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-rw-r--r-- | ipc/chromium/src/base/message_loop.h | 559 |
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diff --git a/ipc/chromium/src/base/message_loop.h b/ipc/chromium/src/base/message_loop.h new file mode 100644 index 0000000000..b6e4938ee0 --- /dev/null +++ b/ipc/chromium/src/base/message_loop.h @@ -0,0 +1,559 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef BASE_MESSAGE_LOOP_H_ +#define BASE_MESSAGE_LOOP_H_ + +#include <deque> +#include <queue> +#include <string> +#include <vector> +#include <map> + +#include "base/message_pump.h" +#include "base/observer_list.h" + +#include "mozilla/Mutex.h" + +#if defined(OS_WIN) +// We need this to declare base::MessagePumpWin::Dispatcher, which we should +// really just eliminate. +# include "base/message_pump_win.h" +#elif defined(OS_POSIX) +# include "base/message_pump_libevent.h" +#endif + +#include "nsCOMPtr.h" +#include "nsIRunnable.h" +#include "nsThreadUtils.h" + +class nsISerialEventTarget; + +namespace mozilla { +namespace ipc { + +class DoWorkRunnable; + +} /* namespace ipc */ +} /* namespace mozilla */ + +// A MessageLoop is used to process events for a particular thread. There is +// at most one MessageLoop instance per thread. +// +// Events include at a minimum Task instances submitted to PostTask or those +// managed by TimerManager. Depending on the type of message pump used by the +// MessageLoop other events such as UI messages may be processed. On Windows +// APC calls (as time permits) and signals sent to a registered set of HANDLEs +// may also be processed. +// +// NOTE: Unless otherwise specified, a MessageLoop's methods may only be called +// on the thread where the MessageLoop's Run method executes. +// +// NOTE: MessageLoop has task reentrancy protection. This means that if a +// task is being processed, a second task cannot start until the first task is +// finished. Reentrancy can happen when processing a task, and an inner +// message pump is created. That inner pump then processes native messages +// which could implicitly start an inner task. Inner message pumps are created +// with dialogs (DialogBox), common dialogs (GetOpenFileName), OLE functions +// (DoDragDrop), printer functions (StartDoc) and *many* others. +// +// Sample workaround when inner task processing is needed: +// bool old_state = MessageLoop::current()->NestableTasksAllowed(); +// MessageLoop::current()->SetNestableTasksAllowed(true); +// HRESULT hr = DoDragDrop(...); // Implicitly runs a modal message loop here. +// MessageLoop::current()->SetNestableTasksAllowed(old_state); +// // Process hr (the result returned by DoDragDrop(). +// +// Please be SURE your task is reentrant (nestable) and all global variables +// are stable and accessible before calling SetNestableTasksAllowed(true). +// +class MessageLoop : public base::MessagePump::Delegate { + friend class mozilla::ipc::DoWorkRunnable; + + public: + // A DestructionObserver is notified when the current MessageLoop is being + // destroyed. These obsevers are notified prior to MessageLoop::current() + // being changed to return NULL. This gives interested parties the chance to + // do final cleanup that depends on the MessageLoop. + // + // NOTE: Any tasks posted to the MessageLoop during this notification will + // not be run. Instead, they will be deleted. + // + class DestructionObserver { + public: + virtual ~DestructionObserver() {} + virtual void WillDestroyCurrentMessageLoop() = 0; + }; + + // Add a DestructionObserver, which will start receiving notifications + // immediately. + void AddDestructionObserver(DestructionObserver* destruction_observer); + + // Remove a DestructionObserver. It is safe to call this method while a + // DestructionObserver is receiving a notification callback. + void RemoveDestructionObserver(DestructionObserver* destruction_observer); + + // The "PostTask" family of methods call the task's Run method asynchronously + // from within a message loop at some point in the future. + // + // With the PostTask variant, tasks are invoked in FIFO order, inter-mixed + // with normal UI or IO event processing. With the PostDelayedTask variant, + // tasks