// // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // PixelLocalStorage.cpp: Defines the renderer-agnostic container classes // gl::PixelLocalStorage and gl::PixelLocalStoragePlane for // ANGLE_shader_pixel_local_storage. #include "libANGLE/PixelLocalStorage.h" #include #include "libANGLE/Context.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/Texture.h" #include "libANGLE/renderer/ContextImpl.h" namespace gl { // RAII utilities for working with GL state. namespace { class ScopedBindTexture2D { public: ScopedBindTexture2D(Context *context, TextureID texture) : mContext(context), mSavedTexBinding2D( mContext->getState().getSamplerTextureId(mContext->getState().getActiveSampler(), TextureType::_2D)) { mContext->bindTexture(TextureType::_2D, texture); } ~ScopedBindTexture2D() { mContext->bindTexture(TextureType::_2D, mSavedTexBinding2D); } private: Context *const mContext; TextureID mSavedTexBinding2D; }; class ScopedRestoreDrawFramebuffer { public: ScopedRestoreDrawFramebuffer(Context *context) : mContext(context), mSavedFramebuffer(mContext->getState().getDrawFramebuffer()) { ASSERT(mSavedFramebuffer); } ~ScopedRestoreDrawFramebuffer() { mContext->bindDrawFramebuffer(mSavedFramebuffer->id()); } private: Context *const mContext; Framebuffer *const mSavedFramebuffer; }; class ScopedDisableScissor { public: ScopedDisableScissor(Context *context) : mContext(context), mScissorTestEnabled(mContext->getState().isScissorTestEnabled()) { if (mScissorTestEnabled) { mContext->disable(GL_SCISSOR_TEST); } } ~ScopedDisableScissor() { if (mScissorTestEnabled) { mContext->enable(GL_SCISSOR_TEST); } } private: Context *const mContext; const GLint mScissorTestEnabled; }; } // namespace PixelLocalStoragePlane::~PixelLocalStoragePlane() { // Call deinitialize or onContextObjectsLost first! ASSERT(mMemorylessTextureID.value == 0); // Call deinitialize or onFramebufferDestroyed first! ASSERT(mTextureRef == nullptr); } void PixelLocalStoragePlane::onContextObjectsLost() { // We normally call deleteTexture on the memoryless plane texture ID, since we own it, but in // this case we can let it go. mMemorylessTextureID = TextureID(); } void PixelLocalStoragePlane::onFramebufferDestroyed(const Context *context) { if (mTextureRef != nullptr) { mTextureRef->release(context); mTextureRef = nullptr; } } void PixelLocalStoragePlane::deinitialize(Context *context) { mInternalformat = GL_NONE; mMemoryless = false; if (mMemorylessTextureID.value != 0) { // The app could have technically deleted mMemorylessTextureID by guessing its value and // calling glDeleteTextures, but it seems unnecessary to worry about that here. (Worst case // we delete one of their textures.) This also isn't a problem in WebGL. context->deleteTexture(mMemorylessTextureID); mMemorylessTextureID = TextureID(); } if (mTextureRef != nullptr) { mTextureRef->release(context); mTextureRef = nullptr; } } void PixelLocalStoragePlane::setMemoryless(Context *context, GLenum internalformat) { deinitialize(context); mInternalformat = internalformat; mMemoryless = true; mTextureImageIndex = ImageIndex::MakeFromType(TextureType::_2D, 0, 0); // The backing texture will get allocated lazily, once we know what dimensions it should be. ASSERT(mMemorylessTextureID.value == 0); ASSERT(mTextureRef == nullptr); } void PixelLocalStoragePlane::setTextureBacked(Context *context, Texture *tex, int level, int layer) { deinitialize(context); ASSERT(tex->getImmutableFormat()); mInternalformat = tex->getState().getBaseLevelDesc().format.info->internalFormat; mMemoryless = false; mTextureImageIndex = ImageIndex::MakeFromType(tex->getType(), level, layer); mTextureRef = tex; mTextureRef->addRef(); } bool PixelLocalStoragePlane::isTextureIDDeleted(const Context *context) const { // We can tell if the texture has been deleted by looking up mTextureRef's ID on the Context. If // they don't match, it's been deleted. ASSERT(!isDeinitialized() || mTextureRef == nullptr); return mTextureRef != nullptr && context->getTexture(mTextureRef->id()) != mTextureRef; } GLint PixelLocalStoragePlane::getIntegeri(const Context *context, GLenum target, GLuint index) const { if (!isDeinitialized()) { bool memoryless = isMemoryless() || isTextureIDDeleted(context); switch (target) { case GL_PIXEL_LOCAL_FORMAT_ANGLE: return mInternalformat; case GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE: return memoryless ? 0 : mTextureRef->id().value; case GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE: return memoryless ? 0 : mTextureImageIndex.getLevelIndex(); case GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE: return memoryless ? 0 : mTextureImageIndex.getLayerIndex(); } } // Since GL_NONE == 0, PLS queries all return 0 when the plane is deinitialized. static_assert(GL_NONE == 0, "Expecting GL_NONE to be zero."); return 0; } bool PixelLocalStoragePlane::getTextureImageExtents(const Context *context, Extents *extents) const { if (isDeinitialized() || isMemoryless() || isTextureIDDeleted(context)) { return false; } ASSERT(mTextureRef != nullptr); *extents = mTextureRef->getExtents(mTextureImageIndex.getTarget(), mTextureImageIndex.getLevelIndex()); extents->depth = 0; return true; } void PixelLocalStoragePlane::ensureBackingIfMemoryless(Context *context, Extents plsExtents) { ASSERT(!isDeinitialized()); ASSERT(!isTextureIDDeleted(context)); // Convert to memoryless first in this case. if (!isMemoryless()) { ASSERT(mTextureRef != nullptr); return; } // Internal textures backing memoryless planes are always 2D and not mipmapped. ASSERT(mTextureImageIndex.getType() == TextureType::_2D); ASSERT(mTextureImageIndex.getLevelIndex() == 0); ASSERT(mTextureImageIndex.getLayerIndex() == 0); const bool hasMemorylessTextureId = mMemorylessTextureID.value != 0; const bool hasTextureRef = mTextureRef != nullptr; ASSERT(hasMemorylessTextureId == hasTextureRef); // Do we need to allocate a new backing texture? if (mTextureRef == nullptr || static_cast(mTextureRef->getWidth(TextureTarget::_2D, 0)) != plsExtents.width || static_cast(mTextureRef->getHeight(TextureTarget::_2D, 0)) != plsExtents.height) { // Call setMemoryless() to release our current data. setMemoryless(context, mInternalformat); ASSERT(mTextureRef == nullptr); ASSERT(mMemorylessTextureID.value == 0); // Create a new texture that backs the memoryless plane. context->genTextures(1, &mMemorylessTextureID); { ScopedBindTexture2D scopedBindTexture2D(context, mMemorylessTextureID); context->bindTexture(TextureType::_2D, mMemorylessTextureID); context->texStorage2D(TextureType::_2D, 1, mInternalformat, plsExtents.width, plsExtents.height); } mTextureRef = context->getTexture(mMemorylessTextureID); ASSERT(mTextureRef != nullptr); ASSERT(mTextureRef->id() == mMemorylessTextureID); mTextureRef->addRef(); } } void PixelLocalStoragePlane::attachToDrawFramebuffer(Context *context, Extents plsExtents, GLenum colorAttachment) { ASSERT(!isDeinitialized()); ensureBackingIfMemoryless(context, plsExtents); ASSERT(mTextureRef != nullptr); if (mTextureImageIndex.usesTex3D()) // GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY. { context->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, mTextureRef->id(), mTextureImageIndex.getLevelIndex(), mTextureImageIndex.getLayerIndex()); } else { context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, colorAttachment, mTextureImageIndex.getTarget(), mTextureRef->id(), mTextureImageIndex.getLevelIndex()); } } void PixelLocalStoragePlane::performLoadOperationClear(Context *context, GLint drawBuffer, GLenum loadop, const void *data) { // The GL scissor test must be disabled, since the intention is to clear the entire surface. ASSERT(!context->getState().isScissorTestEnabled()); switch (mInternalformat) { case GL_RGBA8: case GL_R32F: { GLfloat clearValue[4]{}; if (loadop == GL_CLEAR_ANGLE) { memcpy(clearValue, data, sizeof(clearValue)); } context->clearBufferfv(GL_COLOR, drawBuffer, clearValue); break; } case GL_RGBA8I: { GLint clearValue[4]{}; if (loadop == GL_CLEAR_ANGLE) { memcpy(clearValue, data, sizeof(clearValue)); } context->clearBufferiv(GL_COLOR, drawBuffer, clearValue); break; } case GL_RGBA8UI: case GL_R32UI: { GLuint clearValue[4]{}; if (loadop == GL_CLEAR_ANGLE) { memcpy(clearValue, data, sizeof(clearValue)); } context->clearBufferuiv(GL_COLOR, drawBuffer, clearValue); break; } default: // Invalid PLS internalformats should not have made it this far. UNREACHABLE(); } } void PixelLocalStoragePlane::bindToImage(Context *context, Extents plsExtents, GLuint unit, bool needsR32Packing) { ASSERT(!isDeinitialized()); ensureBackingIfMemoryless(context, plsExtents); ASSERT(mTextureRef != nullptr); GLenum imageBindingFormat = mInternalformat; if (needsR32Packing) { // D3D and ES require us to pack all PLS formats into r32f, r32i, or r32ui images. switch (imageBindingFormat) { case GL_RGBA8: case GL_RGBA8UI: imageBindingFormat = GL_R32UI; break; case GL_RGBA8I: imageBindingFormat = GL_R32I; break; } } if (mTextureRef->getType() != TextureType::_2D) { // TODO(anglebug.com/7279): Texture types other than GL_TEXTURE_2D will take a lot of // consideration to support on all backends. Hold of on fully implementing them until the // other backends are in place. UNIMPLEMENTED(); } context->bindImageTexture(unit, mTextureRef->id(), mTextureImageIndex.getLevelIndex(), GL_FALSE, mTextureImageIndex.getLayerIndex(), GL_READ_WRITE, imageBindingFormat); } PixelLocalStorage::PixelLocalStorage() {} PixelLocalStorage::~PixelLocalStorage() {} void PixelLocalStorage::onFramebufferDestroyed(const Context *context) { if (context->getRefCount() == 0) { // If the Context's refcount is zero, we know it's in a teardown state and we can just let // go of our GL objects -- they get cleaned up as part of context teardown. Otherwise, the // Context should have called deleteContextObjects before reaching this point. onContextObjectsLost(); for (PixelLocalStoragePlane &plane : mPlanes) { plane.onContextObjectsLost(); } } for (PixelLocalStoragePlane &plane : mPlanes) { plane.onFramebufferDestroyed(context); } } void PixelLocalStorage::deleteContextObjects(Context *context) { onDeleteContextObjects(context); for (PixelLocalStoragePlane &plane : mPlanes) { plane.deinitialize(context); } } void PixelLocalStorage::begin(Context *context, GLsizei n, const GLenum loadops[], const void *cleardata) { // Convert planes whose backing texture has been deleted to memoryless, and find the pixel local // storage rendering dimensions. Extents plsExtents; bool hasPLSExtents = false; for (int i = 0; i < n; ++i) { if (loadops[i] == GL_DISABLE_ANGLE) { continue; } PixelLocalStoragePlane &plane = mPlanes[i]; if (plane.isTextureIDDeleted(context)) { // [ANGLE_shader_pixel_local_storage] Section 