From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- .../checkout/src/libANGLE/renderer/d3d_format.cpp | 206 +++++++++++++++++++++ 1 file changed, 206 insertions(+) create mode 100644 gfx/angle/checkout/src/libANGLE/renderer/d3d_format.cpp (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d_format.cpp') diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d_format.cpp b/gfx/angle/checkout/src/libANGLE/renderer/d3d_format.cpp new file mode 100644 index 0000000000..0823b37a5d --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d_format.cpp @@ -0,0 +1,206 @@ +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// d3d_format: Describes a D3D9 format. Used by the D3D9 and GL back-ends. + +#include "libANGLE/renderer/d3d_format.h" + +using namespace angle; + +namespace rx +{ +namespace d3d9 +{ +namespace +{ +constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z'))); +constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L'))); +} // anonymous namespace + +D3DFormat::D3DFormat() + : pixelBytes(0), + blockWidth(0), + blockHeight(0), + redBits(0), + greenBits(0), + blueBits(0), + alphaBits(0), + luminanceBits(0), + depthBits(0), + stencilBits(0), + formatID(angle::FormatID::NONE) +{} + +D3DFormat::D3DFormat(GLuint bits, + GLuint blockWidth, + GLuint blockHeight, + GLuint redBits, + GLuint greenBits, + GLuint blueBits, + GLuint alphaBits, + GLuint lumBits, + GLuint depthBits, + GLuint stencilBits, + FormatID formatID) + : pixelBytes(bits / 8), + blockWidth(blockWidth), + blockHeight(blockHeight), + redBits(redBits), + greenBits(greenBits), + blueBits(blueBits), + alphaBits(alphaBits), + luminanceBits(lumBits), + depthBits(depthBits), + stencilBits(stencilBits), + formatID(formatID) +{} + +const D3DFormat &GetD3DFormatInfo(D3DFORMAT format) +{ + if (format == D3DFMT_NULL) + { + static const D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, FormatID::NONE); + return info; + } + + if (format == D3DFMT_INTZ) + { + static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8, FormatID::D24_UNORM_S8_UINT); + return info; + } + + switch (format) + { + case D3DFMT_UNKNOWN: + { + static const D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, FormatID::NONE); + return info; + } + + case D3DFMT_L8: + { + static const D3DFormat info(8, 1, 1, 0, 0, 0, 0, 8, 0, 0, FormatID::L8_UNORM); + return info; + } + case D3DFMT_A8: + { + static const D3DFormat info(8, 1, 1, 0, 0, 0, 8, 0, 0, 0, FormatID::A8_UNORM); + return info; + } + case D3DFMT_A8L8: + { + static const D3DFormat info(16, 1, 1, 0, 0, 0, 8, 8, 0, 0, FormatID::L8A8_UNORM); + return info; + } + + case D3DFMT_A4R4G4B4: + { + static const D3DFormat info(16, 1, 1, 4, 4, 4, 4, 0, 0, 0, FormatID::B4G4R4A4_UNORM); + return info; + } + case D3DFMT_A1R5G5B5: + { + static const D3DFormat info(16, 1, 1, 5, 5, 5, 1, 0, 0, 0, FormatID::B5G5R5A1_UNORM); + return info; + } + case D3DFMT_R5G6B5: + { + static const D3DFormat info(16, 1, 1, 5, 6, 5, 0, 0, 0, 0, FormatID::R5G6B5_UNORM); + return info; + } + case D3DFMT_X8R8G8B8: + { + static const D3DFormat info(32, 1, 1, 8, 8, 8, 0, 0, 0, 0, FormatID::B8G8R8X8_UNORM); + return info; + } + case D3DFMT_A8R8G8B8: + { + static const D3DFormat info(32, 1, 1, 8, 8, 8, 8, 0, 0, 0, FormatID::B8G8R8A8_UNORM); + return info; + } + + case D3DFMT_R16F: + { + static const D3DFormat info(16, 1, 1, 16, 0, 0, 0, 0, 0, 0, FormatID::R16_FLOAT); + return info; + } + case D3DFMT_G16R16F: + { + static const D3DFormat info(32, 1, 1, 16, 16, 0, 0, 0, 0, 0, FormatID::R16G16_FLOAT); + return info; + } + case D3DFMT_A16B16G16R16F: + { + static const D3DFormat info(64, 1, 1, 16, 16, 16, 16, 0, 0, 0, + FormatID::R16G16B16A16_FLOAT); + return info; + } + case D3DFMT_R32F: + { + static const D3DFormat info(32, 1, 1, 32, 0, 0, 0, 0, 0, 0, FormatID::R32_FLOAT); + return info; + } + case D3DFMT_G32R32F: + { + static const D3DFormat info(64, 1, 1, 32, 32, 0, 0, 0, 0, 0, FormatID::R32G32_FLOAT); + return info; + } + case D3DFMT_A32B32G32R32F: + { + static const D3DFormat info(128, 1, 1, 32, 32, 32, 32, 0, 0, 0, + FormatID::R32G32B32A32_FLOAT); + return info; + } + + case D3DFMT_D16: + { + static const D3DFormat info(16, 1, 1, 0, 0, 0, 0, 0, 16, 0, FormatID::D16_UNORM); + return info; + } + case D3DFMT_D24S8: + { + static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8, + FormatID::D24_UNORM_S8_UINT); + return info; + } + case D3DFMT_D24X8: + { + static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 0, FormatID::D16_UNORM); + return info; + } + case D3DFMT_D32: + { + static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 32, 0, FormatID::D32_UNORM); + return info; + } + + case D3DFMT_DXT1: + { + static const D3DFormat info(64, 4, 4, 0, 0, 0, 0, 0, 0, 0, + FormatID::BC1_RGBA_UNORM_BLOCK); + return info; + } + case D3DFMT_DXT3: + { + static const D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0, + FormatID::BC2_RGBA_UNORM_BLOCK); + return info; + } + case D3DFMT_DXT5: + { + static const D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0, + FormatID::BC3_RGBA_UNORM_BLOCK); + return info; + } + + default: + { + static const D3DFormat defaultInfo; + return defaultInfo; + } + } +} +} // namespace d3d9 +} // namespace rx -- cgit v1.2.3