From 36d22d82aa202bb199967e9512281e9a53db42c9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 21:33:14 +0200 Subject: Adding upstream version 115.7.0esr. Signed-off-by: Daniel Baumann --- js/src/jit/JSJitFrameIter.h | 802 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 802 insertions(+) create mode 100644 js/src/jit/JSJitFrameIter.h (limited to 'js/src/jit/JSJitFrameIter.h') diff --git a/js/src/jit/JSJitFrameIter.h b/js/src/jit/JSJitFrameIter.h new file mode 100644 index 0000000000..b056da46db --- /dev/null +++ b/js/src/jit/JSJitFrameIter.h @@ -0,0 +1,802 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef jit_JSJitFrameIter_h +#define jit_JSJitFrameIter_h + +#include "mozilla/Maybe.h" + +#include "jstypes.h" + +#include "jit/JitCode.h" +#include "jit/MachineState.h" +#include "jit/Snapshots.h" +#include "js/ProfilingFrameIterator.h" +#include "vm/JSFunction.h" +#include "vm/JSScript.h" + +namespace js { + +class ArgumentsObject; + +namespace jit { + +enum class FrameType { + // A JS frame is analogous to a js::InterpreterFrame, representing one + // scripted function activation. IonJS frames are used by the optimizing + // compiler. + IonJS, + + // JS frame used by the Baseline Interpreter and Baseline JIT. + BaselineJS, + + // Frame pushed by Baseline stubs that make non-tail calls, so that the + // return address -> ICEntry mapping works. + BaselineStub, + + // The entry frame is the initial prologue block transitioning from the VM + // into the Ion world. + CppToJSJit, + + // This entry frame sits right before the baseline interpreter + // so that external profilers can identify which function is being + // interpreted. Only used under the --emit-interpreter-entry option. + BaselineInterpreterEntry, + + // A rectifier frame sits in between two JS frames, adapting argc != nargs + // mismatches in calls. + Rectifier, + + // Ion IC calling a scripted getter/setter or a VMFunction. + IonICCall, + + // An exit frame is necessary for transitioning from a JS frame into C++. + // From within C++, an exit frame is always the last frame in any + // JitActivation. + Exit, + + // A bailout frame is a special IonJS jit frame after a bailout, and before + // the reconstruction of the BaselineJS frame. From within C++, a bailout + // frame is always the last frame in a JitActivation iff the bailout frame + // information is recorded on the JitActivation. + Bailout, + + // A wasm to JS frame is constructed during fast calls from wasm to the JS + // jits, used as a marker to interleave JS jit and wasm frames. From the + // point of view of JS JITs, this is just another kind of entry frame. + WasmToJSJit, + + // A JS to wasm frame is constructed during fast calls from any JS jits to + // wasm, and is a special kind of exit frame that doesn't have the exit + // footer. From the point of view of the jit, it can be skipped as an exit. + JSJitToWasm, +}; + +enum class ReadFrameArgsBehavior { + // Read all actual arguments. Will invoke the callback numActualArgs times. + Actuals, + + // Read all argument values in the stack frame. Will invoke the callback + // max(numFormalArgs, numActualArgs) times. + ActualsAndFormals, +}; + +class CommonFrameLayout; +class JitFrameLayout; +class ExitFrameLayout; + +class BaselineFrame; +class JitActivation; +class SafepointIndex; +class OsiIndex; + +// Iterate over the JIT stack to assert that all invariants are respected. +// - Check that all entry frames are aligned on JitStackAlignment. +// - Check that all rectifier frames keep the JitStackAlignment. + +void AssertJitStackInvariants(JSContext* cx); + +// A JSJitFrameIter can iterate over a linear frame group of JS jit frames +// only. It will stop at the first frame that is not of the same kind, or at +// the end of an activation. +// +// If you want to handle every kind of frames (including wasm frames), use +// JitFrameIter. If you want to skip interleaved frames of other kinds, use +// OnlyJSJitFrameIter. + +class JSJitFrameIter { + protected: + uint8_t* current_; + FrameType type_; + uint8_t* resumePCinCurrentFrame_; + + // Size of the current Baseline frame. Equivalent to + // BaselineFrame::debugFrameSize_ in debug builds. + mozilla::Maybe