diff options
Diffstat (limited to 'gfx/wr/webrender/src/spatial_tree.rs')
-rw-r--r-- | gfx/wr/webrender/src/spatial_tree.rs | 1998 |
1 files changed, 1998 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/spatial_tree.rs b/gfx/wr/webrender/src/spatial_tree.rs new file mode 100644 index 0000000000..bdb62c81a0 --- /dev/null +++ b/gfx/wr/webrender/src/spatial_tree.rs @@ -0,0 +1,1998 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use api::{ExternalScrollId, PropertyBinding, ReferenceFrameKind, TransformStyle, PropertyBindingId}; +use api::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, SampledScrollOffset, SpatialTreeItemKey}; +use api::units::*; +use euclid::Transform3D; +use crate::gpu_types::TransformPalette; +use crate::internal_types::{FastHashMap, FastHashSet, PipelineInstanceId}; +use crate::print_tree::{PrintableTree, PrintTree, PrintTreePrinter}; +use crate::scene::SceneProperties; +use crate::spatial_node::{ReferenceFrameInfo, SpatialNode, SpatialNodeType, StickyFrameInfo, SpatialNodeDescriptor}; +use crate::spatial_node::{SpatialNodeUid, ScrollFrameKind, SceneSpatialNode, SpatialNodeInfo, SpatialNodeUidKind}; +use std::{ops, u32}; +use crate::util::{FastTransform, LayoutToWorldFastTransform, MatrixHelpers, ScaleOffset, scale_factors}; +use smallvec::SmallVec; +use std::collections::hash_map::Entry; +use crate::util::TransformedRectKind; +use peek_poke::PeekPoke; + + +/// An id that identifies coordinate systems in the SpatialTree. Each +/// coordinate system has an id and those ids will be shared when the coordinates +/// system are the same or are in the same axis-aligned space. This allows +/// for optimizing mask generation. +#[derive(Debug, Copy, Clone, PartialEq)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct CoordinateSystemId(pub u32); + +/// A node in the hierarchy of coordinate system +/// transforms. +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct CoordinateSystem { + pub transform: LayoutTransform, + pub world_transform: LayoutToWorldTransform, + pub should_flatten: bool, + pub parent: Option<CoordinateSystemId>, +} + +impl CoordinateSystem { + fn root() -> Self { + CoordinateSystem { + transform: LayoutTransform::identity(), + world_transform: LayoutToWorldTransform::identity(), + should_flatten: false, + parent: None, + } + } +} + +#[derive(Debug, Copy, Clone, Eq, Hash, MallocSizeOf, PartialEq, PeekPoke, Default)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct SpatialNodeIndex(pub u32); + +impl SpatialNodeIndex { + pub const INVALID: SpatialNodeIndex = SpatialNodeIndex(u32::MAX); + + /// May be set on a cluster / picture during scene building if the spatial + /// node is not known at this time. It must be set to a valid value before + /// scene building is complete (by `finalize_picture`). In future, we could + /// make this type-safe with a wrapper type to ensure we know when a spatial + /// node index may have an unknown value. + pub const UNKNOWN: SpatialNodeIndex = SpatialNodeIndex(u32::MAX - 1); +} + +// In some cases, the conversion from CSS pixels to device pixels can result in small +// rounding errors when calculating the scrollable distance of a scroll frame. Apply +// a small epsilon so that we don't detect these frames as "real" scroll frames. +const MIN_SCROLLABLE_AMOUNT: f32 = 0.01; + +// The minimum size for a scroll frame for it to be considered for a scroll root. +const MIN_SCROLL_ROOT_SIZE: f32 = 128.0; + +impl SpatialNodeIndex { + pub fn new(index: usize) -> Self { + debug_assert!(index < ::std::u32::MAX as usize); + SpatialNodeIndex(index as u32) + } +} + +impl CoordinateSystemId { + pub fn root() -> Self { + CoordinateSystemId(0) + } +} + +#[derive(Debug, Copy, Clone, PartialEq)] +pub enum VisibleFace { + Front, + Back, +} + +impl Default for VisibleFace { + fn default() -> Self { + VisibleFace::Front + } +} + +impl ops::Not for VisibleFace { + type Output = Self; + fn not(self) -> Self { + match self { + VisibleFace::Front => VisibleFace::Back, + VisibleFace::Back => VisibleFace::Front, + } + } +} + +/// Allows functions and methods to retrieve common information about +/// a spatial node, whether during scene or frame building +pub trait SpatialNodeContainer { + /// Get the common information for a given spatial node + fn get_node_info(&self, index: SpatialNodeIndex) -> SpatialNodeInfo; +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +enum StoreElement<T> { + Empty, + Occupied(T), +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +struct Store<T> { + elements: Vec<StoreElement<T>>, + free_indices: Vec<usize>, +} + +impl<T> Store<T> { + fn new() -> Self { + Store { + elements: Vec::new(), + free_indices: Vec::new(), + } + } + + fn insert(&mut self, element: T) -> usize { + match self.free_indices.pop() { + Some(index) => { + match &mut self.elements[index] { + e @ StoreElement::Empty => *e = StoreElement::Occupied(element), + StoreElement::Occupied(..) => panic!("bug: slot already occupied"), + }; + index + } + None => { + let index = self.elements.len(); + self.elements.push(StoreElement::Occupied(element)); + index + } + } + } + + fn set(&mut self, index: usize, element: T) { + match &mut self.elements[index] { + StoreElement::Empty => panic!("bug: set on empty element!"), + StoreElement::Occupied(ref mut entry) => *entry = element, + } + } + + fn free(&mut self, index: usize) -> T { + self.free_indices.push(index); + + let value = std::mem::replace(&mut self.elements[index], StoreElement::Empty); + + match value { + StoreElement::Occupied(value) => value, + StoreElement::Empty => panic!("bug: freeing an empty slot"), + } + } +} + +impl<T> ops::Index<usize> for Store<T> { + type Output = T; + fn index(&self, index: usize) -> &Self::Output { + match self.elements[index] { + StoreElement::Occupied(ref e) => e, + StoreElement::Empty => panic!("bug: indexing an empty element!"), + } + } +} + +impl<T> ops::IndexMut<usize> for Store<T> { + fn index_mut(&mut self, index: usize) -> &mut T { + match self.elements[index] { + StoreElement::Occupied(ref mut e) => e, + StoreElement::Empty => panic!