// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #include "libANGLE/renderer/d3d/d3d9/Image9.h" #include "common/utilities.h" #include "libANGLE/Context.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/Renderbuffer.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/copyvertex.h" #include "libANGLE/renderer/d3d/d3d9/Context9.h" #include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" #include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h" #include "libANGLE/renderer/d3d/d3d9/formatutils9.h" #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" namespace rx { Image9::Image9(Renderer9 *renderer) { mSurface = nullptr; mRenderer = nullptr; mD3DPool = D3DPOOL_SYSTEMMEM; mD3DFormat = D3DFMT_UNKNOWN; mRenderer = renderer; } Image9::~Image9() { SafeRelease(mSurface); } // static angle::Result Image9::GenerateMip(Context9 *context9, IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) { D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to query the source surface description for mipmap generation"); D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to query the destination surface description for mipmap generation"); ASSERT(sourceDesc.Format == destDesc.Format); ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); ASSERT(d3dFormatInfo.info().mipGenerationFunction != nullptr); D3DLOCKED_RECT sourceLocked = {}; result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for mipmap generation"); D3DLOCKED_RECT destLocked = {}; result = destSurface->LockRect(&destLocked, nullptr, 0); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for mipmap generation"); const uint8_t *sourceData = static_cast(sourceLocked.pBits); uint8_t *destData = static_cast(destLocked.pBits); ASSERT(sourceData && destData); d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, destData, destLocked.Pitch, 0); destSurface->UnlockRect(); sourceSurface->UnlockRect(); return angle::Result::Continue; } // static angle::Result Image9::GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source) { IDirect3DSurface9 *sourceSurface = nullptr; ANGLE_TRY(source->getSurface(context9, &sourceSurface)); IDirect3DSurface9 *destSurface = nullptr; ANGLE_TRY(dest->getSurface(context9, &destSurface)); ANGLE_TRY(GenerateMip(context9, destSurface, sourceSurface)); dest->markDirty(); return angle::Result::Continue; } // static angle::Result Image9::CopyLockableSurfaces(Context9 *context9, IDirect3DSurface9 *dest, IDirect3DSurface9 *source) { D3DLOCKED_RECT sourceLock = {}; D3DLOCKED_RECT destLock = {}; HRESULT result; result = source->LockRect(&sourceLock, nullptr, 0); ANGLE_TRY_HR(context9, result, "Failed to lock source surface for copy"); result = dest->LockRect(&destLock, nullptr, 0); if (FAILED(result)) { source->UnlockRect(); } ANGLE_TRY_HR(context9, result, "Failed to lock destination surface for copy"); ASSERT(sourceLock.pBits && destLock.pBits); D3DSURFACE_DESC desc; source->GetDesc(&desc); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); ASSERT(bytes <= static_cast(sourceLock.Pitch) && bytes <= static_cast(destLock.Pitch)); for (unsigned int i = 0; i < rows; i++) { memcpy((char *)destLock.pBits + destLock.Pitch * i, (char *)sourceLock.pBits + sourceLock.Pitch * i, bytes); } source->UnlockRect(); dest->UnlockRect(); return angle::Result::Continue; } // static angle::Result Image9::CopyImage(const gl::Context *context, Image9 *dest, Image9 *source, const gl::Rectangle &sourceRect, const gl::Offset &destOffset, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) { Context9 *context9 = GetImplAs(context); IDirect3DSurface9 *sourceSurface = nullptr; ANGLE_TRY(source->getSurface(context9, &sourceSurface)); IDirect3DSurface9 *destSurface = nullptr; ANGLE_TRY(dest->getSurface(context9, &destSurface)); D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to query the source surface description for CopyImage"); const d3d9::D3DFormat &destD3DFormatInfo = d3d9::GetD3DFormatInfo(destDesc.Format); D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to query the destination surface description for CopyImage"); const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); D3DLOCKED_RECT sourceLocked = {}; result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for