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Diffstat (limited to 'testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html')
-rw-r--r-- | testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html new file mode 100644 index 0000000000..8193106f8e --- /dev/null +++ b/testing/web-platform/tests/html/canvas/element/scroll/2d.scrollPathIntoView.verticalRL.html @@ -0,0 +1,40 @@ +<!DOCTYPE html> +<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. --> +<title>Canvas test: 2d.scrollPathIntoView.verticalRL</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/html/canvas/resources/canvas-tests.js"></script> +<link rel="stylesheet" href="/html/canvas/resources/canvas-tests.css"> +<body class="show_output"> + +<h1>2d.scrollPathIntoView.verticalRL</h1> +<p class="desc">scrollPathIntoView() works in vertical-rl writing mode</p> + + +<p class="output">Actual output:</p> +<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> + +<ul id="d"></ul> +<script> +var t = async_test("scrollPathIntoView() works in vertical-rl writing mode"); +_addTest(function(canvas, ctx) { + + document.documentElement.style.cssText = 'writing-mode: vertical-rl'; + var div = document.createElement('div'); + div.style.cssText = 'width: 200vw; height: 200vh'; + document.body.appendChild(div); + canvas.style.cssText = 'position: absolute; top: 100px; right: 200px; border: none;'; + window.scrollTo(0, 0); + + ctx.beginPath(); + ctx.rect(4, 8, 16, 32); + ctx.scrollPathIntoView(); + var rect = canvas.getBoundingClientRect(); + var viewportWidth = document.scrollingElement.clientWidth; + var canvasWidth = canvas.width; + _assertSame(Math.round(rect.top), 100, "Math.round(rect.top)", "100"); + _assertSame(Math.round(rect.right), viewportWidth + (canvasWidth - 4 - 16), "Math.round(rect.right)", "viewportWidth + (canvasWidth - 4 - 16)"); + +}); +</script> + |