/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include shared varying highp float vPos; flat varying mediump vec4 vColor0; flat varying mediump vec4 vColor1; #ifdef WR_VERTEX_SHADER PER_INSTANCE in vec4 aTaskRect; PER_INSTANCE in vec4 aColor0; PER_INSTANCE in vec4 aColor1; PER_INSTANCE in float aAxisSelect; void main(void) { vPos = mix(0.0, 1.0, mix(aPosition.x, aPosition.y, aAxisSelect)); vColor0 = aColor0; vColor1 = aColor1; gl_Position = uTransform * vec4(mix(aTaskRect.xy, aTaskRect.zw, aPosition.xy), 0.0, 1.0); } #endif #ifdef WR_FRAGMENT_SHADER void main(void) { oFragColor = mix(vColor0, vColor1, vPos); } #endif