("bug: indexing an empty element!"), + } + } +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +struct SpatialNodeEntry { + index: usize, + last_used: u64, +} + +/// The representation of the spatial tree during scene building, which is +/// mostly write-only, with a small number of queries for snapping, +/// picture cache building +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct SceneSpatialTree { + /// Nodes which determine the positions (offsets and transforms) for primitives + /// and clips. + spatial_nodes: Store<SceneSpatialNode>, + + /// A set of the uids we've encountered for spatial nodes, used to assert that + /// we're not seeing duplicates. Likely to be removed once we rely on this feature. + spatial_node_map: FastHashMap<SpatialNodeUid, SpatialNodeEntry>, + + root_reference_frame_index: SpatialNodeIndex, + + frame_counter: u64, + updates: SpatialTreeUpdates, + + /// A debug check that the caller never adds a spatial node with duplicate + /// uid, since that can cause badness if it occurs (e.g. a malformed spatial + /// tree and infinite loops in is_ancestor etc) + spatial_nodes_set: FastHashSet<SpatialNodeUid>, +} + +impl SpatialNodeContainer for SceneSpatialTree { + fn get_node_info(&self, index: SpatialNodeIndex) -> SpatialNodeInfo { + let node = &self.spatial_nodes[index.0 as usize]; + + SpatialNodeInfo { + parent: node.parent, + node_type: &node.descriptor.node_type, + snapping_transform: node.snapping_transform, + } + } +} + +impl SceneSpatialTree { + pub fn new() -> Self { + let mut tree = SceneSpatialTree { + spatial_nodes: Store::new(), + spatial_node_map: FastHashMap::default(), + root_reference_frame_index: SpatialNodeIndex(0), + frame_counter: 0, + updates: SpatialTreeUpdates::new(), + spatial_nodes_set: FastHashSet::default(), + }; + + let node = SceneSpatialNode::new_reference_frame( + None, + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + should_snap: true, + is_2d_scale_translation: true, + paired_with_perspective: false, + }, + LayoutVector2D::zero(), + PipelineId::dummy(), + true, + true, + ); + + tree.add_spatial_node(node, SpatialNodeUid::root()); + + tree + } + + pub fn is_root_coord_system(&self, index: SpatialNodeIndex) -> bool { + self.spatial_nodes[index.0 as usize].is_root_coord_system + } + + /// Complete building this scene, return the updates to apply to the frame spatial tree + pub fn end_frame_and_get_pending_updates(&mut self) -> SpatialTreeUpdates { + self.updates.root_reference_frame_index = self.root_reference_frame_index; + self.spatial_nodes_set.clear(); + + let now = self.frame_counter; + let spatial_nodes = &mut self.spatial_nodes; + let updates = &mut self.updates; + + self.spatial_node_map.get_mut(&SpatialNodeUid::root()).unwrap().last_used = now; + + self.spatial_node_map.retain(|_, entry| { + if entry.last_used + 10 < now { + spatial_nodes.free(entry.index); + updates.updates.push(SpatialTreeUpdate::Remove { + index: entry.index, + }); + return false; + } + + true + }); + + let updates = std::mem::replace(&mut self.updates, SpatialTreeUpdates::new()); + + self.frame_counter += 1; + + updates + } + + /// Check if a given spatial node is an ancestor of another spatial node. + pub fn is_ancestor( + &self, + maybe_parent: SpatialNodeIndex, + maybe_child: SpatialNodeIndex, + ) -> bool { + // Early out if same node + if maybe_parent == maybe_child { + return false; + } + + let mut current_node = maybe_child; + + while current_node != self.root_reference_frame_index { + let node = self.get_node_info(current_node); + current_node = node.parent.expect("bug: no parent"); + + if current_node == maybe_parent { + return true; + } + } + + false + } + + /// Find the spatial node that is the scroll root for a given spatial node. + /// A scroll root is the first spatial node when found travelling up the + /// spatial node tree that is an explicit scroll frame. + pub fn find_scroll_root( + &self, + spatial_node_index: SpatialNodeIndex, + ) -> SpatialNodeIndex { + let mut real_scroll_root = self.root_reference_frame_index; + let mut outermost_scroll_root = self.root_reference_frame_index; + let mut node_index = spatial_node_index; + + while node_index != self.root_reference_frame_index { + let node = self.get_node_info(node_index); + match node.node_type { + SpatialNodeType::ReferenceFrame(ref info) => { + match info.kind { + ReferenceFrameKind::Transform { is_2d_scale_translation: true, .. } => { + // We can handle scroll nodes that pass through a 2d scale/translation node + } + ReferenceFrameKind::Transform { is_2d_scale_translation: false, .. } | + ReferenceFrameKind::Perspective { .. } => { + // When a reference frame is encountered, forget any scroll roots + // we have encountered, as they may end up with a non-axis-aligned transform. + real_scroll_root = self.root_reference_frame_index; + outermost_scroll_root = self.root_reference_frame_index; + } + } + } + SpatialNodeType::StickyFrame(..) => {} + SpatialNodeType::ScrollFrame(ref info) => { + match info.frame_kind { + ScrollFrameKind::PipelineRoot { is_root_pipeline } => { + // Once we encounter a pipeline root, there is no need to look further + if is_root_pipeline { + break; + } + } + ScrollFrameKind::Explicit => { + // Store the closest scroll root we find to the root, for use + // later on, even if it's not actually scrollable. + outermost_scroll_root = node_index; + + // If the scroll root has no scrollable area, we don't want to + // consider it. This helps pages that have a nested scroll root + // within a redundant scroll root to avoid selecting the wrong + // reference spatial node for a picture cache. + if info.scrollable_size.width > MIN_SCROLLABLE_AMOUNT || + info.scrollable_size.height > MIN_SCROLLABLE_AMOUNT { + // Since we are skipping redundant scroll roots, we may end up + // selecting inner scroll roots that are very small. There is + // no performance benefit to creating a slice for these roots, + // as they are cheap to rasterize. The size comparison is in + // local-space, but makes for a reasonable estimate. The value + // is arbitrary, but is generally small enough to ignore things + // like scroll roots around text input elements. + if info.viewport_rect.width() > MIN_SCROLL_ROOT_SIZE && + info.viewport_rect.height() > MIN_SCROLL_ROOT_SIZE { + // If we've found a root that is scrollable, and a reasonable + // size, select that as the current root for this node + real_scroll_root = node_index; + } + } + } + } + } + } + node_index = node.parent.expect("unable to find parent node"); + } + + // If we didn't find any real (scrollable) frames, then return the outermost + // redundant scroll frame. This is important so that we can correctly find + // the clips defined on the content which should be handled when drawing the + // picture cache tiles (by definition these clips are ancestors of the + // scroll root selected for the picture cache). + if real_scroll_root == self.root_reference_frame_index { + outermost_scroll_root + } else { + real_scroll_root + } + } + + /// The root reference frame, which is the true root of the SpatialTree. + pub fn root_reference_frame_index(&self) -> SpatialNodeIndex { + self.root_reference_frame_index + } + + fn add_spatial_node( + &mut self, + mut node: SceneSpatialNode, + uid: SpatialNodeUid, + ) -> SpatialNodeIndex { + let parent_snapping_transform = match node.parent { + Some(parent_index) => { + self.get_node_info(parent_index).snapping_transform + } + None => { + Some(ScaleOffset::identity()) + } + }; + + node.snapping_transform = calculate_snapping_transform( + parent_snapping_transform, + &node.descriptor.node_type, + ); + + // Ensure a node with the same uid hasn't been added during this scene build + assert!(self.spatial_nodes_set.insert(uid), "duplicate key {:?