/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "D3D9SurfaceImage.h" #include "gfx2DGlue.h" #include "gfxWindowsPlatform.h" #include "mozilla/layers/CompositableClient.h" #include "mozilla/layers/CompositableForwarder.h" #include "mozilla/layers/ImageBridgeChild.h" #include "mozilla/gfx/Types.h" #include "mozilla/ProfilerLabels.h" namespace mozilla { namespace layers { DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat, IDirect3DTexture9* aTexture, HANDLE aHandle, IDirect3DDevice9* aDevice) : mDevice(aDevice), mTexture(aTexture), mFormat(aFormat), mHandle(aHandle) { MOZ_COUNT_CTOR(DXGID3D9TextureData); } DXGID3D9TextureData::~DXGID3D9TextureData() { gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4; MOZ_COUNT_DTOR(DXGID3D9TextureData); } // static DXGID3D9TextureData* DXGID3D9TextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureFlags aFlags, IDirect3DDevice9* aDevice) { AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS); MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8); if (aFormat != gfx::SurfaceFormat::B8G8R8A8) { return nullptr; } RefPtr texture; HANDLE shareHandle = nullptr; HRESULT hr = aDevice->CreateTexture( aSize.width, aSize.height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, getter_AddRefs(texture), &shareHandle); if (FAILED(hr) || !shareHandle) { return nullptr; } D3DSURFACE_DESC surfaceDesc; hr = texture->GetLevelDesc(0, &surfaceDesc); if (FAILED(hr)) { return nullptr; } DXGID3D9TextureData* data = new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice); data->mDesc = surfaceDesc; gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4; return data; } void DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const { aInfo.size = GetSize(); aInfo.format = mFormat; aInfo.supportsMoz2D = false; aInfo.canExposeMappedData = false; aInfo.hasSynchronization = false; } already_AddRefed DXGID3D9TextureData::GetD3D9Surface() const { RefPtr textureSurface; HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface)); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); return textureSurface.forget(); } bool DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) { SurfaceDescriptorD3D10 desc((WindowsHandle)(mHandle), /* gpuProcessTextureId */ Nothing(), /* arrayIndex */ 0, mFormat, GetSize(), gfx::ColorSpace2::SRGB, gfx::ColorRange::FULL); // In reality, with D3D9 we will only ever deal with RGBA textures. bool isYUV = mFormat == gfx::SurfaceFormat::NV12 || mFormat == gfx::SurfaceFormat::P010 || mFormat == gfx::SurfaceFormat::P016; if (isYUV) { gfxCriticalError() << "Unexpected YUV format for DXGID3D9TextureData: " << mFormat; desc.colorSpace() = gfx::ColorSpace2::BT601_525; desc.colorRange() = gfx::ColorRange::LIMITED; } aOutDescriptor = desc; return true; } D3D9SurfaceImage::D3D9SurfaceImage() : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE), mSize(0, 0), mShareHandle(0), mValid(true) {} D3D9SurfaceImage::~D3D9SurfaceImage() {} HRESULT D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator, IDirect3DSurface9* aSurface, const gfx::IntRect& aRegion) { NS_ENSURE_TRUE(aSurface, E_POINTER); HRESULT hr; RefPtr surface = aSurface; RefPtr device; hr = surface->GetDevice(getter_AddRefs(device)); NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); RefPtr d3d9; hr = device->GetDirect3D(getter_AddRefs(d3d9)); NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); D3DSURFACE_DESC desc; surface->GetDesc(&desc); // Ensure we can convert the textures format to RGB conversion // in StretchRect. Fail if we can't. hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, desc.Format, D3DFMT_A8R8G8B8); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // DXVA surfaces aren't created sharable, so we need to copy the surface // to a sharable texture to that it's accessible to the layer manager's // device. if (aAllocator) { mTextureClient = aAllocator->CreateOrRecycleClient( gfx::SurfaceFormat::B8G8R8A8, aRegion.Size()); if (!mTextureClient) { return E_FAIL; } DXGID3D9TextureData* texData = static_cast(mTextureClient->GetInternalData()); mTexture = texData->GetD3D9Texture(); mShareHandle = texData->GetShareHandle(); mDesc = texData->GetDesc(); } else { hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, getter_AddRefs(mTexture), &mShareHandle); if (FAILED(hr) || !mShareHandle) { return E_FAIL; } hr = mTexture->GetLevelDesc(0, &mDesc); if (FAILED(hr)) { return E_FAIL; } } // Copy the image onto the texture, preforming YUV -> RGB conversion if // necessary. RefPtr textureSurface = GetD3D9Surface(); if (!textureSurface) { return E_FAIL; } RECT src = {aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost()}; hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); mSize = aRegion.Size(); return S_OK; } already_AddRefed D3D9SurfaceImage::GetD3D9Surface() const { RefPtr textureSurface; HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface)); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); return textureSurface.forget(); } HANDLE D3D9SurfaceImage::GetShareHandle() const { return mShareHandle; } gfx::IntSize D3D9SurfaceImage::GetSize() const { return mSize; } TextureClient* D3D9SurfaceImage::GetTextureClient( KnowsCompositor* aKnowsCompositor) { MOZ_ASSERT(mTextureClient); MOZ_ASSERT(mTextureClient->GetAllocator() == aKnowsCompositor->GetTextureForwarder()); return mTextureClient; } already_AddRefed D3D9SurfaceImage::GetAsSourceSurface() { if (!mTexture) { return nullptr; } HRESULT hr; RefPtr surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8); if (NS_WARN_IF(!surface)) { return nullptr; } // Readback the texture from GPU memory into system memory, so that // we can copy it into the Cairo image. This is expensive. RefPtr textureSurface = GetD3D9Surface(); if (!textureSurface) { return nullptr; } RefPtr device; hr = textureSurface->GetDevice(getter_AddRefs(device)); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); RefPtr systemMemorySurface; hr = device->CreateOffscreenPlainSurface( mSize.width, mSize.height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, getter_AddRefs(systemMemorySurface), 0); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); hr = device->GetRenderTargetData(textureSurface, systemMemorySurface); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); D3DLOCKED_RECT rect; hr = systemMemorySurface->LockRect(&rect, nullptr, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); gfx::DataSourceSurface::MappedSurface mappedSurface; if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) { systemMemorySurface->UnlockRect(); return nullptr; } const unsigned char* src = (const unsigned char*)(rect.pBits); const unsigned srcPitch = rect.Pitch; for (int y = 0; y < mSize.height; y++) { memcpy(mappedSurface.mData + mappedSurface.mStride * y, (unsigned char*)(src) + srcPitch * y, mSize.width * 4); } systemMemorySurface->UnlockRect(); surface->Unmap(); return surface.forget(); } already_AddRefed D3D9RecycleAllocator::Allocate( gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice); if (!data) { return nullptr; } return MakeAndAddRef(data, aTextureFlags, mKnowsCompositor->GetTextureForwarder()); } already_AddRefed D3D9RecycleAllocator::CreateOrRecycleClient( gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize) { return CreateOrRecycle(aFormat, aSize, BackendSelector::Content, TextureFlags::DEFAULT); } } // namespace layers } // namespace mozilla