From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- gfx/2d/Types.h | 1135 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1135 insertions(+) create mode 100644 gfx/2d/Types.h (limited to 'gfx/2d/Types.h') diff --git a/gfx/2d/Types.h b/gfx/2d/Types.h new file mode 100644 index 0000000000..e6f73eac3a --- /dev/null +++ b/gfx/2d/Types.h @@ -0,0 +1,1135 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TYPES_H_ +#define MOZILLA_GFX_TYPES_H_ + +#include "mozilla/DefineEnum.h" // for MOZ_DEFINE_ENUM_CLASS_WITH_BASE +#include "mozilla/EndianUtils.h" +#include "mozilla/EnumeratedRange.h" +#include "mozilla/MacroArgs.h" // for MOZ_CONCAT +#include "mozilla/TypedEnumBits.h" + +#include // for ostream +#include +#include +#include + +namespace mozilla { +namespace gfx { + +typedef float Float; +typedef double Double; + +enum class SurfaceType : int8_t { + DATA, /* Data surface - bitmap in memory */ + D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */ + D2D1_DRAWTARGET, /* Surface made from a D2D draw target */ + CAIRO, /* Surface wrapping a cairo surface */ + CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */ + COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */ + COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */ + SKIA, /* Surface wrapping a Skia bitmap */ + D2D1_1_IMAGE, /* A D2D 1.1 ID2D1Image SourceSurface */ + RECORDING, /* Surface used for recording */ + DATA_SHARED, /* Data surface using shared memory */ + DATA_RECYCLING_SHARED, /* Data surface using shared memory */ + OFFSET, /* Offset */ + DATA_ALIGNED, /* Data surface using aligned heap memory */ + DATA_SHARED_WRAPPER, /* Shared memory mapped in from another process */ + BLOB_IMAGE, /* Recorded blob image */ + DATA_MAPPED, /* Data surface wrapping a ScopedMap */ + WEBGL, /* Surface wrapping a DrawTargetWebgl texture */ +}; + +enum class SurfaceFormat : int8_t { + // The following values are named to reflect layout of colors in memory, from + // lowest byte to highest byte. The 32-bit value layout depends on machine + // endianness. + // in-memory 32-bit LE value 32-bit BE value + B8G8R8A8, // [BB, GG, RR, AA] 0xAARRGGBB 0xBBGGRRAA + B8G8R8X8, // [BB, GG, RR, 00] 0x00RRGGBB 0xBBGGRR00 + R8G8B8A8, // [RR, GG, BB, AA] 0xAABBGGRR 0xRRGGBBAA + R8G8B8X8, // [RR, GG, BB, 00] 0x00BBGGRR 0xRRGGBB00 + A8R8G8B8, // [AA, RR, GG, BB] 0xBBGGRRAA 0xAARRGGBB + X8R8G8B8, // [00, RR, GG, BB] 0xBBGGRR00 0x00RRGGBB + + R8G8B8, + B8G8R8, + + // The _UINT16 suffix here indicates that the name reflects the layout when + // viewed as a uint16_t value. In memory these values are stored using native + // endianness. + R5G6B5_UINT16, // 0bRRRRRGGGGGGBBBBB + + // This one is a single-byte, so endianness isn't an issue. + A8, + A16, + + R8G8, + R16G16, + + // These ones are their own special cases. + YUV, + NV12, // YUV 4:2:0 image with a plane of 8 bit Y samples followed by + // an interleaved U/V plane containing 8 bit 2x2 subsampled + // colour difference samples. + P016, // Similar to NV12, but with 16 bits plane values + P010, // Identical to P016 but the 6 least significant bits are 0. + // With DXGI in theory entirely compatible, however practice has + // shown that it's not the case. + YUV422, // Single plane YUV 4:2:2 interleaved as Y`0 Cb Y`1 Cr. + HSV, + Lab, + Depth, + + // This represents the unknown format. + UNKNOWN, // TODO: Replace uses with Maybe. + +// The following values are endian-independent synonyms. The _UINT32 suffix +// indicates that the name reflects the layout when viewed as a uint32_t +// value. +#if MOZ_LITTLE_ENDIAN() + A8R8G8B8_UINT32 = B8G8R8A8, // 0xAARRGGBB + X8R8G8B8_UINT32 = B8G8R8X8, // 0x00RRGGBB +#elif MOZ_BIG_ENDIAN() + A8R8G8B8_UINT32 = A8R8G8B8, // 