/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_InputBlockState_h #define mozilla_layers_InputBlockState_h #include "InputData.h" // for MultiTouchInput #include "mozilla/RefCounted.h" // for RefCounted #include "mozilla/RefPtr.h" // for RefPtr #include "mozilla/StaticPrefs_apz.h" #include "mozilla/gfx/Matrix.h" // for Matrix4x4 #include "mozilla/layers/APZUtils.h" #include "mozilla/layers/LayersTypes.h" // for TouchBehaviorFlags #include "mozilla/layers/AsyncDragMetrics.h" #include "mozilla/layers/TouchCounter.h" #include "mozilla/TimeStamp.h" // for TimeStamp #include "nsTArray.h" // for nsTArray namespace mozilla { namespace layers { class AsyncPanZoomController; class OverscrollHandoffChain; class CancelableBlockState; class TouchBlockState; class WheelBlockState; class DragBlockState; class PanGestureBlockState; class PinchGestureBlockState; class KeyboardBlockState; enum class BrowserGestureResponse : bool; /** * A base class that stores state common to various input blocks. * Note that the InputBlockState constructor acquires the tree lock, so callers * from inside AsyncPanZoomController should ensure that the APZC lock is not * held. */ class InputBlockState : public RefCounted { public: MOZ_DECLARE_REFCOUNTED_TYPENAME(InputBlockState) static const uint64_t NO_BLOCK_ID = 0; enum class TargetConfirmationState : uint8_t { eUnconfirmed, eTimedOut, eTimedOutAndMainThreadResponded, eConfirmed }; InputBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags); virtual ~InputBlockState() = default; virtual CancelableBlockState* AsCancelableBlock() { return nullptr; } virtual TouchBlockState* AsTouchBlock() { return nullptr; } virtual WheelBlockState* AsWheelBlock() { return nullptr; } virtual DragBlockState* AsDragBlock() { return nullptr; } virtual PanGestureBlockState* AsPanGestureBlock() { return nullptr; } virtual PinchGestureBlockState* AsPinchGestureBlock() { return nullptr; } virtual KeyboardBlockState* AsKeyboardBlock() { return nullptr; } virtual bool SetConfirmedTargetApzc( const RefPtr& aTargetApzc, TargetConfirmationState aState, InputData* aFirstInput, bool aForScrollbarDrag); const RefPtr& GetTargetApzc() const; const RefPtr& GetOverscrollHandoffChain() const; uint64_t GetBlockId() const; bool IsTargetConfirmed() const; bool HasReceivedRealConfirmedTarget() const; virtual bool ShouldDropEvents() const; void SetScrolledApzc(AsyncPanZoomController* aApzc); AsyncPanZoomController* GetScrolledApzc() const; bool IsDownchainOfScrolledApzc(AsyncPanZoomController* aApzc) const; /** * Dispatch the event to the target APZC. Mostly this is a hook for * subclasses to do any per-event processing they need to. */ virtual void DispatchEvent(const InputData& aEvent) const; /** * Return true if this input block must stay active if it would otherwise * be removed as the last item in the pending queue. */ virtual bool MustStayActive() = 0; protected: virtual void UpdateTargetApzc( const RefPtr& aTargetApzc); private: // Checks whether |aA| is an ancestor of |aB| (or the same as |aB|) in // |mOverscrollHandoffChain|. bool IsDownchainOf(AsyncPanZoomController* aA, AsyncPanZoomController* aB) const; private: RefPtr mTargetApzc; TargetConfirmationState mTargetConfirmed; bool mRequiresTargetConfirmation; const uint64_t mBlockId; // The APZC that was actually scrolled by events in this input block. // This is used in configurations where a single input block is only // allowed to scroll a single APZC (configurations where // StaticPrefs::apz_allow_immediate_handoff() is false). Set the first time an // input event in this block scrolls an APZC. RefPtr mScrolledApzc; protected: RefPtr mOverscrollHandoffChain; // Used to transform events from global screen space to |mTargetApzc|'s // screen space. It's cached at the beginning of the input block so that // all events in the block are in the same coordinate space. ScreenToParentLayerMatrix4x4 mTransformToApzc; }; /** * This class represents a set of events that can be cancelled by web content * via event listeners. * * Each cancelable input block can be cancelled by web content, and * this information is stored in the mPreventDefault flag. Because web * content runs on the Gecko main thread, we cannot always wait for web * content's response. Instead, there is a timeout that sets this flag in the * case where web content doesn't respond in time. The mContentResponded and * mContentResponseTimerExpired flags indicate which of these scenarios * occurred. */ class CancelableBlockState : public InputBlockState { public: CancelableBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags); CancelableBlockState* AsCancelableBlock() override { return this; } /** * Record whether or not content cancelled this block of events. * @param aPreventDefault true iff the block is cancelled. * @return false if this block has already received a response from * web content, true if not. */ virtual bool SetContentResponse(bool aPreventDefault); /** * Record that content didn't respond in time. * @return false if this block already timed out, true if not. */ virtual bool TimeoutContentResponse(); /** * Checks if the content response timer has already expired. */ bool IsContentResponseTimerExpired() const; /** * @return true iff web content cancelled this block of events. */ bool IsDefaultPrevented() const; /** * @return true iff this block has received all the