/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ struct RectWithSize { vec2 p0; vec2 size; }; struct RectWithEndpoint { vec2 p0; vec2 p1; }; float point_inside_rect(vec2 p, vec2 p0, vec2 p1) { vec2 s = step(p0, p) - step(p1, p); return s.x * s.y; } vec2 signed_distance_rect_xy(vec2 pos, vec2 p0, vec2 p1) { // Instead of using a true signed distance to rect here, we just use the // simpler approximation of the maximum distance on either axis from the // outside of the rectangle. This avoids expensive use of length() and only // causes mostly imperceptible differences at corner pixels. return max(p0 - pos, pos - p1); } float signed_distance_rect(vec2 pos, vec2 p0, vec2 p1) { // Collapse the per-axis distances to edges to a single approximate value. vec2 d = signed_distance_rect_xy(pos, p0, p1); return max(d.x, d.y); } vec2 rect_clamp(RectWithEndpoint rect, vec2 pt) { return clamp(pt, rect.p0, rect.p1); } vec2 rect_size(RectWithEndpoint rect) { return rect.p1 - rect.p0; }