}", uid); + + let index = match self.spatial_node_map.entry(uid) { + Entry::Occupied(mut e) => { + let e = e.get_mut(); + e.last_used = self.frame_counter; + + let existing_node = &self.spatial_nodes[e.index]; + + if *existing_node != node { + self.updates.updates.push(SpatialTreeUpdate::Update { + index: e.index, + parent: node.parent, + descriptor: node.descriptor.clone(), + }); + self.spatial_nodes.set(e.index, node); + } + + e.index + } + Entry::Vacant(e) => { + let descriptor = node.descriptor.clone(); + let parent = node.parent; + + let index = self.spatial_nodes.insert(node); + + e.insert(SpatialNodeEntry { + index, + last_used: self.frame_counter, + }); + + self.updates.updates.push(SpatialTreeUpdate::Insert { + index, + descriptor, + parent, + }); + + index + } + }; + + SpatialNodeIndex(index as u32) + } + + pub fn add_reference_frame( + &mut self, + parent_index: SpatialNodeIndex, + transform_style: TransformStyle, + source_transform: PropertyBinding<LayoutTransform>, + kind: ReferenceFrameKind, + origin_in_parent_reference_frame: LayoutVector2D, + pipeline_id: PipelineId, + uid: SpatialNodeUid, + ) -> SpatialNodeIndex { + // Determine if this reference frame creates a new static coordinate system + let new_static_coord_system = match kind { + ReferenceFrameKind::Transform { is_2d_scale_translation: true, .. } => { + // Client has guaranteed this transform will only be axis-aligned + false + } + ReferenceFrameKind::Transform { is_2d_scale_translation: false, .. } | ReferenceFrameKind::Perspective { .. } => { + // Even if client hasn't promised it's an axis-aligned transform, we can still + // check this so long as the transform isn't animated (and thus could change to + // anything by APZ during frame building) + match source_transform { + PropertyBinding::Value(m) => { + !m.is_2d_scale_translation() + } + PropertyBinding::Binding(..) => { + // Animated, so assume it may introduce a complex transform + true + } + } + } + }; + + let is_root_coord_system = !new_static_coord_system && + self.spatial_nodes[parent_index.0 as usize].is_root_coord_system; + let is_pipeline_root = match uid.kind { + SpatialNodeUidKind::InternalReferenceFrame { .. } => true, + _ => false, + }; + + let node = SceneSpatialNode::new_reference_frame( + Some(parent_index), + transform_style, + source_transform, + kind, + origin_in_parent_reference_frame, + pipeline_id, + is_root_coord_system, + is_pipeline_root, + ); + self.add_spatial_node(node, uid) + } + + pub fn add_scroll_frame( + &mut self, + parent_index: SpatialNodeIndex, + external_id: ExternalScrollId, + pipeline_id: PipelineId, + frame_rect: &LayoutRect, + content_size: &LayoutSize, + frame_kind: ScrollFrameKind, + external_scroll_offset: LayoutVector2D, + scroll_offset_generation: APZScrollGeneration, + has_scroll_linked_effect: HasScrollLinkedEffect, + uid: SpatialNodeUid, + ) -> SpatialNodeIndex { + // Scroll frames are only 2d translations - they can't introduce a new static coord system + let is_root_coord_system = self.spatial_nodes[parent_index.0 as usize].is_root_coord_system; + + let node = SceneSpatialNode::new_scroll_frame( + pipeline_id, + parent_index, + external_id, + frame_rect, + content_size, + frame_kind, + external_scroll_offset, + scroll_offset_generation, + has_scroll_linked_effect, + is_root_coord_system, + ); + self.add_spatial_node(node, uid) + } + + pub fn add_sticky_frame( + &mut self, + parent_index: SpatialNodeIndex, + sticky_frame_info: StickyFrameInfo, + pipeline_id: PipelineId, + key: SpatialTreeItemKey, + instance_id: PipelineInstanceId, + ) -> SpatialNodeIndex { + // Sticky frames are only 2d translations - they can't introduce a new static coord system + let is_root_coord_system = self.spatial_nodes[parent_index.0 as usize].is_root_coord_system; + let uid = SpatialNodeUid::external(key, pipeline_id, instance_id); + + let node = SceneSpatialNode::new_sticky_frame( + parent_index, + sticky_frame_info, + pipeline_id, + is_root_coord_system, + ); + self.add_spatial_node(node, uid) + } +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub enum SpatialTreeUpdate { + Insert { + index: usize, + parent: Option<SpatialNodeIndex>, + descriptor: SpatialNodeDescriptor, + }, + Update { + index: usize, + parent: Option<SpatialNodeIndex>, + descriptor: SpatialNodeDescriptor, + }, + Remove { + index: usize, + }, +} + +/// The delta updates to apply after building a new scene to the retained frame building +/// tree. +// TODO(gw): During the initial scaffolding work, this is the exact same as previous +// behavior - that is, a complete list of new spatial nodes. In future, this +// will instead be a list of deltas to apply to the frame spatial tree. +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct SpatialTreeUpdates { + root_reference_frame_index: SpatialNodeIndex, + updates: Vec<SpatialTreeUpdate>, +} + +impl SpatialTreeUpdates { + fn new() -> Self { + SpatialTreeUpdates { + root_reference_frame_index: SpatialNodeIndex::INVALID, + updates: Vec::new(), + } + } +} + +/// Represents the spatial tree during frame building, which is mostly +/// read-only, apart from the tree update at the start of the frame +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct SpatialTree { + /// Nodes which determine the positions (offsets and transforms) for primitives + /// and clips. + spatial_nodes: Vec<SpatialNode>, + + /// A list of transforms that establish new coordinate systems. + /// Spatial nodes only establish a new coordinate system when + /// they have a transform that is not a simple 2d translation. + coord_systems: Vec<CoordinateSystem>, + + root_reference_frame_index: SpatialNodeIndex, + + /// Stack of current state for each parent node while traversing and updating tree + update_state_stack: Vec<TransformUpdateState>, +} + +#[derive(Clone)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct TransformUpdateState { + pub parent_reference_frame_transform: LayoutToWorldFastTransform, + pub parent_accumulated_scroll_offset: LayoutVector2D, + pub nearest_scrolling_ancestor_offset: LayoutVector2D, + pub nearest_scrolling_ancestor_viewport: LayoutRect, + + /// An id for keeping track of the axis-aligned space of this node. This is used in + /// order to to track what kinds of clip optimizations can be done for a particular + /// display list item, since optimizations can usually only be done among + /// coordinate systems which are relatively axis aligned. + pub current_coordinate_system_id: CoordinateSystemId, + + /// Scale and offset from the coordinate system that started this compatible coordinate system. + pub coordinate_system_relative_scale_offset: ScaleOffset, + + /// True if this node is transformed by an invertible transform. If not, display items + /// transformed by this node will not be displayed and display items not transformed by this + /// node will not be clipped by clips that are transformed by this node. + pub invertible: bool, + + /// True if this node is a part of Preserve3D hierarchy. + pub preserves_3d: bool, + + /// True if the any parent nodes are currently zooming + pub is_ancestor_or_self_zooming: bool, + + /// Set to true if this state represents a scroll node with external id + pub external_id: Option<ExternalScrollId>, + + /// The