints[0]; + transformPoints[1].fX += SK_Scalar1; + break; + } + case SkShaderBase::GradientType::kSweep: + transformPoints[1] = transformPoints[0]; + transformPoints[1].fX += SK_Scalar1; + break; + case SkShaderBase::GradientType::kColor: + case SkShaderBase::GradientType::kNone: + default: + return SkPDFIndirectReference(); + } + + // Move any scaling (assuming a unit gradient) or translation + // (and rotation for linear gradient), of the final gradient from + // info.fPoints to the matrix (updating bbox appropriately). Now + // the gradient can be drawn on on the unit segment. + SkMatrix mapperMatrix; + unit_to_points_matrix(transformPoints, &mapperMatrix); + + finalMatrix.preConcat(mapperMatrix); + + // Preserves as much as possible in the final matrix, and only removes + // the perspective. The inverse of the perspective is stored in + // perspectiveInverseOnly matrix and has 3 useful numbers + // (p0, p1, p2), while everything else is either 0 or 1. + // In this way the shader will handle it eficiently, with minimal code. + SkMatrix perspectiveInverseOnly = SkMatrix::I(); + if (finalMatrix.hasPerspective()) { + if (!split_perspective(finalMatrix, + &finalMatrix, &perspectiveInverseOnly)) { + return SkPDFIndirectReference(); + } + } + + SkRect bbox; + bbox.set(state.fBBox); + if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) { + return SkPDFIndirectReference(); + } + SkDynamicMemoryWStream functionCode; + + SkShaderBase::GradientInfo infoCopy = info; + + if (state.fType == SkShaderBase::GradientType::kConical) { + SkMatrix inverseMapperMatrix; + if (!mapperMatrix.invert(&inverseMapperMatrix)) { + return SkPDFIndirectReference(); + } + inverseMapperMatrix.mapPoints(infoCopy.fPoint, 2); + infoCopy.fRadius[0] = inverseMapperMatrix.mapRadius(info.fRadius[0]); + infoCopy.fRadius[1] = inverseMapperMatrix.mapRadius(info.fRadius[1]); + } + switch (state.fType) { + case SkShaderBase::GradientType::kLinear: + linearCode(infoCopy, perspectiveInverseOnly, &functionCode); + break; + case SkShaderBase::GradientType::kRadial: + radialCode(infoCopy, perspectiveInverseOnly, &functionCode); + break; + case SkShaderBase::GradientType::kConical: + twoPointConicalCode(infoCopy, perspectiveInverseOnly, &functionCode); + break; + case SkShaderBase::GradientType::kSweep: + sweepCode(infoCopy, perspectiveInverseOnly, &functionCode); + break; + default: + SkASSERT(false); + } + pdfShader->insertObject( + "Domain", SkPDFMakeArray(bbox.left(), bbox.right(), bbox.top(), bbox.bottom())); + + auto domain = SkPDFMakeArray(bbox.left(), bbox.right(), bbox.top(), bbox.bottom()); + std::unique_ptr<SkPDFArray> rangeObject = SkPDFMakeArray(0, 1, 0, 1, 0, 1); + pdfShader->insertRef("Function", + make_ps_function(functionCode.detachAsStream(), std::move(domain), + std::move(rangeObject), doc)); + } + + pdfShader->insertInt("ShadingType", shadingType); + pdfShader->insertName("ColorSpace", "DeviceRGB"); + + SkPDFDict pdfFunctionShader("Pattern"); + pdfFunctionShader.insertInt("PatternType", 2); + pdfFunctionShader.insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix)); + pdfFunctionShader.insertObject("Shading", std::move(pdfShader)); + return doc->emit(pdfFunctionShader); +} + +static SkPDFIndirectReference find_pdf_shader(SkPDFDocument* doc, + SkPDFGradientShader::Key