/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #define VECS_PER_SPECIFIC_BRUSH 1 #include shared,prim_shared,brush flat varying mediump vec4 v_color; #ifdef WR_VERTEX_SHADER struct SolidBrush { vec4 color; }; SolidBrush fetch_solid_primitive(int address) { vec4 data = fetch_from_gpu_cache_1(address); return SolidBrush(data); } void brush_vs( VertexInfo vi, int prim_address, RectWithEndpoint local_rect, RectWithEndpoint segment_rect, ivec4 prim_user_data, int specific_resource_address, mat4 transform, PictureTask pic_task, int brush_flags, vec4 unused ) { SolidBrush prim = fetch_solid_primitive(prim_address); float opacity = float(prim_user_data.x) / 65535.0; v_color = prim.color * opacity; } #endif #ifdef WR_FRAGMENT_SHADER Fragment brush_fs() { vec4 color = v_color; #ifdef WR_FEATURE_ALPHA_PASS color *= antialias_brush(); #endif return Fragment(color); } #if defined(SWGL_DRAW_SPAN) && (!defined(WR_FEATURE_ALPHA_PASS) || !defined(WR_FEATURE_DUAL_SOURCE_BLENDING)) void swgl_drawSpanRGBA8() { swgl_commitSolidRGBA8(v_color); } void swgl_drawSpanR8() { swgl_commitSolidR8(v_color.x); } #endif #endif