/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_RENDERROOTSTATEMANAGER_H #define GFX_RENDERROOTSTATEMANAGER_H #include "mozilla/webrender/WebRenderAPI.h" #include "mozilla/layers/IpcResourceUpdateQueue.h" #include "mozilla/layers/SharedSurfacesChild.h" #include "mozilla/layers/WebRenderCommandBuilder.h" #include "nsTHashSet.h" namespace mozilla { namespace layers { class RenderRootStateManager { typedef nsTHashSet> WebRenderUserDataRefTable; public: void AddRef(); void Release(); RenderRootStateManager() : mLayerManager(nullptr), mDestroyed(false) {} void Destroy(); bool IsDestroyed() { return mDestroyed; } wr::IpcResourceUpdateQueue& AsyncResourceUpdates(); WebRenderBridgeChild* WrBridge() const; WebRenderCommandBuilder& CommandBuilder(); WebRenderUserDataRefTable* GetWebRenderUserDataTable(); WebRenderLayerManager* LayerManager() { return mLayerManager; } void AddImageKeyForDiscard(wr::ImageKey key); void AddBlobImageKeyForDiscard(wr::BlobImageKey key); void DiscardImagesInTransaction(wr::IpcResourceUpdateQueue& aResources); void DiscardLocalImages(); void ClearCachedResources(); // Methods to manage the compositor animation ids. Active animations are still // going, and when they end we discard them and remove them from the active // list. void AddActiveCompositorAnimationId(uint64_t aId); void AddCompositorAnimationsIdForDiscard(uint64_t aId); void DiscardCompositorAnimations(); void RegisterAsyncAnimation(const wr::ImageKey& aKey, SharedSurfacesAnimation* aAnimation); void DeregisterAsyncAnimation(const wr::ImageKey& aKey); void ClearAsyncAnimations(); void WrReleasedImages(const nsTArray& aPairs); void AddWebRenderParentCommand(const WebRenderParentCommand& aCmd); void UpdateResources(wr::IpcResourceUpdateQueue& aResources); void AddPipelineIdForCompositable(const wr::PipelineId& aPipelineId, const CompositableHandle& aHandle, CompositableHandleOwner aOwner); void RemovePipelineIdForCompositable(const wr::PipelineId& aPipelineId); /// Release TextureClient that is bounded to ImageKey. /// It is used for recycling TextureClient. void ReleaseTextureOfImage(const wr::ImageKey& aKey); Maybe GetFontKeyForScaledFont( gfx::ScaledFont* aScaledFont, wr::IpcResourceUpdateQueue& aResources); Maybe GetFontKeyForUnscaledFont( gfx::UnscaledFont* aUnscaledFont, wr::IpcResourceUpdateQueue& aResources); void FlushAsyncResourceUpdates(); private: WebRenderLayerManager* mLayerManager; Maybe mAsyncResourceUpdates; nsTArray mImageKeysToDelete; nsTArray mBlobImageKeysToDelete; std::unordered_map> mAsyncAnimations; // Set of compositor animation ids for which there are active animations (as // of the last transaction) on the compositor side. std::unordered_set mActiveCompositorAnimationIds; // Compositor animation ids for animations that are done now and that we want // the compositor to discard information for. nsTArray mDiscardedCompositorAnimationsIds; bool mDestroyed; friend class WebRenderLayerManager; }; } // namespace layers } // namespace mozilla #endif /* GFX_RENDERROOTSTATEMANAGER_H */