// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef LIBANGLE_TRANSFORM_FEEDBACK_H_ #define LIBANGLE_TRANSFORM_FEEDBACK_H_ #include "libANGLE/RefCountObject.h" #include "common/PackedEnums.h" #include "common/angleutils.h" #include "libANGLE/Debug.h" #include "angle_gl.h" namespace rx { class GLImplFactory; class TransformFeedbackImpl; class TransformFeedbackGL; } // namespace rx namespace gl { class Buffer; struct Caps; class Context; class Program; class TransformFeedbackState final : angle::NonCopyable { public: TransformFeedbackState(size_t maxIndexedBuffers); ~TransformFeedbackState(); const OffsetBindingPointer &getIndexedBuffer(size_t idx) const; const std::vector> &getIndexedBuffers() const; const Program *getBoundProgram() const { return mProgram; } GLsizeiptr getVerticesDrawn() const { return mVerticesDrawn; } GLsizeiptr getPrimitivesDrawn() const; private: friend class TransformFeedback; std::string mLabel; bool mActive; PrimitiveMode mPrimitiveMode; bool mPaused; GLsizeiptr mVerticesDrawn; GLsizeiptr mVertexCapacity; Program *mProgram; std::vector> mIndexedBuffers; }; class TransformFeedback final : public RefCountObject, public LabeledObject { public: TransformFeedback(rx::GLImplFactory *implFactory, TransformFeedbackID id, const Caps &caps); ~TransformFeedback() override; void onDestroy(const Context *context) override; angle::Result setLabel(const Context *context, const std::string &label) override; const std::string &getLabel() const override; angle::Result begin(const Context *context, PrimitiveMode primitiveMode, Program *program); angle::Result end(const Context *context); angle::Result pause(const Context *context); angle::Result resume(const Context *context); bool isActive() const { return mState.mActive; } bool isPaused() const; PrimitiveMode getPrimitiveMode() const; // Validates that the vertices produced by a draw call will fit in the bound transform feedback // buffers. bool checkBufferSpaceForDraw(GLsizei count, GLsizei primcount) const; // This must be called after each draw call when transform feedback is enabled to keep track of // how many vertices have been written to the buffers. This information is needed by // checkBufferSpaceForDraw because each draw call appends vertices to the buffers starting just // after the last vertex of the previous draw call. void onVerticesDrawn(const Context *context, GLsizei count, GLsizei primcount); bool hasBoundProgram(ShaderProgramID program) const; angle::Result bindIndexedBuffer(const Context *context, size_t index, Buffer *buffer, size_t offset, size_t size); const OffsetBindingPointer &getIndexedBuffer(size_t index) const; size_t getIndexedBufferCount() const; const std::vector> &getIndexedBuffers() const; GLsizeiptr getVerticesDrawn() const { return mState.getVerticesDrawn(); } GLsizeiptr getPrimitivesDrawn() const { return mState.getPrimitivesDrawn(); } // Returns true if any buffer bound to this object is also bound to another target. bool buffersBoundForOtherUseInWebGL() const; angle::Result detachBuffer(const Context *context, BufferID bufferID); rx::TransformFeedbackImpl *getImplementation() const; void onBindingChanged(const Context *context, bool bound); private: void bindProgram(const Context *context, Program *program); TransformFeedbackState mState; rx::TransformFeedbackImpl *mImplementation; }; } // namespace gl #endif // LIBANGLE_TRANSFORM_FEEDBACK_H_