/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! Conic gradients //! //! Specification: https://drafts.csswg.org/css-images-4/#conic-gradients //! //! Conic gradients are rendered via cached render tasks and composited with the image brush. use euclid::vec2; use api::{ExtendMode, GradientStop, PremultipliedColorF}; use api::units::*; use crate::scene_building::IsVisible; use crate::frame_builder::FrameBuildingState; use crate::intern::{Internable, InternDebug, Handle as InternHandle}; use crate::internal_types::LayoutPrimitiveInfo; use crate::prim_store::{BrushSegment, GradientTileRange}; use crate::prim_store::{PrimitiveInstanceKind, PrimitiveOpacity, FloatKey}; use crate::prim_store::{PrimKeyCommonData, PrimTemplateCommonData, PrimitiveStore}; use crate::prim_store::{NinePatchDescriptor, PointKey, SizeKey, InternablePrimitive}; use crate::render_task::{RenderTask, RenderTaskKind}; use crate::render_task_graph::RenderTaskId; use crate::render_task_cache::{RenderTaskCacheKeyKind, RenderTaskCacheKey, RenderTaskParent}; use crate::renderer::GpuBufferAddress; use crate::picture::{SurfaceIndex}; use std::{hash, ops::{Deref, DerefMut}}; use super::{stops_and_min_alpha, GradientStopKey, GradientGpuBlockBuilder}; /// Hashable conic gradient parameters, for use during prim interning. #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] #[derive(Debug, Clone, MallocSizeOf, PartialEq)] pub struct ConicGradientParams { pub angle: f32, // in radians pub start_offset: f32, pub end_offset: f32, } impl Eq for ConicGradientParams {} impl hash::Hash for ConicGradientParams { fn hash(&self, state: &mut H) { self.angle.to_bits().hash(state); self.start_offset.to_bits().hash(state); self.end_offset.to_bits().hash(state); } } /// Identifying key for a line decoration. #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] #[derive(Debug, Clone, Eq, PartialEq, Hash, MallocSizeOf)] pub struct ConicGradientKey { pub common: PrimKeyCommonData, pub extend_mode: ExtendMode, pub center: PointKey, pub params: ConicGradientParams, pub stretch_size: SizeKey, pub stops: Vec, pub tile_spacing: SizeKey, pub nine_patch: Option>, } impl ConicGradientKey { pub fn new( info: &LayoutPrimitiveInfo, conic_grad: ConicGradient, ) -> Self { ConicGradientKey { common: info.into(), extend_mode: conic_grad.extend_mode, center: conic_grad.center, params: conic_grad.params, stretch_size: conic_grad.stretch_size, stops: conic_grad.stops, tile_spacing: conic_grad.tile_spacing, nine_patch: conic_grad.nine_patch, } } } impl InternDebug for ConicGradientKey {} #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] #[derive(MallocSizeOf)] pub struct ConicGradientTemplate { pub common: PrimTemplateCommonData, pub extend_mode: ExtendMode, pub center: DevicePoint, pub params: ConicGradientParams, pub task_size: DeviceIntSize, pub scale: DeviceVector2D, pub stretch_size: LayoutSize, pub tile_spacing: LayoutSize, pub brush_segments: Vec, pub stops_opacity: PrimitiveOpacity, pub stops: Vec, pub src_color: Option, } impl Deref for ConicGradientTemplate { type Target = PrimTemplateCommonData; fn deref(&self) -> &Self::Target { &self.common } } impl DerefMut for ConicGradientTemplate { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.common } } impl From for ConicGradientTemplate { fn from(item: ConicGradientKey) -> Self { let common = PrimTemplateCommonData::with_key_common(item.common); let mut brush_segments = Vec::new(); if let Some(ref nine_patch) = item.nine_patch { brush_segments = nine_patch.create_segments(common.prim_rect.size()); } let (stops, min_alpha) = stops_and_min_alpha(&item.stops); // Save opacity of the stops for use in // selecting which pass this gradient // should be drawn in. let stops_opacity = PrimitiveOpacity::from_alpha(min_alpha); let mut stretch_size: LayoutSize = item.stretch_size.into(); stretch_size.width = stretch_size.width.min(common.prim_rect.width()); stretch_size.height = stretch_size.height.min(common.prim_rect.height()); fn approx_eq(a: f32, b: f32) -> bool { (a - b).abs() < 0.01 } // Attempt to detect some of the common configurations with hard gradient stops. Allow // those a higher maximum resolution to avoid the worst cases of aliasing artifacts with // large conic gradients. A better solution would be to go back to rendering very large // conic gradients via a brush shader instead of caching all of them (unclear whether // it is important enough to warrant the better solution). let mut has_hard_stops = false; let mut prev_stop = None; let offset_range = item.params.end_offset - item.params.start_offset; for stop in &stops { if offset_range <= 0.0 { break; } if let Some(prev_offset) = prev_stop { // Check whether two consecutive stops are very close (hard stops). if stop.offset < prev_offset + 0.005 / offset_range { // a is the angle of the stop normalized into 0-1 space and repeating in the 0-0.25 range. // If close to 0.0 or 0.25 it means the stop is vertical or horizontal. For those, the lower // resolution isn't a big issue. let a = item.params.angle / (2.0 * std::f32::consts::PI) + item.params.start_offset + stop.offset / offset_range; let a = a.rem_euclid(0.25); if !approx_eq(a, 0.0) && !approx_eq(a, 0.25) { has_hard_stops = true; break; } } } prev_stop = Some(stop.offset); } let max_size = if has_hard_stops { 2048.0 } else { 1024.0 }; // Avoid rendering enormous gradients. Radial gradients are mostly made of soft transitions, // so it is unlikely that rendering at a higher resolution that 1024 would produce