/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_ScriptLoadContext_h
#define mozilla_dom_ScriptLoadContext_h
#include "js/AllocPolicy.h"
#include "js/RootingAPI.h"
#include "js/SourceText.h"
#include "js/TypeDecls.h"
#include "js/loader/LoadContextBase.h"
#include "js/loader/ScriptKind.h"
#include "mozilla/Atomics.h"
#include "mozilla/Assertions.h"
#include "mozilla/CORSMode.h"
#include "mozilla/dom/SRIMetadata.h"
#include "mozilla/LinkedList.h"
#include "mozilla/Maybe.h"
#include "mozilla/MaybeOneOf.h"
#include "mozilla/PreloaderBase.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/Utf8.h" // mozilla::Utf8Unit
#include "mozilla/Variant.h"
#include "mozilla/Vector.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIScriptElement.h"
class nsICacheInfoChannel;
namespace JS {
class OffThreadToken;
} // namespace JS
namespace mozilla::dom {
class Element;
/*
* DOM specific ScriptLoadContext.
*
* ScriptLoadContexts augment the loading of a ScriptLoadRequest. They
* describe how a ScriptLoadRequests loading and evaluation needs to be
* augmented, based on the information provided by the loading context. In
* the case of the DOM, the ScriptLoadContext is used to identify how a script
* should be loaded according to information found in the HTML document into
* which it will be loaded. The following fields describe how the
* ScriptLoadRequest will be loaded.
*
* * mScriptMode
* stores the mode (Async, Sync, Deferred), and preload, which
* allows the ScriptLoader to decide if the script should be pushed
* offThread, or if the preloaded request should be used.
* * mScriptFromHead
* Set when the script tag is in the head, and should be treated as
* a blocking script
* * mIsInline
* Set for scripts whose bodies are inline in the html. In this case,
* the script does not need to be fetched first.
* * mIsXSLT
* Set if we are in an XSLT request.
* * mIsPreload
* Set for scripts that are preloaded in a
* or
* element.
*
* In addition to describing how the ScriptLoadRequest will be loaded by the
* DOM ScriptLoader, the ScriptLoadContext contains fields that facilitate
* those custom behaviors, including support for offthread parsing, pointers
* to runnables (for cancellation and cleanup if a script is parsed offthread)
* and preload element specific controls.
*
*/
class ScriptLoadContext : public JS::loader::LoadContextBase,
public PreloaderBase {
protected:
virtual ~ScriptLoadContext();
public:
explicit ScriptLoadContext();
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ScriptLoadContext,
JS::loader::LoadContextBase)
// PreloaderBase
static void PrioritizeAsPreload(nsIChannel* aChannel);
virtual void PrioritizeAsPreload() override;
bool IsPreload() const;
bool CompileStarted() const;
JS::OffThreadToken** OffThreadTokenPtr() {
return mOffThreadToken ? &mOffThreadToken : nullptr;
}
bool IsTracking() const { return mIsTracking; }
void SetIsTracking() {
MOZ_ASSERT(!mIsTracking);
mIsTracking = true;
}
void BlockOnload(Document* aDocument);
void MaybeUnblockOnload();
enum class ScriptMode : uint8_t {
eBlocking,
eDeferred,
eAsync,
eLinkPreload // this is a load initiated by or tag
};
void SetScriptMode(bool aDeferAttr, bool aAsyncAttr, bool aLinkPreload);
bool IsLinkPreloadScript() const {
return mScriptMode == ScriptMode::eLinkPreload;
}
bool IsBlockingScript() const { return mScriptMode == ScriptMode::eBlocking; }
bool IsDeferredScript() const { return mScriptMode == ScriptMode::eDeferred; }
bool IsAsyncScript() const { return mScriptMode == ScriptMode::eAsync; }
nsIScriptElement* GetScriptElement() const;
// Make this request a preload (speculative) request.
void SetIsPreloadRequest() {
MOZ_ASSERT(!GetScriptElement());
MOZ_ASSERT(!IsPreload());
mIsPreload = true;
}
// Make a preload request into an actual load request for the given element.
void SetIsLoadRequest(nsIScriptElement* aElement);
FromParser GetParserCreated() const {
nsIScriptElement* element = GetScriptElement();
if (!element) {
return NOT_FROM_PARSER;
}
return element->GetParserCreated();
}
// Used to output a string for the Gecko Profiler.
void GetProfilerLabel(nsACString& aOutString) override;
void MaybeCancelOffThreadScript();
ScriptMode mScriptMode; // Whether this is a blocking, defer or async script.
bool mScriptFromHead; // Synchronous head script block loading of other non
// js/css content.
bool mIsInline; // Is the script inline or loaded?
bool mInDeferList; // True if we live in mDeferRequests.
bool mInAsyncList; // True if we live in mLoadingAsyncRequests or
// mLoadedAsyncRequests.
bool mIsNonAsyncScriptInserted; // True if we live in
// mNonAsyncExternalScriptInsertedRequests
bool mIsXSLT; // True if we live in mXSLTRequests.
bool mInCompilingList; // True if we are in mOffThreadCompilingRequests.
bool mIsTracking; // True if the script comes from a source on our
// tracking protection list.
bool mWasCompiledOMT; // True if the script has been compiled off main
// thread.
// Off-thread parsing token. Set at the start of off-thread parsing and
// cleared when the result of the parse is used.
JS::OffThreadToken* mOffThreadToken;
// Runnable that is dispatched to the main thread when off-thread compilation
// completes.
RefPtr mRunnable;
uint32_t mLineNo;
uint32_t mColumnNo;
// Set on scripts and top level modules.
bool mIsPreload;
// Non-null if there is a document that this request is blocking from loading.
RefPtr mLoadBlockedDocument;
// For preload requests, we defer reporting errors to the console until the
// request is used.
nsresult mUnreportedPreloadError;
};
} // namespace mozilla::dom
#endif // mozilla_dom_ScriptLoadContext_h