0xAARRGGBB + X8R8G8B8_UINT32 = X8R8G8B8, // 0x00RRGGBB +#else +# error "bad endianness" +#endif + + // The following values are OS and endian-independent synonyms. + // + // TODO(aosmond): When everything blocking bug 1581828 has been resolved, we + // can make this use R8B8G8A8 and R8B8G8X8 for non-Windows platforms. + OS_RGBA = A8R8G8B8_UINT32, + OS_RGBX = X8R8G8B8_UINT32 +}; + +struct SurfaceFormatInfo { + bool hasColor; + bool hasAlpha; + bool isYuv; + std::optional bytesPerPixel; +}; +inline std::optional Info(const SurfaceFormat aFormat) { + auto info = SurfaceFormatInfo{}; + + switch (aFormat) { + case SurfaceFormat::B8G8R8A8: + case SurfaceFormat::R8G8B8A8: + case SurfaceFormat::A8R8G8B8: + info.hasColor = true; + info.hasAlpha = true; + break; + + case SurfaceFormat::B8G8R8X8: + case SurfaceFormat::R8G8B8X8: + case SurfaceFormat::X8R8G8B8: + case SurfaceFormat::R8G8B8: + case SurfaceFormat::B8G8R8: + case SurfaceFormat::R5G6B5_UINT16: + case SurfaceFormat::R8G8: + case SurfaceFormat::R16G16: + case SurfaceFormat::HSV: + case SurfaceFormat::Lab: + info.hasColor = true; + info.hasAlpha = false; + break; + + case SurfaceFormat::A8: + case SurfaceFormat::A16: + info.hasColor = false; + info.hasAlpha = true; + break; + + case SurfaceFormat::YUV: + case SurfaceFormat::NV12: + case SurfaceFormat::P016: + case SurfaceFormat::P010: + case SurfaceFormat::YUV422: + info.hasColor = true; + info.hasAlpha = false; + info.isYuv = true; + break; + + case SurfaceFormat::Depth: + info.hasColor = false; + info.hasAlpha = false; + info.isYuv = false; + break; + + case SurfaceFormat::UNKNOWN: + break; + } + + // - + // bytesPerPixel + + switch (aFormat) { + case SurfaceFormat::B8G8R8A8: + case SurfaceFormat::R8G8B8A8: + case SurfaceFormat::A8R8G8B8: + case SurfaceFormat::B8G8R8X8: + case SurfaceFormat::R8G8B8X8: + case SurfaceFormat::X8R8G8B8: + case SurfaceFormat::R16G16: + info.bytesPerPixel = 4; + break; + + case SurfaceFormat::R8G8B8: + case SurfaceFormat::B8G8R8: + info.bytesPerPixel = 3; + break; + + case SurfaceFormat::R5G6B5_UINT16: + case SurfaceFormat::R8G8: + case SurfaceFormat::A16: + case SurfaceFormat::Depth: // uint16_t + info.bytesPerPixel = 2; + break; + + case SurfaceFormat::A8: + info.bytesPerPixel = 1; + break; + + case SurfaceFormat::HSV: + case SurfaceFormat::Lab: + info.bytesPerPixel = 3 * sizeof(float); + break; + + case SurfaceFormat::YUV: + case SurfaceFormat::NV12: + case SurfaceFormat::P016: + case SurfaceFormat::P010: + case SurfaceFormat::YUV422: + case SurfaceFormat::UNKNOWN: + break; // No bytesPerPixel per se. + } + + // - + + if (aFormat == SurfaceFormat::UNKNOWN) { + return {}; + } + return info; +} + +std::ostream& operator<<(std::ostream& aOut, const SurfaceFormat& aFormat); + +// Represents the bit-shifts required to access color channels when the layout +// is viewed as a uint32_t value. +enum class SurfaceFormatBit : uint32_t { +#if MOZ_LITTLE_ENDIAN() + R8G8B8A8_R = 0, + R8G8B8A8_G = 8, + R8G8B8A8_B = 16, + R8G8B8A8_A = 24, +#elif MOZ_BIG_ENDIAN() + R8G8B8A8_A = 0, + R8G8B8A8_B = 8, + R8G8B8A8_G = 16, + R8G8B8A8_R = 24, +#else +# error "bad endianness" +#endif + + // The following values are endian-independent for A8R8G8B8_UINT32. + A8R8G8B8_UINT32_B = 0, + A8R8G8B8_UINT32_G = 8, + A8R8G8B8_UINT32_R = 16, + A8R8G8B8_UINT32_A = 24, + + // The following values are OS and endian-independent. + // + // TODO(aosmond): When everything blocking bug 1581828 has been resolved, we + // can make this use R8G8B8A8_X for non-Windows platforms. + OS_R = A8R8G8B8_UINT32_R, + OS_G = A8R8G8B8_UINT32_G, + OS_B = A8R8G8B8_UINT32_B, + OS_A = A8R8G8B8_UINT32_A, +}; + +inline uint32_t operator<<(uint8_t a, SurfaceFormatBit b) { + return