noticeable // differences, especially with 8 bits per channel. let mut task_size: DeviceSize = stretch_size.cast_unit(); let mut scale = vec2(1.0, 1.0); if task_size.width > max_size { scale.x = task_size.width / max_size; task_size.width = max_size; } if task_size.height > max_size { scale.y = task_size.height / max_size; task_size.height = max_size; } ConicGradientTemplate { common, center: DevicePoint::new(item.center.x, item.center.y), extend_mode: item.extend_mode, params: item.params, stretch_size, task_size: task_size.ceil().to_i32(), scale, tile_spacing: item.tile_spacing.into(), brush_segments, stops_opacity, stops, src_color: None, } } } impl ConicGradientTemplate { /// Update the GPU cache for a given primitive template. This may be called multiple /// times per frame, by each primitive reference that refers to this interned /// template. The initial request call to the GPU cache ensures that work is only /// done if the cache entry is invalid (due to first use or eviction). pub fn update( &mut self, frame_state: &mut FrameBuildingState, parent_surface: SurfaceIndex, ) { if let Some(mut request) = frame_state.gpu_cache.request(&mut self.common.gpu_cache_handle) { // write_prim_gpu_blocks request.push(PremultipliedColorF::WHITE); request.push(PremultipliedColorF::WHITE); request.push([ self.stretch_size.width, self.stretch_size.height, 0.0, 0.0, ]); // write_segment_gpu_blocks for segment in &self.brush_segments { // has to match VECS_PER_SEGMENT request.write_segment( segment.local_rect, segment.extra_data, ); } } let cache_key = ConicGradientCacheKey { size: self.task_size, center: PointKey { x: self.center.x, y: self.center.y }, scale: PointKey { x: self.scale.x, y: self.scale.y }, start_offset: FloatKey(self.params.start_offset), end_offset: FloatKey(self.params.end_offset), angle: FloatKey(self.params.angle), extend_mode: self.extend_mode, stops: self.stops.iter().map(|stop| (*stop).into()).collect(), }; let task_id = frame_state.resource_cache.request_render_task( RenderTaskCacheKey { size: self.task_size, kind: RenderTaskCacheKeyKind::ConicGradient(cache_key), }, frame_state.gpu_cache, frame_state.frame_gpu_data, frame_state.rg_builder, None, false, RenderTaskParent::Surface(parent_surface), &mut frame_state.surface_builder, |rg_builder, gpu_buffer_builder| { let stops = GradientGpuBlockBuilder::build( false, gpu_buffer_builder, &self.stops, ); rg_builder.add().init(RenderTask::new_dynamic( self.task_size, RenderTaskKind::ConicGradient(ConicGradientTask { extend_mode: self.extend_mode, scale: self.scale, center: self.center, params: self.params.clone(), stops, }), )) } ); self.src_color = Some(task_id); // Tile spacing is always handled by decomposing into separate draw calls so the // primitive opacity is equivalent to stops opacity. This might change to being // set to non-opaque in the presence of tile spacing if/when tile spacing is handled // in the same way as with the image primitive. self.opacity = self.stops_opacity; } } pub type ConicGradientDataHandle = InternHandle; #[derive(Debug, MallocSizeOf)] #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] pub struct ConicGradient { pub extend_mode: ExtendMode, pub center: PointKey, pub params: ConicGradientParams, pub stretch_size: SizeKey, pub stops: Vec, pub tile_spacing: SizeKey, pub nine_patch: Option>, } impl Internable for ConicGradient { type Key = ConicGradientKey; type StoreData = ConicGradientTemplate; type InternData = (); const PROFILE_COUNTER: usize = crate::profiler::INTERNED_CONIC_GRADIENTS; } impl InternablePrimitive for ConicGradient { fn into_key( self, info: &LayoutPrimitiveInfo, ) -> ConicGradientKey { ConicGradientKey::new(info, self) } fn make_instance_kind( _key: ConicGradientKey, data_handle: ConicGradientDataHandle, _prim_store: &mut PrimitiveStore, _reference_frame_relative_offset: LayoutVector2D, ) -> PrimitiveInstanceKind { PrimitiveInstanceKind::ConicGradient { data_handle, visible_tiles_range: GradientTileRange::empty(), } } } impl IsVisible for ConicGradient { fn is_visible(&self) -> bool { true } } #[derive(Debug)] #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] pub struct ConicGradientTask { pub extend_mode: ExtendMode, pub center: DevicePoint, pub scale: DeviceVector2D, pub params: ConicGradientParams, pub stops: GpuBufferAddress, } impl ConicGradientTask { pub fn to_instance(&self, target_rect: &DeviceIntRect) -> ConicGradientInstance { ConicGradientInstance { task_rect: target_rect.to_f32(), center: self.center, scale: self.scale, start_offset: self.params.start_offset, end_offset: self.params.end_offset, angle: self.params.angle, extend_mode: self.extend_mode as i32, gradient_stops_address: self.stops.as_int(), } } } /// The per-instance shader input of a radial gradient render task. /// /// Must match the RADIAL_GRADIENT instance description in renderer/vertex.rs. #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] #[repr(C)] #[derive(Clone, Debug)] pub struct ConicGradientInstance { pub task_rect: DeviceRect, pub center: DevicePoint, pub scale: DeviceVector2D, pub start_offset: f32, pub end_offset: f32, pub angle: f32, pub extend_mode: i32, pub gradient_stops_address: i32, } #[derive(Clone, Debug, Hash, PartialEq, Eq)] #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] pub struct ConicGradientCacheKey { pub size: DeviceIntSize, pub center: PointKey, pub scale: PointKey, pub start_offset: FloatKey, pub end_offset: FloatKey, pub angle: FloatKey, pub extend_mode: ExtendMode, pub stops: Vec, }