are called after at least approximately 'delay_ms' have elapsed. + // + // The NonNestable variants work similarly except that they promise never to + // dispatch the task from a nested invocation of MessageLoop::Run. Instead, + // such tasks get deferred until the top-most MessageLoop::Run is executing. + // + // The MessageLoop takes ownership of the Task, and deletes it after it has + // been Run(). + // + // New tasks should not be posted after the invocation of a MessageLoop's + // Run method. Otherwise, they may fail to actually run. Callers should check + // if the MessageLoop is processing tasks if necessary by calling + // IsAcceptingTasks(). + // + // NOTE: These methods may be called on any thread. The Task will be invoked + // on the thread that executes MessageLoop::Run(). + + bool IsAcceptingTasks() const { return !shutting_down_; } + + void PostTask(already_AddRefed<nsIRunnable> task); + + void PostDelayedTask(already_AddRefed<nsIRunnable> task, int delay_ms); + + // PostIdleTask is not thread safe and should be called on this thread + void PostIdleTask(already_AddRefed<nsIRunnable> task); + + // Run the message loop. + void Run(); + + // Signals the Run method to return after it is done processing all pending + // messages. This method may only be called on the same thread that called + // Run, and Run must still be on the call stack. + // + // Use QuitTask if you need to Quit another thread's MessageLoop, but note + // that doing so is fairly dangerous if the target thread makes nested calls + // to MessageLoop::Run. The problem being that you won't know which nested + // run loop you are quiting, so be careful! + // + void Quit(); + + // Invokes Quit on the current MessageLoop when run. Useful to schedule an + // arbitrary MessageLoop to Quit. + class QuitTask : public mozilla::Runnable { + public: + QuitTask() : mozilla::Runnable("QuitTask") {} + NS_IMETHOD Run() override { + MessageLoop::current()->Quit(); + return NS_OK; + } + }; + + // Return an XPCOM-compatible event target for this thread. + nsISerialEventTarget* SerialEventTarget(); + + // A MessageLoop has a particular type, which indicates the set of + // asynchronous events it may process in addition to tasks and timers. + // + // TYPE_DEFAULT + // This type of ML only supports tasks and timers. + // + // TYPE_UI + // This type of ML also supports native UI events (e.g., Windows messages). + // See also MessageLoopForUI. + // + // TYPE_IO + // This type of ML also supports asynchronous IO. See also + // MessageLoopForIO. + // + // TYPE_MOZILLA_CHILD + // This type of ML is used in Mozilla child processes which initialize + // XPCOM and use the gecko event loop. + // + // TYPE_MOZILLA_PARENT + // This type of ML is used in Mozilla parent processes which initialize + // XPCOM and use the gecko event loop. + // + // TYPE_MOZILLA_NONMAINTHREAD + // This type of ML is used in Mozilla parent processes which initialize + // XPCOM and use the nsThread event loop. + // + // TYPE_MOZILLA_NONMAINUITHREAD + // This type of ML is used in Mozilla processes which initialize XPCOM + // and use TYPE_UI loop logic. + // + enum Type { + TYPE_DEFAULT, + TYPE_UI, + TYPE_IO, + TYPE_MOZILLA_CHILD, + TYPE_MOZILLA_PARENT, + TYPE_MOZILLA_NONMAINTHREAD, + TYPE_MOZILLA_NONMAINUITHREAD, + TYPE_MOZILLA_ANDROID_UI + }; + + // Normally, it is not necessary to instantiate a MessageLoop. Instead, it + // is typical to make use of the current thread's MessageLoop instance. + explicit MessageLoop(Type type = TYPE_DEFAULT, + nsISerialEventTarget* aEventTarget = nullptr); + ~MessageLoop(); + + // Returns the type passed to the constructor. + Type type() const { return type_; } + + // Unique, non-repeating ID for this message loop. + int32_t id() const { return id_; } + + // Optional call to connect the thread name with this loop. + void set_thread_name(const std::string& aThreadName) { + DCHECK(thread_name_.empty()) << "Should not rename this thread!"; + thread_name_ = aThreadName; + } + const std::string& thread_name() const { return thread_name_; } + + // Returns the MessageLoop object for the current thread, or null if none. + static MessageLoop* current(); + + static void