a << static_cast(b); +} + +inline uint32_t operator>>(uint32_t a, SurfaceFormatBit b) { + return a >> static_cast(b); +} + +static inline int BytesPerPixel(SurfaceFormat aFormat) { + // TODO: return Info(aFormat).value().bytesPerPixel.value(); + switch (aFormat) { + case SurfaceFormat::A8: + return 1; + case SurfaceFormat::R5G6B5_UINT16: + case SurfaceFormat::A16: + return 2; + case SurfaceFormat::R8G8B8: + case SurfaceFormat::B8G8R8: + return 3; + case SurfaceFormat::HSV: + case SurfaceFormat::Lab: + return 3 * sizeof(float); + case SurfaceFormat::Depth: + return sizeof(uint16_t); + default: + return 4; + } +} + +inline bool IsOpaque(SurfaceFormat aFormat) { + // TODO: return Info(aFormat).value().hasAlpha; + switch (aFormat) { + case SurfaceFormat::B8G8R8X8: + case SurfaceFormat::R8G8B8X8: + case SurfaceFormat::X8R8G8B8: + case SurfaceFormat::R5G6B5_UINT16: + case SurfaceFormat::R8G8B8: + case SurfaceFormat::B8G8R8: + case SurfaceFormat::R8G8: + case SurfaceFormat::HSV: + case SurfaceFormat::Lab: + case SurfaceFormat::Depth: + case SurfaceFormat::YUV: + case SurfaceFormat::NV12: + case SurfaceFormat::P010: + case SurfaceFormat::P016: + case SurfaceFormat::YUV422: + return true; + default: + return false; + } +} + +// These are standardized Coding-independent Code Points +// See [Rec. ITU-T H.273 +// (12/2016)](https://www.itu.int/rec/T-REC-H.273-201612-I/en) +// +// We deliberately use an unscoped enum with fixed uint8_t representation since +// all possible values [0, 255] are legal, but it's unwieldy to declare 200+ +// "RESERVED" enumeration values. Having a fixed underlying type avoids any +// potential UB and avoids the need for a cast when passing these values across +// FFI to functions like qcms_profile_create_cicp. +namespace CICP { +enum ColourPrimaries : uint8_t { + CP_RESERVED_MIN = 0, // 0, 3, [13, 21], [23, 255] are all reserved + CP_BT709 = 1, + CP_UNSPECIFIED = 2, + CP_BT470M = 4, + CP_BT470BG = 5, + CP_BT601 = 6, + CP_SMPTE240 = 7, + CP_GENERIC_FILM = 8, + CP_BT2020 = 9, + CP_XYZ = 10, + CP_SMPTE431 = 11, + CP_SMPTE432 = 12, + CP_EBU3213 = 22, +}; + +inline bool IsReserved(ColourPrimaries aIn) { + switch (aIn) { + case CP_BT709: + case CP_UNSPECIFIED: + case CP_BT470M: + case CP_BT470BG: + case CP_BT601: + case CP_SMPTE240: + case CP_GENERIC_FILM: + case CP_BT2020: + case CP_XYZ: + case CP_SMPTE431: + case CP_SMPTE432: + case CP_EBU3213: + return false; + default: + return true; + } +} + +enum TransferCharacteristics : uint8_t { + TC_RESERVED_MIN = 0, // 0, 3, [19, 255] are all reserved + TC_BT709 = 1, + TC_UNSPECIFIED = 2, + TC_BT470M = 4, + TC_BT470BG = 5, + TC_BT601 = 6, + TC_SMPTE240 = 7, + TC_LINEAR = 8, + TC_LOG_100 = 9, + TC_LOG_100_SQRT10 = 10, + TC_IEC61966 = 11, + TC_BT_1361 = 12, + TC_SRGB = 13, + TC_BT2020_10BIT = 14, + TC_BT2020_12BIT = 15, + TC_SMPTE2084 = 16, + TC_SMPTE428 = 17, + TC_HLG = 18, +}; + +inline bool IsReserved(TransferCharacteristics aIn) { + switch (aIn) { + case TC_BT709: + case TC_UNSPECIFIED: + case TC_BT470M: + case TC_BT470BG: + case TC_BT601: + case TC_SMPTE240: + case TC_LINEAR: + case TC_LOG_100: + case TC_LOG_100_SQRT10: + case TC_IEC61966: + case TC_BT_1361: + case TC_SRGB: + case TC_BT2020_10BIT: + case TC_BT2020_12BIT: + case TC_SMPTE2084: + case TC_SMPTE428: + case TC_HLG: + return false; + default: + return true; + } +} + +enum MatrixCoefficients : uint8_t { + MC_IDENTITY = 0, + MC_BT709 = 1, + MC_UNSPECIFIED = 2, + MC_RESERVED_MIN = 3, // 3, [15, 255] are all reserved + MC_FCC = 4, + MC_BT470BG = 5, + MC_BT601 = 6, + MC_SMPTE240 = 7, + MC_YCGCO = 8, + MC_BT2020_NCL = 9, + MC_BT2020_CL = 10, + MC_SMPTE2085 = 11, + MC_CHROMAT_NCL = 12, + MC_CHROMAT_CL = 13, + MC_ICTCP = 14, +}; + +inline