CopyImage"); D3DLOCKED_RECT destLocked = {}; result = destSurface->LockRect(&destLocked, nullptr, 0); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { sourceSurface->UnlockRect(); } ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for CopyImage"); const uint8_t *sourceData = static_cast(sourceLocked.pBits) + sourceRect.x * sourceD3DFormatInfo.pixelBytes + sourceRect.y * sourceLocked.Pitch; uint8_t *destData = static_cast(destLocked.pBits) + destOffset.x * destD3DFormatInfo.pixelBytes + destOffset.y * destLocked.Pitch; ASSERT(sourceData && destData); CopyImageCHROMIUM(sourceData, sourceLocked.Pitch, sourceD3DFormatInfo.pixelBytes, 0, sourceD3DFormatInfo.info().pixelReadFunction, destData, destLocked.Pitch, destD3DFormatInfo.pixelBytes, 0, destD3DFormatInfo.info().pixelWriteFunction, gl::GetUnsizedFormat(dest->getInternalFormat()), destD3DFormatInfo.info().componentType, sourceRect.width, sourceRect.height, 1, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); dest->markDirty(); destSurface->UnlockRect(); sourceSurface->UnlockRect(); return angle::Result::Continue; } bool Image9::redefine(gl::TextureType type, GLenum internalformat, const gl::Extents &size, bool forceRelease) { // 3D textures are not supported by the D3D9 backend. ASSERT(size.depth <= 1); // Only 2D and cube texture are supported by the D3D9 backend. ASSERT(type == gl::TextureType::_2D || type == gl::TextureType::CubeMap); if (mWidth != size.width || mHeight != size.height || mDepth != size.depth || mInternalFormat != internalformat || forceRelease) { mWidth = size.width; mHeight = size.height; mDepth = size.depth; mType = type; mInternalFormat = internalformat; // compute the d3d format that will be used const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat); mD3DFormat = d3d9FormatInfo.texFormat; mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN); SafeRelease(mSurface); mDirty = (d3d9FormatInfo.dataInitializerFunction != nullptr); return true; } return false; } angle::Result Image9::createSurface(Context9 *context9) { if (mSurface) { return angle::Result::Continue; } IDirect3DTexture9 *newTexture = nullptr; IDirect3DSurface9 *newSurface = nullptr; const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; const D3DFORMAT d3dFormat = getD3DFormat(); if (mWidth != 0 && mHeight != 0) { int levelToFetch = 0; GLsizei requestWidth = mWidth; GLsizei requestHeight = mHeight; d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch); IDirect3DDevice9 *device = mRenderer->getDevice(); HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, poolToUse, &newTexture, nullptr); ANGLE_TRY_HR(context9, result, "Failed to create image surface"); newTexture->GetSurfaceLevel(levelToFetch, &newSurface); SafeRelease(newTexture); const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); if (d3dFormatInfo.dataInitializerFunction != nullptr) { RECT entireRect; entireRect.left = 0; entireRect.right = mWidth; entireRect.top = 0; entireRect.bottom = mHeight; D3DLOCKED_RECT lockedRect; result = newSurface->LockRect(&lockedRect, &entireRect, 0); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to lock image surface"); d3dFormatInfo.dataInitializerFunction( mWidth, mHeight, 1, static_cast(lockedRect.pBits), lockedRect.Pitch, 0); result = newSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to unlock image surface"); } } mSurface = newSurface; mDirty = false; mD3DPool = poolToUse; return angle::Result::Continue; } angle::Result Image9::lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect) { ANGLE_TRY(createSurface(context9)); if (mSurface) { HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Failed to lock image surface"); mDirty = true; } return angle::Result::Continue; } void Image9::unlock() { if (mSurface) { HRESULT result = mSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); } } D3DFORMAT Image9::getD3DFormat() const { // this should only happen if the image hasn't been redefined first // which would be a bug by the caller ASSERT(mD3DFormat != D3DFMT_UNKNOWN); return mD3DFormat; } bool Image9::isDirty() const { // Make sure to that this image is marked as dirty even if the staging texture hasn't been // created yet if initialization is required before