// Copyright 2020 GFX developers // // Licensed under the Apache License, Version 2.0, or the MIT license , at your option. This file may not be // copied, modified, or distributed except according to those terms. use super::*; use objc::runtime::{BOOL, YES}; #[link(name = "MetalPerformanceShaders", kind = "framework")] extern "C" { fn MPSSupportsMTLDevice(device: *const std::ffi::c_void) -> BOOL; } pub fn mps_supports_device(device: &DeviceRef) -> bool { let b: BOOL = unsafe { let ptr: *const DeviceRef = device; MPSSupportsMTLDevice(ptr as _) }; b == YES } pub enum MPSKernel {} foreign_obj_type! { type CType = MPSKernel; pub struct Kernel; pub struct KernelRef; } pub enum MPSRayDataType { OriginDirection = 0, OriginMinDistanceDirectionMaxDistance = 1, OriginMaskDirectionMaxDistance = 2, } bitflags! { #[allow(non_upper_case_globals)] pub struct MPSRayMaskOptions: NSUInteger { /// Enable primitive masks const Primitive = 1; /// Enable instance masks const Instance = 2; } } /// Options that determine the data contained in an intersection result. pub enum MPSIntersectionDataType { Distance = 0, DistancePrimitiveIndex = 1, DistancePrimitiveIndexCoordinates = 2, DistancePrimitiveIndexInstanceIndex = 3, DistancePrimitiveIndexInstanceIndexCoordinates = 4, } pub enum MPSIntersectionType { /// Find the closest intersection to the ray's origin along the ray direction. /// This is potentially slower than `Any` but is well suited to primary visibility rays. Nearest = 0, /// Find any intersection along the ray direction. This is potentially faster than `Nearest` and /// is well suited to shadow and occlusion rays. Any = 1, } pub enum MPSRayMaskOperator { /// Accept the intersection if `(primitive mask & ray mask) != 0`. And = 0, /// Accept the intersection if `~(primitive mask & ray mask) != 0`. NotAnd = 1, /// Accept the intersection if `(primitive mask | ray mask) != 0`. Or = 2, /// Accept the intersection if `~(primitive mask | ray mask) != 0`. NotOr = 3, /// Accept the intersection if `(primitive mask ^ ray mask) != 0`. /// Note that this is equivalent to the "!=" operator. Xor = 4, /// Accept the intersection if `~(primitive mask ^ ray mask) != 0`. /// Note that this is equivalent to the "==" operator. NotXor = 5, /// Accept the intersection if `(primitive mask < ray mask) != 0`. LessThan = 6, /// Accept the intersection if `(primitive mask <= ray mask) != 0`. LessThanOrEqualTo = 7, /// Accept the intersection if `(primitive mask > ray mask) != 0`. GreaterThan = 8, /// Accept the intersection if `(primitive mask >= ray mask) != 0`. GreaterThanOrEqualTo = 9, } pub enum MPSTriangleIntersectionTestType { /// Use the default ray/triangle intersection test Default = 0, /// Use a watertight ray/triangle intersection test which avoids gaps along shared triangle edges. /// Shared vertices may still have gaps. /// This intersection test may be slower than `Default`. Watertight = 1, } #[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)] pub enum MPSAccelerationStructureStatus { Unbuilt = 0, Built = 1, } bitflags! { #[allow(non_upper_case_globals)] pub struct MPSAccelerationStructureUsage: NSUInteger { /// No usage options specified const None = 0; /// Option that enables support for refitting the acceleration structure after it has been built. const Refit = 1; /// Option indicating that the acceleration structure will be rebuilt frequently. const FrequentRebuild = 2; const PreferGPUBuild = 4; const PreferCPUBuild = 8; } } /// A common bit for all floating point data types. const MPSDataTypeFloatBit: isize = 0x10000000; const MPSDataTypeSignedBit: isize = 0x20000000; const MPSDataTypeNormalizedBit: isize = 0x40000000; pub enum MPSDataType { Invalid = 0, Float32 = MPSDataTypeFloatBit | 32, Float16 = MPSDataTypeFloatBit | 16, // Signed integers. Int8 = MPSDataTypeSignedBit | 8, Int16 = MPSDataTypeSignedBit | 16, Int32 = MPSDataTypeSignedBit | 32, // Unsigned integers. Range: [0, UTYPE_MAX] UInt8 = 8, UInt16 = 16, UInt32 = 32, // Unsigned normalized. Range: [0, 1.0] Unorm1 = MPSDataTypeNormalizedBit | 1, Unorm8 = MPSDataTypeNormalizedBit | 8, } /// A kernel that performs intersection tests between rays and geometry. pub enum MPSRayIntersector {} foreign_obj_type! { type CType = MPSRayIntersector; pub struct RayIntersector; pub struct RayIntersectorRef; type ParentType = KernelRef; } impl RayIntersector { pub fn from_device(device: &DeviceRef) -> Option { unsafe { let intersector: RayIntersector = msg_send![class!