# This test aims at exercising the different ways we handle repetition of tiled images. root: items: # This should cause the primitive repetition to be decomposed on the cpu along the x axis # but perform the repetition along the y axis on the image shader because the image width # fits within the tile size. - image: xy-gradient(500, 50) bounds: 0 0 800 800 stretch-size: 50 50 tile-size: 50 # This should cause the primitive repetition to be decomposed on the cpu along the y axis # but perform the repetition along the x axis in the image shader because the image height # fits within the tile size. - image: xy-gradient(50, 500) bounds: 800 0 800 800 stretch-size: 50 50 tile-size: 50