/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use webrender::ShaderKind; use webrender_build::shader::{ShaderFeatureFlags, ShaderVersion, build_shader_strings}; use webrender_build::shader::get_shader_features; use glsl_lang::ast::{InterpolationQualifierData, NodeContent, SingleDeclaration}; use glsl_lang::ast::{StorageQualifierData, TranslationUnit, TypeSpecifierNonArrayData}; use glsl_lang::ast::TypeQualifierSpecData; use glsl_lang::parse::DefaultParse as _; use glsl_lang::visitor::{Host, Visit, Visitor}; /// Tests that a shader contains no flat scalar varyings. /// These must be avoided on Adreno 3xx devices due to bug 1630356. fn test_no_flat_scalar_varyings( name: &str, shader: &mut TranslationUnit, _shader_kind: ShaderKind, ) { struct FlatScalarVaryingsVisitor { shader_name: String, } impl Visitor for FlatScalarVaryingsVisitor { fn visit_single_declaration(&mut self, declaration: &SingleDeclaration) -> Visit { let is_scalar = matches!( declaration.ty.ty.ty.content, TypeSpecifierNonArrayData::Bool | TypeSpecifierNonArrayData::Int | TypeSpecifierNonArrayData::UInt | TypeSpecifierNonArrayData::Float | TypeSpecifierNonArrayData::Double ); let qualifiers = declaration .ty .qualifier .as_ref() .map(|q| q.qualifiers.as_slice()) .unwrap_or(&[]); let is_flat = qualifiers.contains( &TypeQualifierSpecData::Interpolation(InterpolationQualifierData::Flat.into_node()) .into_node(), ); assert!( !(is_scalar && is_flat), "{}: {} is a flat scalar varying", self.shader_name, &declaration.name.as_ref().unwrap() ); Visit::Parent } } let mut visitor = FlatScalarVaryingsVisitor { shader_name: name.to_string(), }; shader.visit(&mut visitor); } /// Tests that a shader's varyings have an explicit precision specifier. /// Mali vendor tooling shows us that we are often varying-iterpolation bound, so using mediump /// where possible helps alleviate this. By enforcing that varyings are given explicit precisions, /// we ensure that highp is only used when necessary rather than just by default. fn test_varying_explicit_precision( name: &str, shader: &mut TranslationUnit, shader_kind: ShaderKind, ) { struct VaryingExplicitPrecisionVisitor { shader_name: String, shader_kind: ShaderKind, } impl Visitor for VaryingExplicitPrecisionVisitor { fn visit_single_declaration(&mut self, declaration: &SingleDeclaration) -> Visit { let qualifiers = declaration .ty .qualifier .as_ref() .map(|q| q.qualifiers.as_slice()) .unwrap_or(&[]); let is_varying = qualifiers.iter().any(|qualifier| { match &qualifier.content { TypeQualifierSpecData::Storage(storage) => match self.shader_kind { ShaderKind::Vertex => storage.content == StorageQualifierData::Out, ShaderKind::Fragment => storage.content == StorageQualifierData::In, } _ => false, } }); let has_explicit_precision = qualifiers .iter() .any(|qualifier| matches!(qualifier.content, TypeQualifierSpecData::Precision(_))); assert!( !is_varying || has_explicit_precision, "{}: {} is a varying without an explicit precision declared", self.shader_name, &declaration.name.as_ref().unwrap() ); Visit::Parent } } let mut visitor = VaryingExplicitPrecisionVisitor { shader_name: name.to_string(), shader_kind, }; shader.visit(&mut visitor); } pub fn test_shaders() { let mut flags = ShaderFeatureFlags::all(); if cfg!(any(target_os = "windows", target_os = "android")) { flags.remove(ShaderFeatureFlags::GL); } else { flags.remove(ShaderFeatureFlags::GLES); } // glsl-lang crate fails to parse advanced blend shaders flags.remove(ShaderFeatureFlags::ADVANCED_BLEND_EQUATION); for (shader, configs) in get_shader_features(flags) { for config in configs { let name = if config.is_empty() { shader.to_string() } else { format!("{}_{}", shader, config.replace(",", "_")) }; let vert_name = format!("{}.vert", name); let frag_name = format!("{}.frag", name); let features = config .split(",") .filter(|f| !f.is_empty()) .collect::>(); let (vert_src, frag_src) = build_shader_strings(ShaderVersion::Gles, &features, shader, &|f| { webrender::get_unoptimized_shader_source(f, None) }); let mut vert = TranslationUnit::parse(&vert_src).unwrap(); let mut frag = TranslationUnit::parse(&frag_src).unwrap(); test_no_flat_scalar_varyings(&vert_name, &mut vert, ShaderKind::Vertex); test_no_flat_scalar_varyings(&frag_name, &mut frag, ShaderKind::Fragment); test_varying_explicit_precision(&vert_name, &mut vert, ShaderKind::Vertex); test_varying_explicit_precision(&frag_name, &mut frag, ShaderKind::Fragment); } } }