(MPSRayIntersector), alloc]; let ptr: *mut Object = msg_send![intersector.as_ref(), initWithDevice: device]; if ptr.is_null() { None } else { Some(intersector) } } } } impl RayIntersectorRef { pub fn set_cull_mode(&self, mode: MTLCullMode) { unsafe { msg_send![self, setCullMode: mode] } } pub fn set_front_facing_winding(&self, winding: MTLWinding) { unsafe { msg_send![self, setFrontFacingWinding: winding] } } pub fn set_intersection_data_type(&self, options: MPSIntersectionDataType) { unsafe { msg_send![self, setIntersectionDataType: options] } } pub fn set_intersection_stride(&self, stride: NSUInteger) { unsafe { msg_send![self, setIntersectionStride: stride] } } pub fn set_ray_data_type(&self, ty: MPSRayDataType) { unsafe { msg_send![self, setRayDataType: ty] } } pub fn set_ray_index_data_type(&self, ty: MPSDataType) { unsafe { msg_send![self, setRayIndexDataType: ty] } } pub fn set_ray_mask(&self, ray_mask: u32) { unsafe { msg_send![self, setRayMask: ray_mask] } } pub fn set_ray_mask_operator(&self, operator: MPSRayMaskOperator) { unsafe { msg_send![self, setRayMaskOperator: operator] } } pub fn set_ray_mask_options(&self, options: MPSRayMaskOptions) { unsafe { msg_send![self, setRayMaskOptions: options] } } pub fn set_ray_stride(&self, stride: NSUInteger) { unsafe { msg_send![self, setRayStride: stride] } } pub fn set_triangle_intersection_test_type(&self, test_type: MPSTriangleIntersectionTestType) { unsafe { msg_send![self, setTriangleIntersectionTestType: test_type] } } pub fn encode_intersection_to_command_buffer( &self, command_buffer: &CommandBufferRef, intersection_type: MPSIntersectionType, ray_buffer: &BufferRef, ray_buffer_offset: NSUInteger, intersection_buffer: &BufferRef, intersection_buffer_offset: NSUInteger, ray_count: NSUInteger, acceleration_structure: &AccelerationStructureRef, ) { unsafe { msg_send![ self, encodeIntersectionToCommandBuffer: command_buffer intersectionType: intersection_type rayBuffer: ray_buffer rayBufferOffset: ray_buffer_offset intersectionBuffer: intersection_buffer intersectionBufferOffset: intersection_buffer_offset rayCount: ray_count accelerationStructure: acceleration_structure ] } } pub fn recommended_minimum_ray_batch_size_for_ray_count( &self, ray_count: NSUInteger, ) -> NSUInteger { unsafe { msg_send![self, recommendedMinimumRayBatchSizeForRayCount: ray_count] } } } /// A group of acceleration structures which may be used together in an instance acceleration structure pub enum MPSAccelerationStructureGroup {} foreign_obj_type! { type CType = MPSAccelerationStructureGroup; pub struct AccelerationStructureGroup; pub struct AccelerationStructureGroupRef; } impl AccelerationStructureGroup { pub fn new_with_device(device: &DeviceRef) -> Option { unsafe { let group: AccelerationStructureGroup = msg_send![class!