information needed * to properly dispatch the events in the block. */ virtual bool IsReadyForHandling() const; /** * Return a descriptive name for the block kind. */ virtual const char* Type() = 0; bool ShouldDropEvents() const override; private: bool mPreventDefault; bool mContentResponded; bool mContentResponseTimerExpired; }; /** * A single block of wheel events. */ class WheelBlockState : public CancelableBlockState { public: WheelBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags, const ScrollWheelInput& aEvent); bool SetContentResponse(bool aPreventDefault) override; bool MustStayActive() override; const char* Type() override; bool SetConfirmedTargetApzc(const RefPtr& aTargetApzc, TargetConfirmationState aState, InputData* aFirstInput, bool aForScrollbarDrag) override; WheelBlockState* AsWheelBlock() override { return this; } /** * Determine whether this wheel block is accepting new events. */ bool ShouldAcceptNewEvent() const; /** * Call to check whether a wheel event will cause the current transaction to * timeout. */ bool MaybeTimeout(const ScrollWheelInput& aEvent); /** * Called from APZCTM when a mouse move or drag+drop event occurs, before * the event has been processed. */ void OnMouseMove(const ScreenIntPoint& aPoint, const Maybe& aTargetGuid); /** * Returns whether or not the block is participating in a wheel transaction. * This means that the block is the most recent input block to be created, * and no events have occurred that would require scrolling a different * frame. * * @return True if in a transaction, false otherwise. */ bool InTransaction() const; /** * Mark the block as no longer participating in a wheel transaction. This * will force future wheel events to begin a new input block. */ void EndTransaction(); /** * @return Whether or not overscrolling is prevented for this wheel block. */ bool AllowScrollHandoff() const; /** * Called to check and possibly end the transaction due to a timeout. * * @return True if the transaction ended, false otherwise. */ bool MaybeTimeout(const TimeStamp& aTimeStamp); /** * Update the wheel transaction state for a new event. */ void Update(ScrollWheelInput& aEvent); ScrollDirections GetAllowedScrollDirections() const { return mAllowedScrollDirections; } protected: void UpdateTargetApzc( const RefPtr& aTargetApzc) override; private: TimeStamp mLastEventTime; TimeStamp mLastMouseMove; uint32_t mScrollSeriesCounter; bool mTransactionEnded; bool mIsScrollable = true; ScrollDirections mAllowedScrollDirections; }; /** * A block of mouse events that are part of a drag */ class DragBlockState : public CancelableBlockState { public: DragBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags, const MouseInput& aEvent); bool MustStayActive() override; const char* Type() override; bool HasReceivedMouseUp(); void MarkMouseUpReceived(); DragBlockState* AsDragBlock() override { return this; } void SetInitialThumbPos(OuterCSSCoord aThumbPos); void SetDragMetrics(const AsyncDragMetrics& aDragMetrics); void DispatchEvent(const InputData& aEvent) const override; private: AsyncDragMetrics mDragMetrics; OuterCSSCoord mInitialThumbPos; bool mReceivedMouseUp; }; /** * A single block of pan gesture events. */ class PanGestureBlockState : public CancelableBlockState { public: PanGestureBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags, const PanGestureInput& aEvent); bool SetContentResponse(bool aPreventDefault) override; bool IsReadyForHandling() const override; bool MustStayActive() override; const char* Type() override; bool SetConfirmedTargetApzc(const RefPtr& aTargetApzc, TargetConfirmationState aState, InputData* aFirstInput, bool aForScrollbarDrag) override; PanGestureBlockState* AsPanGestureBlock() override { return this; } bool ShouldDropEvents() const override; bool TimeoutContentResponse() override; /** * @return Whether or not overscrolling is prevented for this block. */ bool AllowScrollHandoff() const; bool WasInterrupted() const { return mInterrupted; } void SetNeedsToWaitForContentResponse(bool aWaitForContentResponse); void SetNeedsToWaitForBrowserGestureResponse( bool aWaitForBrowserGestureResponse); void SetBrowserGestureResponse(BrowserGestureResponse aResponse); ScrollDirections GetAllowedScrollDirections() const { return mAllowedScrollDirections; } private: bool mInterrupted; bool mWaitingForContentResponse; // A pan gesture may be used for browser's swipe gestures so APZ needs to wait // for the response from the browser whether the gesture has been used for // swipe or not. This `mWaitingForBrowserGestureResponse` flag represents the // waiting state. And below `mStartedBrowserGesture` represents the response // from the browser. bool mWaitingForBrowserGestureResponse; bool mStartedBrowserGesture; ScrollDirections mAllowedScrollDirections; }; /** * A single block of pinch gesture events. */ class PinchGestureBlockState : public CancelableBlockState { public: PinchGestureBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags); bool SetContentResponse(bool aPreventDefault) override; bool IsReadyForHandling() const override; bool MustStayActive() override; const char* Type() override; PinchGestureBlockState* AsPinchGestureBlock() override { return this; } bool WasInterrupted() const { return mInterrupted; } void SetNeedsToWaitForContentResponse(bool aWaitForContentResponse); private: bool mInterrupted; bool