node scroll offset if this state is a scroll/sticky node. Zero if a reference frame. + pub scroll_offset: LayoutVector2D, +} + +/// Transformation between two nodes in the spatial tree that can sometimes be +/// encoded more efficiently than with a full matrix. +#[derive(Debug, Clone)] +pub enum CoordinateSpaceMapping<Src, Dst> { + Local, + ScaleOffset(ScaleOffset), + Transform(Transform3D<f32, Src, Dst>), +} + +impl<Src, Dst> CoordinateSpaceMapping<Src, Dst> { + pub fn into_transform(self) -> Transform3D<f32, Src, Dst> { + match self { + CoordinateSpaceMapping::Local => Transform3D::identity(), + CoordinateSpaceMapping::ScaleOffset(scale_offset) => scale_offset.to_transform(), + CoordinateSpaceMapping::Transform(transform) => transform, + } + } + + pub fn into_fast_transform(self) -> FastTransform<Src, Dst> { + match self { + CoordinateSpaceMapping::Local => FastTransform::identity(), + CoordinateSpaceMapping::ScaleOffset(scale_offset) => FastTransform::with_scale_offset(scale_offset), + CoordinateSpaceMapping::Transform(transform) => FastTransform::with_transform(transform), + } + } + + pub fn is_perspective(&self) -> bool { + match *self { + CoordinateSpaceMapping::Local | + CoordinateSpaceMapping::ScaleOffset(_) => false, + CoordinateSpaceMapping::Transform(ref transform) => transform.has_perspective_component(), + } + } + + pub fn is_2d_axis_aligned(&self) -> bool { + match *self { + CoordinateSpaceMapping::Local | + CoordinateSpaceMapping::ScaleOffset(_) => true, + CoordinateSpaceMapping::Transform(ref transform) => transform.preserves_2d_axis_alignment(), + } + } + + pub fn scale_factors(&self) -> (f32, f32) { + match *self { + CoordinateSpaceMapping::Local => (1.0, 1.0), + CoordinateSpaceMapping::ScaleOffset(ref scale_offset) => (scale_offset.scale.x.abs(), scale_offset.scale.y.abs()), + CoordinateSpaceMapping::Transform(ref transform) => scale_factors(transform), + } + } + + pub fn inverse(&self) -> Option<CoordinateSpaceMapping<Dst, Src>> { + match *self { + CoordinateSpaceMapping::Local => Some(CoordinateSpaceMapping::Local), + CoordinateSpaceMapping::ScaleOffset(ref scale_offset) => { + Some(CoordinateSpaceMapping::ScaleOffset(scale_offset.inverse())) + } + CoordinateSpaceMapping::Transform(ref transform) => { + transform.inverse().map(CoordinateSpaceMapping::Transform) + } + } + } +} + +enum TransformScroll { + Scrolled, + Unscrolled, +} + +impl SpatialNodeContainer for SpatialTree { + fn get_node_info(&self, index: SpatialNodeIndex) -> SpatialNodeInfo { + let node = self.get_spatial_node(index); + + SpatialNodeInfo { + parent: node.parent, + node_type: &node.node_type, + snapping_transform: node.snapping_transform, + } + } +} + +impl SpatialTree { + pub fn new() -> Self { + SpatialTree { + spatial_nodes: Vec::new(), + coord_systems: Vec::new(), + root_reference_frame_index: SpatialNodeIndex::INVALID, + update_state_stack: Vec::new(), + } + } + + fn visit_node_impl_mut<F>( + &mut self, + index: SpatialNodeIndex, + f: &mut F, + ) where F: FnMut(SpatialNodeIndex, &mut SpatialNode) { + let mut child_indices: SmallVec<[SpatialNodeIndex; 8]> = SmallVec::new(); + + let node = self.get_spatial_node_mut(index); + f(index, node); + child_indices.extend_from_slice(&node.children); + + for child_index in child_indices { + self.visit_node_impl_mut(child_index, f); + } + } + + fn visit_node_impl<F>( + &self, + index: SpatialNodeIndex, + f: &mut F, + ) where F: FnMut(SpatialNodeIndex, &SpatialNode) { + let node = self.get_spatial_node(index); + + f(index, node); + + for child_index in &node.children { + self.visit_node_impl(*child_index, f); + } + } + + /// Visit all nodes from the root of the tree, invoking a closure on each one + pub fn visit_nodes<F>(&self, mut f: F) where F: FnMut(SpatialNodeIndex, &SpatialNode) { + if self.root_reference_frame_index == SpatialNodeIndex::INVALID { + return; + } + + self.visit_node_impl(self.root_reference_frame_index, &mut f); + } + + /// Visit all nodes from the root of the tree, invoking a closure on each one + pub fn visit_nodes_mut<F>(&mut self, mut f: F) where F: FnMut(SpatialNodeIndex, &mut SpatialNode) { + if self.root_reference_frame_index == SpatialNodeIndex::INVALID { + return; + } + + self.visit_node_impl_mut(self.root_reference_frame_index, &mut f); + } + + /// Apply updates from a new scene to the frame spatial tree + pub fn apply_updates( + &mut self, + updates: SpatialTreeUpdates, + ) { + self.root_reference_frame_index = updates.root_reference_frame_index; + + for update in updates.updates { + match update { + SpatialTreeUpdate::Insert { index, parent, descriptor } => { + if let Some(parent) = parent { + self.get_spatial_node_mut(parent).add_child(SpatialNodeIndex(index as u32)); + } + + let node = SpatialNode { + viewport_transform: ScaleOffset::identity(), + content_transform: ScaleOffset::identity(), + snapping_transform: None, + coordinate_system_id: CoordinateSystemId(0), + transform_kind: TransformedRectKind::AxisAligned, + parent, + children: Vec::new(), + pipeline_id: descriptor.pipeline_id, + node_type: descriptor.node_type, + invertible: true, + is_async_zooming: false, + is_ancestor_or_self_zooming: false, + }; + + assert!(index <= self.spatial_nodes.len()); + if index < self.spatial_nodes.len() { + self.spatial_nodes[index] = node; + } else { + self.spatial_nodes.push(node); + } + } + SpatialTreeUpdate::Update { index, descriptor, parent } => { + let current_parent = self.spatial_nodes[index].parent; + + if current_parent != parent { + if let Some(current_parent) = current_parent { + let i = self.spatial_nodes[current_parent.0 as usize] + .children + .iter() + .position(|e| e.0 as usize == index) + .expect("bug: not found!"); + self.spatial_nodes[current_parent.0 as usize].children.remove(i); + } + + let new_parent = parent.expect("todo: is this valid?"); + self.spatial_nodes[new_parent.0 as usize].add_child(SpatialNodeIndex(index as u32)); + } + + let node = &mut self.spatial_nodes[index]; + + node.node_type = descriptor.node_type; + node.pipeline_id = descriptor.pipeline_id; + node.parent = parent; + } + SpatialTreeUpdate::Remove { index, .. } => { + let node = &mut self.spatial_nodes[index]; + + // Set the pipeline id to be invalid, so that even though this array + // entry still exists we can easily see it's invalid when debugging. + node.pipeline_id = PipelineId::dummy(); + + if let Some(parent) = node.parent { + let i = self.spatial_nodes[parent.0 as usize] + .children + .iter() + .position(|e| e.0 as usize == index) + .expect("bug: not found!"); + self.spatial_nodes[parent.0 as usize].children.remove(i); + } + } + } + } + + self.visit_nodes_mut(|_, node| { + match node.node_type { + SpatialNodeType::ScrollFrame(ref mut info) => { + info.offsets = vec![SampledScrollOffset{ + offset: -info.external_scroll_offset, + generation: info.offset_generation, + }]; + } + SpatialNodeType::StickyFrame(ref mut info) => { + info.current_offset = LayoutVector2D::zero(); + } + SpatialNodeType::ReferenceFrame(..) => {} + } + }); + } + + pub fn