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Diffstat (limited to '')
-rw-r--r-- | gfx/tests/crashtests/1501518.html | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/tests/crashtests/1501518.html b/gfx/tests/crashtests/1501518.html new file mode 100644 index 0000000000..a03e92697a --- /dev/null +++ b/gfx/tests/crashtests/1501518.html @@ -0,0 +1,16 @@ +<!DOCTYPE html> +<!-- Add a few levels of blur to put as at an earlier render pass than the rest of the browser UI. + We then trigger a render pass with a larger border and a small rectangle. The border gets drawn + in this pass because it goes into the texture cache, and the rectangle gets drawn in this pass + because it gets an additional blur. A large item drawn to the texture cache in a pass where + the other objects are small will trigger the allocation of a render target that's smaller than + the large item, which is fine but triggered a panic before this bug was fixed. +--> +<div style="filter: blur(1px);"> + <div style="filter: blur(1px);"> + <div style="filter: blur(1px);"> + <div style="background: green; height: 50px; width: 1000px; border: 10px dotted black;"></div> + <div style="background: blue; height: 50px; width: 50px; filter: blur(1px);"</div> + </div> + </div> +</div> |