/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextureRecorded.h" #include "RecordedCanvasEventImpl.h" namespace mozilla { namespace layers { // The texture ID is used in the GPU process both to lookup the real texture in // the canvas threads and to lookup the SurfaceDescriptor for that texture in // the compositor thread. It is therefore important that the ID is unique (per // recording process), otherwise an old descriptor can be picked up. This means // we can't use the pointer in the recording process as an ID like we do for // other objects. static int64_t sNextRecordedTextureId = 0; RecordedTextureData::RecordedTextureData( already_AddRefed aCanvasChild, gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureType aTextureType) : mCanvasChild(aCanvasChild), mSize(aSize), mFormat(aFormat) { mCanvasChild->EnsureRecorder(aTextureType); } RecordedTextureData::~RecordedTextureData() { // We need the translator to drop its reference for the DrawTarget first, // because the TextureData might need to destroy its DrawTarget within a lock. mDT = nullptr; mCanvasChild->RecordEvent(RecordedTextureDestruction(mTextureId)); } void RecordedTextureData::FillInfo(TextureData::Info& aInfo) const { aInfo.size = mSize; aInfo.format = mFormat; aInfo.supportsMoz2D = true; aInfo.hasSynchronization = true; } bool RecordedTextureData::Lock(OpenMode aMode) { mCanvasChild->EnsureBeginTransaction(); if (!mDT) { mTextureId = sNextRecordedTextureId++; mCanvasChild->RecordEvent(RecordedNextTextureId(mTextureId)); mDT = mCanvasChild->CreateDrawTarget(mSize, mFormat); if (!mDT) { return false; } // We lock the TextureData when we create it to get the remote DrawTarget. mCanvasChild->OnTextureWriteLock(); mLockedMode = aMode; return true; } mCanvasChild->RecordEvent(RecordedTextureLock(mTextureId, aMode)); if (aMode & OpenMode::OPEN_WRITE) { mCanvasChild->OnTextureWriteLock(); } mLockedMode = aMode; return true; } void RecordedTextureData::Unlock() { if ((mLockedMode == OpenMode::OPEN_READ_WRITE) && mCanvasChild->ShouldCacheDataSurface()) { mSnapshot = mDT->Snapshot(); mDT->DetachAllSnapshots(); mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get())); } mCanvasChild->RecordEvent(RecordedTextureUnlock(mTextureId)); mLockedMode = OpenMode::OPEN_NONE; } already_AddRefed RecordedTextureData::BorrowDrawTarget() { mSnapshot = nullptr; return do_AddRef(mDT); } void RecordedTextureData::EndDraw() { MOZ_ASSERT(mDT->hasOneRef()); MOZ_ASSERT(mLockedMode == OpenMode::OPEN_READ_WRITE); if (mCanvasChild->ShouldCacheDataSurface()) { mSnapshot = mDT->Snapshot(); mCanvasChild->RecordEvent(RecordedCacheDataSurface(mSnapshot.get())); } } already_AddRefed RecordedTextureData::BorrowSnapshot() { MOZ_ASSERT(mDT); if (mSnapshot) { return mCanvasChild->WrapSurface(mSnapshot); } return mCanvasChild->WrapSurface(mDT->Snapshot()); } void RecordedTextureData::Deallocate(LayersIPCChannel* aAllocator) {} bool RecordedTextureData::Serialize(SurfaceDescriptor& aDescriptor) { aDescriptor = SurfaceDescriptorRecorded(mTextureId); return true; } void RecordedTextureData::OnForwardedToHost() { mCanvasChild->OnTextureForwarded(); } TextureFlags RecordedTextureData::GetTextureFlags() const { // With WebRender, resource open happens asynchronously on RenderThread. // Use WAIT_HOST_USAGE_END to keep TextureClient alive during host side usage. return TextureFlags::WAIT_HOST_USAGE_END; } } // namespace layers } // namespace mozilla