/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use api::{ColorF, ColorU, GradientStop, PremultipliedColorF}; use api::units::{LayoutRect, LayoutSize, LayoutVector2D}; use crate::renderer::{GpuBufferAddress, GpuBufferBuilder}; use std::hash; mod linear; mod radial; mod conic; pub use linear::MAX_CACHED_SIZE as LINEAR_MAX_CACHED_SIZE; pub use linear::*; pub use radial::*; pub use conic::*; /// A hashable gradient stop that can be used in primitive keys. #[cfg_attr(feature = "capture", derive(Serialize))] #[cfg_attr(feature = "replay", derive(Deserialize))] #[derive(Debug, Copy, Clone, MallocSizeOf, PartialEq)] pub struct GradientStopKey { pub offset: f32, pub color: ColorU, } impl GradientStopKey { pub fn empty() -> Self { GradientStopKey { offset: 0.0, color: ColorU::new(0, 0, 0, 0), } } } impl Into for GradientStop { fn into(self) -> GradientStopKey { GradientStopKey { offset: self.offset, color: self.color.into(), } } } // Convert `stop_keys` into a vector of `GradientStop`s, which is a more // convenient representation for the current gradient builder. Compute the // minimum stop alpha along the way. fn stops_and_min_alpha(stop_keys: &[GradientStopKey]) -> (Vec, f32) { let mut min_alpha: f32 = 1.0; let stops = stop_keys.iter().map(|stop_key| { let color: ColorF = stop_key.color.into(); min_alpha = min_alpha.min(color.a); GradientStop { offset: stop_key.offset, color, } }).collect(); (stops, min_alpha) } impl Eq for GradientStopKey {} impl hash::Hash for GradientStopKey { fn hash(&self, state: &mut H) { self.offset.to_bits().hash(state); self.color.hash(state); } } // The gradient entry index for the first color stop pub const GRADIENT_DATA_FIRST_STOP: usize = 0; // The gradient entry index for the last color stop pub const GRADIENT_DATA_LAST_STOP: usize = GRADIENT_DATA_SIZE - 1; // The start of the gradient data table pub const GRADIENT_DATA_TABLE_BEGIN: usize = GRADIENT_DATA_FIRST_STOP + 1; // The exclusive bound of the gradient data table pub const GRADIENT_DATA_TABLE_END: usize = GRADIENT_DATA_LAST_STOP; // The number of entries in the gradient data table. pub const GRADIENT_DATA_TABLE_SIZE: usize = 128; // The number of entries in a gradient data: GRADIENT_DATA_TABLE_SIZE + first stop entry + last stop entry pub const GRADIENT_DATA_SIZE: usize = GRADIENT_DATA_TABLE_SIZE + 2; /// An entry in a gradient data table representing a segment of the gradient /// color space. #[derive(Debug, Copy, Clone)] #[repr(C)] struct GradientDataEntry { start_color: PremultipliedColorF, end_step: PremultipliedColorF, } impl GradientDataEntry { fn white() -> Self { Self { start_color: PremultipliedColorF::WHITE, end_step: PremultipliedColorF::TRANSPARENT, } } } // TODO(gw): Tidy this up to be a free function / module? pub struct GradientGpuBlockBuilder {} impl GradientGpuBlockBuilder { /// Generate a color ramp filling the indices in [start_idx, end_idx) and interpolating /// from start_color to end_color. fn fill_colors( start_idx: usize, end_idx: usize, start_color: &PremultipliedColorF, end_color: &PremultipliedColorF, entries: &mut [GradientDataEntry; GRADIENT_DATA_SIZE], prev_step: &PremultipliedColorF, ) -> PremultipliedColorF { // Calculate the color difference for individual steps in the ramp. let inv_steps = 1.0 / (end_idx - start_idx) as f32; let mut step = PremultipliedColorF { r: (end_color.r - start_color.r) * inv_steps, g: (end_color.g - start_color.g) * inv_steps, b: (end_color.b - start_color.b) * inv_steps, a: (end_color.a - start_color.a) * inv_steps, }; // As a subtle form of compression, we ensure that the step values for // each stop range are the same if and only if they belong to the same // stop range. However, if two different stop ranges have the same step, // we need to modify the steps so they compare unequally between ranges. // This allows to quickly compare if two adjacent stops belong to the // same range by comparing their steps. if step == *prev_step { // Modify the step alpha value as if by nextafter(). The difference // here should be so small as to be unnoticeable, but yet allow it // to compare differently. step.a = f32::from_bits(if step.a == 0.0 { 1 } else { step.a.to_bits() + 1 }); } let mut cur_color = *start_color; // Walk the ramp writing start and end colors for each entry. for index in start_idx .. end_idx { let entry = &mut entries[index]; entry.start_color = cur_color; cur_color.r += step.r; cur_color.g += step.g; cur_color.b += step.b; cur_color.a += step.a; entry.end_step = step; } step } /// Compute an index into the gradient entry table based on a gradient stop offset. This /// function maps offsets from [0, 1] to indices in [GRADIENT_DATA_TABLE_BEGIN, GRADIENT_DATA_TABLE_END]. #[inline] fn get_index(offset: f32) -> usize { (offset.max(0.0).min(1.0) * GRADIENT_DATA_TABLE_SIZE as f32 + GRADIENT_DATA_TABLE_BEGIN as f32) .round() as usize } // Build the gradient data from the supplied stops, reversing them if necessary. pub fn build( reverse_stops: bool, gpu_buffer_builder: &mut GpuBufferBuilder, src_stops: &[GradientStop], ) -> GpuBufferAddress { // Preconditions (should be ensured by DisplayListBuilder): // * we have at least two stops // * first stop has offset 0.0 // * last stop has offset 1.0 let mut src_stops = src_stops.into_iter(); let mut cur_color = match src_stops.next() { Some(stop) => { debug_assert_eq!(stop.offset, 0.0); stop.color.premultiplied() } None => { error!("Zero gradient stops found!"); PremultipliedColorF::BLACK } }; // A table of gradient entries, with two colors per entry, that specify the start and end color // within the segment of the gradient space represented by that entry. To lookup a gradient result, // first the entry index is calculated to determine which two colors to interpolate between, then // the offset within that entry bucket is used to interpolate between the two colors in that entry. // This layout is motivated by the fact that if one naively tries to store a single color per entry // and interpolate directly between entries, then hard stops will become softened because the end // color of an entry actually differs from the start color of the next entry, even though they fall // at the same edge offset in the gradient space. Instead, the two-color-per-entry layout preserves // hard stops, as the end color for a given entry can differ from the start color for the following // entry. // Colors are stored in RGBA32F format (in the GPU cache). This table requires the gradient color // stops to be normalized to the range [0, 1]. The first and last entries hold the first and last // color stop colors respectively, while the entries in between hold the interpolated color stop // values for the range [0, 1]. // As a further optimization, rather than directly storing the end color, the difference of the end // color from the start color is stored instead, so that an entry can be evaluated more cheaply // with start+diff*offset instead of mix(start,end,offset). Further, the color difference in two // adjacent entries will always be the same if they were generated from the same set of stops/run. // To allow fast searching of the table, if two adjacent entries generated from different sets of // stops (a boundary) have the same difference, the floating-point bits of the stop will be nudged // so that they compare differently without perceptibly altering the interpolation result. This way, // one can quickly scan the table and recover runs just by comparing the color differences of the // current and next entry. // For example, a table with 2 inside entries (startR,startG,startB):(diffR,diffG,diffB) might look // like so: // first | 0.0 | 0.5 | last // (0,0,0):(0,0,0) | (1,0,0):(-1,1,0) | (0,0,1):(0,1,-1) | (1,1,1):(0,0,0) // ^ solid black ^ red to green ^ blue to green ^ solid white let mut entries = [GradientDataEntry::white(); GRADIENT_DATA_SIZE]; let mut prev_step = cur_color; if reverse_stops { // Fill in the first entry (for reversed stops) with the first color stop prev_step = GradientGpuBlockBuilder::fill_colors( GRADIENT_DATA_LAST_STOP, GRADIENT_DATA_LAST_STOP + 1, &cur_color, &cur_color, &mut entries, &prev_step, ); // Fill in the center of the gradient table, generating a color ramp between each consecutive pair // of gradient stops. Each iteration of a loop will fill the indices in [next_idx, cur_idx). The // loop will then fill indices in [GRADIENT_DATA_TABLE_BEGIN, GRADIENT_DATA_TABLE_END). let mut cur_idx = GRADIENT_DATA_TABLE_END; for next in src_stops { let next_color = next.color.premultiplied(); let next_idx = Self::get_index(1.0 - next.offset); if next_idx < cur_idx { prev_step = GradientGpuBlockBuilder::fill_colors( next_idx, cur_idx, &next_color, &cur_color, &mut entries, &prev_step, ); cur_idx = next_idx; } cur_color = next_color; } if cur_idx != GRADIENT_DATA_TABLE_BEGIN { error!