'use strict'; // Each test is an array of [endpoint, midpoint, endpoint] and tests // whether the endpoints interpolate to the same visual state as the midpoint const transformTests = { translate: [ ['translateX(0px)', 'translateX(25px)', 'translateX(50px)'], ['translateY(0px)', 'translateY(25px)', 'translateY(50px)'], ['translateX(0%)', 'translateX(25%)', 'translateX(50%)'], ['translateY(0%)', 'translateY(25%)', 'translateY(50%)'], ['translateX(50%)', 'translate(25%, 25%)', 'translateY(50%)'], ['translateX(50%)', 'translate(25%, 25px)', 'translateY(50px)'], ['translateX(50px)', 'translateX(calc(25px + 25%))', 'translateX(50%)'] ], translateEm: [ ['translateX(0em)', 'translateX(2em)', 'translateX(4em)'], ['translateX(-50px)', 'translateX(calc(2em - 25px))', 'translateX(4em)'], ['translateX(50%)', 'translateX(calc(25% - 2em))', 'translateX(-4em)'] ], rotate: [ // Rotation about named-axis. ['rotate(30deg)', 'rotate(60deg)', 'rotate(90deg)'], ['rotateX(30deg)', 'rotateX(60deg)', 'rotateX(90deg)'], ['rotateY(30deg)', 'rotateY(60deg)', 'rotateY(90deg)'], ['rotate(30deg)', 'rotate(60deg)', 'rotateZ(90deg)'], ['rotate(0deg)', 'rotate(180deg)', 'rotate(360deg)'], // Common axis rotations. ['rotate3d(7, 8, 9, 0deg)', 'rotate3d(7, 8, 9, 45deg)', 'rotate3d(7, 8, 9, 90deg)'], ['rotate3d(1, 2, 3, 0deg)', 'rotate3d(3, 6, 9, 45deg)', 'rotate3d(2, 4, 6, 90deg)'], // Axis is arbitrary if angle is zero. Use non-zero rotation to determine // the rotation axis. ['rotateX(0deg)', 'rotate(45deg)', 'rotate(90deg)'], ['rotateX(90deg)', 'rotateX(45deg)', 'rotate(0deg)'] ], rotateSlerp: [ // First endpoint is the same rotation as rotateZ(0deg) but triggers SLERP ['rotateX(360deg)', 'rotateZ(45deg)', 'rotateZ(90deg)'], // Interpolation with inverse. Second case is a common-axis case, but // included here to group it with its equivalent SLERP test. ['rotate(45deg)', 'rotate(0deg)', 'rotate3d(0, 0, -1, 45deg)'], ['rotate(45deg)', 'rotate(0deg)', 'rotate(-45deg)'], // Interpolate axis and angle of rotation. // 70.5288deg = acos(1/3). ['rotateX(90deg)', 'rotate3d(1, 1, 0, 70.5288deg)', 'rotateY(90deg)'], // Not nice analytical solution for this last one. // (1, 1, 0, 90deg) --> (x, y, z, w) = (1/2, 1/2, 0, 1/root2) // (0, 1, 1, 180deg) --> (x, y, z, w) = (0, 1/root2, 1/root2, 0) // Trace of the "to" transformation matrix is -1. Requires special handling // to ensure correctness of the quaternion. // SLERP @0.5: (x, y, z, w) = (0.30389062997686395, // 0.7336568918027127, // 0.4297662618258487, // 0.4297662618258487) // --> rotate3d(0.3365568, 0.8125199, 0.4759632, 129.094547486deg) ['rotate3d(1, 1, 0, 90deg)', 'rotate3d(0.3365568, 0.8125199, 0.4759632, 129.094547486deg)', 'rotate3d(0, 1, 1, 180deg)'], ], scale: [ ['scaleX(0.5)', 'scaleX(0.75)', 'scaleX(1)'], ['scaleY(0.5)', 'scaleY(0.75)', 'scaleY(1)'], ['scale(0.5)', 'scale(0.75)', 'scale(1)'], ['scaleX(0.5)', 'scale(0.75)', 'scaleY(0.5)'], ['scale3d(0.5, 1, 2)', 'scale3d(0.75, 0.75, 3)', 'scale3d(1, 0.5, 4)'] ], skew: [ ['skewX(0deg)', 'skewX(30deg)', 'skewX(60deg)'], ['skewY(0deg)', 'skewY(30deg)', 'skewY(60deg)'], ['skew(60deg, 0deg)', 'skew(30deg, 30deg)', 'skew(0deg, 60deg)'], ['skewX(0deg) rotate(0deg)', 'skewX(0deg) rotate(180deg)', 'skewX(0deg) rotate(360deg)'], ['skewX(0deg) rotate(0deg)', 'matrix(1, 0, 0, 1, 0, 0)', 'skewY(0deg) rotate(360deg)'] ], matrix: [ // matched matrix parameters do not collapse the values after them ['matrix(1,0,0,1,0,0) rotate(0deg)', 'matrix(1.5,0,0,1.5,0,0) rotate(180deg)', 'matrix(2,0,0,2,0,0) rotate(360deg)'] ], perspective: [ // Since perspective doesn't do anything on its own, we need to // combine it with a transform that does. ['perspective(none) translateZ(15px)', 'perspective(none) translateZ(15px)', 'perspective(none) translateZ(15px)'], ['perspective(100px) translateZ(50px)', 