get_last_sampled_scroll_offsets( + &self, + ) -> FastHashMap<ExternalScrollId, Vec<SampledScrollOffset>> { + let mut result = FastHashMap::default(); + self.visit_nodes(|_, node| { + if let SpatialNodeType::ScrollFrame(ref scrolling) = node.node_type { + result.insert(scrolling.external_id, scrolling.offsets.clone()); + } + }); + result + } + + pub fn apply_last_sampled_scroll_offsets( + &mut self, + last_sampled_offsets: FastHashMap<ExternalScrollId, Vec<SampledScrollOffset>>, + ) { + self.visit_nodes_mut(|_, node| { + if let SpatialNodeType::ScrollFrame(ref mut scrolling) = node.node_type { + if let Some(offsets) = last_sampled_offsets.get(&scrolling.external_id) { + scrolling.offsets = offsets.clone(); + } + } + }); + } + + pub fn get_spatial_node(&self, index: SpatialNodeIndex) -> &SpatialNode { + &self.spatial_nodes[index.0 as usize] + } + + pub fn get_spatial_node_mut(&mut self, index: SpatialNodeIndex) -> &mut SpatialNode { + &mut self.spatial_nodes[index.0 as usize] + } + + /// Get total number of spatial nodes + pub fn spatial_node_count(&self) -> usize { + self.spatial_nodes.len() + } + + pub fn find_spatial_node_by_anim_id( + &self, + id: PropertyBindingId, + ) -> Option<SpatialNodeIndex> { + let mut node_index = None; + + self.visit_nodes(|index, node| { + if node.is_transform_bound_to_property(id) { + debug_assert!(node_index.is_none()); // Multiple nodes with same anim id + node_index = Some(index); + } + }); + + node_index + } + + /// Calculate the relative transform from `child_index` to `parent_index`. + /// This method will panic if the nodes are not connected! + pub fn get_relative_transform( + &self, + child_index: SpatialNodeIndex, + parent_index: SpatialNodeIndex, + ) -> CoordinateSpaceMapping<LayoutPixel, LayoutPixel> { + self.get_relative_transform_with_face(child_index, parent_index, None) + } + + /// Calculate the relative transform from `child_index` to `parent_index`. + /// This method will panic if the nodes are not connected! + /// Also, switch the visible face to `Back` if at any stage where the + /// combined transform is flattened, we see the back face. + pub fn get_relative_transform_with_face( + &self, + child_index: SpatialNodeIndex, + parent_index: SpatialNodeIndex, + mut visible_face: Option<&mut VisibleFace>, + ) -> CoordinateSpaceMapping<LayoutPixel, LayoutPixel> { + if child_index == parent_index { + return CoordinateSpaceMapping::Local; + } + + let child = self.get_spatial_node(child_index); + let parent = self.get_spatial_node(parent_index); + + // TODO(gw): We expect this never to fail, but it's possible that it might due to + // either (a) a bug in WR / Gecko, or (b) some obscure real-world content + // that we're unaware of. If we ever hit this, please open a bug with any + // repro steps! + assert!( + child.coordinate_system_id.0 >= parent.coordinate_system_id.0, + "bug: this is an unexpected case - please open a bug and talk to #gfx team!", + ); + + if child.coordinate_system_id == parent.coordinate_system_id { + let scale_offset = parent.content_transform + .inverse() + .accumulate(&child.content_transform); + return CoordinateSpaceMapping::ScaleOffset(scale_offset); + } + + let mut coordinate_system_id = child.coordinate_system_id; + let mut transform = child.content_transform.to_transform(); + + // we need to update the associated parameters of a transform in two cases: + // 1) when the flattening happens, so that we don't lose that original 3D aspects + // 2) when we reach the end of iteration, so that our result is up to date + + while coordinate_system_id != parent.coordinate_system_id { + let coord_system = &self.coord_systems[coordinate_system_id.0 as usize]; + + if coord_system.should_flatten { + if let Some(ref mut face) = visible_face { + if transform.is_backface_visible() { + **face = VisibleFace::Back; + } + } + transform.flatten_z_output(); + } + + coordinate_system_id = coord_system.parent.expect("invalid parent!"); + transform = transform.then(&coord_system.transform); + } + + transform = transform.then( + &parent.content_transform + .inverse() + .to_transform(), + ); + if let Some(face) = visible_face { + if transform.is_backface_visible() { + *face = VisibleFace::Back; + } + } + + CoordinateSpaceMapping::Transform(transform) + } + + /// Returns true if both supplied spatial nodes are in the same coordinate system + /// (implies the relative transform produce axis-aligned rects). + pub fn is_matching_coord_system( + &self, + index0: SpatialNodeIndex, + index1: SpatialNodeIndex, + ) -> bool { + let node0 = self.get_spatial_node(index0); + let node1 = self.get_spatial_node(index1); + + node0.coordinate_system_id == node1.coordinate_system_id + } + + fn get_world_transform_impl( + &self, + index: SpatialNodeIndex, + scroll: TransformScroll, + ) -> CoordinateSpaceMapping<LayoutPixel, WorldPixel> { + let child = self.get_spatial_node(index); + + if child.coordinate_system_id.0 == 0 { + if index == self.root_reference_frame_index { + CoordinateSpaceMapping::Local + } else { + CoordinateSpaceMapping::ScaleOffset(child.content_transform) + } + } else { + let system = &self.coord_systems[child.coordinate_system_id.0 as usize]; + let scale_offset = match scroll { + TransformScroll::Scrolled => &child.content_transform, + TransformScroll::Unscrolled => &child.viewport_transform, + }; + let transform = scale_offset + .to_transform() + .then(&system.world_transform); + + CoordinateSpaceMapping::Transform(transform) + } + } + + /// Calculate the relative transform from `index` to the root. + pub fn get_world_transform( + &self, + index: SpatialNodeIndex, + ) -> CoordinateSpaceMapping<LayoutPixel, WorldPixel> { + self.get_world_transform_impl(index, TransformScroll::Scrolled) + } + + /// Calculate the relative transform from `index` to the root. + /// Unlike `get_world_transform`, this variant doesn't account for the local scroll offset. + pub fn get_world_viewport_transform( + &self, + index: SpatialNodeIndex, + ) -> CoordinateSpaceMapping<LayoutPixel, WorldPixel> { + self.get_world_transform_impl(index, TransformScroll::Unscrolled) + } + + /// The root reference frame, which is the true root of the SpatialTree. + pub fn root_reference_frame_index(&self) -> SpatialNodeIndex { + self.root_reference_frame_index + } + + pub fn set_scroll_offsets( + &mut self, + id: ExternalScrollId, + offsets: Vec<SampledScrollOffset>, + ) -> bool { + let mut did_change = false; + + self.visit_nodes_mut(|_, node| { + if node.matches_external_id(id) { + did_change |= node.set_scroll_offsets(offsets.clone()); + } + }); + + did_change + } + + pub fn update_tree( + &mut self, + scene_properties: &SceneProperties, + ) { + if self.root_reference_frame_index == SpatialNodeIndex::INVALID { + return; + } + + profile_scope!("update_tree"); + self.coord_systems.clear(); + self.coord_systems.push(CoordinateSystem::root()); + + let root_node_index = self.root_reference_frame_index(); + assert!