// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL2_autogen.h: // Validation functions for the OpenGL Desktop GL 2.x entry points. #ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_ #include "common/PackedEnums.h" #include "common/entry_points_enum_autogen.h" namespace gl { class Context; // GL 2.0 bool ValidateGetVertexAttribdv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLdouble *params); bool ValidateVertexAttrib1d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x); bool ValidateVertexAttrib1dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v); bool ValidateVertexAttrib1s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x); bool ValidateVertexAttrib1sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v); bool ValidateVertexAttrib2d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y); bool ValidateVertexAttrib2dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v); bool ValidateVertexAttrib2s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y); bool ValidateVertexAttrib2sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v); bool ValidateVertexAttrib3d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z); bool ValidateVertexAttrib3dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v); bool ValidateVertexAttrib3s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y, GLshort z); bool ValidateVertexAttrib3sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v); bool ValidateVertexAttrib4Nbv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v); bool ValidateVertexAttrib4Niv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v); bool ValidateVertexAttrib4Nsv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v); bool ValidateVertexAttrib4Nub(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); bool ValidateVertexAttrib4Nubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v); bool ValidateVertexAttrib4Nuiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v); bool ValidateVertexAttrib4Nusv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v); bool ValidateVertexAttrib4bv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v); bool ValidateVertexAttrib4d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); bool ValidateVertexAttrib4dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v); bool ValidateVertexAttrib4iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v); bool ValidateVertexAttrib4s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); bool ValidateVertexAttrib4sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v); bool ValidateVertexAttrib4ubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v); bool ValidateVertexAttrib4uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v); bool ValidateVertexAttrib4usv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v); // GL 2.1 } // namespace gl #endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_