'perspective(200px) translateZ(50px)', 'perspective(none) translateZ(50px)'], ['perspective(none) translateZ(15px)', 'perspective(50px) translateZ(15px)', 'perspective(25px) translateZ(15px)'], ['perspective(100px) translateZ(15px)', 'perspective(40px) translateZ(15px)', 'perspective(25px) translateZ(15px)'], // Test that perspective is clamped to 1px. ['perspective(0.1px) translateZ(0.25px)', 'perspective(1px) translateZ(0.25px)', 'perspective(0.1px) translateZ(0.25px)'], ['perspective(0px) translateZ(0.25px)', 'perspective(1px) translateZ(0.25px)', 'perspective(0px) translateZ(0.25px)'], ['perspective(0px) translateZ(0.5px)', 'perspective(1.5px) translateZ(0.5px)', 'perspective(3px) translateZ(0.5px)'], { test: ['perspective(10px) translateZ(0.5px)', 'translateZ(0.5px)', 'perspective(1px) translateZ(0.5px)'], midpoint: -1 }, { test: ['perspective(1px) translateZ(0.5px)', 'perspective(1px) translateZ(0.5px)', 'perspective(10px) translateZ(0.5px)'], midpoint: -1 } ] }; // Initial setup, which includes properties that will be overridden to // test invalidation. function initialStyle(div) { div.style.width = '180px'; div.style.height = '150px'; div.style.margin = '50px'; div.style.borderLeft = 'solid 40px blue'; div.style.backgroundColor = 'green'; div.style.willChange = 'transform'; div.style.fontSize = '30px'; } function finalStyle(div) { div.style.width = '80px'; div.style.height = '80px'; div.style.fontSize = '15px'; } function styleBody(){ let body = document.body; body.style.display = 'flex'; body.style.flexDirection = 'row'; body.style.flexWrap = 'wrap'; } // Simulate a static image at 50% progress with a running animation. // The easing curve has zero slope and curvature at its midpoint of 50% -> 50%. // The timing values are chosen so as so that a delay of up to 10s will not // cause a visual change. const duration = 1e9; const midpointOptions = { easing: 'cubic-bezier(0,1,1,0)', duration: duration, delay: -duration/2 }; // Similar to midpointOptions, but to produce the interpolation result // at -1 instead of the interpolation result at 0.5. This easing curve // has zero slope at its midpoint of -100% (though does have curvature). const negoneOptions = { easing: 'cubic-bezier(0,-1,1,-2)', duration: duration, delay: -duration/2 }; // Indices to unpack a test case, which is in the format // [start, midpoint, end] const startIndex = 0; const midIndex = 1; const endIndex = 2; async function createTests(tests) { styleBody(); for (const obj of tests) { let test = ("test" in obj) ? obj.test : obj; let midpoint = ("midpoint" in obj) ? obj.midpoint : 0.5; let options; if (midpoint == 0.5) { options = midpointOptions; } else if (midpoint == -1) { options = negoneOptions; } else { document.appendChild(document.createTextNode("unexpected midpoint " + midpoint)); } let div = document.createElement('div'); document.body.appendChild(div); initialStyle(div); var anim = div.animate({transform: [test[startIndex], test[endIndex]]}, options); await anim.ready; finalStyle(div); // Change size to test invalidation. } await new Promise(requestAnimationFrame); await new Promise(requestAnimationFrame); takeScreenshot(); } // Create references using an animation with identical keyframes for start // and end so as to avoid rounding and anti-aliasing differences between // animated and non-animated pathways. async function createRefs(tests) { styleBody(); for (const obj of tests) { let test = ("test" in obj) ? obj.test : obj; let div = document.createElement('div'); document.body.appendChild(div); initialStyle(div); finalStyle(div); var anim = div.animate( {transform: [test[midIndex], test[midIndex]]}, midpointOptions); await anim.ready; } await new Promise(requestAnimationFrame); await new Promise(requestAnimationFrame); takeScreenshot(); }