baselineFrameSize_; + + private: + mutable const SafepointIndex* cachedSafepointIndex_; + const JitActivation* activation_; + + void dumpBaseline() const; + + public: + // See comment above the class. + explicit JSJitFrameIter(const JitActivation* activation); + + // A constructor specialized for jit->wasm frames, which starts at a + // specific FP. + JSJitFrameIter(const JitActivation* activation, FrameType frameType, + uint8_t* fp); + + void setResumePCInCurrentFrame(uint8_t* newAddr) { + resumePCinCurrentFrame_ = newAddr; + } + + // Current frame information. + FrameType type() const { return type_; } + uint8_t* fp() const { return current_; } + const JitActivation* activation() const { return activation_; } + + CommonFrameLayout* current() const { return (CommonFrameLayout*)current_; } + + inline uint8_t* returnAddress() const; + + // Return the pointer of the JitFrame, the iterator is assumed to be settled + // on a scripted frame. + JitFrameLayout* jsFrame() const; + + inline ExitFrameLayout* exitFrame() const; + + // Returns whether the JS frame has been invalidated and, if so, + // places the invalidated Ion script in |ionScript|. + bool checkInvalidation(IonScript** ionScript) const; + bool checkInvalidation() const; + + bool isExitFrame() const { return type_ == FrameType::Exit; } + bool isScripted() const { + return type_ == FrameType::BaselineJS || type_ == FrameType::IonJS || + type_ == FrameType::Bailout; + } + bool isBaselineJS() const { return type_ == FrameType::BaselineJS; } + bool isIonScripted() const { + return type_ == FrameType::IonJS || type_ == FrameType::Bailout; + } + bool isIonJS() const { return type_ == FrameType::IonJS; } + bool isIonICCall() const { return type_ == FrameType::IonICCall; } + bool isBailoutJS() const { return type_ == FrameType::Bailout; } + bool isBaselineStub() const { return type_ == FrameType::BaselineStub; } + bool isBaselineInterpreterEntry() const { + return type_ == FrameType::BaselineInterpreterEntry; + } + bool isRectifier() const { return type_ == FrameType::Rectifier; } + bool isBareExit() const; + bool isUnwoundJitExit() const; + template + bool isExitFrameLayout() const; + + static bool isEntry(FrameType type) { + return type == FrameType::CppToJSJit || type == FrameType::WasmToJSJit; + } + bool isEntry() const { return isEntry(type_); } + + bool isFunctionFrame() const; + + bool isConstructing() const; + + void* calleeToken() const; + JSFunction* callee() const; + JSFunction* maybeCallee() const; + unsigned numActualArgs() const; + JSScript* script() const; + JSScript* maybeForwardedScript() const; + void baselineScriptAndPc(JSScript** scriptRes, jsbytecode** pcRes) const; + Value* actualArgs() const; + + // Returns the address of the next instruction that will execute in this + // frame, once control returns to this frame. + uint8_t* resumePCinCurrentFrame() const { return resumePCinCurrentFrame_; } + + // Previous frame information extracted from the current frame. + inline FrameType prevType() const; + uint8_t* prevFp() const; + + // Functions used to iterate on frames. When prevType is an entry, + // the current frame is the last JS Jit frame. + bool done() const { return isEntry(); } + void operator++(); + + // Returns the IonScript associated with this JS frame. + IonScript* ionScript() const; + + // Returns the IonScript associated with this JS frame; the frame must + // not be invalidated. + IonScript* ionScriptFromCalleeToken() const; + + // Returns the Safepoint associated with this JS frame. Incurs a lookup + // overhead. + const SafepointIndex* safepoint() const; + + // Returns the OSI index associated with this JS frame. Incurs a lookup + // overhead. + const OsiIndex* osiIndex() const; + + // Returns the Snapshot offset associated with this JS frame. Incurs a + // lookup overhead. + SnapshotOffset snapshotOffset() const; + + uintptr_t* spillBase() const; + MachineState machineState() const; + + template + void unaliasedForEachActual(Op op) const { + MOZ_ASSERT(isBaselineJS()); + + unsigned nactual = numActualArgs(); + Value* argv = actualArgs(); + for (unsigned i = 0; i < nactual; i++) { + op(argv[i]); + } + } + + void dump() const; + + inline