// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_ #define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_ #include "compiler/translator/Compiler.h" namespace sh { class TranslatorHLSL : public TCompiler { public: TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); TranslatorHLSL *getAsTranslatorHLSL() override { return this; } bool hasShaderStorageBlock(const std::string &interfaceBlockName) const; unsigned int getShaderStorageBlockRegister(const std::string &interfaceBlockName) const; bool hasUniformBlock(const std::string &interfaceBlockName) const; unsigned int getUniformBlockRegister(const std::string &interfaceBlockName) const; bool shouldUniformBlockUseStructuredBuffer(const std::string &uniformBlockName) const; const std::set *getSlowCompilingUniformBlockSet() const; const std::map *getUniformRegisterMap() const; unsigned int getReadonlyImage2DRegisterIndex() const; unsigned int getImage2DRegisterIndex() const; const std::set *getUsedImage2DFunctionNames() const; protected: [[nodiscard]] bool translate(TIntermBlock *root, const ShCompileOptions &compileOptions, PerformanceDiagnostics *perfDiagnostics) override; bool shouldFlattenPragmaStdglInvariantAll() override; // collectVariables needs to be run always so registers can be assigned. bool shouldCollectVariables(const ShCompileOptions &compileOptions) override { return true; } std::map mShaderStorageBlockRegisterMap; std::map mUniformBlockRegisterMap; std::map mUniformBlockUseStructuredBufferMap; std::map mUniformRegisterMap; unsigned int mReadonlyImage2DRegisterIndex; unsigned int mImage2DRegisterIndex; std::set mUsedImage2DFunctionNames; std::map mUniformBlockOptimizedMap; std::set mSlowCompilingUniformBlockSet; }; } // namespace sh #endif // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_