("Gradient stops abruptly at {}, auto-completing to white", cur_idx); } // Fill in the last entry (for reversed stops) with the last color stop GradientGpuBlockBuilder::fill_colors( GRADIENT_DATA_FIRST_STOP, GRADIENT_DATA_FIRST_STOP + 1, &cur_color, &cur_color, &mut entries, &prev_step, ); } else { // Fill in the first entry with the first color stop prev_step = GradientGpuBlockBuilder::fill_colors( GRADIENT_DATA_FIRST_STOP, GRADIENT_DATA_FIRST_STOP + 1, &cur_color, &cur_color, &mut entries, &prev_step, ); // Fill in the center of the gradient table, generating a color ramp between each consecutive pair // of gradient stops. Each iteration of a loop will fill the indices in [cur_idx, next_idx). The // loop will then fill indices in [GRADIENT_DATA_TABLE_BEGIN, GRADIENT_DATA_TABLE_END). let mut cur_idx = GRADIENT_DATA_TABLE_BEGIN; for next in src_stops { let next_color = next.color.premultiplied(); let next_idx = Self::get_index(next.offset); if next_idx > cur_idx { prev_step = GradientGpuBlockBuilder::fill_colors( cur_idx, next_idx, &cur_color, &next_color, &mut entries, &prev_step, ); cur_idx = next_idx; } cur_color = next_color; } if cur_idx != GRADIENT_DATA_TABLE_END { error!("Gradient stops abruptly at {}, auto-completing to white", cur_idx); } // Fill in the last entry with the last color stop GradientGpuBlockBuilder::fill_colors( GRADIENT_DATA_LAST_STOP, GRADIENT_DATA_LAST_STOP + 1, &cur_color, &cur_color, &mut entries, &prev_step, ); } let mut writer = gpu_buffer_builder.write_blocks(2 * entries.len()); for entry in entries { writer.push_one(entry.start_color); writer.push_one(entry.end_step); } writer.finish() } } // If the gradient is not tiled we know that any content outside of the clip will not // be shown. Applying the clip early reduces how much of the gradient we // render and cache. We do this optimization separately on each axis. // Returns the offset between the new and old primitive rect origin, to apply to the // gradient parameters that are relative to the primitive origin. pub fn apply_gradient_local_clip( prim_rect: &mut LayoutRect, stretch_size: &LayoutSize, tile_spacing: &LayoutSize, clip_rect: &LayoutRect, ) -> LayoutVector2D { let w = prim_rect.max.x.min(clip_rect.max.x) - prim_rect.min.x; let h = prim_rect.max.y.min(clip_rect.max.y) - prim_rect.min.y; let is_tiled_x = w > stretch_size.width + tile_spacing.width; let is_tiled_y = h > stretch_size.height + tile_spacing.height; let mut offset = LayoutVector2D::new(0.0, 0.0); if !is_tiled_x { let diff = (clip_rect.min.x - prim_rect.min.x).min(prim_rect.width()); if diff > 0.0 { prim_rect.min.x += diff; offset.x = -diff; } let diff = prim_rect.max.x - clip_rect.max.x; if diff > 0.0 { prim_rect.max.x -= diff; } } if !is_tiled_y { let diff = (clip_rect.min.y - prim_rect.min.y).min(prim_rect.height()); if diff > 0.0 { prim_rect.min.y += diff; offset.y = -diff; } let diff = prim_rect.max.y - clip_rect.max.y; if diff > 0.0 { prim_rect.max.y -= diff; } } offset } #[test] #[cfg(target_pointer_width = "64")] fn test_struct_sizes() { use std::mem; // The sizes of these structures are critical for performance on a number of // talos stress tests. If you get a failure here on CI, there's two possibilities: // (a) You made a structure smaller than it currently is. Great work! Update the // test expectations and move on. // (b) You made a structure larger. This is not necessarily a problem, but should only // be done with care, and after checking if talos performance regresses badly. assert_eq!(mem::size_of::(), 72, "LinearGradient size changed"); assert_eq!(mem::size_of::(), 144, "LinearGradientTemplate size changed"); assert_eq!(mem::size_of::(), 88, "LinearGradientKey size changed"); assert_eq!(mem::size_of::(), 72, "RadialGradient size changed"); assert_eq!(mem::size_of::(), 144, "RadialGradientTemplate size changed"); assert_eq!(mem::size_of::(), 96, "RadialGradientKey size changed"); assert_eq!(mem::size_of::(), 72, "ConicGradient size changed"); assert_eq!(mem::size_of::(), 144, "ConicGradientTemplate size changed"); assert_eq!(mem::size_of::(), 96, "ConicGradientKey size changed"); }