key, + bool keyHasAlpha); + +static std::unique_ptr<SkPDFDict> get_gradient_resource_dict(SkPDFIndirectReference functionShader, + SkPDFIndirectReference gState) { + std::vector<SkPDFIndirectReference> patternShaders; + if (functionShader != SkPDFIndirectReference()) { + patternShaders.push_back(functionShader); + } + std::vector<SkPDFIndirectReference> graphicStates; + if (gState != SkPDFIndirectReference()) { + graphicStates.push_back(gState); + } + return SkPDFMakeResourceDict(std::move(graphicStates), + std::move(patternShaders), + std::vector<SkPDFIndirectReference>(), + std::vector<SkPDFIndirectReference>()); +} + +// Creates a content stream which fills the pattern P0 across bounds. +// @param gsIndex A graphics state resource index to apply, or <0 if no +// graphics state to apply. +static std::unique_ptr<SkStreamAsset> create_pattern_fill_content(int gsIndex, + int patternIndex, + SkRect& bounds) { + SkDynamicMemoryWStream content; + if (gsIndex >= 0) { + SkPDFUtils::ApplyGraphicState(gsIndex, &content); + } + SkPDFUtils::ApplyPattern(patternIndex, &content); + SkPDFUtils::AppendRectangle(bounds, &content); + SkPDFUtils::PaintPath(SkPaint::kFill_Style, SkPathFillType::kEvenOdd, &content); + return content.detachAsStream(); +} + +static bool gradient_has_alpha(const SkPDFGradientShader::Key& key) { + SkASSERT(key.fType != SkShaderBase::GradientType::kNone); + for (int i = 0; i < key.fInfo.fColorCount; i++) { + if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) { + return true; + } + } + return false; +} + +// warning: does not set fHash on new key. (Both callers need to change fields.) +static SkPDFGradientShader::Key clone_key(const SkPDFGradientShader::Key& k) { + SkPDFGradientShader::Key clone = { + k.fType, + k.fInfo, // change pointers later. + std::unique_ptr<SkColor[]>(new SkColor[k.fInfo.fColorCount]), + std::unique_ptr<SkScalar[]>(new SkScalar[k.fInfo.fColorCount]), + k.fCanvasTransform, + k.fShaderTransform, + k.fBBox, 0}; + clone.fInfo.fColors = clone.fColors.get(); + clone.fInfo.fColorOffsets = clone.fStops.get(); + for (int i = 0; i < clone.fInfo.fColorCount; i++) { + clone.fInfo.fColorOffsets[i] = k.fInfo.fColorOffsets[i]; + clone.fInfo.fColors[i] = k.fInfo.fColors[i]; + } + return clone; +} + +static SkPDFIndirectReference create_smask_graphic_state(SkPDFDocument* doc, + const SkPDFGradientShader::Key& state) { + SkASSERT(state.fType != SkShaderBase::GradientType::kNone); + SkPDFGradientShader::Key luminosityState = clone_key(state); + for (int i = 0; i < luminosityState.fInfo.fColorCount; i++) { + SkAlpha alpha = SkColorGetA(luminosityState.fInfo.fColors[i]); + luminosityState.fInfo.fColors[i] = SkColorSetARGB(255, alpha, alpha, alpha); + } + luminosityState.fHash = hash(luminosityState); + + SkASSERT(!gradient_has_alpha(luminosityState)); + SkPDFIndirectReference luminosityShader = find_pdf_shader(doc, std::move(luminosityState), false); + std::unique_ptr<SkPDFDict> resources = get_gradient_resource_dict(luminosityShader, + SkPDFIndirectReference()); + SkRect bbox = SkRect::Make(state.fBBox); + SkPDFIndirectReference alphaMask = + SkPDFMakeFormXObject(doc, + create_pattern_fill_content(-1, luminosityShader.fValue, bbox), + SkPDFUtils::RectToArray(bbox), + std::move(resources), + SkMatrix::I(), + "DeviceRGB"); + return