# Ensure that in the case of a huge number of overlapping and intersecting rounded # clips we don't generate too many segments, causing the GPU cache to assert. --- root: items: - type: clip complex: - rect: [128, 128, 632, 632] radius: 300 id: 2 - type: clip complex: - rect: [126, 126, 628, 628] radius: 300 id: 3 - type: clip complex: - rect: [123, 123, 624, 624] radius: 300 id: 4 - type: clip complex: - rect: [120, 120, 626, 626] radius: 300 id: 5 - type: clip complex: - rect: [117, 117, 622, 622] radius: 300 id: 6 - type: clip complex: - rect: [114, 114, 619, 619] radius: 300 id: 7 - type: clip complex: - rect: [111, 111, 615, 615] radius: 300 id: 8 - type: clip complex: - rect: [108, 108, 612, 612] radius: 300 id: 9 - type: clip complex: - rect: [105, 105, 609, 609] radius: 300 id: 10 - type: clip complex: - rect: [102, 102, 606, 606] radius: 300 id: 11 - type: clip complex: - rect: [99, 99, 603, 603] radius: 300 id: 12 - type: clip complex: - rect: [96, 96, 600, 600] radius: 300 id: 13 - type: clip complex: - rect: [93, 93, 612, 612] radius: 300 id: 14 - type: clip complex: - rect: [90, 90, 609, 609] radius: 300 id: 15 - type: clip complex: - rect: [87, 87, 606, 606] radius: 300 id: 16 - type: clip complex: - rect: [84, 84, 603, 603] radius: 300 id: 17 - type: "clip-chain" id: 1024 clips: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] - bounds: [128, 128, 632, 632] clip-rect: [128, 128, 632, 632] clip-chain: 1024 type: rect color: 0 255 0 1