4.4.2.X "Configuring Pixel Local Storage // on a Framebuffer": When a texture object is deleted, any pixel local storage plane to // which it was bound is automatically converted to a memoryless plane of matching // internalformat. plane.setMemoryless(context, plane.getInternalformat()); } if (!hasPLSExtents && plane.getTextureImageExtents(context, &plsExtents)) { hasPLSExtents = true; } } if (!hasPLSExtents) { // All PLS planes are memoryless. Use the rendering area of the framebuffer instead. plsExtents = context->getState().getDrawFramebuffer()->getState().getAttachmentExtentsIntersection(); ASSERT(plsExtents.depth == 0); } onBegin(context, n, loadops, reinterpret_cast(cleardata), plsExtents); mNumActivePLSPlanes = n; } void PixelLocalStorage::end(Context *context) { onEnd(context, mNumActivePLSPlanes); mNumActivePLSPlanes = 0; } void PixelLocalStorage::barrier(Context *context) { ASSERT(!context->getExtensions().shaderPixelLocalStorageCoherentANGLE); onBarrier(context); } namespace { // Implements pixel local storage with image load/store shader operations. class PixelLocalStorageImageLoadStore : public PixelLocalStorage { public: PixelLocalStorageImageLoadStore(bool needsR32Packing) : mNeedsR32Packing(needsR32Packing) {} // Call deleteContextObjects or onContextObjectsLost first! ~PixelLocalStorageImageLoadStore() override { ASSERT(mScratchFramebufferForClearing.value == 0); } void onContextObjectsLost() override { mScratchFramebufferForClearing = FramebufferID(); // Let go of GL objects. } void onDeleteContextObjects(Context *context) override { if (mScratchFramebufferForClearing.value != 0) { context->deleteFramebuffer(mScratchFramebufferForClearing); mScratchFramebufferForClearing = FramebufferID(); } } void onBegin(Context *context, GLsizei n, const GLenum loadops[], const char *cleardata, Extents plsExtents) override { // Save the image bindings so we can restore them during onEnd(). const State &state = context->getState(); ASSERT(static_cast(n) <= state.getImageUnits().size()); mSavedImageBindings.clear(); mSavedImageBindings.reserve(n); for (int i = 0; i < n; ++i) { mSavedImageBindings.emplace_back(state.getImageUnit(i)); } // Save the default framebuffer width/height so we can restore it during onEnd(). Framebuffer *framebuffer = state.getDrawFramebuffer(); mSavedFramebufferDefaultWidth = framebuffer->getDefaultWidth(); mSavedFramebufferDefaultHeight = framebuffer->getDefaultHeight(); // Specify the framebuffer width/height explicitly in case we end up rendering exclusively // to shader images. context->framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, plsExtents.width); context->framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, plsExtents.height); // Guard GL state and bind a scratch framebuffer in case we need to reallocate or clear any // PLS planes. const size_t maxDrawBuffers = context->getCaps().maxDrawBuffers; ScopedRestoreDrawFramebuffer ScopedRestoreDrawFramebuffer(context); if (mScratchFramebufferForClearing.value == 0) { context->genFramebuffers(1, &mScratchFramebufferForClearing); context->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mScratchFramebufferForClearing); // Turn on all draw buffers on the scratch framebuffer for clearing. DrawBuffersVector drawBuffers(maxDrawBuffers); std::iota(drawBuffers.begin(), drawBuffers.end(), GL_COLOR_ATTACHMENT0); context->drawBuffers(static_cast(drawBuffers.size()), drawBuffers.data()); } else { context->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mScratchFramebufferForClearing); } ScopedDisableScissor scopedDisableScissor(context); // Bind