// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer9.cpp Defines the Buffer9 class. #include "libANGLE/renderer/d3d/d3d9/Buffer9.h" #include "libANGLE/Context.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" namespace rx { Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer) : BufferD3D(state, renderer), mSize(0) {} Buffer9::~Buffer9() { mSize = 0; } size_t Buffer9::getSize() const { return mSize; } bool Buffer9::supportsDirectBinding() const { return false; } angle::Result Buffer9::setData(const gl::Context *context, gl::BufferBinding target, const void *data, size_t size, gl::BufferUsage usage) { if (size > mMemory.size()) { ANGLE_CHECK_GL_ALLOC(GetImplAs(context), mMemory.resize(size)); } mSize = size; if (data && size > 0) { memcpy(mMemory.data(), data, size); } updateD3DBufferUsage(context, usage); invalidateStaticData(context); return angle::Result::Continue; } angle::Result Buffer9::getData(const gl::Context *context, const uint8_t **outData) { if (mMemory.empty()) { *outData = nullptr; } else { *outData = mMemory.data(); } return angle::Result::Continue; } angle::Result Buffer9::setSubData(const gl::Context *context, gl::BufferBinding target, const void *data, size_t size, size_t offset) { if (offset + size > mMemory.size()) { ANGLE_CHECK_GL_ALLOC(GetImplAs(context), mMemory.resize(size + offset)); } mSize = std::max(mSize, offset + size); if (data && size > 0) { memcpy(mMemory.data() + offset, data, size); } invalidateStaticData(context); return angle::Result::Continue; } angle::Result Buffer9::copySubData(const gl::Context *context, BufferImpl *source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { // Note: this method is currently unreachable Buffer9 *sourceBuffer = GetAs(source); ASSERT(sourceBuffer); memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size); invalidateStaticData(context); return angle::Result::Continue; } // We do not support buffer mapping in D3D9 angle::Result Buffer9::map(const gl::Context *context, GLenum access, void **mapPtr) { ANGLE_HR_UNREACHABLE(GetImplAs(context)); return angle::Result::Stop; } angle::Result Buffer9::mapRange(const gl::Context *context, size_t offset, size_t length, GLbitfield access, void **mapPtr) { ANGLE_HR_UNREACHABLE(GetImplAs(context)); return angle::Result::Stop; } angle::Result Buffer9::unmap(const gl::Context *context, GLboolean *result) { ANGLE_HR_UNREACHABLE(GetImplAs(context)); return angle::Result::Stop; } angle::Result Buffer9::markTransformFeedbackUsage(const gl::Context *context) { ANGLE_HR_UNREACHABLE(GetImplAs(context)); return angle::Result::Stop; } } // namespace rx