BaselineFrame* baselineFrame() const; + + // Returns the number of local and expression stack Values for the current + // Baseline frame. + inline uint32_t baselineFrameNumValueSlots() const; + + // This function isn't used, but we keep it here (debug-only) because it is + // helpful when chasing issues with the jitcode map. +#ifdef DEBUG + bool verifyReturnAddressUsingNativeToBytecodeMap(); +#else + bool verifyReturnAddressUsingNativeToBytecodeMap() { return true; } +#endif +}; + +class JitcodeGlobalTable; + +class JSJitProfilingFrameIterator { + uint8_t* fp_; + // See JS::ProfilingFrameIterator::endStackAddress_ comment. + void* endStackAddress_ = nullptr; + FrameType type_; + void* resumePCinCurrentFrame_; + + inline JSScript* frameScript() const; + [[nodiscard]] bool tryInitWithPC(void* pc); + [[nodiscard]] bool tryInitWithTable(JitcodeGlobalTable* table, void* pc, + bool forLastCallSite); + + void moveToNextFrame(CommonFrameLayout* frame); + + public: + JSJitProfilingFrameIterator(JSContext* cx, void* pc, void* sp); + explicit JSJitProfilingFrameIterator(CommonFrameLayout* exitFP); + + void operator++(); + bool done() const { return fp_ == nullptr; } + + const char* baselineInterpreterLabel() const; + void baselineInterpreterScriptPC(JSScript** script, jsbytecode** pc, + uint64_t* realmID) const; + + void* fp() const { + MOZ_ASSERT(!done()); + return fp_; + } + inline JitFrameLayout* framePtr() const; + void* stackAddress() const { return fp(); } + FrameType frameType() const { + MOZ_ASSERT(!done()); + return type_; + } + void* resumePCinCurrentFrame() const { + MOZ_ASSERT(!done()); + return resumePCinCurrentFrame_; + } + + void* endStackAddress() const { return endStackAddress_; } +}; + +class RInstructionResults { + // Vector of results of recover instructions. + typedef mozilla::Vector, 1, SystemAllocPolicy> Values; + UniquePtr results_; + + // The frame pointer is used as a key to check if the current frame already + // bailed out. + JitFrameLayout* fp_; + + // Record if we tried and succeed at allocating and filling the vector of + // recover instruction results, if needed. This flag is needed in order to + // avoid evaluating the recover instruction twice. + bool initialized_; + + public: + explicit RInstructionResults(JitFrameLayout* fp); + RInstructionResults(RInstructionResults&& src); + + RInstructionResults& operator=(RInstructionResults&& rhs); + + ~RInstructionResults(); + + [[nodiscard]] bool init(JSContext* cx, uint32_t numResults); + bool isInitialized() const; + size_t length() const; + + JitFrameLayout* frame() const; + + HeapPtr& operator[](size_t index); + + void trace(JSTracer* trc); +}; + +struct MaybeReadFallback { + enum FallbackConsequence { Fallback_Invalidate, Fallback_DoNothing }; + + JSContext* maybeCx = nullptr; + JitActivation* activation = nullptr; + const JSJitFrameIter* frame = nullptr; + const FallbackConsequence consequence = Fallback_Invalidate; + + MaybeReadFallback() = default; + + MaybeReadFallback(JSContext* cx, JitActivation* activation, + const JSJitFrameIter* frame, + FallbackConsequence consequence = Fallback_Invalidate) + : maybeCx(cx), + activation(activation), + frame(frame), + consequence(consequence) {} + + bool canRecoverResults() { return maybeCx; } +}; + +class RResumePoint; + +// Reads frame information in snapshot-encoding order (that is, outermost frame +// to innermost frame). +class SnapshotIterator { + protected: + SnapshotReader snapshot_; + RecoverReader recover_; + JitFrameLayout* fp_; + const MachineState* machine_; + IonScript* ionScript_; + RInstructionResults* instructionResults_; + + enum class ReadMethod : bool { + // Read the normal value. + Normal, + + // Read the default value, or the normal value if there is no default. + AlwaysDefault, + }; + + private: + // Read a spilled register from the machine state. + bool hasRegister(Register reg) const { return machine_->has(reg); } + uintptr_t fromRegister(Register reg) const { return machine_->read(reg); } + + bool hasRegister(FloatRegister reg) const { return machine_->has(reg); } + template + T fromRegister(FloatRegister reg) const { + return machine_->read(reg); + } + + // Read an uintptr_t from the stack. + bool hasStack(int32_t