// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer9.h: Defines the Framebuffer9 class. #ifndef LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_ #include "libANGLE/renderer/RenderTargetCache.h" #include "libANGLE/renderer/d3d/FramebufferD3D.h" #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" namespace rx { class Renderer9; class Framebuffer9 : public FramebufferD3D { public: Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer); ~Framebuffer9() override; angle::Result discard(const gl::Context *context, size_t count, const GLenum *attachments) override; angle::Result invalidate(const gl::Context *context, size_t count, const GLenum *attachments) override; angle::Result invalidateSub(const gl::Context *context, size_t count, const GLenum *attachments, const gl::Rectangle &area) override; angle::Result getSamplePosition(const gl::Context *context, size_t index, GLfloat *xy) const override; angle::Result syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) override; const gl::AttachmentArray &getCachedColorRenderTargets() const { return mRenderTargetCache.getColors(); } const RenderTarget9 *getCachedDepthStencilRenderTarget() const { return mRenderTargetCache.getDepthStencil(); } const gl::InternalFormat &getImplementationColorReadFormat( const gl::Context *context) const override; private: angle::Result clearImpl(const gl::Context *context, const ClearParameters &clearParams) override; angle::Result readPixelsImpl(const gl::Context *context, const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, gl::Buffer *packPixels, uint8_t *pixels) override; angle::Result blitImpl(const gl::Context *context, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; Renderer9 *const mRenderer; RenderTargetCache mRenderTargetCache; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_