and clear the PLS planes. size_t maxClearedAttachments = 0; for (int i = 0; i < n;) { angle::FixedVector pendingClears; for (; pendingClears.size() < maxDrawBuffers && i < n; ++i) { GLenum loadop = loadops[i]; if (loadop == GL_DISABLE_ANGLE) { continue; } PixelLocalStoragePlane &plane = getPlane(i); ASSERT(!plane.isDeinitialized()); plane.bindToImage(context, plsExtents, i, mNeedsR32Packing); if (loadop == GL_ZERO || loadop == GL_CLEAR_ANGLE) { plane.attachToDrawFramebuffer( context, plsExtents, GL_COLOR_ATTACHMENT0 + static_cast(pendingClears.size())); pendingClears.push_back(i); // Defer the clear for later. } } // Clear in batches to be more efficient with GL state. for (size_t drawBufferIdx = 0; drawBufferIdx < pendingClears.size(); ++drawBufferIdx) { int plsIdx = pendingClears[drawBufferIdx]; getPlane(plsIdx).performLoadOperationClear( context, static_cast(drawBufferIdx), loadops[plsIdx], cleardata + plsIdx * 4 * 4); } maxClearedAttachments = std::max(maxClearedAttachments, pendingClears.size()); } // Detach the cleared PLS textures from the scratch framebuffer. for (size_t i = 0; i < maxClearedAttachments; ++i) { context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast(i), TextureTarget::_2D, TextureID(), 0); } // Unlike other barriers, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT also synchronizes all types of // memory accesses that happened before the barrier: // // SHADER_IMAGE_ACCESS_BARRIER_BIT: Memory accesses using shader built-in image load and // store functions issued after the barrier will reflect data written by shaders prior to // the barrier. Additionally, image stores issued after the barrier will not execute until // all memory accesses (e.g., loads, stores, texture fetches, vertex fetches) initiated // prior to the barrier complete. // // So we don't any barriers other than GL_SHADER_IMAGE_ACCESS_BARRIER_BIT during begin(). context->memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); } void onEnd(Context *context, GLsizei numActivePLSPlanes) override { // Restore the image bindings. Since glBindImageTexture and any commands that modify // textures are banned while PLS is active, these will all still be alive and valid. ASSERT(mSavedImageBindings.size() == static_cast(numActivePLSPlanes)); for (GLuint unit = 0; unit < mSavedImageBindings.size(); ++unit) { ImageUnit &binding = mSavedImageBindings[unit]; context->bindImageTexture(unit, binding.texture.id(), binding.level, binding.layered, binding.layer, binding.access, binding.format); // BindingPointers have to be explicitly cleaned up. binding.texture.set(context, nullptr); } mSavedImageBindings.clear(); // Restore the default framebuffer width/height. context->framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, mSavedFramebufferDefaultWidth); context->framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, mSavedFramebufferDefaultHeight); // We need ALL_BARRIER_BITS during end() because GL_SHADER_IMAGE_ACCESS_BARRIER_BIT doesn't // synchronize all types of memory accesses that can happen after the barrier. context->memoryBarrier(GL_ALL_BARRIER_BITS); } void onBarrier(Context *context) override { context->memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); } private: // D3D and ES require us to pack all PLS formats into r32f, r32i, or r32ui images. const bool mNeedsR32Packing; FramebufferID mScratchFramebufferForClearing{}; // Saved values to restore during onEnd(). GLint mSavedFramebufferDefaultWidth; GLint mSavedFramebufferDefaultHeight; std::vector mSavedImageBindings; }; // Implements