From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- .../checkout/src/libGLESv2/libGLESv2_autogen.def | 1362 ++++++++++++++++++++ 1 file changed, 1362 insertions(+) create mode 100644 gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.def (limited to 'gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.def') diff --git a/gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.def b/gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.def new file mode 100644 index 0000000000..c192344a35 --- /dev/null +++ b/gfx/angle/checkout/src/libGLESv2/libGLESv2_autogen.def @@ -0,0 +1,1362 @@ +; GENERATED FILE - DO NOT EDIT. +; Generated by generate_entry_points.py using data from Khronos and ANGLE XML files. +; +; Copyright 2020 The ANGLE Project Authors. All rights reserved. +; Use of this source code is governed by a BSD-style license that can be +; found in the LICENSE file. +LIBRARY libGLESv2 +EXPORTS + + ; OpenGL ES 2.0 + glActiveTexture + glAttachShader + glBindAttribLocation + glBindBuffer + glBindFramebuffer + glBindRenderbuffer + glBindTexture + glBlendColor + glBlendEquation + glBlendEquationSeparate + glBlendFunc + glBlendFuncSeparate + glBufferData + glBufferSubData + glCheckFramebufferStatus + glClear + glClearColor + glClearDepthf + glClearStencil + glColorMask + glCompileShader + glCompressedTexImage2D + glCompressedTexSubImage2D + glCopyTexImage2D + glCopyTexSubImage2D + glCreateProgram + glCreateShader + glCullFace + glDeleteBuffers + glDeleteFramebuffers + glDeleteProgram + glDeleteRenderbuffers + glDeleteShader + glDeleteTextures + glDepthFunc + glDepthMask + glDepthRangef + glDetachShader + glDisable + glDisableVertexAttribArray + glDrawArrays + glDrawElements + glEnable + glEnableVertexAttribArray + glFinish + glFlush + glFramebufferRenderbuffer + glFramebufferTexture2D + glFrontFace + glGenBuffers + glGenFramebuffers + glGenRenderbuffers + glGenTextures + glGenerateMipmap + glGetActiveAttrib + glGetActiveUniform + glGetAttachedShaders + glGetAttribLocation + glGetBooleanv + glGetBufferParameteriv + glGetError + glGetFloatv + glGetFramebufferAttachmentParameteriv + glGetIntegerv + glGetProgramInfoLog + glGetProgramiv + glGetRenderbufferParameteriv + glGetShaderInfoLog + glGetShaderPrecisionFormat + glGetShaderSource + glGetShaderiv + glGetString + glGetTexParameterfv + glGetTexParameteriv + glGetUniformLocation + glGetUniformfv + glGetUniformiv + glGetVertexAttribPointerv + glGetVertexAttribfv + glGetVertexAttribiv + glHint + glIsBuffer + glIsEnabled + glIsFramebuffer + glIsProgram + glIsRenderbuffer + glIsShader + glIsTexture + glLineWidth + glLinkProgram + glPixelStorei + glPolygonOffset + glReadPixels + glReleaseShaderCompiler + glRenderbufferStorage + glSampleCoverage + glScissor + glShaderBinary + glShaderSource + glStencilFunc + glStencilFuncSeparate + glStencilMask + glStencilMaskSeparate + glStencilOp + glStencilOpSeparate + glTexImage2D + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexSubImage2D + glUniform1f + glUniform1fv + glUniform1i + glUniform1iv + glUniform2f + glUniform2fv + glUniform2i + glUniform2iv + glUniform3f + glUniform3fv + glUniform3i + glUniform3iv + glUniform4f + glUniform4fv + glUniform4i + glUniform4iv + glUniformMatrix2fv + glUniformMatrix3fv + glUniformMatrix4fv + glUseProgram + glValidateProgram + glVertexAttrib1f + glVertexAttrib1fv + glVertexAttrib2f + glVertexAttrib2fv + glVertexAttrib3f + glVertexAttrib3fv + glVertexAttrib4f + glVertexAttrib4fv + glVertexAttribPointer + glViewport + + ; OpenGL ES 3.0 + glBeginQuery + glBeginTransformFeedback + glBindBufferBase + glBindBufferRange + glBindSampler + glBindTransformFeedback + glBindVertexArray + glBlitFramebuffer + glClearBufferfi + glClearBufferfv + glClearBufferiv + glClearBufferuiv + glClientWaitSync + glCompressedTexImage3D + glCompressedTexSubImage3D + glCopyBufferSubData + glCopyTexSubImage3D + glDeleteQueries + glDeleteSamplers + glDeleteSync + glDeleteTransformFeedbacks + glDeleteVertexArrays + glDrawArraysInstanced + glDrawBuffers + glDrawElementsInstanced + glDrawRangeElements + glEndQuery + glEndTransformFeedback + glFenceSync + glFlushMappedBufferRange + glFramebufferTextureLayer + glGenQueries + glGenSamplers + glGenTransformFeedbacks + glGenVertexArrays + glGetActiveUniformBlockName + glGetActiveUniformBlockiv + glGetActiveUniformsiv + glGetBufferParameteri64v + glGetBufferPointerv + glGetFragDataLocation + glGetInteger64i_v + glGetInteger64v + glGetIntegeri_v + glGetInternalformativ + glGetProgramBinary + glGetQueryObjectuiv + glGetQueryiv + glGetSamplerParameterfv + glGetSamplerParameteriv + glGetStringi + glGetSynciv + glGetTransformFeedbackVarying + glGetUniformBlockIndex + glGetUniformIndices + glGetUniformuiv + glGetVertexAttribIiv + glGetVertexAttribIuiv + glInvalidateFramebuffer + glInvalidateSubFramebuffer + glIsQuery + glIsSampler + glIsSync + glIsTransformFeedback + glIsVertexArray + glMapBufferRange + glPauseTransformFeedback + glProgramBinary + glProgramParameteri + glReadBuffer + glRenderbufferStorageMultisample + glResumeTransformFeedback + glSamplerParameterf + glSamplerParameterfv + glSamplerParameteri + glSamplerParameteriv + glTexImage3D + glTexStorage2D + glTexStorage3D + glTexSubImage3D + glTransformFeedbackVaryings + glUniform1ui + glUniform1uiv + glUniform2ui + glUniform2uiv + glUniform3ui + glUniform3uiv + glUniform4ui + glUniform4uiv + glUniformBlockBinding + glUniformMatrix2x3fv + glUniformMatrix2x4fv + glUniformMatrix3x2fv + glUniformMatrix3x4fv + glUniformMatrix4x2fv + glUniformMatrix4x3fv + glUnmapBuffer + glVertexAttribDivisor + glVertexAttribI4i + glVertexAttribI4iv + glVertexAttribI4ui + glVertexAttribI4uiv + glVertexAttribIPointer + glWaitSync + + ; OpenGL ES 3.1 + glActiveShaderProgram + glBindImageTexture + glBindProgramPipeline + glBindVertexBuffer + glCreateShaderProgramv + glDeleteProgramPipelines + glDispatchCompute + glDispatchComputeIndirect + glDrawArraysIndirect + glDrawElementsIndirect + glFramebufferParameteri + glGenProgramPipelines + glGetBooleani_v + glGetFramebufferParameteriv + glGetMultisamplefv + glGetProgramInterfaceiv + glGetProgramPipelineInfoLog + glGetProgramPipelineiv + glGetProgramResourceIndex + glGetProgramResourceLocation + glGetProgramResourceName + glGetProgramResourceiv + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glIsProgramPipeline + glMemoryBarrier + glMemoryBarrierByRegion + glProgramUniform1f + glProgramUniform1fv + glProgramUniform1i + glProgramUniform1iv + glProgramUniform1ui + glProgramUniform1uiv + glProgramUniform2f + glProgramUniform2fv + glProgramUniform2i + glProgramUniform2iv + glProgramUniform2ui + glProgramUniform2uiv + glProgramUniform3f + glProgramUniform3fv + glProgramUniform3i + glProgramUniform3iv + glProgramUniform3ui + glProgramUniform3uiv + glProgramUniform4f + glProgramUniform4fv + glProgramUniform4i + glProgramUniform4iv + glProgramUniform4ui + glProgramUniform4uiv + glProgramUniformMatrix2fv + glProgramUniformMatrix2x3fv + glProgramUniformMatrix2x4fv + glProgramUniformMatrix3fv + glProgramUniformMatrix3x2fv + glProgramUniformMatrix3x4fv + glProgramUniformMatrix4fv + glProgramUniformMatrix4x2fv + glProgramUniformMatrix4x3fv + glSampleMaski + glTexStorage2DMultisample + glUseProgramStages + glValidateProgramPipeline + glVertexAttribBinding + glVertexAttribFormat + glVertexAttribIFormat + glVertexBindingDivisor + + ; OpenGL ES 3.2 + glBlendBarrier + glBlendEquationSeparatei + glBlendEquationi + glBlendFuncSeparatei + glBlendFunci + glColorMaski + glCopyImageSubData + glDebugMessageCallback + glDebugMessageControl + glDebugMessageInsert + glDisablei + glDrawElementsBaseVertex + glDrawElementsInstancedBaseVertex + glDrawRangeElementsBaseVertex + glEnablei + glFramebufferTexture + glGetDebugMessageLog + glGetGraphicsResetStatus + glGetObjectLabel + glGetObjectPtrLabel + glGetPointerv + glGetSamplerParameterIiv + glGetSamplerParameterIuiv + glGetTexParameterIiv + glGetTexParameterIuiv + glGetnUniformfv + glGetnUniformiv + glGetnUniformuiv + glIsEnabledi + glMinSampleShading + glObjectLabel + glObjectPtrLabel + glPatchParameteri + glPopDebugGroup + glPrimitiveBoundingBox + glPushDebugGroup + glReadnPixels + glSamplerParameterIiv + glSamplerParameterIuiv + glTexBuffer + glTexBufferRange + glTexParameterIiv + glTexParameterIuiv + glTexStorage3DMultisample + + ; OpenGL ES 1.0 + glAlphaFunc + glAlphaFuncx + glClearColorx + glClearDepthx + glClientActiveTexture + glClipPlanef + glClipPlanex + glColor4f + glColor4ub + glColor4x + glColorPointer + glDepthRangex + glDisableClientState + glEnableClientState + glFogf + glFogfv + glFogx + glFogxv + glFrustumf + glFrustumx + glGetClipPlanef + glGetClipPlanex + glGetFixedv + glGetLightfv + glGetLightxv + glGetMaterialfv + glGetMaterialxv + glGetTexEnvfv + glGetTexEnviv + glGetTexEnvxv + glGetTexParameterxv + glLightModelf + glLightModelfv + glLightModelx + glLightModelxv + glLightf + glLightfv + glLightx + glLightxv + glLineWidthx + glLoadIdentity + glLoadMatrixf + glLoadMatrixx + glLogicOp + glMaterialf + glMaterialfv + glMaterialx + glMaterialxv + glMatrixMode + glMultMatrixf + glMultMatrixx + glMultiTexCoord4f + glMultiTexCoord4x + glNormal3f + glNormal3x + glNormalPointer + glOrthof + glOrthox + glPointParameterf + glPointParameterfv + glPointParameterx + glPointParameterxv + glPointSize + glPointSizex + glPolygonOffsetx + glPopMatrix + glPushMatrix + glRotatef + glRotatex + glSampleCoveragex + glScalef + glScalex + glShadeModel + glTexCoordPointer + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexEnvx + glTexEnvxv + glTexParameterx + glTexParameterxv + glTranslatef + glTranslatex + glVertexPointer + + ; GL_AMD_performance_monitor + glBeginPerfMonitorAMD + glDeletePerfMonitorsAMD + glEndPerfMonitorAMD + glGenPerfMonitorsAMD + glGetPerfMonitorCounterDataAMD + glGetPerfMonitorCounterInfoAMD + glGetPerfMonitorCounterStringAMD + glGetPerfMonitorCountersAMD + glGetPerfMonitorGroupStringAMD + glGetPerfMonitorGroupsAMD + glSelectPerfMonitorCountersAMD + + ; GL_ANDROID_extension_pack_es31a + + ; GL_ANGLE_base_vertex_base_instance + glDrawArraysInstancedBaseInstanceANGLE + glDrawElementsInstancedBaseVertexBaseInstanceANGLE + glMultiDrawArraysInstancedBaseInstanceANGLE + glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE + + ; GL_ANGLE_copy_texture_3d + glCopySubTexture3DANGLE + glCopyTexture3DANGLE + + ; GL_ANGLE_depth_texture + + ; GL_ANGLE_framebuffer_blit + glBlitFramebufferANGLE + + ; GL_ANGLE_framebuffer_multisample + glRenderbufferStorageMultisampleANGLE + + ; GL_ANGLE_get_image + glGetCompressedTexImageANGLE + glGetRenderbufferImageANGLE + glGetTexImageANGLE + + ; GL_ANGLE_get_tex_level_parameter + glGetTexLevelParameterfvANGLE + glGetTexLevelParameterivANGLE + + ; GL_ANGLE_instanced_arrays + glDrawArraysInstancedANGLE + glDrawElementsInstancedANGLE + glVertexAttribDivisorANGLE + + ; GL_ANGLE_logic_op + glLogicOpANGLE + + ; GL_ANGLE_memory_object_flags + glTexStorageMemFlags2DANGLE + glTexStorageMemFlags2DMultisampleANGLE + glTexStorageMemFlags3DANGLE + glTexStorageMemFlags3DMultisampleANGLE + + ; GL_ANGLE_memory_object_fuchsia + glImportMemoryZirconHandleANGLE + + ; GL_ANGLE_multi_draw + glMultiDrawArraysANGLE + glMultiDrawArraysInstancedANGLE + glMultiDrawElementsANGLE + glMultiDrawElementsInstancedANGLE + + ; GL_ANGLE_pack_reverse_row_order + + ; GL_ANGLE_program_binary + + ; GL_ANGLE_provoking_vertex + glProvokingVertexANGLE + + ; GL_ANGLE_request_extension + glDisableExtensionANGLE + glRequestExtensionANGLE + + ; GL_ANGLE_robust_client_memory + glCompressedTexImage2DRobustANGLE + glCompressedTexImage3DRobustANGLE + glCompressedTexSubImage2DRobustANGLE + glCompressedTexSubImage3DRobustANGLE + glGetActiveUniformBlockivRobustANGLE + glGetBooleani_vRobustANGLE + glGetBooleanvRobustANGLE + glGetBufferParameteri64vRobustANGLE + glGetBufferParameterivRobustANGLE + glGetBufferPointervRobustANGLE + glGetFloatvRobustANGLE + glGetFramebufferAttachmentParameterivRobustANGLE + glGetFramebufferParameterivRobustANGLE + glGetInteger64i_vRobustANGLE + glGetInteger64vRobustANGLE + glGetIntegeri_vRobustANGLE + glGetIntegervRobustANGLE + glGetInternalformativRobustANGLE + glGetMultisamplefvRobustANGLE + glGetPointervRobustANGLERobustANGLE + glGetProgramInterfaceivRobustANGLE + glGetProgramivRobustANGLE + glGetQueryObjecti64vRobustANGLE + glGetQueryObjectivRobustANGLE + glGetQueryObjectui64vRobustANGLE + glGetQueryObjectuivRobustANGLE + glGetQueryivRobustANGLE + glGetRenderbufferParameterivRobustANGLE + glGetSamplerParameterIivRobustANGLE + glGetSamplerParameterIuivRobustANGLE + glGetSamplerParameterfvRobustANGLE + glGetSamplerParameterivRobustANGLE + glGetShaderivRobustANGLE + glGetTexLevelParameterfvRobustANGLE + glGetTexLevelParameterivRobustANGLE + glGetTexParameterIivRobustANGLE + glGetTexParameterIuivRobustANGLE + glGetTexParameterfvRobustANGLE + glGetTexParameterivRobustANGLE + glGetUniformfvRobustANGLE + glGetUniformivRobustANGLE + glGetUniformuivRobustANGLE + glGetVertexAttribIivRobustANGLE + glGetVertexAttribIuivRobustANGLE + glGetVertexAttribPointervRobustANGLE + glGetVertexAttribfvRobustANGLE + glGetVertexAttribivRobustANGLE + glGetnUniformfvRobustANGLE + glGetnUniformivRobustANGLE + glGetnUniformuivRobustANGLE + glReadPixelsRobustANGLE + glReadnPixelsRobustANGLE + glSamplerParameterIivRobustANGLE + glSamplerParameterIuivRobustANGLE + glSamplerParameterfvRobustANGLE + glSamplerParameterivRobustANGLE + glTexImage2DRobustANGLE + glTexImage3DRobustANGLE + glTexParameterIivRobustANGLE + glTexParameterIuivRobustANGLE + glTexParameterfvRobustANGLE + glTexParameterivRobustANGLE + glTexSubImage2DRobustANGLE + glTexSubImage3DRobustANGLE + + ; GL_ANGLE_robust_resource_initialization + + ; GL_ANGLE_semaphore_fuchsia + glImportSemaphoreZirconHandleANGLE + + ; GL_ANGLE_shader_pixel_local_storage + glBeginPixelLocalStorageANGLE + glEndPixelLocalStorageANGLE + glFramebufferMemorylessPixelLocalStorageANGLE + glFramebufferTexturePixelLocalStorageANGLE + glPixelLocalStorageBarrierANGLE + + ; GL_ANGLE_texture_compression_dxt3 + + ; GL_ANGLE_texture_compression_dxt5 + + ; GL_ANGLE_texture_external_update + glInvalidateTextureANGLE + glTexImage2DExternalANGLE + + ; GL_ANGLE_texture_multisample + glGetMultisamplefvANGLE + glSampleMaskiANGLE + glTexStorage2DMultisampleANGLE + + ; GL_ANGLE_texture_usage + + ; GL_ANGLE_translated_shader_source + glGetTranslatedShaderSourceANGLE + + ; GL_ANGLE_vulkan_image + glAcquireTexturesANGLE + glReleaseTexturesANGLE + + ; GL_APPLE_clip_distance + + ; GL_ARB_sync + + ; GL_CHROMIUM_bind_uniform_location + glBindUniformLocationCHROMIUM + + ; GL_CHROMIUM_copy_compressed_texture + glCompressedCopyTextureCHROMIUM + + ; GL_CHROMIUM_copy_texture + glCopySubTextureCHROMIUM + glCopyTextureCHROMIUM + + ; GL_CHROMIUM_framebuffer_mixed_samples + glCoverageModulationCHROMIUM + + ; GL_CHROMIUM_lose_context + glLoseContextCHROMIUM + + ; GL_EXT_EGL_image_array + + ; GL_EXT_EGL_image_storage + glEGLImageTargetTexStorageEXT + glEGLImageTargetTextureStorageEXT + + ; GL_EXT_YUV_target + + ; GL_EXT_base_instance + glDrawArraysInstancedBaseInstanceEXT + glDrawElementsInstancedBaseInstanceEXT + glDrawElementsInstancedBaseVertexBaseInstanceEXT + + ; GL_EXT_blend_func_extended + glBindFragDataLocationEXT + glBindFragDataLocationIndexedEXT + glGetFragDataIndexEXT + glGetProgramResourceLocationIndexEXT + + ; GL_EXT_blend_minmax + + ; GL_EXT_buffer_storage + glBufferStorageEXT + + ; GL_EXT_clip_control + glClipControlEXT + + ; GL_EXT_clip_cull_distance + + ; GL_EXT_color_buffer_float + + ; GL_EXT_color_buffer_half_float + + ; GL_EXT_copy_image + glCopyImageSubDataEXT + + ; GL_EXT_debug_label + glGetObjectLabelEXT + glLabelObjectEXT + + ; GL_EXT_debug_marker + glInsertEventMarkerEXT + glPopGroupMarkerEXT + glPushGroupMarkerEXT + + ; GL_EXT_discard_framebuffer + glDiscardFramebufferEXT + + ; GL_EXT_disjoint_timer_query + glBeginQueryEXT + glDeleteQueriesEXT + glEndQueryEXT + glGenQueriesEXT + glGetInteger64vEXT + glGetQueryObjecti64vEXT + glGetQueryObjectivEXT + glGetQueryObjectui64vEXT + glGetQueryObjectuivEXT + glGetQueryivEXT + glIsQueryEXT + glQueryCounterEXT + + ; GL_EXT_draw_buffers + glDrawBuffersEXT + + ; GL_EXT_draw_buffers_indexed + glBlendEquationSeparateiEXT + glBlendEquationiEXT + glBlendFuncSeparateiEXT + glBlendFunciEXT + glColorMaskiEXT + glDisableiEXT + glEnableiEXT + glIsEnablediEXT + + ; GL_EXT_draw_elements_base_vertex + glDrawElementsBaseVertexEXT + glDrawElementsInstancedBaseVertexEXT + glDrawRangeElementsBaseVertexEXT + glMultiDrawElementsBaseVertexEXT + + ; GL_EXT_external_buffer + glBufferStorageExternalEXT + glNamedBufferStorageExternalEXT + + ; GL_EXT_float_blend + + ; GL_EXT_geometry_shader + glFramebufferTextureEXT + + ; GL_EXT_gpu_shader5 + + ; GL_EXT_instanced_arrays + glDrawArraysInstancedEXT + glDrawElementsInstancedEXT + glVertexAttribDivisorEXT + + ; GL_EXT_map_buffer_range + glFlushMappedBufferRangeEXT + glMapBufferRangeEXT + + ; GL_EXT_memory_object + glBufferStorageMemEXT + glCreateMemoryObjectsEXT + glDeleteMemoryObjectsEXT + glGetMemoryObjectParameterivEXT + glGetUnsignedBytei_vEXT + glGetUnsignedBytevEXT + glIsMemoryObjectEXT + glMemoryObjectParameterivEXT + glTexStorageMem2DEXT + glTexStorageMem2DMultisampleEXT + glTexStorageMem3DEXT + glTexStorageMem3DMultisampleEXT + + ; GL_EXT_memory_object_fd + glImportMemoryFdEXT + + ; GL_EXT_multi_draw_indirect + glMultiDrawArraysIndirectEXT + glMultiDrawElementsIndirectEXT + + ; GL_EXT_multisampled_render_to_texture + glFramebufferTexture2DMultisampleEXT + glRenderbufferStorageMultisampleEXT + + ; GL_EXT_multisampled_render_to_texture2 + + ; GL_EXT_occlusion_query_boolean + + ; GL_EXT_primitive_bounding_box + glPrimitiveBoundingBoxEXT + + ; GL_EXT_protected_textures + + ; GL_EXT_pvrtc_sRGB + + ; GL_EXT_read_format_bgra + + ; GL_EXT_robustness + glGetGraphicsResetStatusEXT + glGetnUniformfvEXT + glGetnUniformivEXT + glReadnPixelsEXT + + ; GL_EXT_sRGB + + ; GL_EXT_sRGB_write_control + + ; GL_EXT_semaphore + glDeleteSemaphoresEXT + glGenSemaphoresEXT + glGetSemaphoreParameterui64vEXT + glIsSemaphoreEXT + glSemaphoreParameterui64vEXT + glSignalSemaphoreEXT + glWaitSemaphoreEXT + + ; GL_EXT_semaphore_fd + glImportSemaphoreFdEXT + + ; GL_EXT_separate_shader_objects + glActiveShaderProgramEXT + glBindProgramPipelineEXT + glCreateShaderProgramvEXT + glDeleteProgramPipelinesEXT + glGenProgramPipelinesEXT + glGetProgramPipelineInfoLogEXT + glGetProgramPipelineivEXT + glIsProgramPipelineEXT + glProgramParameteriEXT + glProgramUniform1fEXT + glProgramUniform1fvEXT + glProgramUniform1iEXT + glProgramUniform1ivEXT + glProgramUniform1uiEXT + glProgramUniform1uivEXT + glProgramUniform2fEXT + glProgramUniform2fvEXT + glProgramUniform2iEXT + glProgramUniform2ivEXT + glProgramUniform2uiEXT + glProgramUniform2uivEXT + glProgramUniform3fEXT + glProgramUniform3fvEXT + glProgramUniform3iEXT + glProgramUniform3ivEXT + glProgramUniform3uiEXT + glProgramUniform3uivEXT + glProgramUniform4fEXT + glProgramUniform4fvEXT + glProgramUniform4iEXT + glProgramUniform4ivEXT + glProgramUniform4uiEXT + glProgramUniform4uivEXT + glProgramUniformMatrix2fvEXT + glProgramUniformMatrix2x3fvEXT + glProgramUniformMatrix2x4fvEXT + glProgramUniformMatrix3fvEXT + glProgramUniformMatrix3x2fvEXT + glProgramUniformMatrix3x4fvEXT + glProgramUniformMatrix4fvEXT + glProgramUniformMatrix4x2fvEXT + glProgramUniformMatrix4x3fvEXT + glUseProgramStagesEXT + glValidateProgramPipelineEXT + + ; GL_EXT_shader_framebuffer_fetch + + ; GL_EXT_shader_framebuffer_fetch_non_coherent + glFramebufferFetchBarrierEXT + + ; GL_EXT_shader_io_blocks + + ; GL_EXT_shader_non_constant_global_initializers + + ; GL_EXT_shader_texture_lod + + ; GL_EXT_shadow_samplers + + ; GL_EXT_tessellation_shader + glPatchParameteriEXT + + ; GL_EXT_texture_border_clamp + glGetSamplerParameterIivEXT + glGetSamplerParameterIuivEXT + glGetTexParameterIivEXT + glGetTexParameterIuivEXT + glSamplerParameterIivEXT + glSamplerParameterIuivEXT + glTexParameterIivEXT + glTexParameterIuivEXT + + ; GL_EXT_texture_buffer + glTexBufferEXT + glTexBufferRangeEXT + + ; GL_EXT_texture_compression_bptc + + ; GL_EXT_texture_compression_dxt1 + + ; GL_EXT_texture_compression_rgtc + + ; GL_EXT_texture_compression_s3tc + + ; GL_EXT_texture_compression_s3tc_srgb + + ; GL_EXT_texture_cube_map_array + + ; GL_EXT_texture_filter_anisotropic + + ; GL_EXT_texture_format_BGRA8888 + + ; GL_EXT_texture_format_sRGB_override + + ; GL_EXT_texture_norm16 + + ; GL_EXT_texture_rg + + ; GL_EXT_texture_sRGB_R8 + + ; GL_EXT_texture_sRGB_RG8 + + ; GL_EXT_texture_sRGB_decode + + ; GL_EXT_texture_storage + glTexStorage1DEXT + glTexStorage2DEXT + glTexStorage3DEXT + + ; GL_EXT_texture_type_2_10_10_10_REV + + ; GL_EXT_unpack_subimage + + ; GL_IMG_texture_compression_pvrtc + + ; GL_IMG_texture_compression_pvrtc2 + + ; GL_KHR_blend_equation_advanced + glBlendBarrierKHR + + ; GL_KHR_debug + glDebugMessageCallbackKHR + glDebugMessageControlKHR + glDebugMessageInsertKHR + glGetDebugMessageLogKHR + glGetObjectLabelKHR + glGetObjectPtrLabelKHR + glGetPointervKHR + glObjectLabelKHR + glObjectPtrLabelKHR + glPopDebugGroupKHR + glPushDebugGroupKHR + + ; GL_KHR_no_error + + ; GL_KHR_parallel_shader_compile + glMaxShaderCompilerThreadsKHR + + ; GL_KHR_robust_buffer_access_behavior + + ; GL_KHR_texture_compression_astc_hdr + + ; GL_KHR_texture_compression_astc_ldr + + ; GL_KHR_texture_compression_astc_sliced_3d + + ; GL_MESA_framebuffer_flip_y + glFramebufferParameteriMESA + glGetFramebufferParameterivMESA + + ; GL_NV_fence + glDeleteFencesNV + glFinishFenceNV + glGenFencesNV + glGetFenceivNV + glIsFenceNV + glSetFenceNV + glTestFenceNV + + ; GL_NV_framebuffer_blit + glBlitFramebufferNV + + ; GL_NV_pixel_buffer_object + + ; GL_NV_read_depth + + ; GL_NV_read_depth_stencil + + ; GL_NV_read_stencil + + ; GL_NV_robustness_video_memory_purge + + ; GL_NV_shader_noperspective_interpolation + + ; GL_OES_EGL_image + glEGLImageTargetRenderbufferStorageOES + glEGLImageTargetTexture2DOES + + ; GL_OES_EGL_image_external + + ; GL_OES_EGL_image_external_essl3 + + ; GL_OES_compressed_ETC1_RGB8_texture + + ; GL_OES_compressed_paletted_texture + + ; GL_OES_copy_image + glCopyImageSubDataOES + + ; GL_OES_depth24 + + ; GL_OES_depth32 + + ; GL_OES_depth_texture + + ; GL_OES_draw_buffers_indexed + glBlendEquationSeparateiOES + glBlendEquationiOES + glBlendFuncSeparateiOES + glBlendFunciOES + glColorMaskiOES + glDisableiOES + glEnableiOES + glIsEnablediOES + + ; GL_OES_draw_elements_base_vertex + glDrawElementsBaseVertexOES + glDrawElementsInstancedBaseVertexOES + glDrawRangeElementsBaseVertexOES + + ; GL_OES_draw_texture + glDrawTexfOES + glDrawTexfvOES + glDrawTexiOES + glDrawTexivOES + glDrawTexsOES + glDrawTexsvOES + glDrawTexxOES + glDrawTexxvOES + + ; GL_OES_element_index_uint + + ; GL_OES_fbo_render_mipmap + + ; GL_OES_framebuffer_object + glBindFramebufferOES + glBindRenderbufferOES + glCheckFramebufferStatusOES + glDeleteFramebuffersOES + glDeleteRenderbuffersOES + glFramebufferRenderbufferOES + glFramebufferTexture2DOES + glGenFramebuffersOES + glGenRenderbuffersOES + glGenerateMipmapOES + glGetFramebufferAttachmentParameterivOES + glGetRenderbufferParameterivOES + glIsFramebufferOES + glIsRenderbufferOES + glRenderbufferStorageOES + + ; GL_OES_geometry_shader + glFramebufferTextureOES + + ; GL_OES_get_program_binary + glGetProgramBinaryOES + glProgramBinaryOES + + ; GL_OES_mapbuffer + glGetBufferPointervOES + glMapBufferOES + glUnmapBufferOES + + ; GL_OES_matrix_palette + glCurrentPaletteMatrixOES + glLoadPaletteFromModelViewMatrixOES + glMatrixIndexPointerOES + glWeightPointerOES + + ; GL_OES_packed_depth_stencil + + ; GL_OES_point_size_array + glPointSizePointerOES + + ; GL_OES_point_sprite + + ; GL_OES_primitive_bounding_box + glPrimitiveBoundingBoxOES + + ; GL_OES_query_matrix + glQueryMatrixxOES + + ; GL_OES_rgb8_rgba8 + + ; GL_OES_sample_shading + glMinSampleShadingOES + + ; GL_OES_sample_variables + + ; GL_OES_shader_image_atomic + + ; GL_OES_shader_io_blocks + + ; GL_OES_shader_multisample_interpolation + + ; GL_OES_standard_derivatives + + ; GL_OES_surfaceless_context + + ; GL_OES_texture_3D + glCompressedTexImage3DOES + glCompressedTexSubImage3DOES + glCopyTexSubImage3DOES + glFramebufferTexture3DOES + glTexImage3DOES + glTexSubImage3DOES + + ; GL_OES_texture_border_clamp + glGetSamplerParameterIivOES + glGetSamplerParameterIuivOES + glGetTexParameterIivOES + glGetTexParameterIuivOES + glSamplerParameterIivOES + glSamplerParameterIuivOES + glTexParameterIivOES + glTexParameterIuivOES + + ; GL_OES_texture_buffer + glTexBufferOES + glTexBufferRangeOES + + ; GL_OES_texture_compression_astc + + ; GL_OES_texture_cube_map + glGetTexGenfvOES + glGetTexGenivOES + glGetTexGenxvOES + glTexGenfOES + glTexGenfvOES + glTexGeniOES + glTexGenivOES + glTexGenxOES + glTexGenxvOES + + ; GL_OES_texture_cube_map_array + + ; GL_OES_texture_float + + ; GL_OES_texture_float_linear + + ; GL_OES_texture_half_float + + ; GL_OES_texture_half_float_linear + + ; GL_OES_texture_npot + + ; GL_OES_texture_stencil8 + + ; GL_OES_texture_storage_multisample_2d_array + glTexStorage3DMultisampleOES + + ; GL_OES_vertex_array_object + glBindVertexArrayOES + glDeleteVertexArraysOES + glGenVertexArraysOES + glIsVertexArrayOES + + ; GL_OES_vertex_half_float + + ; GL_OES_vertex_type_10_10_10_2 + + ; GL_OVR_multiview + glFramebufferTextureMultiviewOVR + + ; GL_OVR_multiview2 + + ; GL_QCOM_shading_rate + glShadingRateQCOM + + ; EGL 1.0 + EGL_ChooseConfig + EGL_CopyBuffers + EGL_CreateContext + EGL_CreatePbufferSurface + EGL_CreatePixmapSurface + EGL_CreateWindowSurface + EGL_DestroyContext + EGL_DestroySurface + EGL_GetConfigAttrib + EGL_GetConfigs + EGL_GetCurrentDisplay + EGL_GetCurrentSurface + EGL_GetDisplay + EGL_GetError + EGL_GetProcAddress + EGL_Initialize + EGL_MakeCurrent + EGL_QueryContext + EGL_QueryString + EGL_QuerySurface + EGL_SwapBuffers + EGL_Terminate + EGL_WaitGL + EGL_WaitNative + + ; EGL 1.1 + EGL_BindTexImage + EGL_ReleaseTexImage + EGL_SurfaceAttrib + EGL_SwapInterval + + ; EGL 1.2 + EGL_BindAPI + EGL_CreatePbufferFromClientBuffer + EGL_QueryAPI + EGL_ReleaseThread + EGL_WaitClient + + ; EGL 1.4 + EGL_GetCurrentContext + + ; EGL 1.5 + EGL_ClientWaitSync + EGL_CreateImage + EGL_CreatePlatformPixmapSurface + EGL_CreatePlatformWindowSurface + EGL_CreateSync + EGL_DestroyImage + EGL_DestroySync + EGL_GetPlatformDisplay + EGL_GetSyncAttrib + EGL_WaitSync + + ; EGL_ANDROID_blob_cache + EGL_SetBlobCacheFuncsANDROID + + ; EGL_ANDROID_create_native_client_buffer + EGL_CreateNativeClientBufferANDROID + + ; EGL_ANDROID_get_frame_timestamps + EGL_GetCompositorTimingANDROID + EGL_GetCompositorTimingSupportedANDROID + EGL_GetFrameTimestampSupportedANDROID + EGL_GetFrameTimestampsANDROID + EGL_GetNextFrameIdANDROID + + ; EGL_ANDROID_get_native_client_buffer + EGL_GetNativeClientBufferANDROID + + ; EGL_ANDROID_native_fence_sync + EGL_DupNativeFenceFDANDROID + + ; EGL_ANDROID_presentation_time + EGL_PresentationTimeANDROID + + ; EGL_ANGLE_device_creation + EGL_CreateDeviceANGLE + EGL_ReleaseDeviceANGLE + + ; EGL_ANGLE_feature_control + EGL_QueryDisplayAttribANGLE + EGL_QueryStringiANGLE + + ; EGL_ANGLE_metal_shared_event_sync + EGL_CopyMetalSharedEventANGLE + + ; EGL_ANGLE_power_preference + EGL_ForceGPUSwitchANGLE + EGL_HandleGPUSwitchANGLE + EGL_ReacquireHighPowerGPUANGLE + EGL_ReleaseHighPowerGPUANGLE + + ; EGL_ANGLE_prepare_swap_buffers + EGL_PrepareSwapBuffersANGLE + + ; EGL_ANGLE_program_cache_control + EGL_ProgramCacheGetAttribANGLE + EGL_ProgramCachePopulateANGLE + EGL_ProgramCacheQueryANGLE + EGL_ProgramCacheResizeANGLE + + ; EGL_ANGLE_query_surface_pointer + EGL_QuerySurfacePointerANGLE + + ; EGL_ANGLE_stream_producer_d3d_texture + EGL_CreateStreamProducerD3DTextureANGLE + EGL_StreamPostD3DTextureANGLE + + ; EGL_ANGLE_swap_with_frame_token + EGL_SwapBuffersWithFrameTokenANGLE + + ; EGL_ANGLE_sync_control_rate + EGL_GetMscRateANGLE + + ; EGL_ANGLE_vulkan_image + EGL_ExportVkImageANGLE + + ; EGL_CHROMIUM_sync_control + EGL_GetSyncValuesCHROMIUM + + ; EGL_EXT_device_query + EGL_QueryDeviceAttribEXT + EGL_QueryDeviceStringEXT + EGL_QueryDisplayAttribEXT + + ; EGL_EXT_image_dma_buf_import_modifiers + EGL_QueryDmaBufFormatsEXT + EGL_QueryDmaBufModifiersEXT + + ; EGL_EXT_platform_base + EGL_CreatePlatformPixmapSurfaceEXT + EGL_CreatePlatformWindowSurfaceEXT + EGL_GetPlatformDisplayEXT + + ; EGL_KHR_debug + EGL_DebugMessageControlKHR + EGL_LabelObjectKHR + EGL_QueryDebugKHR + + ; EGL_KHR_fence_sync + EGL_ClientWaitSyncKHR + EGL_CreateSyncKHR + EGL_DestroySyncKHR + EGL_GetSyncAttribKHR + + ; EGL_KHR_image + EGL_CreateImageKHR + EGL_DestroyImageKHR + + ; EGL_KHR_lock_surface3 + EGL_LockSurfaceKHR + EGL_QuerySurface64KHR + EGL_UnlockSurfaceKHR + + ; EGL_KHR_partial_update + EGL_SetDamageRegionKHR + + ; EGL_KHR_reusable_sync + EGL_SignalSyncKHR + + ; EGL_KHR_stream + EGL_CreateStreamKHR + EGL_DestroyStreamKHR + EGL_QueryStreamKHR + EGL_QueryStreamu64KHR + EGL_StreamAttribKHR + + ; EGL_KHR_stream_consumer_gltexture + EGL_StreamConsumerAcquireKHR + EGL_StreamConsumerGLTextureExternalKHR + EGL_StreamConsumerReleaseKHR + + ; EGL_KHR_swap_buffers_with_damage + EGL_SwapBuffersWithDamageKHR + + ; EGL_KHR_wait_sync + EGL_WaitSyncKHR + + ; EGL_NV_post_sub_buffer + EGL_PostSubBufferNV + + ; EGL_NV_stream_consumer_gltexture_yuv + EGL_StreamConsumerGLTextureExternalAttribsNV -- cgit v1.2.3