'use strict'; // Creates a
element, appends it to the document body and // removes the created element during test cleanup. function createDiv(test, doc) { return createElement(test, 'div', doc); } // Creates an element with the given |tagName|, appends it to the document body // and removes the created element during test cleanup. // If |tagName| is null or undefined, creates a
element. function createElement(test, tagName, doc) { if (!doc) { doc = document; } var element = doc.createElement(tagName || 'div'); doc.body.appendChild(element); test.add_cleanup(function() { element.remove(); }); return element; } // Convert px unit value to a Number function pxToNum(str) { return Number(String(str).match(/^(-?[\d.]+)px$/)[1]); } // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). function cubicBezier(x1, y1, x2, y2) { function xForT(t) { var omt = 1-t; return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; } function yForT(t) { var omt = 1-t; return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; } function tForX(x) { // Binary subdivision. var mint = 0, maxt = 1; for (var i = 0; i < 30; ++i) { var guesst = (mint + maxt) / 2; var guessx = xForT(guesst); if (x < guessx) { maxt = guesst; } else { mint = guesst; } } return (mint + maxt) / 2; } return function bezierClosure(x) { if (x == 0) { return 0; } if (x == 1) { return 1; } return yForT(tForX(x)); } }