// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/translator/Initialize.h" namespace sh { void InitExtensionBehavior(const ShBuiltInResources &resources, TExtensionBehavior &extBehavior) { if (resources.OES_standard_derivatives) { extBehavior[TExtension::OES_standard_derivatives] = EBhUndefined; } if (resources.OES_EGL_image_external) { extBehavior[TExtension::OES_EGL_image_external] = EBhUndefined; } if (resources.OES_EGL_image_external_essl3) { extBehavior[TExtension::OES_EGL_image_external_essl3] = EBhUndefined; } if (resources.NV_EGL_stream_consumer_external) { extBehavior[TExtension::NV_EGL_stream_consumer_external] = EBhUndefined; } if (resources.ARB_texture_rectangle) { // Special: ARB_texture_rectangle extension does not follow the standard for #extension // directives - it is enabled by default. An extension directive may still disable it. extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; } if (resources.EXT_blend_func_extended) { extBehavior[TExtension::EXT_blend_func_extended] = EBhUndefined; } if (resources.EXT_draw_buffers) { extBehavior[TExtension::EXT_draw_buffers] = EBhUndefined; } if (resources.EXT_frag_depth) { extBehavior[TExtension::EXT_frag_depth] = EBhUndefined; } if (resources.EXT_primitive_bounding_box) { extBehavior[TExtension::EXT_primitive_bounding_box] = EBhUndefined; } if (resources.OES_primitive_bounding_box) { extBehavior[TExtension::OES_primitive_bounding_box] = EBhUndefined; } if (resources.EXT_shader_texture_lod) { extBehavior[TExtension::EXT_shader_texture_lod] = EBhUndefined; } if (resources.EXT_shader_framebuffer_fetch) { extBehavior[TExtension::EXT_shader_framebuffer_fetch] = EBhUndefined; } if (resources.EXT_shader_framebuffer_fetch_non_coherent) { extBehavior[TExtension::EXT_shader_framebuffer_fetch_non_coherent] = EBhUndefined; } if (resources.NV_shader_framebuffer_fetch) { extBehavior[TExtension::NV_shader_framebuffer_fetch] = EBhUndefined; } if (resources.NV_shader_noperspective_interpolation) { extBehavior[TExtension::NV_shader_noperspective_interpolation] = EBhUndefined; } if (resources.ARM_shader_framebuffer_fetch) { extBehavior[TExtension::ARM_shader_framebuffer_fetch] = EBhUndefined; } if (resources.OVR_multiview) { extBehavior[TExtension::OVR_multiview] = EBhUndefined; } if (resources.OVR_multiview2) { extBehavior[TExtension::OVR_multiview2] = EBhUndefined; } if (resources.EXT_YUV_target) { extBehavior[TExtension::EXT_YUV_target] = EBhUndefined; } if (resources.EXT_geometry_shader) { extBehavior[TExtension::EXT_geometry_shader] = EBhUndefined; } if (resources.OES_geometry_shader) { extBehavior[TExtension::OES_geometry_shader] = EBhUndefined; } if (resources.OES_shader_io_blocks) { extBehavior[TExtension::OES_shader_io_blocks] = EBhUndefined; } if (resources.EXT_shader_io_blocks) { extBehavior[TExtension::EXT_shader_io_blocks] = EBhUndefined; } if (resources.EXT_gpu_shader5) { extBehavior[TExtension::EXT_gpu_shader5] = EBhUndefined; } if (resources.EXT_shader_non_constant_global_initializers) { extBehavior[TExtension::EXT_shader_non_constant_global_initializers] = EBhUndefined; } if (resources.OES_texture_storage_multisample_2d_array) { extBehavior[TExtension::OES_texture_storage_multisample_2d_array] = EBhUndefined; } if (resources.OES_texture_3D) { extBehavior[TExtension::OES_texture_3D] = EBhUndefined; } if (resources.ANGLE_shader_pixel_local_storage) { extBehavior[TExtension::ANGLE_shader_pixel_local_storage] = EBhUndefined; } if (resources.ANGLE_texture_multisample) { extBehavior[TExtension::ANGLE_texture_multisample] = EBhUndefined; } if (resources.ANGLE_multi_draw) { extBehavior[TExtension::ANGLE_multi_draw] = EBhUndefined; } if (resources.ANGLE_base_vertex_base_instance_shader_builtin) { extBehavior[TExtension::ANGLE_base_vertex_base_instance_shader_builtin] = EBhUndefined; } if (resources.WEBGL_video_texture) { extBehavior[TExtension::WEBGL_video_texture] = EBhUndefined; } if (resources.APPLE_clip_distance) { extBehavior[TExtension::APPLE_clip_distance] = EBhUndefined; } if (resources.OES_texture_cube_map_array) { extBehavior[TExtension::OES_texture_cube_map_array] = EBhUndefined; } if (resources.EXT_texture_cube_map_array) { extBehavior[TExtension::EXT_texture_cube_map_array] = EBhUndefined; } if (resources.EXT_shadow_samplers) { extBehavior[TExtension::EXT_shadow_samplers] = EBhUndefined; } if (resources.OES_shader_multisample_interpolation) { extBehavior[TExtension::OES_shader_multisample_interpolation] = EBhUndefined; } if (resources.OES_shader_image_atomic) { extBehavior[TExtension::OES_shader_image_atomic] = EBhUndefined; } if (resources.EXT_tessellation_shader) { extBehavior[TExtension::EXT_tessellation_shader] = EBhUndefined; } if (resources.OES_texture_buffer) { extBehavior[TExtension::OES_texture_buffer] = EBhUndefined; } if (resources.EXT_texture_buffer) { extBehavior[TExtension::EXT_texture_buffer] = EBhUndefined; } if (resources.OES_sample_variables) { extBehavior[TExtension::OES_sample_variables] = EBhUndefined; } if (resources.EXT_clip_cull_distance) { extBehavior[TExtension::EXT_clip_cull_distance] = EBhUndefined; } if (resources.ANDROID_extension_pack_es31a) { extBehavior[TExtension::ANDROID_extension_pack_es31a] = EBhUndefined; } if (resources.KHR_blend_equation_advanced) { extBehavior[TExtension::KHR_blend_equation_advanced] = EBhUndefined; } } void ResetExtensionBehavior(const ShBuiltInResources &resources, TExtensionBehavior &extBehavior, const ShCompileOptions &compileOptions) { for (auto &ext : extBehavior) { ext.second = EBhUndefined; } if (resources.ARB_texture_rectangle) { if (compileOptions.disableARBTextureRectangle) { // Remove ARB_texture_rectangle so it can't be enabled by extension directives. extBehavior.erase(TExtension::ARB_texture_rectangle); } else { // Restore ARB_texture_rectangle in case it was removed during an earlier reset. As // noted above, it doesn't follow the standard for extension directives and is // enabled by default. extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; } } } } // namespace sh