mWaitingForContentResponse; }; /** * This class represents a single touch block. A touch block is * a set of touch events that can be cancelled by web content via * touch event listeners. * * Every touch-start event creates a new touch block. In this case, the * touch block consists of the touch-start, followed by all touch events * up to but not including the next touch-start (except in the case where * a long-tap happens, see below). Note that in particular we cannot know * when a touch block ends until the next one is started. Most touch * blocks are created by receipt of a touch-start event. * * Every long-tap event also creates a new touch block, since it can also * be consumed by web content. In this case, when the long-tap event is * dispatched to web content, a new touch block is started to hold the remaining * touch events, up to but not including the next touch start (or long-tap). * * Additionally, if touch-action is enabled, each touch block should * have a set of allowed touch behavior flags; one for each touch point. * This also requires running code on the Gecko main thread, and so may * be populated with some latency. The mAllowedTouchBehaviorSet and * mAllowedTouchBehaviors variables track this information. */ class TouchBlockState : public CancelableBlockState { public: explicit TouchBlockState(const RefPtr& aTargetApzc, TargetConfirmationFlags aFlags, TouchCounter& aTouchCounter); TouchBlockState* AsTouchBlock() override { return this; } /** * Set the allowed touch behavior flags for this block. * @return false if this block already has these flags set, true if not. */ bool SetAllowedTouchBehaviors(const nsTArray& aBehaviors); /** * If the allowed touch behaviors have been set, populate them into * |aOutBehaviors| and return true. Else, return false. */ bool GetAllowedTouchBehaviors( nsTArray& aOutBehaviors) const; /** * Returns true if the allowed touch behaviours have been set, or if touch * action is disabled. */ bool HasAllowedTouchBehaviors() const; /** * Copy various properties from another block. */ void CopyPropertiesFrom(const TouchBlockState& aOther); /** * @return true iff this block has received all the information needed * to properly dispatch the events in the block. */ bool IsReadyForHandling() const override; /** * Sets a flag that indicates this input block occurred while the APZ was * in a state of fast flinging. This affects gestures that may be produced * from input events in this block. */ void SetDuringFastFling(); /** * @return true iff SetDuringFastFling was called on this block. */ bool IsDuringFastFling() const; /** * Set the single-tap-occurred flag that indicates that this touch block * triggered a single tap event. */ void SetSingleTapOccurred(); /** * @return true iff the single-tap-occurred flag is set on this block. */ bool SingleTapOccurred() const; /** * @return false iff touch-action is enabled and the allowed touch behaviors * for this touch block do not allow pinch-zooming. */ bool TouchActionAllowsPinchZoom() const; /** * @return false iff touch-action is enabled and the allowed touch behaviors * for this touch block do not allow double-tap zooming. */ bool TouchActionAllowsDoubleTapZoom() const; /** * @return false iff touch-action is enabled and the allowed touch behaviors * for the first touch point do not allow panning in the specified * direction(s). */ bool TouchActionAllowsPanningX() const; bool TouchActionAllowsPanningY() const; bool TouchActionAllowsPanningXY() const; /** * Notifies the input block of an incoming touch event so that the block can * update its internal slop state. "Slop" refers to the area around the * initial touchstart where we drop touchmove events so that content doesn't * see them. The |aApzcCanConsumeEvents| parameter is factored into how large * the slop area is - if this is true the slop area is larger. * @return true iff the provided event is a touchmove in the slop area and * so should not be sent to content. */ bool UpdateSlopState(const MultiTouchInput& aInput, bool aApzcCanConsumeEvents); bool IsInSlop() const; /** * Based on the slop origin and the given input event, return a best guess * as to the pan direction of this touch block. Returns Nothing() if no guess * can be made. */ Maybe GetBestGuessPanDirection( const MultiTouchInput& aInput); /** * Returns the number of touch points currently active. */ uint32_t GetActiveTouchCount() const; void DispatchEvent(const InputData& aEvent) const override; bool MustStayActive() override; const char* Type() override; TimeDuration GetTimeSinceBlockStart() const; private: nsTArray mAllowedTouchBehaviors; bool mAllowedTouchBehaviorSet; bool mDuringFastFling; bool mSingleTapOccurred; bool mInSlop; ScreenIntPoint mSlopOrigin; // A reference to the InputQueue's touch counter TouchCounter& mTouchCounter; TimeStamp mStartTime; }; /** * This class represents a set of keyboard inputs targeted at the same Apzc. */ class KeyboardBlockState : public InputBlockState { public: explicit KeyboardBlockState( const RefPtr& aTargetApzc); KeyboardBlockState* AsKeyboardBlock() override { return this; } bool MustStayActive() override { return false; } /** * @return Whether or not overscrolling is prevented for this keyboard block. */ bool AllowScrollHandoff() const { return false; } }; } // namespace layers } // namespace mozilla #endif // mozilla_layers_InputBlockState_h