/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #define VECS_PER_SPECIFIC_BRUSH 2 #include shared,prim_shared,brush,gpu_buffer,gradient_shared // Start offset. Packed in to vector to work around bug 1630356. flat varying mediump vec2 v_start_offset; flat varying mediump vec2 v_scale_dir; #ifdef WR_VERTEX_SHADER struct Gradient { vec4 start_end_point; int extend_mode; vec2 stretch_size; }; Gradient fetch_gradient(int address) { vec4 data[2] = fetch_from_gpu_cache_2(address); return Gradient( data[0], int(data[1].x), data[1].yz ); } void brush_vs( VertexInfo vi, int prim_address, RectWithEndpoint local_rect, RectWithEndpoint segment_rect, ivec4 prim_user_data, int specific_resource_address, mat4 transform, PictureTask pic_task, int brush_flags, vec4 texel_rect ) { Gradient gradient = fetch_gradient(prim_address); write_gradient_vertex( vi, local_rect, segment_rect, prim_user_data, brush_flags, texel_rect, gradient.extend_mode, gradient.stretch_size ); vec2 start_point = gradient.start_end_point.xy; vec2 end_point = gradient.start_end_point.zw; vec2 dir = end_point - start_point; // Normalize UV and offsets to 0..1 scale. v_scale_dir = dir / dot(dir, dir); v_start_offset.x = dot(start_point, v_scale_dir); v_scale_dir *= v_repeated_size; } #endif #ifdef WR_FRAGMENT_SHADER float get_gradient_offset(vec2 pos) { // Project position onto a direction vector to compute offset. return dot(pos, v_scale_dir) - v_start_offset.x; } Fragment brush_fs() { vec4 color = sample_gradient(get_gradient_offset(compute_repeated_pos())); #ifdef WR_FEATURE_ALPHA_PASS color *= antialias_brush(); #endif return Fragment(color); } #ifdef SWGL_DRAW_SPAN void swgl_drawSpanRGBA8() { int address = swgl_validateGradient(sGpuBuffer, get_gpu_buffer_uv(v_gradient_address.x), int(GRADIENT_ENTRIES + 2.0)); if (address < 0) { return; } swgl_commitLinearGradientRGBA8(sGpuBuffer, address, GRADIENT_ENTRIES, true, v_gradient_repeat.x != 0.0, v_pos, v_scale_dir, v_start_offset.x); } #endif #endif