bool IsReserved(MatrixCoefficients aIn) { + switch (aIn) { + case MC_IDENTITY: + case MC_BT709: + case MC_UNSPECIFIED: + case MC_RESERVED_MIN: + case MC_FCC: + case MC_BT470BG: + case MC_BT601: + case MC_SMPTE240: + case MC_YCGCO: + case MC_BT2020_NCL: + case MC_BT2020_CL: + case MC_SMPTE2085: + case MC_CHROMAT_NCL: + case MC_CHROMAT_CL: + case MC_ICTCP: + return false; + default: + return true; + } +} +} // namespace CICP + +// The matrix coeffiecients used for YUV to RGB conversion. +enum class YUVColorSpace : uint8_t { + BT601, + BT709, + BT2020, + Identity, // Todo: s/YUVColorSpace/ColorSpace/, s/Identity/SRGB/ + Default = BT709, + _First = BT601, + _Last = Identity, +}; + +enum class ColorDepth : uint8_t { + COLOR_8, + COLOR_10, + COLOR_12, + COLOR_16, + _First = COLOR_8, + _Last = COLOR_16, +}; + +enum class TransferFunction : uint8_t { + BT709, + SRGB, + PQ, + HLG, + _First = BT709, + _Last = HLG, + Default = BT709, +}; + +enum class ColorRange : uint8_t { + LIMITED, + FULL, + _First = LIMITED, + _Last = FULL, +}; + +// Really "YcbcrColorColorSpace" +enum class YUVRangedColorSpace : uint8_t { + BT601_Narrow = 0, + BT601_Full, + BT709_Narrow, + BT709_Full, + BT2020_Narrow, + BT2020_Full, + GbrIdentity, + + _First = BT601_Narrow, + _Last = GbrIdentity, + Default = BT709_Narrow, +}; + +// I can either come up with a longer "very clever" name that doesn't conflict +// with FilterSupport.h, embrace and expand FilterSupport, or rename the old +// one. +// Some times Worse Is Better. +enum class ColorSpace2 : uint8_t { + Display, + UNKNOWN = Display, // We feel sufficiently bad about this TODO. + SRGB, + DISPLAY_P3, + BT601_525, // aka smpte170m NTSC + BT709, // Same gamut as SRGB, but different gamma. + BT601_625 = + BT709, // aka bt470bg PAL. Basically BT709, just Xg is 0.290 not 0.300. + BT2020, + _First = Display, + _Last = BT2020, +}; + +inline ColorSpace2 ToColorSpace2(const YUVColorSpace in) { + switch (in) { + case YUVColorSpace::BT601: + return ColorSpace2::BT601_525; + case YUVColorSpace::BT709: + return ColorSpace2::BT709; + case YUVColorSpace::BT2020: + return ColorSpace2::BT2020; + case YUVColorSpace::Identity: + return ColorSpace2::SRGB; + } + MOZ_ASSERT_UNREACHABLE(); +} + +inline YUVColorSpace ToYUVColorSpace(const ColorSpace2 in) { + switch (in) { + case ColorSpace2::BT601_525: + return YUVColorSpace::BT601; + case ColorSpace2::BT709: + return YUVColorSpace::BT709; + case ColorSpace2::BT2020: + return YUVColorSpace::BT2020; + case ColorSpace2::SRGB: + return YUVColorSpace::Identity; + + case ColorSpace2::UNKNOWN: + case ColorSpace2::DISPLAY_P3: + MOZ_CRASH("Bad ColorSpace2 for ToYUVColorSpace"); + } + MOZ_ASSERT_UNREACHABLE(); +} + +struct FromYUVRangedColorSpaceT final { + const YUVColorSpace space; + const ColorRange range; +}; + +inline FromYUVRangedColorSpaceT FromYUVRangedColorSpace( + const YUVRangedColorSpace s) { + switch (s) { + case YUVRangedColorSpace::BT601_Narrow: + return {YUVColorSpace::BT601, ColorRange::LIMITED}; + case YUVRangedColorSpace::BT601_Full: + return {YUVColorSpace::BT601, ColorRange::FULL}; + + case YUVRangedColorSpace::BT709_Narrow: + return {YUVColorSpace::BT709, ColorRange::LIMITED}; + case YUVRangedColorSpace::BT709_Full: + return {YUVColorSpace::BT709, ColorRange::FULL}; + + case YUVRangedColorSpace::BT2020_Narrow: + return {YUVColorSpace::BT2020, ColorRange::LIMITED}; + case YUVRangedColorSpace::BT2020_Full: + return {YUVColorSpace::BT2020, ColorRange::FULL}; + + case YUVRangedColorSpace::GbrIdentity: + return {YUVColorSpace::Identity, ColorRange::FULL}; + } + MOZ_CRASH("bad YUVRangedColorSpace"); +} + +// Todo: This should go in the CPP. +inline YUVRangedColorSpace ToYUVRangedColorSpace(const