(self.update_state_stack.is_empty()); + + let state = TransformUpdateState { + parent_reference_frame_transform: LayoutVector2D::zero().into(), + parent_accumulated_scroll_offset: LayoutVector2D::zero(), + nearest_scrolling_ancestor_offset: LayoutVector2D::zero(), + nearest_scrolling_ancestor_viewport: LayoutRect::zero(), + current_coordinate_system_id: CoordinateSystemId::root(), + coordinate_system_relative_scale_offset: ScaleOffset::identity(), + invertible: true, + preserves_3d: false, + is_ancestor_or_self_zooming: false, + external_id: None, + scroll_offset: LayoutVector2D::zero(), + }; + self.update_state_stack.push(state); + + self.update_node( + root_node_index, + scene_properties, + ); + + self.update_state_stack.pop().unwrap(); + } + + fn update_node( + &mut self, + node_index: SpatialNodeIndex, + scene_properties: &SceneProperties, + ) { + let parent_snapping_transform = match self.get_spatial_node(node_index).parent { + Some(parent_index) => { + self.get_node_info(parent_index).snapping_transform + } + None => { + Some(ScaleOffset::identity()) + } + }; + + let node = &mut self.spatial_nodes[node_index.0 as usize]; + + node.snapping_transform = calculate_snapping_transform( + parent_snapping_transform, + &node.node_type, + ); + + node.update( + &self.update_state_stack, + &mut self.coord_systems, + scene_properties, + ); + + if !node.children.is_empty() { + let mut child_state = self.update_state_stack.last().unwrap().clone(); + node.prepare_state_for_children(&mut child_state); + self.update_state_stack.push(child_state); + + let mut child_indices: SmallVec<[SpatialNodeIndex; 8]> = SmallVec::new(); + child_indices.extend_from_slice(&node.children); + + for child_index in child_indices { + self.update_node( + child_index, + scene_properties, + ); + } + + self.update_state_stack.pop().unwrap(); + } + } + + pub fn build_transform_palette(&self) -> TransformPalette { + profile_scope!("build_transform_palette"); + TransformPalette::new(self.spatial_nodes.len()) + } + + fn print_node<T: PrintTreePrinter>( + &self, + index: SpatialNodeIndex, + pt: &mut T, + ) { + let node = self.get_spatial_node(index); + match node.node_type { + SpatialNodeType::StickyFrame(ref sticky_frame_info) => { + pt.new_level(format!("StickyFrame")); + pt.add_item(format!("sticky info: {:?}", sticky_frame_info)); + } + SpatialNodeType::ScrollFrame(ref scrolling_info) => { + pt.new_level(format!("ScrollFrame")); + pt.add_item(format!("viewport: {:?}", scrolling_info.viewport_rect)); + pt.add_item(format!("scrollable_size: {:?}", scrolling_info.scrollable_size)); + pt.add_item(format!("scroll offset: {:?}", scrolling_info.offset())); + pt.add_item(format!("external_scroll_offset: {:?}", scrolling_info.external_scroll_offset)); + pt.add_item(format!("offset generation: {:?}", scrolling_info.offset_generation)); + if scrolling_info.has_scroll_linked_effect == HasScrollLinkedEffect::Yes { + pt.add_item("has scroll-linked effect".to_string()); + } + pt.add_item(format!("kind: {:?}", scrolling_info.frame_kind)); + } + SpatialNodeType::ReferenceFrame(ref info) => { + pt.new_level(format!("ReferenceFrame")); + pt.add_item(format!("kind: {:?}", info.kind)); + pt.add_item(format!("transform_style: {:?}", info.transform_style)); + pt.add_item(format!("source_transform: {:?}", info.source_transform)); + pt.add_item(format!("origin_in_parent_reference_frame: {:?}", info.origin_in_parent_reference_frame)); + } + } + + pt.add_item(format!("index: {:?}", index)); + pt.add_item(format!("content_transform: {:?}", node.content_transform)); + pt.add_item(format!("viewport_transform: {:?}", node.viewport_transform)); + pt.add_item(format!("snapping_transform: {:?}", node.snapping_transform)); + pt.add_item(format!("coordinate_system_id: {:?}", node.coordinate_system_id)); + + for child_index in &node.children { + self.print_node(*child_index, pt); + } + + pt.end_level(); + } + + /// Get the visible face of the transfrom from the specified node to its parent. + pub fn get_local_visible_face(&self, node_index: SpatialNodeIndex) -> VisibleFace { + let node = self.get_spatial_node(node_index); + let mut face = VisibleFace::Front; + if let Some(mut parent_index) = node.parent { + // Check if the parent is perspective. In CSS, a stacking context may + // have both perspective and a regular transformation. Gecko translates the + // perspective into a different `nsDisplayPerspective` and `nsDisplayTransform` items. + // On WebRender side, we end up with 2 different reference frames: + // one has kind of "transform", and it's parented to another of "perspective": + // https://searchfox.org/mozilla-central/rev/72c7cef167829b6f1e24cae216fa261934c455fc/layout/generic/nsIFrame.cpp#3716 + if let SpatialNodeType::ReferenceFrame(ReferenceFrameInfo { kind: ReferenceFrameKind::Transform { + paired_with_perspective: true, + .. + }, .. }) = node.node_type { + let parent = self.get_spatial_node(parent_index); + match parent.node_type { + SpatialNodeType::ReferenceFrame(ReferenceFrameInfo { + kind: ReferenceFrameKind::Perspective { .. }, + .. + }) => { + parent_index = parent.parent.unwrap(); + } + _ => { + log::error!("Unexpected parent {:?} is not perspective", parent_index); + } + } + } + + self.get_relative_transform_with_face(node_index, parent_index, Some(&mut face)); + } + face + } + + #[allow(dead_code)] + pub fn print(&self) { + if self.root_reference_frame_index != SpatialNodeIndex::INVALID { + let mut buf = Vec::<u8>::new(); + { + let mut pt = PrintTree::new_with_sink("spatial tree", &mut buf); + self.print_with(&mut pt); + } + // If running in Gecko, set RUST_LOG=webrender::spatial_tree=debug + // to get this logging to be emitted to stderr/logcat. + debug!("{}", std::str::from_utf8(&buf).unwrap_or("(Tree printer emitted non-utf8)")); + } + } +} + +impl PrintableTree for SpatialTree { + fn print_with<T: PrintTreePrinter>(&self, pt: &mut T) { + if self.root_reference_frame_index != SpatialNodeIndex::INVALID { + self.print_node(self.root_reference_frame_index(), pt); + } + } +} + +/// Calculate the accumulated external scroll offset for a given spatial node. +pub fn get_external_scroll_offset<S: SpatialNodeContainer>( + spatial_tree: &S, + node_index: SpatialNodeIndex, +) -> LayoutVector2D { + let mut offset = LayoutVector2D::zero(); + let mut current_node = Some(node_index); + + while let Some(node_index) = current_node { + let node_info = spatial_tree.get_node_info(node_index); + + match node_info.node_type { + SpatialNodeType::ScrollFrame(ref scrolling) => { + offset += scrolling.external_scroll_offset; + } + SpatialNodeType::StickyFrame(..) => { + // Doesn't provide any external scroll offset + } + SpatialNodeType::ReferenceFrame(..) => { + // External scroll offsets are not propagated across + // reference frames. + break; + } + } + + current_node = node_info.parent; + } + + offset +} + +fn calculate_snapping_transform( + parent_snapping_transform: Option<ScaleOffset>, + node_type: &SpatialNodeType, +) -> Option<ScaleOffset> { + // We need to incorporate the parent scale/offset with the child. + // If the parent does not have a scale/offset, then we know we are + // not 2d