use crate::vk; use crate::{Device, Instance}; use std::ffi::CStr; use std::mem; #[derive(Clone)] pub struct MeshShader { fp: vk::NvMeshShaderFn, } impl MeshShader { pub fn new(instance: &Instance, device: &Device) -> Self { let fp = vk::NvMeshShaderFn::load(|name| unsafe { mem::transmute(instance.get_device_proc_addr(device.handle(), name.as_ptr())) }); Self { fp } } /// #[inline] pub unsafe fn cmd_draw_mesh_tasks( &self, command_buffer: vk::CommandBuffer, task_count: u32, first_task: u32, ) { (self.fp.cmd_draw_mesh_tasks_nv)(command_buffer, task_count, first_task); } /// #[inline] pub unsafe fn cmd_draw_mesh_tasks_indirect( &self, command_buffer: vk::CommandBuffer, buffer: vk::Buffer, offset: vk::DeviceSize, draw_count: u32, stride: u32, ) { (self.fp.cmd_draw_mesh_tasks_indirect_nv)( command_buffer, buffer, offset, draw_count, stride, ); } /// #[inline] pub unsafe fn cmd_draw_mesh_tasks_indirect_count( &self, command_buffer: vk::CommandBuffer, buffer: vk::Buffer, offset: vk::DeviceSize, count_buffer: vk::Buffer, count_buffer_offset: vk::DeviceSize, max_draw_count: u32, stride: u32, ) { (self.fp.cmd_draw_mesh_tasks_indirect_count_nv)( command_buffer, buffer, offset, count_buffer, count_buffer_offset, max_draw_count, stride, ); } #[inline] pub const fn name() -> &'static CStr { vk::NvMeshShaderFn::name() } #[inline] pub fn fp(&self) -> &vk::NvMeshShaderFn { &self.fp } }