set_current(MessageLoop* loop); + + // Enables or disables the recursive task processing. This happens in the case + // of recursive message loops. Some unwanted message loop may occurs when + // using common controls or printer functions. By default, recursive task + // processing is disabled. + // + // The specific case where tasks get queued is: + // - The thread is running a message loop. + // - It receives a task #1 and execute it. + // - The task #1 implicitly start a message loop, like a MessageBox in the + // unit test. This can also be StartDoc or GetSaveFileName. + // - The thread receives a task #2 before or while in this second message + // loop. + // - With NestableTasksAllowed set to true, the task #2 will run right away. + // Otherwise, it will get executed right after task #1 completes at "thread + // message loop level". + void SetNestableTasksAllowed(bool allowed); + void ScheduleWork(); + bool NestableTasksAllowed() const; + + // Enables or disables the restoration during an exception of the unhandled + // exception filter that was active when Run() was called. This can happen + // if some third party code call SetUnhandledExceptionFilter() and never + // restores the previous filter. + void set_exception_restoration(bool restore) { + exception_restoration_ = restore; + } + +#if defined(OS_WIN) + void set_os_modal_loop(bool os_modal_loop) { os_modal_loop_ = os_modal_loop; } + + bool& os_modal_loop() { return os_modal_loop_; } +#endif // OS_WIN + + // Set the timeouts for background hang monitoring. + // A value of 0 indicates there is no timeout. + void set_hang_timeouts(uint32_t transient_timeout_ms, + uint32_t permanent_timeout_ms) { + transient_hang_timeout_ = transient_timeout_ms; + permanent_hang_timeout_ = permanent_timeout_ms; + } + uint32_t transient_hang_timeout() const { return transient_hang_timeout_; } + uint32_t permanent_hang_timeout() const { return permanent_hang_timeout_; } + + //---------------------------------------------------------------------------- + protected: + struct RunState { + // Used to count how many Run() invocations are on the stack. + int run_depth; + + // Used to record that Quit() was called, or that we should quit the pump + // once it becomes idle. + bool quit_received; + +#if defined(OS_WIN) + base::MessagePumpWin::Dispatcher* dispatcher; +#endif + }; + + class AutoRunState : RunState { + public: + explicit AutoRunState(MessageLoop* loop); + ~AutoRunState(); + + private: + MessageLoop* loop_; + RunState* previous_state_; + }; + + // This structure is copied around by value. + struct PendingTask { + nsCOMPtr<nsIRunnable> task; // The task to run. + base::TimeTicks delayed_run_time; // The time when the task should be run. + int sequence_num; // Secondary sort key for run time. + bool nestable; // OK to dispatch from a nested loop. + + PendingTask(already_AddRefed<nsIRunnable> aTask, bool aNestable) + : task(aTask), sequence_num(0), nestable(aNestable) {} + + PendingTask(PendingTask&& aOther) + : task(std::move(aOther.task)), + delayed_run_time(aOther.delayed_run_time), + sequence_num(aOther.sequence_num), + nestable(aOther.nestable) {} + + // std::priority_queue<T>::top is dumb, so we have to have this. + PendingTask(const PendingTask& aOther) + : task(aOther.task), + delayed_run_time(aOther.delayed_run_time), + sequence_num(aOther.sequence_num), + nestable(aOther.nestable) {} + PendingTask& operator=(const PendingTask& aOther) { + task = aOther.task; + delayed_run_time = aOther.delayed_run_time; + sequence_num = aOther.sequence_num; + nestable = aOther.nestable; + return *this; + } + + // Used to support sorting. + bool operator<(const PendingTask& other) const; + }; + + typedef std::queue<PendingTask> TaskQueue; + typedef std::priority_queue<PendingTask> DelayedTaskQueue; + +#if defined(OS_WIN) + base::MessagePumpWin* pump_win() { + return static_cast<base::MessagePumpWin*>(pump_.get()); + } +#elif defined(OS_POSIX) + base::MessagePumpLibevent* pump_libevent() { + return static_cast<base::MessagePumpLibevent*>(pump_.get()); + } +#endif + + // A function to encapsulate all the exception handling capability in the + // stacks around the running of a main message loop. It