SkPDFGraphicState::GetSMaskGraphicState( + alphaMask, false, SkPDFGraphicState::kLuminosity_SMaskMode, doc); +} + +static SkPDFIndirectReference make_alpha_function_shader(SkPDFDocument* doc, + const SkPDFGradientShader::Key& state) { + SkASSERT(state.fType != SkShaderBase::GradientType::kNone); + SkPDFGradientShader::Key opaqueState = clone_key(state); + for (int i = 0; i < opaqueState.fInfo.fColorCount; i++) { + opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE); + } + opaqueState.fHash = hash(opaqueState); + + SkASSERT(!gradient_has_alpha(opaqueState)); + SkRect bbox = SkRect::Make(state.fBBox); + SkPDFIndirectReference colorShader = find_pdf_shader(doc, std::move(opaqueState), false); + if (!colorShader) { + return SkPDFIndirectReference(); + } + // Create resource dict with alpha graphics state as G0 and + // pattern shader as P0, then write content stream. + SkPDFIndirectReference alphaGsRef = create_smask_graphic_state(doc, state); + + std::unique_ptr<SkPDFDict> resourceDict = get_gradient_resource_dict(colorShader, alphaGsRef); + + std::unique_ptr<SkStreamAsset> colorStream = + create_pattern_fill_content(alphaGsRef.fValue, colorShader.fValue, bbox); + std::unique_ptr<SkPDFDict> alphaFunctionShader = SkPDFMakeDict(); + SkPDFUtils::PopulateTilingPatternDict(alphaFunctionShader.get(), bbox, + std::move(resourceDict), SkMatrix::I()); + return SkPDFStreamOut(std::move(alphaFunctionShader), std::move(colorStream), doc); +} + +static SkPDFGradientShader::Key make_key(const SkShader* shader, + const SkMatrix& canvasTransform, + const SkIRect& bbox) { + SkPDFGradientShader::Key key = { + SkShaderBase::GradientType::kNone, + {0, nullptr, nullptr, {{0, 0}, {0, 0}}, {0, 0}, SkTileMode::kClamp, 0}, + nullptr, + nullptr, + canvasTransform, + SkPDFUtils::GetShaderLocalMatrix(shader), + bbox, 0}; + key.fType = as_SB(shader)->asGradient(&key.fInfo); + SkASSERT(SkShaderBase::GradientType::kNone != key.fType); + SkASSERT(key.fInfo.fColorCount > 0); + key.fColors.reset(new SkColor[key.fInfo.fColorCount]); + key.fStops.reset(new SkScalar[key.fInfo.fColorCount]); + key.fInfo.fColors = key.fColors.get(); + key.fInfo.fColorOffsets = key.fStops.get(); + as_SB(shader)->asGradient(&key.fInfo); + key.fHash = hash(key); + return key; +} + +static SkPDFIndirectReference find_pdf_shader(SkPDFDocument* doc, + SkPDFGradientShader::Key key, + bool keyHasAlpha) { + SkASSERT(gradient_has_alpha(key) == keyHasAlpha); + auto& gradientPatternMap = doc->fGradientPatternMap; + if (SkPDFIndirectReference* ptr = gradientPatternMap.find(key)) { + return *ptr; + } + SkPDFIndirectReference pdfShader; + if (keyHasAlpha) { + pdfShader = make_alpha_function_shader(doc, key); + } else { + pdfShader = make_function_shader(doc, key); + } + gradientPatternMap.set(std::move(key), pdfShader); + return pdfShader; +} + +SkPDFIndirectReference SkPDFGradientShader::Make(SkPDFDocument* doc, + SkShader* shader, + const SkMatrix& canvasTransform, + const SkIRect& bbox) { + SkASSERT(shader); + SkASSERT(as_SB(shader)->asGradient() != SkShaderBase::GradientType::kNone); + SkPDFGradientShader::Key key = make_key(shader, canvasTransform, bbox); + bool alpha = gradient_has_alpha(key); + return find_pdf_shader(doc, std::move(key), alpha); +} |