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-rw-r--r-- | xpcom/ds/nsTPriorityQueue.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/xpcom/ds/nsTPriorityQueue.h b/xpcom/ds/nsTPriorityQueue.h new file mode 100644 index 0000000000..1fa1cc1e50 --- /dev/null +++ b/xpcom/ds/nsTPriorityQueue.h @@ -0,0 +1,147 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef NS_TPRIORITY_QUEUE_H_ +#define NS_TPRIORITY_QUEUE_H_ + +#include "mozilla/Assertions.h" +#include "nsTArray.h" + +/** + * A templatized priority queue data structure that uses an nsTArray to serve as + * a binary heap. The default comparator causes this to act like a min-heap. + * Only the LessThan method of the comparator is used. + */ +template <class T, class Compare = nsDefaultComparator<T, T>> +class nsTPriorityQueue { + public: + typedef typename nsTArray<T>::size_type size_type; + + /** + * Default constructor also creates a comparator object using the default + * constructor for type Compare. + */ + nsTPriorityQueue() : mCompare(Compare()) {} + + /** + * Constructor to allow a specific instance of a comparator object to be + * used. + */ + explicit nsTPriorityQueue(const Compare& aComp) : mCompare(aComp) {} + + nsTPriorityQueue(nsTPriorityQueue&&) = default; + nsTPriorityQueue& operator=(nsTPriorityQueue&&) = default; + + /** + * @return True if the queue is empty or false otherwise. + */ + bool IsEmpty() const { return mElements.IsEmpty(); } + + /** + * @return The number of elements in the queue. + */ + size_type Length() const { return mElements.Length(); } + + /** + * @return The topmost element in the queue without changing the queue. This + * is the element 'a' such that there is no other element 'b' in the queue for + * which Compare(b, a) returns true. (Since this container does not check + * for duplicate entries there may exist 'b' for which Compare(a, b) returns + * false.) + */ + const T& Top() const { + MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue"); + return mElements[0]; + } + + /** + * Adds an element to the queue + * @param aElement The element to add + * @return true on success, false on out of memory. + */ + void Push(T&& aElement) { + mElements.AppendElement(std::move(aElement)); + + // Sift up + size_type i = mElements.Length() - 1; + while (i) { + size_type parent = (size_type)((i - 1) / 2); + if (mCompare.LessThan(mElements[parent], mElements[i])) { + break; + } + std::swap(mElements[i], mElements[parent]); + i = parent; + } + } + + /** + * Removes and returns the top-most element from the queue. + * @return The topmost element, that is, the element 'a' such that there is no + * other element 'b' in the queue for which Compare(b, a) returns true. + * @see Top() + */ + T Pop() { + MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue"); + T pop = std::move(mElements[0]); + + const size_type newLength = mElements.Length() - 1; + if (newLength == 0) { + mElements.Clear(); + return pop; + } + + // Move last to front + mElements[0] = mElements.PopLastElement(); + + // Sift down + size_type i = 0; + while (2 * i + 1 < newLength) { + size_type swap = i; + size_type l_child = 2 * i + 1; + if (mCompare.LessThan(mElements[l_child], mElements[i])) { + swap = l_child; + } + size_type r_child = l_child + 1; + if (r_child < newLength && + mCompare.LessThan(mElements[r_child], mElements[swap])) { + swap = r_child; + } + if (swap == i) { + break; + } + std::swap(mElements[i], mElements[swap]); + i = swap; + } + + return pop; + } + + /** + * Removes all elements from the queue. + */ + void Clear() { mElements.Clear(); } + + /** + * Provides readonly access to the queue elements as an array. Generally this + * should be avoided but may be needed in some situations such as when the + * elements contained in the queue need to be enumerated for cycle-collection. + * @return A pointer to the first element of the array. If the array is + * empty, then this pointer must not be dereferenced. + */ + const T* Elements() const { return mElements.Elements(); } + + nsTPriorityQueue Clone() const { + auto res = nsTPriorityQueue{mCompare}; + res.mElements = mElements.Clone(); + return res; + } + + protected: + nsTArray<T> mElements; + Compare mCompare; // Comparator object +}; + +#endif // NS_TPRIORITY_QUEUE_H_ |