YUVColorSpace space, + const ColorRange range) { + bool narrow; + switch (range) { + case ColorRange::FULL: + narrow = false; + break; + case ColorRange::LIMITED: + narrow = true; + break; + } + + switch (space) { + case YUVColorSpace::Identity: + MOZ_ASSERT(range == ColorRange::FULL); + return YUVRangedColorSpace::GbrIdentity; + + case YUVColorSpace::BT601: + return narrow ? YUVRangedColorSpace::BT601_Narrow + : YUVRangedColorSpace::BT601_Full; + + case YUVColorSpace::BT709: + return narrow ? YUVRangedColorSpace::BT709_Narrow + : YUVRangedColorSpace::BT709_Full; + + case YUVColorSpace::BT2020: + return narrow ? YUVRangedColorSpace::BT2020_Narrow + : YUVRangedColorSpace::BT2020_Full; + } + MOZ_CRASH("bad YUVColorSpace"); +} + +template +inline YUVRangedColorSpace GetYUVRangedColorSpace(const DescriptorT& d) { + return ToYUVRangedColorSpace(d.yUVColorSpace(), d.colorRange()); +} + +static inline SurfaceFormat SurfaceFormatForColorDepth(ColorDepth aColorDepth) { + SurfaceFormat format = SurfaceFormat::A8; + switch (aColorDepth) { + case ColorDepth::COLOR_8: + break; + case ColorDepth::COLOR_10: + case ColorDepth::COLOR_12: + case ColorDepth::COLOR_16: + format = SurfaceFormat::A16; + break; + } + return format; +} + +static inline uint8_t BitDepthForColorDepth(ColorDepth aColorDepth) { + uint8_t depth = 8; + switch (aColorDepth) { + case ColorDepth::COLOR_8: + break; + case ColorDepth::COLOR_10: + depth = 10; + break; + case ColorDepth::COLOR_12: + depth = 12; + break; + case ColorDepth::COLOR_16: + depth = 16; + break; + } + return depth; +} + +static inline ColorDepth ColorDepthForBitDepth(uint8_t aBitDepth) { + ColorDepth depth = ColorDepth::COLOR_8; + switch (aBitDepth) { + case 8: + break; + case 10: + depth = ColorDepth::COLOR_10; + break; + case 12: + depth = ColorDepth::COLOR_12; + break; + case 16: + depth = ColorDepth::COLOR_16; + break; + } + return depth; +} + +// 10 and 12 bits color depth image are using 16 bits integers for storage +// As such we need to rescale the value from 10 or 12 bits to 16. +static inline uint32_t RescalingFactorForColorDepth(ColorDepth aColorDepth) { + uint32_t factor = 1; + switch (aColorDepth) { + case ColorDepth::COLOR_8: + break; + case ColorDepth::COLOR_10: + factor = 64; + break; + case ColorDepth::COLOR_12: + factor = 16; + break; + case ColorDepth::COLOR_16: + break; + } + return factor; +} + +enum class ChromaSubsampling : uint8_t { + FULL, + HALF_WIDTH, + HALF_WIDTH_AND_HEIGHT, + _First = FULL, + _Last = HALF_WIDTH_AND_HEIGHT, +}; + +template +static inline T ChromaSize(const T& aYSize, ChromaSubsampling aSubsampling) { + switch (aSubsampling) { + case ChromaSubsampling::FULL: + return aYSize; + case ChromaSubsampling::HALF_WIDTH: + return T((aYSize.width + 1) / 2, aYSize.height); + case ChromaSubsampling::HALF_WIDTH_AND_HEIGHT: + return T((aYSize.width + 1) / 2, (aYSize.height + 1) / 2); + } + MOZ_CRASH("bad ChromaSubsampling"); +} + +enum class FilterType : int8_t { + BLEND = 0, + TRANSFORM, + MORPHOLOGY, + COLOR_MATRIX, + FLOOD, + TILE, + TABLE_TRANSFER, + DISCRETE_TRANSFER, + LINEAR_TRANSFER, + GAMMA_TRANSFER, + CONVOLVE_MATRIX, + DISPLACEMENT_MAP, + TURBULENCE, + ARITHMETIC_COMBINE, + COMPOSITE, + DIRECTIONAL_BLUR, + GAUSSIAN_BLUR, + POINT_DIFFUSE, + POINT_SPECULAR, + SPOT_DIFFUSE, + SPOT_SPECULAR, + DISTANT_DIFFUSE, + DISTANT_SPECULAR, + CROP, + PREMULTIPLY, + UNPREMULTIPLY, + OPACITY +}; + +enum class DrawTargetType : int8_t { + SOFTWARE_RASTER = 0, + HARDWARE_RASTER, + VECTOR +}; + +enum class BackendType : int8_t { + NONE = 0, + DIRECT2D, // Used for version independent D2D objects. + CAIRO, + SKIA, + RECORDING, + DIRECT2D1_1, + WEBRENDER_TEXT, + WEBGL, + + // Add new entries above this