use. return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && mDirty; } angle::Result Image9::getSurface(Context9 *context9, IDirect3DSurface9 **outSurface) { ANGLE_TRY(createSurface(context9)); *outSurface = mSurface; return angle::Result::Continue; } angle::Result Image9::setManagedSurface2D(const gl::Context *context, TextureStorage *storage, int level) { IDirect3DSurface9 *surface = nullptr; TextureStorage9 *storage9 = GetAs(storage); ANGLE_TRY(storage9->getSurfaceLevel(context, gl::TextureTarget::_2D, level, false, &surface)); return setManagedSurface(GetImplAs(context), surface); } angle::Result Image9::setManagedSurfaceCube(const gl::Context *context, TextureStorage *storage, int face, int level) { IDirect3DSurface9 *surface = nullptr; TextureStorage9 *storage9 = GetAs(storage); ANGLE_TRY(storage9->getSurfaceLevel(context, gl::CubeFaceIndexToTextureTarget(face), level, false, &surface)); return setManagedSurface(GetImplAs(context), surface); } angle::Result Image9::setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface) { D3DSURFACE_DESC desc; surface->GetDesc(&desc); ASSERT(desc.Pool == D3DPOOL_MANAGED); if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) { if (mSurface) { angle::Result result = CopyLockableSurfaces(context9, surface, mSurface); SafeRelease(mSurface); ANGLE_TRY(result); } mSurface = surface; mD3DPool = desc.Pool; } return angle::Result::Continue; } angle::Result Image9::copyToStorage(const gl::Context *context, TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) { ANGLE_TRY(createSurface(GetImplAs(context))); TextureStorage9 *storage9 = GetAs(storage); IDirect3DSurface9 *destSurface = nullptr; ANGLE_TRY(storage9->getSurfaceLevel(context, index.getTarget(), index.getLevelIndex(), true, &destSurface)); angle::Result result = copyToSurface(GetImplAs(context), destSurface, region); SafeRelease(destSurface); return result; } angle::Result Image9::copyToSurface(Context9 *context9, IDirect3DSurface9 *destSurface, const gl::Box &area) { ASSERT(area.width > 0 && area.height > 0 && area.depth == 1); ASSERT(destSurface); IDirect3DSurface9 *sourceSurface = nullptr; ANGLE_TRY(getSurface(context9, &sourceSurface)); ASSERT(sourceSurface && sourceSurface != destSurface); RECT rect; rect.left = area.x; rect.top = area.y; rect.right = area.x + area.width; rect.bottom = area.y + area.height; POINT point = {rect.left, rect.top}; IDirect3DDevice9 *device = mRenderer->getDevice(); if (mD3DPool == D3DPOOL_MANAGED) { D3DSURFACE_DESC desc; sourceSurface->GetDesc(&desc); IDirect3DSurface9 *surf = 0; HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, nullptr); ANGLE_TRY_HR(context9, result, "Internal CreateOffscreenPlainSurface call failed"); auto err = CopyLockableSurfaces(context9, surf, sourceSurface); result = device->UpdateSurface(surf, &rect, destSurface, &point); SafeRelease(surf); ANGLE_TRY(err); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Internal UpdateSurface call failed"); } else { // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); ASSERT(SUCCEEDED(result)); ANGLE_TRY_HR(context9, result, "Internal UpdateSurface call failed"); } return angle::Result::Continue; } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as // format/type at input into the target pixel rectangle. angle::Result Image9::loadData(const gl::Context *context, const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input, bool applySkipImages) { // 3D textures are not supported by the D3D9 backend. ASSERT(area.z == 0 && area.depth == 1); Context9 *context9 = GetImplAs(context); const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); GLuint inputRowPitch = 0; ANGLE_CHECK_GL_MATH(context9, formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength, &inputRowPitch)); ASSERT(!applySkipImages); ASSERT(unpack.skipPixels == 0); ASSERT(unpack.skipRows == 0); const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); ASSERT(d3dFormatInfo.loadFunction != nullptr); RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height}; D3DLOCKED_RECT locked; ANGLE_TRY(lock(GetImplAs(context), &locked, lockRect)); d3dFormatInfo.loadFunction(area.width, area.height, area.depth, static_cast(input), inputRowPitch, 0, static_cast(locked.pBits), locked.Pitch, 0); unlock(); return