/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ typedef int8_t GLbyte; typedef uint8_t GLubyte; typedef int16_t GLshort; typedef uint16_t GLushort; typedef int32_t GLint; typedef uint32_t GLuint; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef float GLfloat; typedef double GLdouble; typedef uint32_t GLenum; typedef uint8_t GLboolean; typedef uint32_t GLbitfield; typedef int32_t GLsizei; typedef size_t GLsizeiptr; typedef intptr_t GLintptr; #define GL_FALSE 0 #define GL_TRUE 1 #define GL_NONE 0 #define GL_NO_ERROR 0 #define GL_OUT_OF_MEMORY 0x0505 #define GL_RGBA32F 0x8814 #define GL_RGBA8 0x8058 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG16 0x822C #define GL_RGBA32I 0x8D82 #define GL_BGRA8 0x93A1 #define GL_RG8 0x822B #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x1408 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGRA 0x80E1 #define GL_RG 0x8227 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_FRAMEBUFFER 0x8D40 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER 0x8D41 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_TIME_ELAPSED 0x88BF #define GL_SAMPLES_PASSED 0x8914 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_VERTEX_SHADER 0x8B31 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_BLEND 0x0BE2 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_SCISSOR_TEST 0x0C11 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NUM_EXTENSIONS 0x821D #define GL_MINOR_VERSION 0x821C #define GL_MAJOR_VERSION 0x821B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 #define SWGL_BLEND_DROP_SHADOW 0xB001 #define SWGL_BLEND_SUBPIXEL_TEXT 0xB002