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Diffstat (limited to 'testing/web-platform/tests/html/canvas/element/manual/the-canvas-state/canvas_state_restore_001.htm')
-rw-r--r-- | testing/web-platform/tests/html/canvas/element/manual/the-canvas-state/canvas_state_restore_001.htm | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/element/manual/the-canvas-state/canvas_state_restore_001.htm b/testing/web-platform/tests/html/canvas/element/manual/the-canvas-state/canvas_state_restore_001.htm new file mode 100644 index 0000000000..6d5a3cb20f --- /dev/null +++ b/testing/web-platform/tests/html/canvas/element/manual/the-canvas-state/canvas_state_restore_001.htm @@ -0,0 +1,42 @@ +<!doctype HTML> +<html> + <head> + <title>HTML5 Canvas Test: restore() pops top entry in drawing state stack</title> + <link rel="match" href="canvas_state_restore_001-ref.htm"> + <link rel="author" title="Microsoft" href="http://www.microsoft.com" /> + <link rel="help" href="http://www.w3.org/TR/2dcontext/#the-canvas-state" /> + <meta name="assert" content="restore() pops the top entry in the drawing state stack." /> + <script type="text/javascript"> + function runTest() + { + var canvas = document.getElementById("canvas1"); + var ctx = canvas.getContext("2d"); + ctx.fillStyle = "rgba(255, 0, 0, 1.0)"; + ctx.fillRect(0, 0, 99, 50); + + // Save colors to the stack as separate drawing states. + ctx.fillStyle = "rgba(255, 255, 0, 1.0)"; + ctx.save(); + ctx.fillStyle = "rgba(0, 0, 255, 1.0)"; + ctx.save(); + ctx.fillStyle = "rgba(0, 255, 0, 1.0)"; + ctx.save(); + + // Modify the current fillStyle. + ctx.fillStyle = "rgba(255, 0, 0, 1.0)"; + + // Restore the drawing states previously saved and draw with them. + ctx.restore(); + ctx.fillRect(66, 0, 33, 50); + ctx.restore(); + ctx.fillRect(33, 0, 33, 50); + ctx.restore(); + ctx.fillRect(0, 0, 33, 50); + } + </script> + </head> + <body onload="runTest()"> + <p>Description: restore() pops the top entry in the drawing state stack.</p> + <canvas id="canvas1" width="300" height="150">Browser does not support HTML5 Canvas.</canvas> + </body> +</html> |