angle::Result::Continue; } angle::Result Image9::loadCompressedData(const gl::Context *context, const gl::Box &area, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(area.z == 0 && area.depth == 1); Context9 *context9 = GetImplAs(context); const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); GLuint inputRowPitch = 0; ANGLE_CHECK_GL_MATH( context9, formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0, &inputRowPitch)); GLuint inputDepthPitch = 0; ANGLE_CHECK_GL_MATH( context9, formatInfo.computeDepthPitch(area.height, 0, inputRowPitch, &inputDepthPitch)); const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0); ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0); ASSERT(d3d9FormatInfo.loadFunction != nullptr); RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height}; D3DLOCKED_RECT locked; ANGLE_TRY(lock(GetImplAs(context), &locked, lockRect)); d3d9FormatInfo.loadFunction(area.width, area.height, area.depth, static_cast(input), inputRowPitch, inputDepthPitch, static_cast(locked.pBits), locked.Pitch, 0); unlock(); return angle::Result::Continue; } // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete // textures angle::Result Image9::copyFromRTInternal(Context9 *context9, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source) { ASSERT(source); // ES3.0 only behaviour to copy into a 3d texture ASSERT(destOffset.z == 0); RenderTarget9 *renderTarget = GetAs(source); angle::ComPtr surface = renderTarget->getSurface(); ASSERT(surface); IDirect3DDevice9 *device = mRenderer->getDevice(); angle::ComPtr renderTargetData = nullptr; D3DSURFACE_DESC description; surface->GetDesc(&description); HRESULT hr = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, nullptr); ANGLE_TRY_HR(context9, hr, "Could not create matching destination surface"); hr = device->GetRenderTargetData(surface.Get(), renderTargetData.Get()); ANGLE_TRY_HR(context9, hr, "GetRenderTargetData unexpectedly failed"); int width = sourceArea.width; int height = sourceArea.height; RECT sourceRect = {sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height}; RECT destRect = {destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height}; D3DLOCKED_RECT sourceLock = {}; hr = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); ANGLE_TRY_HR(context9, hr, "Failed to lock the source surface (rectangle might be invalid)"); D3DLOCKED_RECT destLock = {}; angle::Result result = lock(context9, &destLock, destRect); if (result == angle::Result::Stop) { renderTargetData->UnlockRect(); } ANGLE_TRY(result); ASSERT(destLock.pBits && sourceLock.pBits); unsigned char *sourcePixels = (unsigned char *)sourceLock.pBits; unsigned char *destPixels = (unsigned char *)destLock.pBits; switch (description.Format) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: for (int y = 0; y < height; y++) { memcpy(destPixels, sourcePixels, 4 * width); sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { destPixels[x] = sourcePixels[x * 4 + 2]; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2]; destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3]; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_R5G6B5: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned short rgb = ((unsigned short *)sourcePixels)[x]; unsigned char red = static_cast((rgb & 0xF800) >> 8); unsigned char green = static_cast((rgb & 0x07E0) >> 3); unsigned char blue = static_cast((rgb & 0x001F) << 3); destPixels[x + 0] = blue | (blue >> 5); destPixels[x + 1] = green | (green >> 6); destPixels[x + 2] = red | (red >> 5); destPixels[x + 3] = 0xFF; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned char red = sourcePixels[x * 2 + 1] & 0xF8; destPixels[x] = red | (red >> 5); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_A1R5G5B5: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned short argb = ((unsigned short *)sourcePixels)[x]; unsigned char red = static_cast((argb & 0x7C00) >> 7); unsigned char green = static_cast((argb & 0x03E0) >> 2); unsigned char blue = static_cast((argb & 0x001F) << 3); destPixels[x + 0] = blue | (blue >> 5); destPixels[x + 1] = green | (green >> 5); destPixels[x + 2] = red | (red >> 5); destPixels[x + 3] = 0xFF; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8R8G8B8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned