/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include shared,rect,render_task,gpu_cache,gpu_buffer,gradient varying highp vec2 v_pos; // Start radius. Packed in to a vector to work around bug 1630356. flat varying highp vec2 v_start_radius; #ifdef WR_VERTEX_SHADER #define EXTEND_MODE_REPEAT 1 PER_INSTANCE in vec4 aTaskRect; PER_INSTANCE in vec2 aCenter; PER_INSTANCE in vec2 aScale; PER_INSTANCE in float aStartRadius; PER_INSTANCE in float aEndRadius; PER_INSTANCE in float aXYRatio; PER_INSTANCE in int aExtendMode; PER_INSTANCE in int aGradientStopsAddress; void main(void) { // Store 1/rd where rd = end_radius - start_radius // If rd = 0, we can't get its reciprocal. Instead, just use a zero scale. float rd = aEndRadius - aStartRadius; float radius_scale = rd != 0.0 ? 1.0 / rd : 0.0; vec2 pos = mix(aTaskRect.xy, aTaskRect.zw, aPosition.xy); gl_Position = uTransform * vec4(pos, 0.0, 1.0); v_start_radius.x = aStartRadius * radius_scale; // Transform all coordinates by the y scale so the // fragment shader can work with circles // v_pos is in a coordinate space relative to the task rect // (so it is independent of the task origin). v_pos = ((aTaskRect.zw - aTaskRect.xy) * aPosition.xy * aScale - aCenter) * radius_scale; v_pos.y *= aXYRatio; v_gradient_repeat.x = float(aExtendMode == EXTEND_MODE_REPEAT); v_gradient_address.x = aGradientStopsAddress; } #endif #ifdef WR_FRAGMENT_SHADER void main(void) { // Solve for t in length(pd) = v_start_radius + t * rd float offset = length(v_pos) - v_start_radius.x; oFragColor = sample_gradient(offset); } #ifdef SWGL_DRAW_SPAN void swgl_drawSpanRGBA8() { int address = swgl_validateGradient(sGpuBuffer, get_gpu_buffer_uv(v_gradient_address.x), int(GRADIENT_ENTRIES + 2.0)); if (address < 0) { return; } swgl_commitRadialGradientRGBA8(sGpuBuffer, address, GRADIENT_ENTRIES, v_gradient_repeat.x != 0.0, v_pos, v_start_radius.x); } #endif #endif