line. + BACKEND_LAST +}; + +enum class FontType : int8_t { + DWRITE, + GDI, + MAC, + FONTCONFIG, + FREETYPE, + UNKNOWN +}; + +enum class NativeSurfaceType : int8_t { + D3D10_TEXTURE, + CAIRO_CONTEXT, + CGCONTEXT, + CGCONTEXT_ACCELERATED, + OPENGL_TEXTURE, + WEBGL_CONTEXT +}; + +enum class FontStyle : int8_t { NORMAL, ITALIC, BOLD, BOLD_ITALIC }; + +enum class FontHinting : int8_t { NONE, LIGHT, NORMAL, FULL }; + +enum class CompositionOp : int8_t { + OP_CLEAR, + OP_OVER, + OP_ADD, + OP_ATOP, + OP_OUT, + OP_IN, + OP_SOURCE, + OP_DEST_IN, + OP_DEST_OUT, + OP_DEST_OVER, + OP_DEST_ATOP, + OP_XOR, + OP_MULTIPLY, + OP_SCREEN, + OP_OVERLAY, + OP_DARKEN, + OP_LIGHTEN, + OP_COLOR_DODGE, + OP_COLOR_BURN, + OP_HARD_LIGHT, + OP_SOFT_LIGHT, + OP_DIFFERENCE, + OP_EXCLUSION, + OP_HUE, + OP_SATURATION, + OP_COLOR, + OP_LUMINOSITY, + OP_COUNT +}; + +enum class Axis : int8_t { X_AXIS, Y_AXIS, BOTH }; + +enum class ExtendMode : int8_t { + CLAMP, // Do not repeat + REPEAT, // Repeat in both axis + REPEAT_X, // Only X axis + REPEAT_Y, // Only Y axis + REFLECT // Mirror the image +}; + +enum class FillRule : int8_t { FILL_WINDING, FILL_EVEN_ODD }; + +enum class AntialiasMode : int8_t { NONE, GRAY, SUBPIXEL, DEFAULT }; + +// See https://en.wikipedia.org/wiki/Texture_filtering +enum class SamplingFilter : int8_t { + GOOD, + LINEAR, + POINT, + SENTINEL // one past the last valid value +}; + +std::ostream& operator<<(std::ostream& aOut, const SamplingFilter& aFilter); + +// clang-format off +MOZ_DEFINE_ENUM_CLASS_WITH_BASE(PatternType, int8_t, ( + COLOR, + SURFACE, + LINEAR_GRADIENT, + RADIAL_GRADIENT, + CONIC_GRADIENT +)); +// clang-format on + +enum class JoinStyle : int8_t { + BEVEL, + ROUND, + MITER, //!< Mitered if within the miter limit, else, if the backed supports + //!< it (D2D), the miter is clamped. If the backend does not support + //!< miter clamping the behavior is as for MITER_OR_BEVEL. + MITER_OR_BEVEL //!< Mitered if within the miter limit, else beveled. +}; + +enum class CapStyle : int8_t { BUTT, ROUND, SQUARE }; + +enum class SamplingBounds : int8_t { UNBOUNDED, BOUNDED }; + +// Moz2d version for SVG mask types +enum class LuminanceType : int8_t { + LUMINANCE, + LINEARRGB, +}; + +/* Color is stored in non-premultiplied form in sRGB color space */ +struct sRGBColor { + public: + constexpr sRGBColor() : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} + constexpr sRGBColor(Float aR, Float aG, Float aB, Float aA) + : r(aR), g(aG), b(aB), a(aA) {} + constexpr sRGBColor(Float aR, Float aG, Float aB) + : r(aR), g(aG), b(aB), a(1.0f) {} + + static constexpr sRGBColor White(float aA) { + return sRGBColor(1.f, 1.f, 1.f, aA); + } + + static constexpr sRGBColor Black(float aA) { + return sRGBColor(0.f, 0.f, 0.f, aA); + } + + static constexpr sRGBColor OpaqueWhite() { return White(1.f); } + + static constexpr sRGBColor OpaqueBlack() { return Black(1.f); } + + static constexpr sRGBColor FromU8(uint8_t aR, uint8_t aG, uint8_t aB, + uint8_t aA) { + return sRGBColor(float(aR) / 255.f, float(aG) / 255.f, float(aB) / 255.f, + float(aA) / 255.f); + } + + static constexpr sRGBColor FromABGR(uint32_t aColor) { + return sRGBColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f), + ((aColor >> 8) & 0xff) * (1.0f / 255.0f), + ((aColor >> 16) & 0xff) * (1.0f / 255.0f), + ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); + } + + // The "Unusual" prefix is to avoid unintentionally using this function when + // FromABGR(), which is much more common, is needed. + static constexpr sRGBColor UnusualFromARGB(uint32_t aColor) { + return sRGBColor(((aColor >> 16) & 0xff) * (1.0f / 255.0f), + ((aColor >> 8) & 0xff) * (1.0f / 255.0f), + ((aColor >> 0) & 0xff) * (1.0f / 255.0f), + ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); + } + + constexpr uint32_t ToABGR() const { + return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 | + uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; + } + + constexpr sRGBColor Premultiplied() const { + return sRGBColor(r * a, g * a, b * a, a); + } + + constexpr sRGBColor Unpremultiplied() const { + return a > 0.f ? sRGBColor(r / a, g / a, b / a, a) : *this; + } + + // The "Unusual" prefix is to avoid unintentionally using this function when + // ToABGR(), which is much more common, is needed. + uint32_t UnusualToARGB() const { + return uint32_t(b * 255.0f) | uint32_t(g * 255.0f) << 8 | + uint32_t(r * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; + } + + bool operator==(const sRGBColor& aColor) const { + return r == aColor.r && g == aColor.g && b == aColor.b && a == aColor.a; + } + + bool operator!=(const sRGBColor& aColor) const { return !(*this == aColor); } + + Float r, g, b, a; +}; + +/* Color is stored in non-premultiplied form in device color space */ +struct DeviceColor { + public: + DeviceColor() : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} + DeviceColor(Float aR, Float aG, Float aB, Float aA) + : r(aR), g(aG), b(aB), a(aA) {} + DeviceColor(Float aR, Float aG, Float aB) : r(aR), g(aG), b(aB), a(1.0f) {} + + /* The following Mask* variants are helpers used to make it clear when a + * particular color is being used for masking purposes. These masks should + * never be colored managed. */ + static DeviceColor Mask(float aC, float aA) { + return DeviceColor(aC, aC, aC, aA); + } + + static DeviceColor MaskWhite(float aA) { return Mask(1.f, aA); } + + static DeviceColor MaskBlack(float aA) { return Mask(0.f, aA); } + + static DeviceColor MaskOpaqueWhite() { return MaskWhite(1.f); } + + static DeviceColor MaskOpaqueBlack() { return MaskBlack(1.f); } + + static DeviceColor FromU8(uint8_t aR, uint8_t aG, uint8_t aB, uint8_t aA) { + return DeviceColor(float(aR) / 255.f, float(aG) / 255.f, float(aB) / 255.f, + float(aA) / 255.f); + } + + static DeviceColor FromABGR(uint32_t aColor) { + DeviceColor newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f), + ((aColor >> 8) & 0xff) * (1.0f / 255.0f), + ((aColor >> 16) & 0xff) * (1.0f / 255.0f), + ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); + + return newColor; + } + + // The "Unusual" prefix is to avoid unintentionally using this function when + // FromABGR(), which is much more common, is needed. + static DeviceColor UnusualFromARGB(uint32_t aColor) { + DeviceColor newColor(((aColor >> 16) & 0xff) * (1.0f / 255.0f), + ((aColor >> 8) & 0xff) * (1.0f / 255.0f), + ((aColor >> 0) & 0xff) * (1.0f / 255.0f), + ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); + + return newColor; + } + + uint32_t ToABGR() const { + return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 | + uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; + } + + // The "Unusual" prefix is to avoid unintentionally using this function when + // ToABGR(), which is much more common, is needed. + uint32_t UnusualToARGB() const { + return uint32_t(b * 255.0f) | uint32_t(g * 255.0f) << 8 | + uint32_t(r * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; + } + + bool operator==(const DeviceColor& aColor) const { + return r == aColor.r && g == aColor.g && b == aColor.b && a == aColor.a; + } + + bool operator!=(const DeviceColor& aColor) const { + return !