axis aligned and thus do not need to snap its children + // either. + let parent_scale_offset = match parent_snapping_transform { + Some(parent_snapping_transform) => parent_snapping_transform, + None => return None, + }; + + let scale_offset = match node_type { + SpatialNodeType::ReferenceFrame(ref info) => { + match info.source_transform { + PropertyBinding::Value(ref value) => { + // We can only get a ScaleOffset if the transform is 2d axis + // aligned. + match ScaleOffset::from_transform(value) { + Some(scale_offset) => { + let origin_offset = info.origin_in_parent_reference_frame; + ScaleOffset::from_offset(origin_offset.to_untyped()) + .accumulate(&scale_offset) + } + None => return None, + } + } + + // Assume animations start at the identity transform for snapping purposes. + // We still want to incorporate the reference frame offset however. + // TODO(aosmond): Is there a better known starting point? + PropertyBinding::Binding(..) => { + let origin_offset = info.origin_in_parent_reference_frame; + ScaleOffset::from_offset(origin_offset.to_untyped()) + } + } + } + _ => ScaleOffset::identity(), + }; + + Some(parent_scale_offset.accumulate(&scale_offset)) +} + +#[cfg(test)] +fn add_reference_frame( + cst: &mut SceneSpatialTree, + parent: SpatialNodeIndex, + transform: LayoutTransform, + origin_in_parent_reference_frame: LayoutVector2D, + key: SpatialTreeItemKey, +) -> SpatialNodeIndex { + let pid = PipelineInstanceId::new(0); + + cst.add_reference_frame( + parent, + TransformStyle::Preserve3D, + PropertyBinding::Value(transform), + ReferenceFrameKind::Transform { + is_2d_scale_translation: false, + should_snap: false, + paired_with_perspective: false, + }, + origin_in_parent_reference_frame, + PipelineId::dummy(), + SpatialNodeUid::external(key, PipelineId::dummy(), pid), + ) +} + +#[cfg(test)] +fn test_pt( + px: f32, + py: f32, + cst: &SpatialTree, + child: SpatialNodeIndex, + parent: SpatialNodeIndex, + expected_x: f32, + expected_y: f32, +) { + use euclid::approxeq::ApproxEq; + const EPSILON: f32 = 0.0001; + + let p = LayoutPoint::new(px, py); + let m = cst.get_relative_transform(child, parent).into_transform(); + let pt = m.transform_point2d(p).unwrap(); + assert!(pt.x.approx_eq_eps(&expected_x, &EPSILON) && + pt.y.approx_eq_eps(&expected_y, &EPSILON), + "p: {:?} -> {:?}\nm={:?}", + p, pt, m, + ); +} + +#[test] +fn test_cst_simple_translation() { + // Basic translations only + + let mut cst = SceneSpatialTree::new(); + let root_reference_frame_index = cst.root_reference_frame_index(); + + let root = add_reference_frame( + &mut cst, + root_reference_frame_index, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 0), + ); + + let child1 = add_reference_frame( + &mut cst, + root, + LayoutTransform::translation(100.0, 0.0, 0.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 1), + ); + + let child2 = add_reference_frame( + &mut cst, + child1, + LayoutTransform::translation(0.0, 50.0, 0.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 2), + ); + + let child3 = add_reference_frame( + &mut cst, + child2, + LayoutTransform::translation(200.0, 200.0, 0.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 3), + ); + + let mut st = SpatialTree::new(); + st.apply_updates(cst.end_frame_and_get_pending_updates()); + st.update_tree(&SceneProperties::new()); + + test_pt(100.0, 100.0, &st, child1, root, 200.0, 100.0); + test_pt(100.0, 100.0, &st, child2, root, 200.0, 150.0); + test_pt(100.0, 100.0, &st, child2, child1, 100.0, 150.0); + test_pt(100.0, 100.0, &st, child3, root, 400.0, 350.0); +} + +#[test] +fn test_cst_simple_scale() { + // Basic scale only + + let mut cst = SceneSpatialTree::new(); + let root_reference_frame_index = cst.root_reference_frame_index(); + + let root = add_reference_frame( + &mut cst, + root_reference_frame_index, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 0), + ); + + let child1 = add_reference_frame( + &mut cst, + root, + LayoutTransform::scale(4.0, 1.0, 1.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 1), + ); + + let child2 = add_reference_frame( + &mut cst, + child1, + LayoutTransform::scale(1.0, 2.0, 1.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 2), + ); + + let child3 = add_reference_frame( + &mut cst, + child2, + LayoutTransform::scale(2.0, 2.0, 1.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 3), + ); + + let mut st = SpatialTree::new(); + st.apply_updates(cst.end_frame_and_get_pending_updates()); + st.update_tree(&SceneProperties::new()); + + test_pt(100.0, 100.0, &st, child1, root, 400.0, 100.0); + test_pt(100.0, 100.0, &st, child2, root, 400.0, 200.0); + test_pt(100.0, 100.0, &st, child3, root, 800.0, 400.0); + test_pt(100.0, 100.0, &st, child2, child1, 100.0, 200.0); + test_pt(100.0, 100.0, &st, child3, child1, 200.0, 400.0); +} + +#[test] +fn test_cst_scale_translation() { + // Scale + translation + + let mut cst = SceneSpatialTree::new(); + let root_reference_frame_index = cst.root_reference_frame_index(); + + let root = add_reference_frame( + &mut cst, + root_reference_frame_index, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 0), + ); + + let child1 = add_reference_frame( + &mut cst, + root, + LayoutTransform::translation(100.0, 50.0, 0.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 1), + ); + + let child2 = add_reference_frame( + &mut cst, + child1, + LayoutTransform::scale(2.0, 4.0, 1.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 2), + ); + + let child3 = add_reference_frame( + &mut cst, + child2, + LayoutTransform::translation(200.0, -100.0, 0.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 3), + ); + + let child4 = add_reference_frame( + &mut cst, + child3, + LayoutTransform::scale(3.0, 2.0, 1.0), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 4), + ); + + let mut st = SpatialTree::new(); + st.apply_updates(cst.end_frame_and_get_pending_updates()); + st.update_tree(&SceneProperties::new()); + + test_pt(100.0, 100.0, &st, child1, root, 200.0, 150.0); + test_pt(100.0, 100.0, &st, child2, root, 300.0, 450.0); + test_pt(100.0, 100.0, &st, child4, root, 1100.0, 450.0); + + test_pt(0.0, 0.0, &st, child4, child1, 400.0, -400.0); + test_pt(100.0, 100.0, &st, child4, child1, 1000.0, 400.0); + test_pt(100.0, 100.0, &st, child2, child1, 200.0, 400.0); + + test_pt(100.0, 100.0, &st, child3, child1, 600.0, 0.0); +} + +#[test] +fn test_cst_translation_rotate() { + // Rotation + translation + use euclid::Angle; + + let mut cst = SceneSpatialTree::new(); + let root_reference_frame_index = cst.root_reference_frame_index(); + + let root = add_reference_frame( + &mut cst, + root_reference_frame_index, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 0), + ); + + let child1 = add_reference_frame( + &mut cst, + root, + LayoutTransform::rotation(0.0, 0.0, 1.0, Angle::degrees(-90.0)), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 1), + ); + + let mut st = SpatialTree::new(); + st.apply_updates(cst.end_frame_and_get_pending_updates()); + st.update_tree(&SceneProperties::new()); + + test_pt(100.0, 0.0, &st, child1, root, 0.0, -100.0); +} + +#[test] +fn test_is_ancestor1() { + let mut st = SceneSpatialTree::new(); + let root_reference_frame_index = st.root_reference_frame_index(); + + let root = add_reference_frame( + &mut st, + root_reference_frame_index, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 0), + ); + + let child1_0 = add_reference_frame( + &mut st, + root, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 1), + ); + + let child1_1 = add_reference_frame( + &mut st, + child1_0, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 2), + ); + + let child2 = add_reference_frame( + &mut st, + root, + LayoutTransform::identity(), + LayoutVector2D::zero(), + SpatialTreeItemKey::new(0, 3), + ); + + assert!