#!/usr/bin/python import time # The amount of internal buffering a WebSocket connection has is not # standardised, and varies depending upon the OS. Setting this number too small # will result in false negatives, as the entire message gets buffered. Setting # this number too large will result in false positives, when it takes more than # 2 seconds to transmit the message anyway. This number was arrived at by # trial-and-error. MESSAGE_SIZE = 1024 * 1024 # With Windows 10 and Python 3, the OS will buffer an entire message in memory # and return from send() immediately, even if it is very large. To work around # this problem, send multiple messages. MESSAGE_COUNT = 16 def web_socket_do_extra_handshake(request): # Turn off permessage-deflate, otherwise it shrinks our big message to a # tiny message. request.ws_extension_processors = [] def web_socket_transfer_data(request): # Send empty message to fill the ReadableStream queue request.ws_stream.send_message(b'', binary=True) # TODO(ricea@chromium.org): Use time.perf_counter() when migration to python # 3 is complete. time.time() can go backwards. start_time = time.time() # The large messages that will be blocked by backpressure. for i in range(MESSAGE_COUNT): request.ws_stream.send_message(b' ' * MESSAGE_SIZE, binary=True) # Report the time taken to send the large message. request.ws_stream.send_message(str(time.time() - start_time), binary=False)