/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ uniform HIGHP_SAMPLER_FLOAT sampler2D sGpuBuffer; ivec2 get_gpu_buffer_uv(HIGHP_FS_ADDRESS int address) { return ivec2(uint(address) % WR_MAX_VERTEX_TEXTURE_WIDTH, uint(address) / WR_MAX_VERTEX_TEXTURE_WIDTH); } vec4 fetch_from_gpu_buffer_1(HIGHP_FS_ADDRESS int address) { ivec2 uv = get_gpu_buffer_uv(address); return texelFetch(sGpuBuffer, uv, 0); } vec4[2] fetch_from_gpu_buffer_2(HIGHP_FS_ADDRESS int address) { ivec2 uv = get_gpu_buffer_uv(address); return vec4[2]( TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)), TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)) ); } vec4[3] fetch_from_gpu_buffer_3(HIGHP_FS_ADDRESS int address) { ivec2 uv = get_gpu_buffer_uv(address); return vec4[3]( TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)), TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)), TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(2, 0)) ); } vec4[4] fetch_from_gpu_buffer_4(HIGHP_FS_ADDRESS int address) { ivec2 uv = get_gpu_buffer_uv(address); return vec4[4]( TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(0, 0)), TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(1, 0)), TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(2, 0)), TEXEL_FETCH(sGpuBuffer, uv, 0, ivec2(3, 0)) ); }