// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RewriteCubeMapSamplersAs2DArray: Change samplerCube samplers to sampler2DArray, and the // textureCube* function calls to calls to helper functions that select the cube map face and sample // from the face as a 2D texture. This emulates seamful cube map sampling in ES2 (or desktop GL 2) // and therefore only looks at samplerCube (i.e. not integer variants or cube arrays) and sampling // functions that are defined in ES GLSL 1.0 (i.e. not the cube overload of texture()). #ifndef COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_ #define COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_ #include "common/angleutils.h" namespace sh { class TCompiler; class TIntermBlock; class TSymbolTable; [[nodiscard]] bool RewriteCubeMapSamplersAs2DArray(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, bool isFragmentShader); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_