offset) const { return true; } + uintptr_t fromStack(int32_t offset) const; + + bool hasInstructionResult(uint32_t index) const { + return instructionResults_; + } + bool hasInstructionResults() const { return instructionResults_; } + Value fromInstructionResult(uint32_t index) const; + + Value allocationValue(const RValueAllocation& a, + ReadMethod rm = ReadMethod::Normal); + [[nodiscard]] bool allocationReadable(const RValueAllocation& a, + ReadMethod rm = ReadMethod::Normal); + void writeAllocationValuePayload(const RValueAllocation& a, const Value& v); + void warnUnreadableAllocation(); + + public: + // Handle iterating over RValueAllocations of the snapshots. + inline RValueAllocation readAllocation() { + MOZ_ASSERT(moreAllocations()); + return snapshot_.readAllocation(); + } + void skip() { snapshot_.skipAllocation(); } + + const RResumePoint* resumePoint() const; + const RInstruction* instruction() const { return recover_.instruction(); } + + uint32_t numAllocations() const; + inline bool moreAllocations() const { + return snapshot_.numAllocationsRead() < numAllocations(); + } + + JitFrameLayout* frame() { return fp_; }; + + // Used by recover instruction to store the value back into the instruction + // results array. + void storeInstructionResult(const Value& v); + + public: + // Exhibits frame properties contained in the snapshot. + uint32_t pcOffset() const; + ResumeMode resumeMode() const; + + bool resumeAfter() const { + // Calls in outer frames are never considered resume-after. + MOZ_ASSERT_IF(moreFrames(), !IsResumeAfter(resumeMode())); + return IsResumeAfter(resumeMode()); + } + inline BailoutKind bailoutKind() const { return snapshot_.bailoutKind(); } + + public: + // Read the next instruction available and get ready to either skip it or + // evaluate it. + inline void nextInstruction() { + MOZ_ASSERT(snapshot_.numAllocationsRead() == numAllocations()); + recover_.nextInstruction(); + snapshot_.resetNumAllocationsRead(); + } + + // Skip an Instruction by walking to the next instruction and by skipping + // all the allocations corresponding to this instruction. + void skipInstruction(); + + inline bool moreInstructions() const { return recover_.moreInstructions(); } + + // Register a vector used for storing the results of the evaluation of + // recover instructions. This vector should be registered before the + // beginning of the iteration. This function is in charge of allocating + // enough space for all instructions results, and return false iff it fails. + [[nodiscard]] bool initInstructionResults(MaybeReadFallback& fallback); + + protected: + // This function is used internally for computing the result of the recover + // instructions. + [[nodiscard]] bool computeInstructionResults( + JSContext* cx, RInstructionResults* results) const; + + public: + // Handle iterating over frames of the snapshots. + void nextFrame(); + void settleOnFrame(); + + inline bool moreFrames() const { + // The last instruction is recovering the innermost frame, so as long as + // there is more instruction there is necesseray more frames. + return moreInstructions(); + } + + public: + // Connect all informations about the current script in order to recover the + // content of baseline frames. + + SnapshotIterator(const JSJitFrameIter& iter, + const MachineState* machineState); + SnapshotIterator(); + + Value read() { return allocationValue(readAllocation()); } + + // Read the |Normal| value unless it is not available and that the snapshot + // provides a |Default| value. This is useful to avoid invalidations of the + // frame while we are only interested in a few properties which are provided + // by the |Default| value. + Value readWithDefault(RValueAllocation* alloc) { + *alloc = RValueAllocation(); + RValueAllocation a = readAllocation(); + if (allocationReadable(a)) { + return allocationValue(a); + } + + *alloc = a; + return allocationValue(a, ReadMethod::AlwaysDefault); + } + + Value maybeRead(const RValueAllocation& a, MaybeReadFallback& fallback); + Value maybeRead(MaybeReadFallback& fallback) { + RValueAllocation a = readAllocation(); + return maybeRead(a, fallback); + } + + bool tryRead(Value* result); + + void traceAllocation(JSTracer* trc); + + template + void readFunctionFrameArgs(Op& op, ArgumentsObject** argsObj, Value* thisv, + unsigned start, unsigned end, JSScript* script, + MaybeReadFallback& fallback) { + // Assumes that the common frame arguments have already been read. + if (script->needsArgsObj()) { + if (argsObj) { + Value v = maybeRead(fallback); + if (v.isObject()) { + *argsObj = &v.toObject().as(); + } + } else { + skip(); + } + } + + if (thisv) { + *thisv = maybeRead(fallback); + } else { + skip(); + } + + unsigned i = 0; + if (end < start) { + i = start; + } + + for (; i < start; i++) { + skip(); + } + for (; i < end; i++) { + // We are not always able to read values from the snapshots, some values + // such as non-gc things may still be live in registers and cause an + // error while reading the machine state. + Value v = maybeRead(fallback); + op(v); + } + } + + // Iterate over all the allocations and return only the value of the + // allocation located at one index. + Value maybeReadAllocByIndex(size_t index); + +#ifdef TRACK_SNAPSHOTS + void spewBailingFrom() const { snapshot_.spewBailingFrom(); } +#endif +}; + +// Reads frame information in callstack order (that is, innermost frame to +// outermost frame). +class InlineFrameIterator { + const JSJitFrameIter* frame_; + SnapshotIterator start_; + SnapshotIterator si_; + uint32_t framesRead_; + + // When the inline-frame-iterator is created, this variable is defined to + // UINT32_MAX. Then the first iteration of findNextFrame, which settle on + // the innermost frame, is used to update this counter to the number of + // frames contained in the recover buffer. + uint32_t frameCount_; + + // The |calleeTemplate_| fields contains either the JSFunction or the + // template from which it is supposed to be cloned. The |calleeRVA_| is an + // Invalid value allocation, if the |calleeTemplate_| field is the effective + // JSFunction, and not its template. On the other hand, any other value + // allocation implies that the |calleeTemplate_| is the template JSFunction + // from which the effective one would be derived and cached by the Recover + // instruction result. + RootedFunction calleeTemplate_; + RValueAllocation calleeRVA_; + + RootedScript script_; + jsbytecode* pc_; + uint32_t numActualArgs_; + + // Register state, used by all snapshot iterators. + MachineState machine_; + + struct Nop { + void operator()(const Value& v) {} + }; + + private: + void findNextFrame(); + JSObject* computeEnvironmentChain(const Value& envChainValue, + MaybeReadFallback& fallback, + bool* hasInitialEnv = nullptr) const; + + public: + InlineFrameIterator(JSContext* cx, const JSJitFrameIter* iter); + InlineFrameIterator(JSContext* cx, const InlineFrameIterator* iter); + + bool more() const { return frame_ && framesRead_ < frameCount_; } + + // Due to optimizations, we are not always capable of reading the callee of + // inlined frames without invalidating the IonCode. This function might + // return either the effective callee of the JSFunction which might be used + // to create it. + // + // As such, the |calleeTemplate()| can be used to read most of the metadata + // which are conserved across clones. + JSFunction* calleeTemplate() const { + MOZ_ASSERT(isFunctionFrame()); + return calleeTemplate_; + } + JSFunction* maybeCalleeTemplate() const { return calleeTemplate_; } + + JSFunction* callee(MaybeReadFallback& fallback) const; + + unsigned numActualArgs() const { + // The number of actual arguments for inline frames is determined by this + // iterator based on the caller's bytecode instruction (Call, FunCall, + // GetProp/SetProp, etc). For the outer function it's stored in the stack + // frame. + if (more()) { + return numActualArgs_; + } + + return frame_->numActualArgs(); + } + + template + void readFrameArgsAndLocals(JSContext* cx, ArgOp& argOp, LocalOp& localOp, + JSObject** envChain, bool* hasInitialEnv, + Value* rval, ArgumentsObject** argsObj, + Value* thisv, ReadFrameArgsBehavior behavior, + MaybeReadFallback& fallback) const { + SnapshotIterator s(si_); + + // Read the env chain. + if (envChain) { + Value envChainValue = s.maybeRead(fallback); + *envChain = + computeEnvironmentChain(envChainValue, fallback, hasInitialEnv); + } else { + s.skip(); + } + + // Read return value. + if (rval) { + *rval = s.maybeRead(fallback); + } else { + s.skip(); + } + + // Read arguments, which only function frames have. + if (isFunctionFrame()) { + unsigned nactual = numActualArgs(); + unsigned nformal = calleeTemplate()->nargs(); + + // Read the formal arguments, which are taken from the inlined frame, + // because it will have the updated value when JSOp::SetArg is used. + unsigned numFormalsToRead; + if (behavior == ReadFrameArgsBehavior::Actuals) { + numFormalsToRead = std::min(nactual, nformal); + } else { + MOZ_ASSERT(behavior == ReadFrameArgsBehavior::ActualsAndFormals); + numFormalsToRead = nformal; + } + s.readFunctionFrameArgs(argOp, argsObj, thisv, 0, numFormalsToRead, + script(), fallback); + + // Skip formals we didn't read. + for (unsigned i = numFormalsToRead; i < nformal; i++) { + s.skip(); + } + + if (nactual > nformal) { + if (more()) { + // There is still a parent frame of this inlined frame. All + // arguments (also the overflown) are the last pushed values + // in the parent frame. To get the overflown arguments, we + // need to take them from there. + + // The overflown arguments are not available in current frame. + // They are the last pushed arguments in the parent frame of + // this inlined frame. + InlineFrameIterator it(cx, this); + ++it; + unsigned argsObjAdj = it.script()->needsArgsObj() ? 1 : 0; + bool hasNewTarget = isConstructing(); + SnapshotIterator parent_s(it.snapshotIterator()); + + // Skip over all slots until we get to the last slots + // (= arguments slots of callee) the +3 is for [this], [returnvalue], + // [envchain], and maybe +1 for [argsObj] + MOZ_ASSERT(parent_s.numAllocations() >= + nactual + 3 + argsObjAdj + hasNewTarget); + unsigned skip = parent_s.numAllocations() - nactual - 3 - argsObjAdj - + hasNewTarget; + for (unsigned j = 0; j < skip; j++) { + parent_s.skip(); + } + + // Get the overflown arguments + parent_s.skip(); // env chain + parent_s.skip(); // return value + parent_s.readFunctionFrameArgs(argOp, nullptr, nullptr, nformal, + nactual, it.script(), fallback); + } else { + // There is no parent frame to this inlined frame, we can read + // from the frame's Value vector directly. + Value* argv = frame_->actualArgs(); + for (unsigned i = nformal; i < nactual; i++) { + argOp(argv[i]); + } + } + } + } + + // At this point we've read all the formals in s, and can read the + // locals. + for (unsigned i = 0; i < script()->nfixed(); i++) { + localOp(s.maybeRead(fallback)); + } + } + + template + void unaliasedForEachActual(JSContext* cx, Op op, + MaybeReadFallback& fallback) const { + Nop nop; + readFrameArgsAndLocals(cx, op, nop, nullptr, nullptr, nullptr, nullptr, + nullptr, ReadFrameArgsBehavior::Actuals, fallback); + } + + JSScript* script() const { return script_; } + jsbytecode* pc() const { return pc_; } + SnapshotIterator snapshotIterator() const { return si_; } + bool isFunctionFrame() const; + bool isModuleFrame() const; + bool isConstructing() const; + + JSObject* environmentChain(MaybeReadFallback& fallback, + bool* hasInitialEnvironment = nullptr) const { + SnapshotIterator s(si_); + + // envChain + Value v = s.maybeRead(fallback); + return computeEnvironmentChain(v, fallback, hasInitialEnvironment); + } + + Value thisArgument(MaybeReadFallback& fallback) const { + SnapshotIterator s(si_); + + // envChain + s.skip(); + + // return value + s.skip(); + + // Arguments object. + if (script()->needsArgsObj()) { + s.skip(); + } + + return s.maybeRead(fallback); + } + + InlineFrameIterator& operator++() { + findNextFrame(); + return *this; + } + + void dump() const; + + void resetOn(const JSJitFrameIter* iter); + + const JSJitFrameIter& frame() const { return *frame_; } + + // Inline frame number, 0 for the outermost (non-inlined) frame. + size_t frameNo() const { return frameCount() - framesRead_; } + size_t frameCount() const { + MOZ_ASSERT(frameCount_ != UINT32_MAX); + return frameCount_; + } + + private: + InlineFrameIterator() = delete; + InlineFrameIterator(const InlineFrameIterator& iter) = delete; +}; + +} // namespace jit +} // namespace js + +#endif /* jit_JSJitFrameIter_h */ -- cgit v1.2.3