(*this == aColor); + } + + friend std::ostream& operator<<(std::ostream& aOut, + const DeviceColor& aColor); + + Float r, g, b, a; +}; + +struct GradientStop { + bool operator<(const GradientStop& aOther) const { + return offset < aOther.offset; + } + + Float offset; + DeviceColor color; +}; + +enum class JobStatus { Complete, Wait, Yield, Error }; + +} // namespace gfx +} // namespace mozilla + +// XXX: temporary +typedef mozilla::gfx::SurfaceFormat gfxImageFormat; + +#if defined(XP_WIN) && defined(MOZ_GFX) +# ifdef GFX2D_INTERNAL +# define GFX2D_API __declspec(dllexport) +# else +# define GFX2D_API __declspec(dllimport) +# endif +#else +# define GFX2D_API +#endif + +namespace mozilla { + +// Side constants for use in various places. +enum Side : uint8_t { eSideTop, eSideRight, eSideBottom, eSideLeft }; + +std::ostream& operator<<(std::ostream&, const mozilla::Side&); + +constexpr auto AllPhysicalSides() { + return mozilla::MakeInclusiveEnumeratedRange(eSideTop, eSideLeft); +} + +enum class SideBits { + eNone = 0, + eTop = 1 << eSideTop, + eRight = 1 << eSideRight, + eBottom = 1 << eSideBottom, + eLeft = 1 << eSideLeft, + eTopBottom = SideBits::eTop | SideBits::eBottom, + eLeftRight = SideBits::eLeft | SideBits::eRight, + eAll = SideBits::eTopBottom | SideBits::eLeftRight +}; + +MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(SideBits) + +inline constexpr SideBits SideToSideBit(mozilla::Side aSide) { + return SideBits(1 << aSide); +} + +enum Corner : uint8_t { + // This order is important! + eCornerTopLeft = 0, + eCornerTopRight = 1, + eCornerBottomRight = 2, + eCornerBottomLeft = 3 +}; + +// RectCornerRadii::radii depends on this value. It is not being added to +// Corner because we want to lift the responsibility to handle it in the +// switch-case. +constexpr int eCornerCount = 4; + +constexpr auto AllPhysicalCorners() { + return mozilla::MakeInclusiveEnumeratedRange(eCornerTopLeft, + eCornerBottomLeft); +} + +// Indices into "half corner" arrays (nsStyleCorners e.g.) +enum HalfCorner : uint8_t { + // This order is important! + eCornerTopLeftX = 0, + eCornerTopLeftY = 1, + eCornerTopRightX = 2, + eCornerTopRightY = 3, + eCornerBottomRightX = 4, + eCornerBottomRightY = 5, + eCornerBottomLeftX = 6, + eCornerBottomLeftY = 7 +}; + +constexpr auto AllPhysicalHalfCorners() { + return mozilla::MakeInclusiveEnumeratedRange(eCornerTopLeftX, + eCornerBottomLeftY); +} + +// The result of these conversion functions are exhaustively checked in +// nsFrame.cpp, which also serves as usage examples. + +constexpr bool HalfCornerIsX(HalfCorner aHalfCorner) { + return !(aHalfCorner % 2); +} + +constexpr Corner HalfToFullCorner(HalfCorner aHalfCorner) { + return Corner(aHalfCorner / 2); +} + +constexpr HalfCorner FullToHalfCorner(Corner aCorner, bool aIsVertical) { + return HalfCorner(aCorner * 2 + aIsVertical); +} + +constexpr bool SideIsVertical(mozilla::Side aSide) { return aSide % 2; } + +// @param aIsSecond when true, return the clockwise second of the two +// corners associated with aSide. For example, with aSide = eSideBottom the +// result is eCornerBottomRight when aIsSecond is false, and +// eCornerBottomLeft when aIsSecond is true. +constexpr Corner SideToFullCorner(mozilla::Side aSide, bool aIsSecond) { + return Corner((aSide + aIsSecond) % 4); +} + +// @param aIsSecond see SideToFullCorner. +// @param aIsParallel return the half-corner that is parallel with aSide +// when aIsParallel is true. For example with aSide=eSideTop, aIsSecond=true +// the result is eCornerTopRightX when aIsParallel is true, and +// eCornerTopRightY when aIsParallel is false (because "X" is parallel with +// eSideTop/eSideBottom, similarly "Y" is parallel with +// eSideLeft/eSideRight) +constexpr HalfCorner SideToHalfCorner(mozilla::Side aSide, bool aIsSecond, + bool aIsParallel) { + return HalfCorner(((aSide + aIsSecond) * 2 + (aSide + !aIsParallel) % 2) % 8); +} + +} // namespace mozilla + +#endif /* MOZILLA_GFX_TYPES_H_ */ -- cgit v1.2.3