will run the message + // loop in a SEH try block or not depending on the set_SEH_restoration() + // flag. + void RunHandler(); + + // A surrounding stack frame around the running of the message loop that + // supports all saving and restoring of state, as is needed for any/all (ugly) + // recursive calls. + void RunInternal(); + + // Called to process any delayed non-nestable tasks. + bool ProcessNextDelayedNonNestableTask(); + + //---------------------------------------------------------------------------- + // Run a work_queue_ task or new_task, and delete it (if it was processed by + // PostTask). If there are queued tasks, the oldest one is executed and + // new_task is queued. new_task is optional and can be NULL. In this NULL + // case, the method will run one pending task (if any exist). Returns true if + // it executes a task. Queued tasks accumulate only when there is a + // non-nestable task currently processing, in which case the new_task is + // appended to the list work_queue_. Such re-entrancy generally happens when + // an unrequested message pump (typical of a native dialog) is executing in + // the context of a task. + bool QueueOrRunTask(already_AddRefed<nsIRunnable> new_task); + + // Runs the specified task and deletes it. + void RunTask(already_AddRefed<nsIRunnable> task); + + // Calls RunTask or queues the pending_task on the deferred task list if it + // cannot be run right now. Returns true if the task was run. + bool DeferOrRunPendingTask(PendingTask&& pending_task); + + // Adds the pending task to delayed_work_queue_. + void AddToDelayedWorkQueue(const PendingTask& pending_task); + + // Load tasks from the incoming_queue_ into work_queue_ if the latter is + // empty. The former requires a lock to access, while the latter is directly + // accessible on this thread. + void ReloadWorkQueue(); + + // Delete tasks that haven't run yet without running them. Used in the + // destructor to make sure all the task's destructors get called. Returns + // true if some work was done. + bool DeletePendingTasks(); + + // Post a task to our incomming queue. + void PostTask_Helper(already_AddRefed<nsIRunnable> task, int delay_ms); + + // base::MessagePump::Delegate methods: + virtual bool DoWork() override; + virtual bool DoDelayedWork(base::TimeTicks* next_delayed_work_time) override; + virtual bool DoIdleWork() override; + + Type type_; + int32_t id_; + + // A list of tasks that need to be processed by this instance. Note that + // this queue is only accessed (push/pop) by our current thread. + TaskQueue work_queue_; + + // Contains delayed tasks, sorted by their 'delayed_run_time' property. + DelayedTaskQueue delayed_work_queue_; + + // A queue of non-nestable tasks that we had to defer because when it came + // time to execute them we were in a nested message loop. They will execute + // once we're out of nested message loops. + TaskQueue deferred_non_nestable_work_queue_; + + RefPtr<base::MessagePump> pump_; + + base::ObserverList<DestructionObserver> destruction_observers_; + + // A recursion block that prevents accidentally running additonal tasks when + // insider a (accidentally induced?) nested message pump. + bool nestable_tasks_allowed_; + + bool exception_restoration_; + + std::string thread_name_; + + // A null terminated list which creates an incoming_queue of tasks that are + // aquired under a mutex for processing on this instance's thread. These tasks + // have not yet been sorted out into items for our work_queue_ vs items that + // will be handled by the TimerManager. + TaskQueue incoming_queue_ MOZ_GUARDED_BY(incoming_queue_lock_); + // Protect access to incoming_queue_. + mozilla::Mutex incoming_queue_lock_; + + RunState* state_; + int run_depth_base_; + bool shutting_down_; + +#if defined(OS_WIN) + // Should be set to true before calling Windows APIs like TrackPopupMenu, etc + // which enter a modal message loop. + bool os_modal_loop_; +#endif + + // Timeout values for hang monitoring + uint32_t transient_hang_timeout_; + uint32_t permanent_hang_timeout_; + + // The next sequence number to use for delayed tasks. + int next_sequence_num_; + + class