(MPSAccelerationStructureGroup), alloc]; let ptr: *mut Object = msg_send![group.as_ref(), initWithDevice: device]; if ptr.is_null() { None } else { Some(group) } } } } impl AccelerationStructureGroupRef { pub fn device(&self) -> &DeviceRef { unsafe { msg_send![self, device] } } } /// The base class for data structures that are built over geometry and used to accelerate ray tracing. pub enum MPSAccelerationStructure {} foreign_obj_type! { type CType = MPSAccelerationStructure; pub struct AccelerationStructure; pub struct AccelerationStructureRef; } impl AccelerationStructureRef { pub fn status(&self) -> MPSAccelerationStructureStatus { unsafe { msg_send![self, status] } } pub fn usage(&self) -> MPSAccelerationStructureUsage { unsafe { msg_send![self, usage] } } pub fn set_usage(&self, usage: MPSAccelerationStructureUsage) { unsafe { msg_send![self, setUsage: usage] } } pub fn group(&self) -> &AccelerationStructureGroupRef { unsafe { msg_send![self, group] } } pub fn encode_refit_to_command_buffer(&self, buffer: &CommandBufferRef) { unsafe { msg_send![self, encodeRefitToCommandBuffer: buffer] } } pub fn rebuild(&self) { unsafe { msg_send![self, rebuild] } } } pub enum MPSPolygonAccelerationStructure {} foreign_obj_type! { type CType = MPSPolygonAccelerationStructure; pub struct PolygonAccelerationStructure; pub struct PolygonAccelerationStructureRef; type ParentType = AccelerationStructureRef; } impl PolygonAccelerationStructureRef { pub fn set_index_buffer(&self, buffer: Option<&BufferRef>) { unsafe { msg_send![self, setIndexBuffer: buffer] } } pub fn set_index_buffer_offset(&self, offset: NSUInteger) { unsafe { msg_send![self, setIndexBufferOffset: offset] } } pub fn set_index_type(&self, data_type: MPSDataType) { unsafe { msg_send![self, setIndexType: data_type] } } pub fn set_mask_buffer(&self, buffer: Option<&BufferRef>) { unsafe { msg_send![self, setMaskBuffer: buffer] } } pub fn set_mask_buffer_offset(&self, offset: NSUInteger) { unsafe { msg_send![self, setMaskBufferOffset: offset] } } pub fn set_vertex_buffer(&self, buffer: Option<&BufferRef>) { unsafe { msg_send![self, setVertexBuffer: buffer] } } pub fn set_vertex_buffer_offset(&self, offset: NSUInteger) { unsafe { msg_send![self, setVertexBufferOffset: offset] } } pub fn set_vertex_stride(&self, stride: NSUInteger) { unsafe { msg_send![self, setVertexStride: stride] } } } /// An acceleration structure built over triangles. pub enum MPSTriangleAccelerationStructure {} foreign_obj_type! { type CType = MPSTriangleAccelerationStructure; pub struct TriangleAccelerationStructure; pub struct TriangleAccelerationStructureRef; type ParentType = PolygonAccelerationStructureRef; } impl TriangleAccelerationStructure { pub fn from_device(device: &DeviceRef) -> Option { unsafe { let structure: TriangleAccelerationStructure = msg_send![class!(MPSTriangleAccelerationStructure), alloc]; let ptr: *mut Object = msg_send![structure.as_ref(), initWithDevice: device]; if ptr.is_null() { None } else { Some(structure) } } } } impl TriangleAccelerationStructureRef { pub fn triangle_count(&self) -> NSUInteger { unsafe { msg_send![self, triangleCount] } } pub fn set_triangle_count(&self, count: NSUInteger) { unsafe { msg_send![self, setTriangleCount: count] } } } #[repr(u64)] #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)] pub enum MPSTransformType { Float4x4 = 0, Identity = 1, } /// An acceleration structure built over instances of other acceleration structures pub enum MPSInstanceAccelerationStructure {} foreign_obj_type! { type CType = MPSInstanceAccelerationStructure; pub struct InstanceAccelerationStructure; pub struct InstanceAccelerationStructureRef; type ParentType = AccelerationStructureRef; } impl InstanceAccelerationStructure { pub fn init_with_group(group: &AccelerationStructureGroupRef) -> Option { unsafe { let structure: InstanceAccelerationStructure = msg_send![class!(MPSInstanceAccelerationStructure), alloc]; let ptr: *mut Object = msg_send![structure.as_ref(), initWithGroup: group]; if ptr.is_null() { None } else { Some(structure) } } } } impl InstanceAccelerationStructureRef { /// Marshal to Rust Vec pub fn acceleration_structures(&self) -> Vec { unsafe { let acs: *mut Object = msg_send![self, accelerationStructures]; let count: NSUInteger = msg_send![acs, count]; let ret = (0..count) .map(|i| { let ac = msg_send![acs, objectAtIndex: i]; PolygonAccelerationStructure::from_ptr(ac) }) .collect(); ret } } /// Marshal from Rust slice pub fn set_acceleration_structures(&self, acs: &[&PolygonAccelerationStructureRef]) { let ns_array = Array::::from_slice(acs); unsafe { msg_send![self, setAccelerationStructures: ns_array] } } pub fn instance_buffer(&self) -> &BufferRef { unsafe { msg_send![self, instanceBuffer] } } pub fn set_instance_buffer(&self, buffer: &BufferRef) { unsafe { msg_send![self, setInstanceBuffer: buffer] } } pub fn instance_buffer_offset(&self) -> NSUInteger { unsafe { msg_send![self, instanceBufferOffset] } } pub fn set_instance_buffer_offset(&self, offset: NSUInteger) { unsafe { msg_send![self, setInstanceBufferOffset: offset] } } pub fn transform_buffer(&self) -> &BufferRef { unsafe { msg_send![self, transformBuffer] } } pub fn set_transform_buffer(&self, buffer: &BufferRef) { unsafe { msg_send![self, setTransformBuffer: buffer] } } pub fn transform_buffer_offset(&self) -> NSUInteger { unsafe { msg_send![self, transformBufferOffset] } } pub fn set_transform_buffer_offset(&self, offset: NSUInteger) { unsafe { msg_send![self, setTransformBufferOffset: offset] } } pub fn transform_type(&self) -> MPSTransformType { unsafe { msg_send![self, transformType] } } pub fn set_transform_type(&self, transform_type: MPSTransformType) { unsafe { msg_send![self, setTransformType: transform_type] } } pub fn mask_buffer(&self) -> &BufferRef { unsafe { msg_send![self, maskBuffer] } } pub fn set_mask_buffer(&self, buffer: &BufferRef) { unsafe { msg_send![self, setMaskBuffer: buffer] } } pub fn mask_buffer_offset(&self) -> NSUInteger { unsafe { msg_send![self, maskBufferOffset] } } pub fn set_mask_buffer_offset(&self, offset: NSUInteger) { unsafe { msg_send![self, setMaskBufferOffset: offset] } } pub fn instance_count(&self) -> NSUInteger { unsafe { msg_send![self, instanceCount] } } pub fn set_instance_count(&self, count: NSUInteger) { unsafe { msg_send![self, setInstanceCount: count] } } } #[repr(C)] pub struct MPSPackedFloat3 { pub elements: [f32; 3], } /// Represents a 3D ray with an origin, a direction, and an intersection distance range from the origin. #[repr(C)] pub struct MPSRayOriginMinDistanceDirectionMaxDistance { /// Ray origin. The intersection test will be skipped if the origin contains NaNs or infinities. pub origin: MPSPackedFloat3, /// Minimum intersection distance from the origin along the ray direction. /// The intersection test will be skipped if the minimum distance is equal to positive infinity or NaN. pub min_distance: f32, /// Ray direction. Does not need to be normalized. The intersection test will be skipped if /// the direction has length zero or contains NaNs or infinities. pub direction: MPSPackedFloat3, /// Maximum intersection distance from the origin along the ray direction. May be infinite. /// The intersection test will be skipped if the maximum distance is less than zero, NaN, or /// less than the minimum intersection distance. pub max_distance: f32, } /// Intersection result which contains the distance from the ray origin to the intersection point, /// the index of the intersected primitive, and the first two barycentric coordinates of the intersection point. #[repr(C)] pub struct MPSIntersectionDistancePrimitiveIndexCoordinates { /// Distance from the ray origin to the intersection point along the ray direction vector such /// that `intersection = ray.origin + ray.direction * distance`. /// Is negative if there is no intersection. If the intersection type is `MPSIntersectionTypeAny`, /// is a positive value for a hit or a negative value for a miss. pub distance: f32, /// Index of the intersected primitive. Undefined if the ray does not intersect a primitive or /// if the intersection type is `MPSIntersectionTypeAny`. pub primitive_index: u32, /// The first two barycentric coordinates `U` and `V` of the intersection point. /// The third coordinate `W = 1 - U - V`. Undefined if the ray does not intersect a primitive or /// if the intersection type is `MPSIntersectionTypeAny`. pub coordinates: [f32; 2], }