pixel local storage via framebuffer fetch. class PixelLocalStorageFramebufferFetch : public PixelLocalStorage { public: void onContextObjectsLost() override {} void onDeleteContextObjects(Context *) override {} void onBegin(Context *context, GLsizei n, const GLenum loadops[], const char *cleardata, Extents plsExtents) override { const State &state = context->getState(); const Caps &caps = context->getCaps(); Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); const DrawBuffersVector &appDrawBuffers = framebuffer->getDrawBufferStates(); // Remember the current draw buffer state so we can restore it during onEnd(). mSavedDrawBuffers.resize(appDrawBuffers.size()); std::copy(appDrawBuffers.begin(), appDrawBuffers.end(), mSavedDrawBuffers.begin()); // Set up new draw buffers for PLS. int firstPLSDrawBuffer = caps.maxCombinedDrawBuffersAndPixelLocalStoragePlanes - n; int numAppDrawBuffers = std::min(static_cast(appDrawBuffers.size()), firstPLSDrawBuffer); DrawBuffersArray plsDrawBuffers; std::copy(appDrawBuffers.begin(), appDrawBuffers.begin() + numAppDrawBuffers, plsDrawBuffers.begin()); std::fill(plsDrawBuffers.begin() + numAppDrawBuffers, plsDrawBuffers.begin() + firstPLSDrawBuffer, GL_NONE); mBlendsToReEnable.reset(); mColorMasksToRestore.reset(); mInvalidateList.clear(); bool needsClear = false; bool hasIndexedBlendAndColorMask = context->getExtensions().drawBuffersIndexedAny(); if (!hasIndexedBlendAndColorMask) { // We don't have indexed blend and color mask control. Disable them globally. (This also // means the app can't have its own draw buffers while PLS is active.) ASSERT(caps.maxColorAttachmentsWithActivePixelLocalStorage == 0); if (state.isBlendEnabled()) { context->disable(GL_BLEND); mBlendsToReEnable.set(0); } std::array &mask = mSavedColorMasks[0]; state.getBlendStateExt().getColorMaskIndexed(0, &mask[0], &mask[1], &mask[2], &mask[3]); if (!(mask[0] && mask[1] && mask[2] && mask[3])) { context->colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); mColorMasksToRestore.set(0); } } for (GLsizei i = 0; i < n; ++i) { GLuint drawBufferIdx = getDrawBufferIdx(caps, i); GLenum loadop = loadops[i]; if (loadop == GL_DISABLE_ANGLE) { plsDrawBuffers[drawBufferIdx] = GL_NONE; continue; } PixelLocalStoragePlane &plane = getPlane(i); ASSERT(!plane.isDeinitialized()); // Attach our PLS texture to the framebuffer. Validation should have already ensured // nothing else was attached at this point. GLenum colorAttachment = GL_COLOR_ATTACHMENT0 + drawBufferIdx; ASSERT(!framebuffer->getAttachment(context, colorAttachment)); plane.attachToDrawFramebuffer(context, plsExtents, colorAttachment); plsDrawBuffers[drawBufferIdx] = colorAttachment; if (hasIndexedBlendAndColorMask) { // Ensure blend and color mask are disabled for this draw buffer. if (state.isBlendEnabledIndexed(drawBufferIdx)) { context->disablei(GL_BLEND, drawBufferIdx); mBlendsToReEnable.set(drawBufferIdx); } std::array &mask = mSavedColorMasks[drawBufferIdx]; state.getBlendStateExt().getColorMaskIndexed(drawBufferIdx, &mask[0], &mask[1], &mask[2], &mask[3]); if (!