EventTarget; + RefPtr<EventTarget> mEventTarget; + + DISALLOW_COPY_AND_ASSIGN(MessageLoop); +}; + +//----------------------------------------------------------------------------- +// MessageLoopForUI extends MessageLoop with methods that are particular to a +// MessageLoop instantiated with TYPE_UI. +// +// This class is typically used like so: +// MessageLoopForUI::current()->...call some method... +// +class MessageLoopForUI : public MessageLoop { + public: + explicit MessageLoopForUI(Type aType = TYPE_UI) : MessageLoop(aType) {} + + // Returns the MessageLoopForUI of the current thread. + static MessageLoopForUI* current() { + MessageLoop* loop = MessageLoop::current(); + if (!loop) return NULL; + Type type = loop->type(); + DCHECK(type == MessageLoop::TYPE_UI || + type == MessageLoop::TYPE_MOZILLA_PARENT || + type == MessageLoop::TYPE_MOZILLA_CHILD); + return static_cast<MessageLoopForUI*>(loop); + } + +#if defined(OS_WIN) + typedef base::MessagePumpWin::Dispatcher Dispatcher; + typedef base::MessagePumpWin::Observer Observer; + + // Please see MessagePumpWin for definitions of these methods. + void Run(Dispatcher* dispatcher); + void AddObserver(Observer* observer); + void RemoveObserver(Observer* observer); + void WillProcessMessage(const MSG& message); + void DidProcessMessage(const MSG& message); + void PumpOutPendingPaintMessages(); + + protected: + // TODO(rvargas): Make this platform independent. + base::MessagePumpForUI* pump_ui() { + return static_cast<base::MessagePumpForUI*>(pump_.get()); + } +#endif // defined(OS_WIN) +}; + +// Do not add any member variables to MessageLoopForUI! This is important b/c +// MessageLoopForUI is often allocated via MessageLoop(TYPE_UI). Any extra +// data that you need should be stored on the MessageLoop's pump_ instance. +COMPILE_ASSERT(sizeof(MessageLoop) == sizeof(MessageLoopForUI), + MessageLoopForUI_should_not_have_extra_member_variables); + +//----------------------------------------------------------------------------- +// MessageLoopForIO extends MessageLoop with methods that are particular to a +// MessageLoop instantiated with TYPE_IO. +// +// This class is typically used like so: +// MessageLoopForIO::current()->...call some method... +// +class MessageLoopForIO : public MessageLoop { + public: + MessageLoopForIO() : MessageLoop(TYPE_IO) {} + + // Returns the MessageLoopForIO of the current thread. + static MessageLoopForIO* current() { + MessageLoop* loop = MessageLoop::current(); + DCHECK_EQ(MessageLoop::TYPE_IO, loop->type()); + return static_cast<MessageLoopForIO*>(loop); + } + +#if defined(OS_WIN) + typedef base::MessagePumpForIO::IOHandler IOHandler; + typedef base::MessagePumpForIO::IOContext IOContext; + + // Please see MessagePumpWin for definitions of these methods. + void RegisterIOHandler(HANDLE file_handle, IOHandler* handler); + bool WaitForIOCompletion(DWORD timeout, IOHandler* filter); + + protected: + // TODO(rvargas): Make this platform independent. + base::MessagePumpForIO* pump_io() { + return static_cast<base::MessagePumpForIO*>(pump_.get()); + } + +#elif defined(OS_POSIX) + typedef base::MessagePumpLibevent::Watcher Watcher; + typedef base::MessagePumpLibevent::FileDescriptorWatcher + FileDescriptorWatcher; + + enum Mode { + WATCH_READ = base::MessagePumpLibevent::WATCH_READ, + WATCH_WRITE = base::MessagePumpLibevent::WATCH_WRITE, + WATCH_READ_WRITE = base::MessagePumpLibevent::WATCH_READ_WRITE + }; + + // Please see MessagePumpLibevent for definition. + bool WatchFileDescriptor(int fd, bool persistent, Mode mode, + FileDescriptorWatcher* controller, + Watcher* delegate); + + typedef base::MessagePumpLibevent::SignalEvent SignalEvent; + typedef base::MessagePumpLibevent::SignalWatcher SignalWatcher; + bool CatchSignal(int sig, SignalEvent* sigevent, SignalWatcher* delegate); + +#endif // defined(OS_POSIX) +}; + +// Do not add any member variables to MessageLoopForIO! This is important b/c +// MessageLoopForIO is often allocated via MessageLoop(TYPE_IO). Any extra +// data that you need should be stored on the MessageLoop's pump_ instance. +COMPILE_ASSERT(sizeof(MessageLoop) == sizeof(MessageLoopForIO), + MessageLoopForIO_should_not_have_extra_member_variables); + +#endif // BASE_MESSAGE_LOOP_H_ |