(!st.is_ancestor(root, root)); + assert!(!st.is_ancestor(child1_0, child1_0)); + assert!(!st.is_ancestor(child1_1, child1_1)); + assert!(!st.is_ancestor(child2, child2)); + + assert!(st.is_ancestor(root, child1_0)); + assert!(st.is_ancestor(root, child1_1)); + assert!(st.is_ancestor(child1_0, child1_1)); + + assert!(!st.is_ancestor(child1_0, root)); + assert!(!st.is_ancestor(child1_1, root)); + assert!(!st.is_ancestor(child1_1, child1_0)); + + assert!(st.is_ancestor(root, child2)); + assert!(!st.is_ancestor(child2, root)); + + assert!(!st.is_ancestor(child1_0, child2)); + assert!(!st.is_ancestor(child1_1, child2)); + assert!(!st.is_ancestor(child2, child1_0)); + assert!(!st.is_ancestor(child2, child1_1)); +} + +/// Tests that we select the correct scroll root in the simple case. +#[test] +fn test_find_scroll_root_simple() { + let mut st = SceneSpatialTree::new(); + let pid = PipelineInstanceId::new(0); + + let root = st.add_reference_frame( + st.root_reference_frame_index(), + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: true, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid), + ); + + let scroll = st.add_scroll_frame( + root, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid), + ); + + assert_eq!(st.find_scroll_root(scroll), scroll); +} + +/// Tests that we select the root scroll frame rather than the subframe if both are scrollable. +#[test] +fn test_find_scroll_root_sub_scroll_frame() { + let mut st = SceneSpatialTree::new(); + let pid = PipelineInstanceId::new(0); + + let root = st.add_reference_frame( + st.root_reference_frame_index(), + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: true, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid), + ); + + let root_scroll = st.add_scroll_frame( + root, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid), + ); + + let sub_scroll = st.add_scroll_frame( + root_scroll, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid), + ); + + assert_eq!(st.find_scroll_root(sub_scroll), root_scroll); +} + +/// Tests that we select the sub scroll frame when the root scroll frame is not scrollable. +#[test] +fn test_find_scroll_root_not_scrollable() { + let mut st = SceneSpatialTree::new(); + let pid = PipelineInstanceId::new(0); + + let root = st.add_reference_frame( + st.root_reference_frame_index(), + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: true, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid), + ); + + let root_scroll = st.add_scroll_frame( + root, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(400.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid), + ); + + let sub_scroll = st.add_scroll_frame( + root_scroll, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid), + ); + + assert_eq!(st.find_scroll_root(sub_scroll), sub_scroll); +} + +/// Tests that we select the sub scroll frame when the root scroll frame is too small. +#[test] +fn test_find_scroll_root_too_small() { + let mut st = SceneSpatialTree::new(); + let pid = PipelineInstanceId::new(0); + + let root = st.add_reference_frame( + st.root_reference_frame_index(), + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: true, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid), + ); + + let root_scroll = st.add_scroll_frame( + root, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(MIN_SCROLL_ROOT_SIZE, MIN_SCROLL_ROOT_SIZE)), + &LayoutSize::new(1000.0, 1000.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid), + ); + + let sub_scroll = st.add_scroll_frame( + root_scroll, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid), + ); + + assert_eq!(st.find_scroll_root(sub_scroll), sub_scroll); +} + +/// Tests that we select the root scroll node, even if it is not scrollable, +/// when encountering a non-axis-aligned transform. +#[test] +fn test_find_scroll_root_perspective() { + let mut st = SceneSpatialTree::new(); + let pid = PipelineInstanceId::new(0); + + let root = st.add_reference_frame( + st.root_reference_frame_index(), + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: true, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid), + ); + + let root_scroll = st.add_scroll_frame( + root, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(400.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid), + ); + + let perspective = st.add_reference_frame( + root_scroll, + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Perspective { + scrolling_relative_to: None, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid), + ); + + let sub_scroll = st.add_scroll_frame( + perspective, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 3), PipelineId::dummy(), pid), + ); + + assert_eq!(st.find_scroll_root(sub_scroll), root_scroll); +} + +/// Tests that encountering a 2D scale or translation transform does not prevent +/// us from selecting the sub scroll frame if the root scroll frame is unscrollable. +#[test] +fn test_find_scroll_root_2d_scale() { + let mut st = SceneSpatialTree::new(); + let pid = PipelineInstanceId::new(0); + + let root = st.add_reference_frame( + st.root_reference_frame_index(), + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: true, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 0), PipelineId::dummy(), pid), + ); + + let root_scroll = st.add_scroll_frame( + root, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(400.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 1), PipelineId::dummy(), pid), + ); + + let scale = st.add_reference_frame( + root_scroll, + TransformStyle::Flat, + PropertyBinding::Value(LayoutTransform::identity()), + ReferenceFrameKind::Transform { + is_2d_scale_translation: true, + should_snap: false, + paired_with_perspective: false, + }, + LayoutVector2D::new(0.0, 0.0), + PipelineId::dummy(), + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 2), PipelineId::dummy(), pid), + ); + + let sub_scroll = st.add_scroll_frame( + scale, + ExternalScrollId(1, PipelineId::dummy()), + PipelineId::dummy(), + &LayoutRect::from_size(LayoutSize::new(400.0, 400.0)), + &LayoutSize::new(800.0, 400.0), + ScrollFrameKind::Explicit, + LayoutVector2D::new(0.0, 0.0), + APZScrollGeneration::default(), + HasScrollLinkedEffect::No, + SpatialNodeUid::external(SpatialTreeItemKey::new(0, 3), PipelineId::dummy(), pid), + ); + + assert_eq!(st.find_scroll_root(sub_scroll), sub_scroll); +} |