(mask[0] && mask[1] && mask[2] && mask[3])) { context->colorMaski(drawBufferIdx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); mColorMasksToRestore.set(drawBufferIdx); } } if (plane.isMemoryless()) { // Memoryless planes don't need to be preserved after glEndPixelLocalStorageANGLE(). mInvalidateList.push_back(colorAttachment); } needsClear = needsClear || (loadop != GL_KEEP); } // Turn on the PLS draw buffers. context->drawBuffers(caps.maxCombinedDrawBuffersAndPixelLocalStoragePlanes, plsDrawBuffers.data()); // Clear the non-KEEP PLS planes now that their draw buffers are turned on. if (needsClear) { ScopedDisableScissor scopedDisableScissor(context); for (GLsizei i = 0; i < n; ++i) { GLenum loadop = loadops[i]; if (loadop != GL_DISABLE_ANGLE && loadop != GL_KEEP) { GLuint drawBufferIdx = getDrawBufferIdx(caps, i); getPlane(i).performLoadOperationClear(context, drawBufferIdx, loadop, cleardata + i * 4 * 4); } } } if (!context->getExtensions().shaderPixelLocalStorageCoherentANGLE) { // Insert a barrier if we aren't coherent, since the textures may have been rendered to // previously. barrier(context); } } void onEnd(Context *context, GLint numActivePLSPlanes) override { const Caps &caps = context->getCaps(); // Invalidate the memoryless PLS attachments. if (!mInvalidateList.empty()) { context->invalidateFramebuffer(GL_DRAW_FRAMEBUFFER, static_cast(mInvalidateList.size()), mInvalidateList.data()); mInvalidateList.clear(); } bool hasIndexedBlendAndColorMask = context->getExtensions().drawBuffersIndexedAny(); if (!hasIndexedBlendAndColorMask) { // Restore global blend and color mask. Validation should have ensured these didn't // change while pixel local storage was active. if (mBlendsToReEnable[0]) { context->enable(GL_BLEND); } if (mColorMasksToRestore[0]) { const std::array &mask = mSavedColorMasks[0]; context->colorMask(mask[0], mask[1], mask[2], mask[3]); } } for (GLsizei i = 0; i < numActivePLSPlanes; ++i) { // Reset color attachments where PLS was attached. Validation should have already // ensured nothing was attached at these points when we activated pixel local storage, // and that nothing got attached during. GLuint drawBufferIdx = getDrawBufferIdx(caps, i); GLenum colorAttachment = GL_COLOR_ATTACHMENT0 + drawBufferIdx; context->framebufferTexture2D(GL_DRAW_FRAMEBUFFER, colorAttachment, TextureTarget::_2D, TextureID(), 0); if (hasIndexedBlendAndColorMask) { // Restore this draw buffer's blend and color mask. Validation should have ensured // these did not change while pixel local storage was active. if (mBlendsToReEnable[drawBufferIdx]) { context->enablei(GL_BLEND, drawBufferIdx); } if (mColorMasksToRestore[drawBufferIdx]) { const std::array &mask = mSavedColorMasks[drawBufferIdx]; context->colorMaski(drawBufferIdx, mask[0], mask[1], mask[2], mask[3]); } } } // Restore the draw buffer state from before PLS was enabled. context->drawBuffers(static_cast(mSavedDrawBuffers.size()), mSavedDrawBuffers.data()); mSavedDrawBuffers.clear(); } void onBarrier(Context *context) override { context->framebufferFetchBarrier(); } private: GLuint getDrawBufferIdx(const Caps &caps, GLuint plsPlaneIdx) { // Bind the PLS attachments in reverse order from the rear. This way, the shader translator // doesn't need to know how many planes are going to be active in order to figure out plane // indices. return caps.maxCombinedDrawBuffersAndPixelLocalStoragePlanes - plsPlaneIdx - 1; } DrawBuffersVector mSavedDrawBuffers; DrawBufferMask mBlendsToReEnable; DrawBufferMask mColorMasksToRestore; DrawBuffersArray> mSavedColorMasks; DrawBuffersVector mInvalidateList; }; } // namespace std::unique_ptr PixelLocalStorage::Make(const Context *context) { switch (context->getImplementation()->getNativePixelLocalStorageType()) { case ShPixelLocalStorageType::ImageStoreR32PackedFormats: return std::make_unique(true); case ShPixelLocalStorageType::ImageStoreNativeFormats: return std::make_unique(false); case ShPixelLocalStorageType::FramebufferFetch: return std::make_unique(); default: UNREACHABLE(); return nullptr; } } } // namespace gl