From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- gfx/angle/checkout/src/libANGLE/Uniform.cpp | 179 ++++++++++++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/Uniform.cpp (limited to 'gfx/angle/checkout/src/libANGLE/Uniform.cpp') diff --git a/gfx/angle/checkout/src/libANGLE/Uniform.cpp b/gfx/angle/checkout/src/libANGLE/Uniform.cpp new file mode 100644 index 0000000000..d41ed5698a --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Uniform.cpp @@ -0,0 +1,179 @@ +// +// Copyright 2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "libANGLE/Uniform.h" + +#include + +namespace gl +{ + +ActiveVariable::ActiveVariable() {} + +ActiveVariable::~ActiveVariable() {} + +ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default; +ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default; + +void ActiveVariable::setActive(ShaderType shaderType, bool used) +{ + ASSERT(shaderType != ShaderType::InvalidEnum); + mActiveUseBits.set(shaderType, used); +} + +void ActiveVariable::unionReferencesWith(const ActiveVariable &other) +{ + mActiveUseBits |= other.mActiveUseBits; +} + +ShaderType ActiveVariable::getFirstShaderTypeWhereActive() const +{ + return static_cast(ScanForward(mActiveUseBits.bits())); +} + +GLuint ActiveVariable::activeShaderCount() const +{ + return static_cast(mActiveUseBits.count()); +} + +LinkedUniform::LinkedUniform() + : typeInfo(nullptr), + bufferIndex(-1), + blockInfo(sh::kDefaultBlockMemberInfo), + outerArrayOffset(0) +{} + +LinkedUniform::LinkedUniform(GLenum typeIn, + GLenum precisionIn, + const std::string &nameIn, + const std::vector &arraySizesIn, + const int bindingIn, + const int offsetIn, + const int locationIn, + const int bufferIndexIn, + const sh::BlockMemberInfo &blockInfoIn) + : typeInfo(&GetUniformTypeInfo(typeIn)), + bufferIndex(bufferIndexIn), + blockInfo(blockInfoIn), + outerArrayOffset(0) +{ + type = typeIn; + precision = precisionIn; + name = nameIn; + arraySizes = arraySizesIn; + binding = bindingIn; + offset = offsetIn; + location = locationIn; + ASSERT(!isArrayOfArrays()); + ASSERT(!isArray() || !isStruct()); +} + +LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) + : sh::ShaderVariable(uniform), + typeInfo(&GetUniformTypeInfo(type)), + bufferIndex(-1), + blockInfo(sh::kDefaultBlockMemberInfo) +{ + ASSERT(!isArrayOfArrays()); + ASSERT(!isArray() || !isStruct()); +} + +LinkedUniform::LinkedUniform(const LinkedUniform &uniform) + : sh::ShaderVariable(uniform), + ActiveVariable(uniform), + typeInfo(uniform.typeInfo), + bufferIndex(uniform.bufferIndex), + blockInfo(uniform.blockInfo), + outerArraySizes(uniform.outerArraySizes), + outerArrayOffset(uniform.outerArrayOffset) +{} + +LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) +{ + sh::ShaderVariable::operator=(uniform); + ActiveVariable::operator =(uniform); + typeInfo = uniform.typeInfo; + bufferIndex = uniform.bufferIndex; + blockInfo = uniform.blockInfo; + outerArraySizes = uniform.outerArraySizes; + outerArrayOffset = uniform.outerArrayOffset; + return *this; +} + +LinkedUniform::~LinkedUniform() {} + +BufferVariable::BufferVariable() + : bufferIndex(-1), blockInfo(sh::kDefaultBlockMemberInfo), topLevelArraySize(-1) +{} + +BufferVariable::BufferVariable(GLenum typeIn, + GLenum precisionIn, + const std::string &nameIn, + const std::vector &arraySizesIn, + const int bufferIndexIn, + const sh::BlockMemberInfo &blockInfoIn) + : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1) +{ + type = typeIn; + precision = precisionIn; + name = nameIn; + arraySizes = arraySizesIn; +} + +BufferVariable::~BufferVariable() {} + +ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {} + +ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default; + +ShaderVariableBuffer::~ShaderVariableBuffer() {} + +int ShaderVariableBuffer::numActiveVariables() const +{ + return static_cast(memberIndexes.size()); +} + +InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0) {} + +InterfaceBlock::InterfaceBlock(const std::string &nameIn, + const std::string &mappedNameIn, + bool isArrayIn, + unsigned int arrayElementIn, + unsigned int firstFieldArraySizeIn, + int bindingIn) + : name(nameIn), + mappedName(mappedNameIn), + isArray(isArrayIn), + arrayElement(arrayElementIn), + firstFieldArraySize(firstFieldArraySizeIn) +{ + binding = bindingIn; +} + +std::string InterfaceBlock::nameWithArrayIndex() const +{ + std::stringstream fullNameStr; + fullNameStr << name; + if (isArray) + { + fullNameStr << "[" << arrayElement << "]"; + } + + return fullNameStr.str(); +} + +std::string InterfaceBlock::mappedNameWithArrayIndex() const +{ + std::stringstream fullNameStr; + fullNameStr << mappedName; + if (isArray) + { + fullNameStr << "[" << arrayElement << "]"; + } + + return fullNameStr.str(); +} +} // namespace gl -- cgit v1.2.3