short argb = ((unsigned short *)sourcePixels)[x]; unsigned char red = static_cast((argb & 0x7C00) >> 7); unsigned char green = static_cast((argb & 0x03E0) >> 2); unsigned char blue = static_cast((argb & 0x001F) << 3); unsigned char alpha = (signed short)argb >> 15; destPixels[x + 0] = blue | (blue >> 5); destPixels[x + 1] = green | (green >> 5); destPixels[x + 2] = red | (red >> 5); destPixels[x + 3] = alpha; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; destPixels[x] = (red << 1) | (red >> 4); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; destPixels[x * 2 + 0] = (red << 1) | (red >> 4); destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_A16B16G16R16F: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: for (int y = 0; y < height; y++) { const uint16_t *sourcePixels16F = reinterpret_cast(sourcePixels); for (int x = 0; x < width; x++) { float r = gl::float16ToFloat32(sourcePixels16F[x * 4 + 0]); float g = gl::float16ToFloat32(sourcePixels16F[x * 4 + 1]); float b = gl::float16ToFloat32(sourcePixels16F[x * 4 + 2]); float a = gl::float16ToFloat32(sourcePixels16F[x * 4 + 3]); destPixels[x * 4 + 0] = gl::floatToNormalized(b); destPixels[x * 4 + 1] = gl::floatToNormalized(g); destPixels[x * 4 + 2] = gl::floatToNormalized(r); destPixels[x * 4 + 3] = gl::floatToNormalized(a); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { const uint16_t *sourcePixels16F = reinterpret_cast(sourcePixels); for (int x = 0; x < width; x++) { float r = gl::float16ToFloat32(sourcePixels16F[x * 4]); destPixels[x] = gl::floatToNormalized(r); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8L8: for (int y = 0; y < height; y++) { const uint16_t *sourcePixels16F = reinterpret_cast(sourcePixels); for (int x = 0; x < width; x++) { float r = gl::float16ToFloat32(sourcePixels16F[x * 4 + 0]); float a = gl::float16ToFloat32(sourcePixels16F[x * 4 + 3]); destPixels[x * 2 + 0] = gl::floatToNormalized(r); destPixels[x * 2 + 1] = gl::floatToNormalized(a); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_A32B32G32R32F: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: for (int y = 0; y < height; y++) { const float *sourcePixels32F = reinterpret_cast(sourcePixels); for (int x = 0; x < width; x++) { float r = sourcePixels32F[x * 4 + 0]; float g = sourcePixels32F[x * 4 + 1]; float b = sourcePixels32F[x * 4 + 2]; float a = sourcePixels32F[x * 4 + 3]; destPixels[x * 4 + 0] = gl::floatToNormalized(b); destPixels[x * 4 + 1] = gl::floatToNormalized(g); destPixels[x * 4 + 2] = gl::floatToNormalized(r); destPixels[x * 4 + 3] = gl::floatToNormalized(a); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { const float *sourcePixels32F = reinterpret_cast(sourcePixels); for (int x = 0; x < width; x++) { float r = sourcePixels32F[x * 4]; destPixels[x] = gl::floatToNormalized(r); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8L8: for (int y = 0; y < height; y++) { const float *sourcePixels32F = reinterpret_cast(sourcePixels); for (int x = 0; x < width; x++) { float r = sourcePixels32F[x * 4 + 0]; float a = sourcePixels32F[x * 4 + 3]; destPixels[x * 2 + 0] = gl::floatToNormalized(r); destPixels[x * 2 + 1] = gl::floatToNormalized(a); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; default: UNREACHABLE(); } unlock(); renderTargetData->UnlockRect(); mDirty = true; return angle::Result::Continue; } angle::Result Image9::copyFromTexStorage(const gl::Context *context, const gl::ImageIndex &imageIndex, TextureStorage *source) { RenderTargetD3D *renderTarget = nullptr; ANGLE_TRY(source->getRenderTarget(context, imageIndex, 0, &renderTarget)); gl::Rectangle sourceArea(0, 0, mWidth, mHeight); return copyFromRTInternal(GetImplAs(context), gl::Offset(), sourceArea, renderTarget); } angle::Result Image9::copyFromFramebuffer(const gl::Context *context, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) { const gl::FramebufferAttachment *srcAttachment = source->getReadColorAttachment(); ASSERT(srcAttachment); RenderTargetD3D *renderTarget = nullptr; ANGLE_TRY(srcAttachment->getRenderTarget(context, 0, &renderTarget)); ASSERT(renderTarget); return copyFromRTInternal(GetImplAs(context), destOffset, sourceArea, renderTarget); } } // namespace rx